Sokobond

Sokobond

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denpanosekai 11 Feb, 2015 @ 5:15am
Good for hexcells and picross fans?
Hexcells (1, 2, infinite) is by far the best puzzle game series I've ever played on PC. Otherwise I'm a huge fan of the Picross series and I've beat all DS + 3DS entries.

Would I like Sokobond?
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Showing 1-5 of 5 comments
AxemJinx 18 Feb, 2015 @ 2:33pm 
I loved the Hexcells series and am enjoying Sokobond so far, but they're not quite the same kind of puzzle game. In Hexcells, each move is either safe or not safe, and you use the information you have to determine upfront which is which before making each subsequent move. In Sokobond, you experiment with moving things around until you discover the solution, because it's not always easy (especially for later levels) to visualize the correct moves from the starting point. Hexcells is straight logical deduction, whereas Sokobond is more like exploratory problem solving. There's definitely overlap between the two, though.

Basically, if you enjoy discovering solutions through experimentation, and not just flawlessy deducing each correct move step by step, then I'd say yes. Otherwise, I hesitate to recommend it to you.

Hopefully that helps. Sorry if it reads like a swarm of disorienting verbiage :b
denpanosekai 19 Feb, 2015 @ 4:29am 
Thanks, cool. I'm waiting for a sale anyway, because Hexcells Infinite can literally be played forever!!!
Antorius 9 Sep, 2015 @ 8:52pm 
Originally posted by AxemJinx:
I loved the Hexcells series and am enjoying Sokobond so far, but they're not quite the same kind of puzzle game. In Hexcells, each move is either safe or not safe, and you use the information you have to determine upfront which is which before making each subsequent move. In Sokobond, you experiment with moving things around until you discover the solution, because it's not always easy (especially for later levels) to visualize the correct moves from the starting point. Hexcells is straight logical deduction, whereas Sokobond is more like exploratory problem solving. There's definitely overlap between the two, though.

Basically, if you enjoy discovering solutions through experimentation, and not just flawlessy deducing each correct move step by step, then I'd say yes. Otherwise, I hesitate to recommend it to you.

Hopefully that helps. Sorry if it reads like a swarm of disorienting verbiage :b

On the contrary, this is (in my limited experience with both games) a very accurate assessment. Personally I have found that I enjoy the Hexcell series more, but I'm glad I got Sokobond too (on sale ;). Both are chill ways to exercise the old noodle.
WildBellsprout 13 Sep, 2015 @ 3:18pm 
Originally posted by AxemJinx:
In Hexcells, each move is either safe or not safe, and you use the information you have to determine upfront which is which before making each subsequent move. In Sokobond, you experiment with moving things around until you discover the solution, because it's not always easy (especially for later levels) to visualize the correct moves from the starting point.

This is well put. I definitely preferred Hexcells, because there is always a logical path forward. A couple of times in Sokobond I've been moving stuff around at random and solved a puzzle by accident, which is unavoidable with the game mechanic I guess. It's a good game, but I don't like that some levels can be more trial and error than worked out.

If you haven't played it I would definitely recommend a game called Lyne; it could also be described as more of an exploratory problem solving game, but it has a theory to it that you learn, so while the later levels look daunting to begin with your ability grows as you play and it stays just the right amount of challenging.

Edit: Just noticed how long ago OP was xD
Last edited by WildBellsprout; 13 Sep, 2015 @ 3:21pm
Xyzzy 6 Sep, 2016 @ 4:22pm 
Originally posted by WildBellsprout:
Originally posted by AxemJinx:
In Hexcells, each move is either safe or not safe, and you use the information you have to determine upfront which is which before making each subsequent move. In Sokobond, you experiment with moving things around until you discover the solution, because it's not always easy (especially for later levels) to visualize the correct moves from the starting point.

This is well put. I definitely preferred Hexcells, because there is always a logical path forward. A couple of times in Sokobond I've been moving stuff around at random and solved a puzzle by accident, which is unavoidable with the game mechanic I guess. It's a good game, but I don't like that some levels can be more trial and error than worked out.

If you haven't played it I would definitely recommend a game called Lyne; it could also be described as more of an exploratory problem solving game, but it has a theory to it that you learn, so while the later levels look daunting to begin with your ability grows as you play and it stays just the right amount of challenging.

Edit: Just noticed how long ago OP was xD
and game is like Quell. I love Quell, and Hexcells is good too.
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