Life is Feudal: Your Own

Life is Feudal: Your Own

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Saxxon  [developer] Feb 24 @ 9:34am
(Dev News) 24/02/2017 ‘Ring the Bell!’
http://steamcommunity.com/sharedfiles/filedetails/?id=869754574

And then came the Khoors, venturing to those lands, marked by the Sword of Godmassacre, thrusted into the earth just like the great grandfathers bequeathed as a token of peace and readiness for the nemesis at the same time. And stepped they upon the seeded fields, and entered the homes, and picked up their arms against those who lived there. And engraved was on the Sword: ‘This land is ours’, and the truth it was.

Then someone named Lut rang a bell set upon high pillars of stone, as it was accustomed there. Those pillars were carved with rich imprints of the god, Terskel the One-Handed, whose horn still trumpets among the stars. By his side were the Ice Konungs Snowstorm, Kald and Icehorn. They were the guards for our Sleeping God; let the darkness harbor him for eternity.

And the great ringing rolled over the land; and many Khoors covered their ears in efforts to muffle it; and the aim of theirs was poor; and their targets were saved.
Others stood stunned together and were easily beaten...

Abstract from "The life of Gottlungs, Slavards and Khoors"
by Hon. akur Taid Utrik,
translated to common tongue by maester Rainar.



Hi feudalists!

As some of you may have guessed, bell towers will allow you to better protect your settlements and territories from hostile raids. When a bell is rung, intruders will get temporary debuffs while on the hostile claim. The towers will be operational any time but Judgement Hours will only affect related claim territory.

http://steamcommunity.com/sharedfiles/filedetails/?id=869755915

Of course, to ring a bell, it takes a player action, and if a bell tower is built outside a claimed territory, its effects will be purely cosmetic (ring sound) with no gameplay-related features.

It’s likely that the bell towers will be divided into 3 types:
— For small underdeveloped settlements — fully wooden ones;
— For medium level towns — wooden and metal constructions;
— For top end huge cities and fortresses — stone and metal ones.

What do you think? Let us know in the comments!

-The team
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Showing 1-8 of 8 comments
Elgar Feb 24 @ 9:35am 
Awesome !! I love this idea !
when is this and the armour going to be implemented?
Khan Feb 25 @ 8:15am 
Disponible en fr : Ici ! [lifeisfeudal-fr.com]

Great, I hoped it was religion related :(
Last edited by Khan; Feb 25 @ 8:15am
Originally posted by Saxxon:
http://steamcommunity.com/sharedfiles/filedetails/?id=869754574

And then came the Khoors, venturing to those lands, marked by the Sword of Godmassacre, thrusted into the earth just like the great grandfathers bequeathed as a token of peace and readiness for the nemesis at the same time. And stepped they upon the seeded fields, and entered the homes, and picked up their arms against those who lived there. And engraved was on the Sword: ‘This land is ours’, and the truth it was.

Then someone named Lut rang a bell set upon high pillars of stone, as it was accustomed there. Those pillars were carved with rich imprints of the god, Terskel the One-Handed, whose horn still trumpets among the stars. By his side were the Ice Konungs Snowstorm, Kald and Icehorn. They were the guards for our Sleeping God; let the darkness harbor him for eternity.

And the great ringing rolled over the land; and many Khoors covered their ears in efforts to muffle it; and the aim of theirs was poor; and their targets were saved.
Others stood stunned together and were easily beaten...

Abstract from "The life of Gottlungs, Slavards and Khoors"
by Hon. akur Taid Utrik,
translated to common tongue by maester Rainar.



Hi feudalists!

As some of you may have guessed, bell towers will allow you to better protect your settlements and territories from hostile raids. When a bell is rung, intruders will get temporary debuffs while on the hostile claim. The towers will be operational any time but Judgement Hours will only affect related claim territory.

http://steamcommunity.com/sharedfiles/filedetails/?id=869755915

Of course, to ring a bell, it takes a player action, and if a bell tower is built outside a claimed territory, its effects will be purely cosmetic (ring sound) with no gameplay-related features.

It’s likely that the bell towers will be divided into 3 types:
— For small underdeveloped settlements — fully wooden ones;
— For medium level towns — wooden and metal constructions;
— For top end huge cities and fortresses — stone and metal ones.

What do you think? Let us know in the comments!

-The team
Way more of a RP thing. Why the hell would anyone in the mmo ever build this thing if we are all in Teamspeak? Maybe it would work well if it made the whistling debuff MUCH longer for invaders.

What is the plan for the differences between the three towers?
Last edited by [DRC]Sgttater; Feb 26 @ 4:50am
Optimizer Feb 26 @ 10:29am 
Sounds Good. Any idea on when the changes in the mmo are going to come over to YO? Talking armour specific bonuses, combat skill trees, and the tweaks for weapons and armour.
Ataaron Feb 27 @ 5:42pm 
An alarm bell is nice but pretty obsolet when everyone is on teamspeak anyways.
Last edited by Ataaron; Feb 27 @ 5:43pm
awsome! when is it coming?
Temsik Red Feb 28 @ 12:10pm 
How far does the sound travel? If it is sitting right outside the claim, can it be used as a doorbell which can be heard on the other side? Love the idea.
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