Life is Feudal: Your Own

Life is Feudal: Your Own

View Stats:
 This topic has been pinned, so it's probably important
(Patch) LiF:Your Own 4 Year Anniversary! (1.4.4.4)
Feudalists, we want to celebrate with you - our players - the 4 year anniversary of Life is Feudal Your Own! Exactly four years ago, in September 2014, we pushed the ‘Release’ button on the first game ever developed by Bitbox Ltd. It was five of us sitting day and night in a tiny apartment, preparing the game of our dreams to be presented to you - our players. We want to thank you for staying with us all of this time with 40% off on all ingame skins!

A few words about the patch itself: we have addressed some recent issues that came up with the release of the previous patch, as well as including a working per object access rights setup feature. It is still a little rough around the edges and a bit difficult to use for now, so you can read about how to use it correctly in Your Own here.
Patch Notes (ver. 1.4.4.4):

New Features and Tweaks:
  • Added the ability to setup unmovable object rights
  • You can now reset your keybindings to the default state
  • All newly created worlds are now running ‘Red’ rules by default
  • Players that have entered the Town Claim or Outpost Claim outside of the JH period will be booted out to the border of those claims if they log in during the JH period
  • Default ability preset now depends on the mount state of the player - this means players can have different default abilities while they’re riding the horse, driving the Trader’s Cart or walking
  • Tweaked Flamberge default skin and added some premium skins

Bug Fixes and Optimizations:
  • Shader caching is now working as intended, which should reduce the second (and the following times) of entering the world
  • Fixed shrinking of guild claim on guild monument upgrade
  • Fixed partial invulnerability and inability to act after being knocked down (trampled by enemy, unsaddled while riding the horse etc)
  • Fixed client crash related to the inventory GUI

  • Updated the offset of drop bags so they no longer disappear in heavily terraformed terrain

— The Team
< >
Showing 1-15 of 43 comments
Thank you, and congrats for these 4 years ! Your game may have its flaws, but it's really one-of-a-kind. More than 1,100 hours into it and I still love it ! :boris_lif:
Eu com qase 3.000 hrs e jogo, voltei a jogad o YO o sistema antigo, estragaram o jogo com a alimentação do monumento, para pegar materiais de qualidade, para matar o lobo no lago, enfim estragaram o jogo.
was one of the first kick starters investors and you have not dissapointed keep working on LFYO which is mainly for the beginner and causal gamer,instead of the MMO for the advanced
Can you please make another sale :( My fiancee wanted to play, since we are scraping everything for new house and wedding itself we cannot really afford full price but we'd gladly purchase even slightly discounted copy !
They have disappeared the stone doors, which are in the process of construction, also if you build a fortified door, it comes out as built but can not be seen, only the tides are seen in red, but not the structure. Is that normal?
When will you actually start adding content and features to this game?
Originally posted by <τЪƒ>||akaRolle:
When will you actually start adding content and features to this game?
Good question!
Hahaha, what reason do you have, but you just look at the video of their offices, so you will understand why they want the money, will be to feed the bear that they have, or perhaps to wash the curtains that fall apart.

They say, we are going to celebrate the anniversary, they put micropayments, as a gift, hahahaha. and above they do not have the detail of sending an item from their store, to all of us who have been waiting more than a year for a patch, pathetic.
I vote getting rid of these regional items as someone else on a different thread mentioned. LIFYO has far too short of a life span on most servers to make crafting regional items possible unless in GM mode. Also, the small nature of this map makes having outposts rather silly, especially since there are not slaves implemented yet. If slaves were implemented, that would be great. Even still though, with outposts, the map will get crowded very quickly even with just a handful of players. Just food for thought from a guy with 1000+ hours in the game
you have implemented a very cool feature, repeat the action on the left mouse button. But it is only for construction. Until that roads, that I saw. Is it possible to extend this function to all actions? To have any last action assigned to the left mouse button, this will remove the constant right-click window opening. Because to get the bark of a branch, you have to constantly click on the right to open the action window.
Another idea for improvement is when you open the construction menu, so that it opens on what was opened before. This allows you to plan construction faster. And every time I look you need.
This game is so buggy it is barely playable.
keep the cash shop bullcrap to the MMO, leave the LiF:YO players alone with that nonsense. This game used to be phenominal, but now its just a money grab. Many of us payed for early access to a promising game, that has never actually pushed out of that EA feeling, and only has gotten harder to play and tacked on micro transaction crap at exuberant prices. I still have my MMO tickets to mainland, I've not used them since the MMO came out because it just isn't ready. I want this game to be good, that's why I paid for it. but i'm not going to pay for it again and again and again.
Congrats

Are people still playing this like in the 'old days' or is it all on MMO now ?
Saxxon, do you have an update on LIF:YO?
< >
Showing 1-15 of 43 comments
Per page: 1530 50