Lara Croft and the Temple of Osiris

Lara Croft and the Temple of Osiris

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STEAM Patch #1 for Lara Croft and the Temple of Osiris
Patch Number #1
Platforms: PC (STEAM)
Date: December 19, 2014

We have just made public a new version of the PC version of Lara Croft and the Temple of Osiris, V1.1 build 240.4 This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

This patch will address the following issues.
- Osiris has opened the way to the Sunken City in the Overworld. This area is to the south-east of the central Shrine of Osiris across a new bridge! This region contains Overworld challenges and as yet sealed entrances to future Tombs…
- Fixed a crash when picking up the machine gun weapon on the bridge in the first tomb.
- Fixed an issue where players were able to unequip the staff in single player.
- Fixed an issue with player colors in the text chat.
- Fixed issues with fullscreen and exclusive fullscreen settings.
- Fixed an issue where spamming the “Open Inventory” button while changing tabs would cause a crash.
- Fixed an issue where players could get stuck when clicking the mouse when on the character selection screen when the timer hit 0.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, v1.0 build 238.1, that can be used to switch back to the previous version

Step 1: Go to your STEAM library and select Lara Croft and the Temple of Osiris in your game list
Step 2: right-click on the game and go to properties
Step 3: go to the Betas tab in the properties menu
Step 4: select version_1.0 and press ok.

This will set you back to the original released version of the game.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
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Showing 1-15 of 30 comments
Aetos Dec 19, 2014 @ 6:44am 
Will there be any updates on the games performance, it runs horribly on my i7 - GTX560. I'm keeping at around 30fps at 1080p with medium-low settings. Turning the resolution down to 720p, I can almost squeeze 60fps. Something is not right, or is this intended to be played at 30fps? cause the first game ran very smoothly and it was great.

EDIT: And all updates are appreciated I just wish this game was ready on release, i've seen this all too often in 2014. Just didn't seen this coming from this game.
Last edited by Aetos; Dec 19, 2014 @ 7:02am
replykate38 Dec 19, 2014 @ 6:48am 
Same problem ...
So' Dec 19, 2014 @ 6:56am 
And nothing for the save problem ! Yeah ! o//
Aletheia Dec 19, 2014 @ 6:59am 
So, people are having gamebreaking issues with their saves, and you do a fix for "- Fixed an issue with player colors in the text chat." ?
Are you joking or what ? I'm not concerned but my friend can't play the game, so we don't coop. I'll never buy another game from you guys. :)
eucanteiro Dec 19, 2014 @ 8:32am 
Still having problem with fullscreen
Lainey Dec 19, 2014 @ 8:36am 
I am disappointed to see nothing has been done to address the coop player issues. My friends have all experienced game crashes when we try to coop as well as for some reason the black guy is not selectable when we play. Also, sometimes the game has some sort of menu lag that is only resolved by exiting and reloading the game, and whenever i start this game it does something to the sound on my computer that affects it so I can't talk in teamspeak or use any kind of VOIP. I assume its because there is a built in game voip but I prefer to use an out of game service for better quality. I have had to restart several times and open/close my voip programs before it will work without an error or conflict.

Whatever is up with this game I dont know but it really is poorly put together, which is sad because the mechanics seem like it will make a really awesome coop game. Can you please maybe fix the important game-breaking issues people are complaining about rather than non-important game mechanics?
KO'cha [こ'ちゃ] Dec 19, 2014 @ 11:23am 
Please optimisation!
Krag Dec 19, 2014 @ 12:51pm 
The bridge event is still broken in co-op.

Host side: Things seem to be working
Other players: Host doesn't move, mobs don't spawn

The game's main feature which is co-op play is broken 5 minutes in.
I feel guilty for getting my friends into this.
Laraider Dec 19, 2014 @ 7:02pm 
Suite à ce patch, j'ai déjà eu plusieurs bugs (exemple : une fois que j'ai fini le jeu, après le générique de fin, je reste sur une image grise et impossible de revenir dans la partie, à moins de cliquer dans le menu pour revenir au dernier point de sauvegarde.
captplatonic Dec 20, 2014 @ 3:53am 
bump for co op issues
Maximum Derek Dec 21, 2014 @ 4:22am 
The game runs smooth for me but the audio is super glitchy and cracks up and lags.
comp9 Dec 22, 2014 @ 11:28am 
I'm glad I found these patch notes. It isn't pinned and there isn't an announcement with these so I almost missed it!

There have been quite a few co-op problems when I have played online such as spike walls that are up for me but not for the other player, platforms invisible to one player but not the other. Please address online issues, I have attempted 4 online matches and had to leave all of them--each person said they have had similar results.
Fabiohazard Dec 22, 2014 @ 1:23pm 
Originally posted by Krag:
The bridge event is still broken in co-op.

Host side: Things seem to be working
Other players: Host doesn't move, mobs don't spawn

The game's main feature which is co-op play is broken 5 minutes in.
I feel guilty for getting my friends into this.

Me too, we have passed the bridge event but 10 second after the co-op player has flight away from the screen into nowhere... aand the same thing in different places near the bridge event. unplayable...
I've also noticed bad characters movement beyond the various bug
Last edited by Fabiohazard; Dec 22, 2014 @ 1:23pm
disklosr Dec 24, 2014 @ 7:13am 
Well you may need to fix the performance issues first. This game is a perfect example of a bad PC port.
comp9 Dec 24, 2014 @ 8:11am 
I didn't realize this game was a port where did you read that?
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