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What happened here is very unfortunate, because we've tried reaching out and working with the original author of the mod for an actual support of the mod in an official capacity, with a view to support the game in Chinese altogether. We want to make the game available in Chinese, and are ready to work with the mod's author for their work to be recognized.
Unfortunately, despite several attempts at reaching out, including a message that was translated into Chinese to make sure to avoid any miscommunication, we've never heard back from the author of the mod.
And still, the negative reviews pour in, regretting the lack of support for Chinese, or that the mod doesn't work anymore.
It's a frustrating situation for everyone.
My two cents.
Thanks for somewhat of an official input, Frogsquadron.
Don't wonder about. You have to know about the shortkeys for precise commands (shift, ctrl and alt in combination with mouseclick right/left) to give precise commands, like "move unit A there and attack this enemy special unit" or "move unit A to place friendly unit B stays at time you plan the move", etc.. It's very tactical then, but it's explained anywhere else then in gameguides and/or forum... else you have the impression, the units do what they want (and they do so).
While I personally don't have a problem with that particular part of the game, I can easily see how it might not be other's cup of tea.
It is quite different from most other games with tactical turn based combat, and despite understanding initiative and issuing direct orders+waypoints, you still can't completely control your own units in some situations (such as what a unit will do after its initial target is dead or out of range).
That is understandably offputting to some.
If it is possible the unit you want to attack dies before, the solution is to set your unit on offensive behaviour (offensive, defensive, hold position). If set on offensive, your unit will attack the next possible (by AI logic) enemy unit.
You put that behaviour in general for all troops before starting combat, but you can change the behaviour in every combat round for every single unit. I.e. because of that, I try to explain.
And if the enemy unit is out of range, before your unit is acting, the AI did something right, not ? By the way, this rarely happened to me in combat, because the enemy units always seem to have offensive behaviour. Could only happen in my experience, if playing against human player.
If all my attack plans would always work, where is the challenge ? And as you mentioned, it's important to know who's acting next and/or before my units (initiative).
But I see I won't convince you. And you won't convince me, in my opinion combat is well constructed...
Most of the time, you can get the units to do more or less what you wanted them to. A friend who also plays EL told me he does not enjoy the combat, for the reasons I posted. That's an opinion I'm perfectly happy to accept.
He wants to be in full control of the battles, and when on occasion he would lose units or entire battles because his units did not execute the orders the way he wanted them to, he would get pretty upset.
It is an argument I can sympathize with, that if you lose it should be because you played the wrong strategy, not because you couldn't get the game to execute it. But, again, it happened rarely enough to me during my play of EL that it never bothered me much. EL has much bigger problems than the combat.
I got curious about why the recent reviews were mixed, found this thread, and instantly had a very thorough explanation including a word from a developer.
Thanks community, you make everything awesome.
One of my minor gripes about the combat system is the tendency for a unit (set to attack ai script) whose target dies to ignore the enemy close enough for them to engage in exchange for one much farther away. This makes absolutely no sense to me (especially when they are archers who run into the front lines to target some random militia who has just spawned on the enemy reinforcement flag). I am hoping this is addressed at some point.
Also, the tendency to favor a future morale bonus over terrain bonuses can be very frustrating.
That games allowing modding are more prone to being pirated is a theory, and a pretty thin one at that.
lol, wut!?
Hi,this is REED group .We are the biggest Localization team in China.
If you still wanna to Localization this game ,this is my mail 124927071@qq.com.
Maybe we can make this done .