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I have found that if you like going religion you can get the building that gives +! favor for your religious building and have all the favor you will ever need, also works for trade for things outside gold if you don't care for any policies they have as well. This building will always allow you to offset any minus you could get outside it if you just make more cities and more holy sites.
Too many things are broken in this game, but every civ had them, this is just one the most known ones.
Prior to that, civs can call 'emergency' meeting if they lost a major city or other reasons. Even if you don't know the other civs halfway around the world, you have to 'attend' and watch them vote. It's a little silly.
Eventually the regular sessions begin and meet every 30 turns (standard speed) and it will feel less random.
Most of the possible votes are sooo boring and useless,
And that 2 things get randomly selected to vote on makes it even more useless.
I think there should be some kind of pre-vote to propose a certain topic and there should be permanent decisions until they are canceled by vote again and not just "oh x turns are over, nothing counts anymore".
1. First vote of the Diplomatic Congress no one has any pts towards a Diplomatic Victory. I 'guess' the two correct outcomes and get 1 pt. I check the score and see two AI Civs have 2 pts despite not having any before the vote. Often you get both right and get 1 pt. Or you get 1 right and get 0 pts. How?
2. As stated the choices while somewhat random are just plain bizarre. The one I always get a kick out of is the one on luxury resources. Nine times of 10 every AI Civ will vote for you to LOSE a resource.
3. AI Civs that are Friendly with you and even have Alliances will very often vote against you in the World Congress. No sense? Yes.
4. AI Civs you have not even met yet will vote against you. More nonsense. You should not be able to vote for/against Civs you haven't met at all yet.
5. My biggest peeve is how the AI Civs will ALL band together (this includes your so-called friends) to vote against you.
6. The voting itself seems borked. I may have 6,000 Diplomatic Favor while the AI Civs in total have less than 1,000 and somehow they manage to win pts and out-vote you.
Yes, I agree, this is one part of the game I wish had the option to eliminate. It would make the Diplomatic Victory virtually impossible, but I wouldn't mind it all if the whole Diplomatic Favor system was taken from the game.
And, this is coming from a retired Foreign Service Officer. hahaha
I liked the approach from "Sid Meier's Alpha Centauri".
Different options and you were able to select them and start a vote on it.
It also had some serious options that incfluenced the whole game.
Best option was to make all war crimes and weapons of mass destruction legal so that not all civs directly hate you once you use them.
Or to allow serious ice melting at the pole caps and flood all low level areas.
How it is currently is really weird and I might just disable diplomatic victories from now on. From the story's i'm hearing it sounds a bit rigged against the player.
I mean that's not how the UN votes.
Imagine there is a "Human rights resolution"
Members vote Yes/No
And then pick a target
Stupid AF.
Firaxis designed (contrived?) the WC so that you lose the vote.
So to win, sometimes you have to lose. (i.e. picking someone else for the 2 DP, or picking yourself to lose 3DP).