Sid Meier's Civilization VI

Sid Meier's Civilization VI

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hopsblues Dec 13, 2018 @ 10:36pm
Am I the only one that has a problem with rock bands are bought with faith?
Seems like some agenda.
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Showing 1-15 of 17 comments
cerberusiv Dec 13, 2018 @ 11:07pm 
It's a hard one to call. You could argue that rock bands are created by people who are committed to what they do, you could argue they are manufactured by throwing money at marketing them. Faith or cash? I'm not sure.
View The Phenom Dec 14, 2018 @ 12:03am 
Or it could just be balancing the resources so each one is useful in some way, instead of tying everything to gold purchases. If you could buy rock bands with gold, players would continue to ignore faith outside of a religious victory.
Last edited by View The Phenom; Dec 14, 2018 @ 12:13am
GhostDragon Dec 14, 2018 @ 12:24am 
I think they explained it very well in the stream. You can't just build a Rockband in a factory or pay many to create one. People have to follow a band and belive that it will have success. It is suppost to be a modern version of faith.
SamBC Dec 14, 2018 @ 2:43am 
Also kinda makes sense when compared with the naturalist.
terry Dec 14, 2018 @ 3:59am 
I think its pretty damn stupid but i dont think it really matters. I cant remember the last game i played that i didnt have an abundance of faith.
Despiser Dec 14, 2018 @ 5:08am 
Originally posted by terry:
I think its pretty damn stupid but i dont think it really matters. I cant remember the last game i played that i didnt have an abundance of faith.

Me too, I feel revitalized every time I play.
therealjohnconnor Dec 14, 2018 @ 6:30am 
You can buy naturalists with Faith, even soldiers and workers under special (Golden Age) circumstances, so why not? It's consistent with using Faith to buy Great People who are unlikely to be particularly religious (e.g. scientists/engineers), IMHO.
jcp011c2 Dec 14, 2018 @ 6:43am 
I really think they should have cost culture, but I guess on the other hand when they're used to create culture, it doesn't make sense to spend from the same stuff you're trying to get.
Gonzo_o0 Dec 14, 2018 @ 6:59am 
Originally posted by jcp011c2:
I really think they should have cost culture, but I guess on the other hand when they're used to create culture, it doesn't make sense to spend from the same stuff you're trying to get.
No, you shouldn't have to "buy" anything with Culture. Using Culture as a currency was Civ V design and it was a flawed design. And unfortunately, Yield as currency (apart from gold) is still present in Civ 6 with Faith. This is my main gripe with V and one of the strong points of VI vs. V: not everything is reduced to some sort or currency.

It should have its own mechanic altogether ideally, which doesn't make sense in the game's current state, especially since it's such a low-level one. So the trade-off is "buying" them with Faith, a mechanic that already exists in game.
Koscum Dec 14, 2018 @ 7:16am 
Devs gave a pretty nice explanation on why they opted for Faith instead of Gold in the Canada preview video: https://www.youtube.com/watch?v=gAcnANhykRY
44:00

TL; DR: In the early stages of the game, Faith should mostly be considered as a religious belief, but as the game progresses, it also grows to encompass people and ideals.
Last edited by Koscum; Dec 14, 2018 @ 7:20am
SamBC Dec 14, 2018 @ 3:59pm 
Originally posted by Gonzo Jerusalem:
Originally posted by jcp011c2:
I really think they should have cost culture, but I guess on the other hand when they're used to create culture, it doesn't make sense to spend from the same stuff you're trying to get.
No, you shouldn't have to "buy" anything with Culture. Using Culture as a currency was Civ V design and it was a flawed design. And unfortunately, Yield as currency (apart from gold) is still present in Civ 6 with Faith. This is my main gripe with V and one of the strong points of VI vs. V: not everything is reduced to some sort or currency.
Civ6 has a nice symmetry here... two yields that have effect only on their city (food and production), two that you accumulate and spend (gold and faith), and two that you accumulate to fill a civ-wide bucket only (science and culture, though culture does also have a city-local effect).
Gonzo_o0 Dec 14, 2018 @ 4:28pm 
Originally posted by SamBC:
Civ6 has a nice symmetry here... two yields that have effect only on their city (food and production), two that you accumulate and spend (gold and faith), and two that you accumulate to fill a civ-wide bucket only (science and culture, though culture does also have a city-local effect).
True. And it seems like it's balanced too. For example, if you don't have a Religion, it adds an additional sink for you Faith apart from Great People, units, etc. So it validates the "currency" a bit more. I just find it difficult to theorize on what you spend exactly when you buy something with Faith. Is it "production" based on will of the people, some kind of charity work (for whatever cause)?
Enigmatic Dec 14, 2018 @ 5:35pm 
Punk band -50 loyalty :) Makes more sense than indi imo

Casstrooo is a colour!
Last edited by Enigmatic; Dec 14, 2018 @ 5:55pm
View The Phenom Dec 14, 2018 @ 5:52pm 
It's nice to see that they're already diversifying the Rock Band unit. Different types for religion, tourism and general loyalty gameplay should make them useful for any victory type; in a similar manner to National Parks giving large boosts to amenities.
aleman12 Dec 15, 2018 @ 5:37am 
Well hence other music and is bought wigh culture there is your answer
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Date Posted: Dec 13, 2018 @ 10:36pm
Posts: 17