Harvester

Harvester

Blackjester Feb 10, 2016 @ 11:09am
Game won't start
Before I ran the game I went into the config but didn't change anything. After that I tried to start the game normally. The Dosbox window popped up and went fullscreen then, the copyright thing shows up in the black screen. Then the game just closes. Does anybody know how to fix this?
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Showing 1-12 of 12 comments
deathmarks Feb 24, 2016 @ 2:39pm 
Why hello Blackjester,

I just fixed my problem, for some reason the default sound emulator was causing a segmentation fault on my system. When selecting Harvester in the steam library, press play and then go to Harvester configuration. A BIOS/DOS style menu will appear, select 'Select Digital', upon choosing this option it will give you a generous list of sound devices to emulate. You want to select the one where the 'Test' or 'Test Digital' options play clear, decent/crisp sound. For me, that was running 'Sound Blaster Pro' using the default options of port '220' dma '1' IRQ '5'. Upon selecting 'Test Digital' it played with no problems. I then pressed 'OK' and started the game normally with no further issues.

I hope this works for you, this game is hilarious.

P.S. If 'Sound Blaster Pro' doesn't work try other devices with the default settings until you hear the test sample sound run properly. Best of luck!
Schwartz Apr 25, 2016 @ 9:00am 
Originally posted by deathmarks:
Why hello Blackjester,

I just fixed my problem, for some reason the default sound emulator was causing a segmentation fault on my system. When selecting Harvester in the steam library, press play and then go to Harvester configuration. A BIOS/DOS style menu will appear, select 'Select Digital', upon choosing this option it will give you a generous list of sound devices to emulate. You want to select the one where the 'Test' or 'Test Digital' options play clear, decent/crisp sound. For me, that was running 'Sound Blaster Pro' using the default options of port '220' dma '1' IRQ '5'. Upon selecting 'Test Digital' it played with no problems. I then pressed 'OK' and started the game normally with no further issues.

I hope this works for you, this game is hilarious.

P.S. If 'Sound Blaster Pro' doesn't work try other devices with the default settings until you hear the test sample sound run properly. Best of luck!


Worked for me, thanks
MR.Bigot Jul 2, 2016 @ 11:09am 
this advice help, thanks mate :ted:
nahmaz Oct 1, 2016 @ 3:33pm 
NICE thanks deathmarks you know your ♥♥♥♥ good job A+ gold star
谏山黄泉 Jan 1, 2017 @ 12:16am 
Originally posted by deathmarks:
Why hello Blackjester,

I just fixed my problem, for some reason the default sound emulator was causing a segmentation fault on my system. When selecting Harvester in the steam library, press play and then go to Harvester configuration. A BIOS/DOS style menu will appear, select 'Select Digital', upon choosing this option it will give you a generous list of sound devices to emulate. You want to select the one where the 'Test' or 'Test Digital' options play clear, decent/crisp sound. For me, that was running 'Sound Blaster Pro' using the default options of port '220' dma '1' IRQ '5'. Upon selecting 'Test Digital' it played with no problems. I then pressed 'OK' and started the game normally with no further issues.

I hope this works for you, this game is hilarious.

P.S. If 'Sound Blaster Pro' doesn't work try other devices with the default settings until you hear the test sample sound run properly. Best of luck!

You're awesome! Thanks a lot.
Psyco Jul 23, 2017 @ 11:17am 
Originally posted by deathmarks:
Why hello Blackjester,

I just fixed my problem, for some reason the default sound emulator was causing a segmentation fault on my system. When selecting Harvester in the steam library, press play and then go to Harvester configuration. A BIOS/DOS style menu will appear, select 'Select Digital', upon choosing this option it will give you a generous list of sound devices to emulate. You want to select the one where the 'Test' or 'Test Digital' options play clear, decent/crisp sound. For me, that was running 'Sound Blaster Pro' using the default options of port '220' dma '1' IRQ '5'. Upon selecting 'Test Digital' it played with no problems. I then pressed 'OK' and started the game normally with no further issues.

I hope this works for you, this game is hilarious.

P.S. If 'Sound Blaster Pro' doesn't work try other devices with the default settings until you hear the test sample sound run properly. Best of luck!
Thanks for this appreciated comment, you are a master:NeedCoffeine:
pashoriwe Jul 24, 2018 @ 8:52am 
You save my evening!
armpit gaming Aug 1, 2018 @ 3:02pm 
Originally posted by deathmarks:
Why hello Blackjester,

I just fixed my problem, for some reason the default sound emulator was causing a segmentation fault on my system. When selecting Harvester in the steam library, press play and then go to Harvester configuration. A BIOS/DOS style menu will appear, select 'Select Digital', upon choosing this option it will give you a generous list of sound devices to emulate. You want to select the one where the 'Test' or 'Test Digital' options play clear, decent/crisp sound. For me, that was running 'Sound Blaster Pro' using the default options of port '220' dma '1' IRQ '5'. Upon selecting 'Test Digital' it played with no problems. I then pressed 'OK' and started the game normally with no further issues.

I hope this works for you, this game is hilarious.

P.S. If 'Sound Blaster Pro' doesn't work try other devices with the default settings until you hear the test sample sound run properly. Best of luck!

configuration doesnt open for me :( what should i do
deathmarks Sep 1, 2018 @ 10:00am 
Hey Kediester,

Please right click on Harvester and select, 'Properties'.

Then click on 'Verify Integrity of Game Files'. If this doesn't work, continue reading this post.

Next, click on 'Browse Local Files'.

You should be greeted with a list of files and folders, we are interested in 'dosbox_harvester.conf'.

Open it up in a text editor.

Note: If you happen to screw anything up, just delete the file and verify the integrity of the game files again, and that should clear your changes.

Scroll down the file until you reach this comment block:

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

Below this you will find the settings you COULD have changed if the configuration option was working in Steam. Here is what my file looks like, if it differs from yours changing it to reflect mine MIGHT work:

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

***********************************************************************************************************

If that doesn't work you are left to trial and error, but seeing as my segmentation fault was caused by these settings being faulty, it just might help you.

Let me know if you need any more help.

P.S. Many issues that people have with this game could probably be resolved by thoroughly understanding this game file, so for other tortured souls its worth looking into.
Kitty Dec 18, 2023 @ 6:27am 
Originally posted by deathmarks:
Why hello Blackjester,

I just fixed my problem, for some reason the default sound emulator was causing a segmentation fault on my system. When selecting Harvester in the steam library, press play and then go to Harvester configuration. A BIOS/DOS style menu will appear, select 'Select Digital', upon choosing this option it will give you a generous list of sound devices to emulate. You want to select the one where the 'Test' or 'Test Digital' options play clear, decent/crisp sound. For me, that was running 'Sound Blaster Pro' using the default options of port '220' dma '1' IRQ '5'. Upon selecting 'Test Digital' it played with no problems. I then pressed 'OK' and started the game normally with no further issues.

I hope this works for you, this game is hilarious.

P.S. If 'Sound Blaster Pro' doesn't work try other devices with the default settings until you hear the test sample sound run properly. Best of luck!

This worked for me as well, thank you so much!
Sebas200901 Aug 21, 2024 @ 9:35pm 
Originally posted by deathmarks:
Hey Kediester,

Please right click on Harvester and select, 'Properties'.

Then click on 'Verify Integrity of Game Files'. If this doesn't work, continue reading this post.

Next, click on 'Browse Local Files'.

You should be greeted with a list of files and folders, we are interested in 'dosbox_harvester.conf'.

Open it up in a text editor.

Note: If you happen to screw anything up, just delete the file and verify the integrity of the game files again, and that should clear your changes.

Scroll down the file until you reach this comment block:

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

Below this you will find the settings you COULD have changed if the configuration option was working in Steam. Here is what my file looks like, if it differs from yours changing it to reflect mine MIGHT work:

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

***********************************************************************************************************

If that doesn't work you are left to trial and error, but seeing as my segmentation fault was caused by these settings being faulty, it just might help you.

Let me know if you need any more help.

P.S. Many issues that people have with this game could probably be resolved by thoroughly understanding this game file, so for other tortured souls its worth looking into.
I followed all your steps and no other solution still works.
Originally posted by deathmarks:
Why hello Blackjester,

I just fixed my problem, for some reason the default sound emulator was causing a segmentation fault on my system. When selecting Harvester in the steam library, press play and then go to Harvester configuration. A BIOS/DOS style menu will appear, select 'Select Digital', upon choosing this option it will give you a generous list of sound devices to emulate. You want to select the one where the 'Test' or 'Test Digital' options play clear, decent/crisp sound. For me, that was running 'Sound Blaster Pro' using the default options of port '220' dma '1' IRQ '5'. Upon selecting 'Test Digital' it played with no problems. I then pressed 'OK' and started the game normally with no further issues.

I hope this works for you, this game is hilarious.

P.S. If 'Sound Blaster Pro' doesn't work try other devices with the default settings until you hear the test sample sound run properly. Best of luck!


Thank you very, very much. Man what nostalgia. Be safe, appreciate you.
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