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- Fixed major slowdown after loading savegames.
- Fixed several more causes of crashes.
- Fixed more cases of trade ships getting stuck.
- Fixed large ships being unable to trade with Canteran station in DeVries.
- Fixed undocking problems after trading.
- Fixed ammunition trade problems.
- Fixed mining drones getting stuck.
- Fixed negative number of drones in cargo.
- Fixed cargo bays containing more wares than they can hold.
- Fixed cockpit animations hanging (see note below).
- Fixed problem with targeting player-owned ships.
- Fixed incorrect player position during highway flight.
- Fixed player owned ships being assigned the wrong commander.
- Fixed ships with missing AI functionality.
- Fixed problems with Engineer functionality.
- Improved flight behaviour for boarding and claiming.
- Improved combat behaviour for capital ships.
- Fixed station defence problems.
- Fixed incorrect defence routines being used on ships.
- Fixed switching the AI mode of the Defence Officer.
- Added defend and attack mode options to Defence Officer.
- Rebalanced skills of existing NPCs in line with new ones.
- Rebalanced contents of boxes and other containers on platforms.
- Rebalanced cost of ship and station repair.
- Fixed transport passenger mission getting blocked after cutscene.
- Fixed sounds not stopping sometimes.
- Fixed buttons not working with mouse input.
- Added facility to unmap controls in control mapping menu (press Delete).
- Added video capture mode with ability to switch off cockpit (Expert settings).
- Fixed too many missing extensions breaking the load game menu.
- Several localisation improvements.
NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.Includes changes from Patch 1.23 that was not released outside the Beta process.
Russian and French localisations of texts that are new to patch 1.25 are not yet included. These will be added as soon as possible.
Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.
Localisations for text relating to the Joystick Deadzone option introduced in 1.30 are not yet included.
Thanks to Jonathan "MAD Joker" Ziller whose NESA mod was a major source of inspiration for our version of the functionality to allow most tasks to be performed without landing on stations.
64-bit
We are now sufficiently confident about the 64-bit version of the game to make this the default. Both 64-bit and 32-bit versions now include this information in the game's start menu. If you encounter serious problems with 64-bit and would like to try reverting to 32-bit then you can subscribe to the 32-bit "beta" using the Steam client. To start using the 32-bit version, right-click X Rebirth in the Steam client, select Properties and go to the Betas tab then select release_32 from the dropdown list. If you are running a 32-bit version of Windows you will automatically receive the 32-bit version of the game, though such Windows versions remain unsupported.
Note: The system requirements for the game have always stated that it requires a 64-bit version of Windows, and that future updates for the 32-bit version are not guaranteed indefinitely.
We suggest that if you create a savegame in 64-bit you use that savegame with subsequent 64-bit-versions only and do not load it into a 32-bit version. While we do not know of any issues in practice with savegames between the two versions, there is a theoretical possibility that you might corrupt your savegame to a point where it cannot be restored if you load a 64-bit savegame into a 32-bit version.
Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.
Note: The primary aim of the 64-bit version is to remove the memory limitations of 32-bit. This should improve stability, because the game is less likely to run out of memory, and reduce stutter, because certain essential assets that cannot be loaded in the background can stay in memory for longer. It is not likely to significantly improve general performance, though it's possible that it may do so for certain people under certain circumstances.
64-bit
The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use. This is likely to be the last major version for which a 32-bit executable is available.
32-bit
The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use.
There is no 32-bit version for 3.00. Please note that The Teladi Outpost DLC is not compatible with the final 32-bit release, 2.51.
• Fixed problem with mission chains where no reward being given would result in the entire chain being failed.
• Fixed hacking mission with fewer than 6 target points being impossible to complete.
• Fixed player-owned ships in Teladi game start having no actions running.
• Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update).
• Fixed cockpit walk-in animation not stopping when quitting a cutscene early.
• Fixed cockpit placement on Omicron Trade ship obstructing a shieldgenerator.
• Fixed unreachable crate on ship platform.
• Fixed floating adsign on Omicron station.
• Fixed hull value of Albatross XL (Liquid).
• Fixed loss of "volatile" crafting wares when using external view or after loading savegame.
• Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name.
• Fixed missing hull sections in certain ships since 3.0.
• Fixed UI/control lockup if autopilot is deactivated from within a menu.
• Fixed some more causes of potential crashes and improved crash reporting.
• Added fuel info and planned trips to property owned menu.
• Added build progress info to architect order.
• Added credits due from trades to player status menu.
• Added boarding attack strength to player ship info menu.
• Added crafting progress info to event monitor when collecting crafting items.
• Added logbook entry for captured ships.
• Added killer information to logbook entry when player-owned objects are killed.
• Improved player station defence behaviour to include defence of ships.
• Improved guided missile flight behaviour when launching them.
• Improved Transfer Wares flight movement when docking and undocking.
• Improved price info in menus for ships at shipyards.
• Improved accuracy of click-recognition in mini-game.
• Improved ambient sounds.
• Fixed a case resulting in non-working highway entry gates.
• Fixed several cases where crafting wares were destroyed unexpectedly.
• Fixed cases of ships full of wares not performing correct behaviour if assigned to a station.
• Fixed ships assigned to stations not using all relevant wares when station extensions introduce new products.
• Fixed lockboxes ejecting wares when destroyed.
• Fixed rare case of missing specialists on stations in some newly-started games.
• Fixed player-owned ships reporting attacks by player.
• Fixed reputation not being lost when player-owned ships destroy objects.
• Fixed several issues with crafting missions.
• Fixed ship damage not being taken into account when selling ships.
• Fixed stuck production in some production modules in certain older savegames.
• Fixed incorrect boarding pod position when claiming an ownerless ship.
• Fixed case where damaged ships could become stuck when sold due to missing Engineer.
• Fixed command info incorrectly displaying 'Undocking' in several cases.
• Fixes clicks on zone map on objects in zones other than the current one.
• Fixed stuck holomap zoom if changing zoom direction under certain conditions.
• Fixed inconsistent behaviour when selecting gates on the holomap.
• Fixed rare case where map failed to display proper object.
• Fixed info locations not being visible while in Scanner/Hacker drone if Skunk is too far away.
• Fixed stations attacking objects that are too far away when player is not present.
• Fixed discount from "unknown faction" in certain gamestarts.
• Fixed unnecessary reputation loss events in some cases.
• Fixed some instances of overlapping text in menus.
• Fixed secondary resources usage.
• Fixed player-owned ships not reacting to neutral ships attacks.
• Fixed incorrect behaviour of ships escorting other ships when the escorted ship is destroyed.
• Fixed certain shipyards not having miner or collector drones in their inventory.
• Fixed weapon panel not showing the correct weapon for the Heavy Laser MK1.
• Fixed reversed buy/sell text in planned trips info in some cases.
• Fixed overlapping menu elements in equip drones menu.
• Fixed not being able to deploy a CV to a station which already finished construction.
• Fixed inconsistencies in ware exchange info between different UI displays.
• Fixed some cases where UI was not visible when it should have been.
• Fixed case where player could be locked out of mission offer due to UI issues.
• Fixed case where game stops accepting any input.
• Fixed UI crash in encyclopedia with very long descriptions.
• Fixed some cases of employee skills not being visible.
• Fixed mission timer not showing up in menus under certain circumstances.
• Fixed upkeep mission category being displayed if there are no upkeep missions.
• Fixed missing sound when clicking on menu close button.
• Fixed missing shield generators on Teladi Phoenix.
• Fixed missing fuel storage on Teladi Albatross (Liquid).
• Fixed problems caused by the game being installed in folders with names containing Unicode characters.
• Fixed some minor memory leaks.
• Fixed various crashes caused by issues introduced by mods.
• Fixed several causes of common crashes and improved crash reporting.