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It can go both ways, why make a beautiful map and assets including tanks based on interesting historical or modern conflicts and not make them available for both games and both sets of gamers? Also from business point of view they can get more from their hard work and increase game production.
If there came a Mius based SABOW DLC with some interesting playable tanks, ya I buy.
I have linked those interviews for anyone interested. Although the interviews are old you can see GT has pretty much followed what they stated they wanted to do. Definatley a few detours along the way and not at record speed. But in one of the interviews you will get to see a picture of the whole GT programming team and it might explain why things take a little time. And as a bonus the reason why there is probably an Afghanistan campaign in SABoW.
http://www.simhq.com/_land3/land_135a.html
http://www.simhq.com/_land3/land_112a.html
http://www.simhq.com/_land3/land_119a.html
@Flashburn,
I'm not sure which interview it's in but Vlad does talk about eventually doing a new tank sim with a 6x6K map :).
Maybe he had hopes for Fall Blau to be picked up by Lighthouse back then as well...
Ahh it's all making sense now. In my discussions with Vlad while doing the SimHq interviews he did say that Fall Blau was finished. But due to some serious issues with Discus they (GT) were holding something back that Discus needed to start pressing copies of Fall Blau. I'm not a programmer so I have no ideal what GT held back. Like I said you have a rare and unique piece of software RainMan that few have.
It's possible GT might have got Fall Blau out to the western market through Lighthouse had they not went bankrupt so soon after they started publishing SFK42.
I know I did ask Vlad about self publishing Fall Blau as a direct digital download at one point. He said it wouldn't be worth it since the SFK42 modding community had already put much of what would have been in Fall Blau into SFK42. Plus there were probably still some contractual issues with Discus over Fall Blau. Still I would have liked to see GT do it since I'm sure there were probably some improvements in the Fall Blau game engine over SFK42.
Also thank you for your work with the German voice overs in SFK42, they are excellent and immersive, same can be said with the RU voices also. I'm still amazed at whats in SFK42 when it comes to sounds.
It's a shame that Lighthouse went down, especially considering that GT didn't get paid accordingly (well, neither did IDDK). :(
So from what I remember, merging the western copy of SFK42 with Fall Blau yielded some crappy results for me, as all the menus went back to Russian language; however, I did notice that the graphics were improved based on the engine changes in Fall Blau, with a lot crisper and more detailed textures. Didn't really delve too deep into it, though, as Cyrillic isn't my strong suit. :)
Just have to ask did you ever try some of the config edits that were used on SFK42 for Fall Blau with the game reverting to Cyrillic? I seem to remember a few people having this issue with some of the SFK42 SPM's. I'm pretty sure those how to edits are over at GT's SFK42 subforum, you might need to do a little digging though.
Yep totally hear you on the Cyrillic alphabet, did one year RU language class in high school and was totally confused lol.
Been a long time, too, but delving into game customization files hasn't been a thing for me. :)
Graviteam will not:
1) Make another tanksim in the next few years (3+)
This makes no sense, as an existing tank simulator (SABOW) is more than enough for 1 developer
2) Publish Steel Fury
3) Remaster and publish Steel Fury
4) Publish Fall Blau
All this makes no sense, since we already have one tank simulator (and not have rights for this games), which is much more advanced on everything
Graviteam can:
0) Maintain and develop SABOW
1) Add new vehicles and weapons
2) Add new battlefields (to SABOW) in existing settings an close to it
3) Add new battlefields in new settings
4) Add cockpits for existing tanks
5) Add new tanks with cockpits
And most likely we will do it, but something is already done. Therefore build their proposals and suggestions on this basis, rather than from some strange ideas (about SF or somthing).
Points 3) and 5) would allow Graviteam to maybe - one day - add some new and updated WW2 content!? That's what a lot of people would like - and spend money on. ;)