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Works great. Tho this means the GM has to pre-plan everything (does not lend itself to freeform.) Its up to the GM to make it feel non-linear, open world -- this comes with practice.
Many models available in the workshop from talented contributers too numerous to mention. Just search the workshop for DnD or Warhammer or Roleplay, etc.
Also, this little page helps to generate simple dungeon layouts quickly; you can flesh them out inside the TTS app later:
http://markdesousa.com/tools/tabletop-simulator/rpg-dungeon-generator/
thats a very usefull tool. Its going to be a biiiig pain in the but to do all that microplanning. I might just stick to real life game sessions. the spur pf the moment ideas are without a doubt the best part
TTS shines when everybody goes back to college, or travels for work, or any other senario were real-life creeps in and trys to put a halt on the game.
And while it seems like alot of planning up front, in reality, i found it wasnt much more than i normally did drawing maps, making notes, prepping figurines, setting up, etc.
You can always use the drawing tools for sketching quick maps, floorplans etc. But i cant bring myself to do it with the wealth of killer assets available on the workshop... i mean just look at this:
http://steamcommunity.com/profiles/76561198007307508/myworkshopfiles/?appid=286160
Here are some of my favorite maps: http://steamcommunity.com/sharedfiles/filedetails/?id=628947152.
Miniatures are plentiful as well http://steamcommunity.com/sharedfiles/filedetails/?id=608638420. TTS has its challenges for playing DnD depending on your situation, but the stuff you mentioned specifically are pretty well done. in fact if you play a live game it can make it even better/easier if you have a screen at the table.