Tabletop Simulator

Tabletop Simulator

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Advice for D&D?
Anyone know a good way/whorkshop mod, that allows us to deal with all the intricicese (spelling i know) of dungeons and dragons?

Such as player mapping.
Getting decent figureines.
Traveleling not in a dungeon.

Ive found the dungeon playsets fairly limiting in usefullness
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Showing 1-5 of 5 comments
entr0py Jun 17, 2016 @ 8:25pm 
Before each session I create multiple saves, each one containing the assets of a particular scene or encounter (indoor or outdoor.) Then i load them during the play session as the players progress.
Works great. Tho this means the GM has to pre-plan everything (does not lend itself to freeform.) Its up to the GM to make it feel non-linear, open world -- this comes with practice.
Many models available in the workshop from talented contributers too numerous to mention. Just search the workshop for DnD or Warhammer or Roleplay, etc.
Also, this little page helps to generate simple dungeon layouts quickly; you can flesh them out inside the TTS app later:
http://markdesousa.com/tools/tabletop-simulator/rpg-dungeon-generator/
Hank the Cow dog Jun 17, 2016 @ 8:43pm 
Originally posted by entr0py:
Before each session I create multiple saves, each one containing the assets of a particular scene or encounter (indoor or outdoor.) Then i load them during the play session as the players progress.
Works great. Tho this means the GM has to pre-plan everything (does not lend itself to freeform.) Its up to the GM to make it feel non-linear, open world -- this comes with practice.
Many models available in the workshop from talented contributers too numerous to mention. Just search the workshop for DnD or Warhammer or Roleplay, etc.
Also, this little page helps to generate simple dungeon layouts quickly; you can flesh them out inside the TTS app later:
http://markdesousa.com/tools/tabletop-simulator/rpg-dungeon-generator/
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thats a very usefull tool. Its going to be a biiiig pain in the but to do all that microplanning. I might just stick to real life game sessions. the spur pf the moment ideas are without a doubt the best part
entr0py Jun 17, 2016 @ 9:08pm 
Actually sitting around the table with buds is hard to beat, no doubt.
TTS shines when everybody goes back to college, or travels for work, or any other senario were real-life creeps in and trys to put a halt on the game.
And while it seems like alot of planning up front, in reality, i found it wasnt much more than i normally did drawing maps, making notes, prepping figurines, setting up, etc.
You can always use the drawing tools for sketching quick maps, floorplans etc. But i cant bring myself to do it with the wealth of killer assets available on the workshop... i mean just look at this:
http://steamcommunity.com/profiles/76561198007307508/myworkshopfiles/?appid=286160
Hank the Cow dog Jun 17, 2016 @ 9:25pm 
Originally posted by entr0py:
Actually sitting around the table with buds is hard to beat, no doubt.
TTS shines when everybody goes back to college, or travels for work, or any other senario were real-life creeps in and trys to put a halt on the game.
And while it seems like alot of planning up front, in reality, i found it wasnt much more than i normally did drawing maps, making notes, prepping figurines, setting up, etc.
You can always use the drawing tools for sketching quick maps, floorplans etc. But i cant bring myself to do it with the wealth of killer assets available on the workshop... i mean just look at this:
http://steamcommunity.com/profiles/76561198007307508/myworkshopfiles/?appid=286160
I typically play the role of game master. and when I first started i would rigidly plan everrysingle possibility. but some of my later best capmpaigns where made from "just a general idea" and I just flew by the seat of my pants for the whole session.
Almega Jun 17, 2016 @ 10:56pm 
The big key is to expand past the dungeon playset. As many have pointed out the workshop has a ton of good stuff that can lend itself to a low prep style in TTS. You just have to familiarize yourself with whats available. You could easily import any image/map to the table background or use one of the many 3D maps on the workshop. you could bring in a map of your world or there are road encounter maps a pleanty.

Here are some of my favorite maps: http://steamcommunity.com/sharedfiles/filedetails/?id=628947152.
Miniatures are plentiful as well http://steamcommunity.com/sharedfiles/filedetails/?id=608638420. TTS has its challenges for playing DnD depending on your situation, but the stuff you mentioned specifically are pretty well done. in fact if you play a live game it can make it even better/easier if you have a screen at the table.
Last edited by Almega; Jun 17, 2016 @ 10:58pm
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Date Posted: Jun 16, 2016 @ 9:37pm
Posts: 5