TerraTech

TerraTech

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How to make techs become "suspended" in air?
I know about the hoverpad glitch, and i've tried hoverpads without the glitch. The hoverpad glitch just makes my tech float up or slowly float down, and there's no way hoverpads could make a tech go this high up.
Examples:
https://steamcommunity.com/sharedfiles/filedetails/?id=801109069
https://steamcommunity.com/sharedfiles/filedetails/?id=801107802
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Showing 1-12 of 12 comments
WoogieMonsutā Oct 4, 2017 @ 11:48am 
Originally posted by wowie:
I know about the hoverpad glitch, and i've tried hoverpads without the glitch. The hoverpad glitch just makes my tech float up or slowly float down, and there's no way hoverpads could make a tech go this high up.
Examples:
https://steamcommunity.com/sharedfiles/filedetails/?id=801109069
https://steamcommunity.com/sharedfiles/filedetails/?id=801107802
My guess would be that s/he has the inside of the Tech carefully balanced with tons of Turbines. They do not require fuel.
retrograde_orbit Oct 4, 2017 @ 12:14pm 
Ive played with that airship, it uses wheels and hoverpads together. The hoverpads think the wheels are terrain and always give thrust.
Last edited by retrograde_orbit; Oct 4, 2017 @ 12:15pm
probably wowie Oct 4, 2017 @ 12:34pm 
Originally posted by Qabu:
Ive played with that airship, it uses wheels and hoverpads together. The hoverpads think the wheels are terrain and always give thrust.
That's the glitch i've been talking about. It just moves up or down for me, never stays suspended in air like that. Am I doing something wrong?
Last edited by probably wowie; Oct 4, 2017 @ 12:34pm
Audion Oct 4, 2017 @ 9:01pm 
Originally posted by wowie:
Originally posted by Qabu:
Ive played with that airship, it uses wheels and hoverpads together. The hoverpads think the wheels are terrain and always give thrust.
That's the glitch i've been talking about. It just moves up or down for me, never stays suspended in air like that. Am I doing something wrong?
By themselves, that glitch does little. What it does do is retain hovercraft/ground vehicle controls indefinitely, which convieniently has vertical thrusters of any kind (fan, rocket, etc) operate on Shift, and horizontal thrusters on WASD. Combined with a lot of Venture Gyros and a bit of weight tuning you can get a hovercraft to fly miles above the sky.
Last edited by Audion; Oct 4, 2017 @ 9:02pm
Zargn Oct 4, 2017 @ 10:41pm 
It is possible to make that with the hover glitch, I have done it many times already.
All you need to do is balance it correctly. Experiment with how many blocks you can add before the tech stops going up. And then just add very small blocks, like lamps to adjust the weight even more. When the tech weights as much as the hoverbug engines can lift, then it will float in the air.

And i recommend you to go to the official forum, there is alot of hoverbug techs there, which you can download and test yourself.
retrograde_orbit Oct 5, 2017 @ 2:08pm 
Originally posted by Audion: King of Antics:
Originally posted by wowie:
That's the glitch i've been talking about. It just moves up or down for me, never stays suspended in air like that. Am I doing something wrong?
By themselves, that glitch does little. What it does do is retain hovercraft/ground vehicle controls indefinitely, which convieniently has vertical thrusters of any kind (fan, rocket, etc) operate on Shift, and horizontal thrusters on WASD. Combined with a lot of Venture Gyros and a bit of weight tuning you can get a hovercraft to fly miles above the sky.
yeah but unlike the hoverplates you constantly have to tap shift to maintain altitude
also enough of the hoverplates will get you enough thrust to lift nearly anything
Azirahael (Banned) Oct 5, 2017 @ 3:07pm 
Balance it exactly right and it will hover.
probably wowie Oct 5, 2017 @ 8:09pm 
Originally posted by Zargn:
It is possible to make that with the hover glitch, I have done it many times already.
All you need to do is balance it correctly. Experiment with how many blocks you can add before the tech stops going up. And then just add very small blocks, like lamps to adjust the weight even more. When the tech weights as much as the hoverbug engines can lift, then it will float in the air.

And i recommend you to go to the official forum, there is alot of hoverbug techs there, which you can download and test yourself.
Ah. Thanks for the advice.
psycros Oct 6, 2017 @ 4:36pm 
The hover glitch really shows just how bad the actual flight mode is in TT. The controls need a complete overhaul..there's no logic to how it works currently. There should be throttle up and throttle down buttons and mouse pilloting should be an option. Of course there need to be LOTS more command keys added or *restored* - they actually took some away >:[
retrograde_orbit Oct 6, 2017 @ 7:51pm 
The hover glitch has absolutely NOTHING to do with the flight model.
The hoverplates thrust when they are close enough to and object that is not itself. Wheels are technically not part of the tech, at least to the hoverplates and then thrust against it.

However i agree, throttle, more keys, and mouse control.
Last edited by retrograde_orbit; Oct 6, 2017 @ 7:52pm
Azirahael (Banned) Oct 13, 2017 @ 2:04am 
Originally posted by Qabu:
The hover glitch has absolutely NOTHING to do with the flight model.
The hoverplates thrust when they are close enough to and object that is not itself. Wheels are technically not part of the tech, at least to the hoverplates and then thrust against it.

However i agree, throttle, more keys, and mouse control.

And also still register as 'on the ground.'
Liringlas Oct 13, 2017 @ 6:40am 
Originally posted by psycros:
The hover glitch really shows just how bad the actual flight mode is in TT. The controls need a complete overhaul..there's no logic to how it works currently. There should be throttle up and throttle down buttons and mouse pilloting should be an option. Of course there need to be LOTS more command keys added or *restored* - they actually took some away >:[ [/quote]
+1
Agreed, flight is currently limited by the controls. Yet the flight blocs are plenty.
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Date Posted: Oct 4, 2017 @ 11:41am
Posts: 12