Unclaimed World

Unclaimed World

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Refactored Games  [developer] Mar 26, 2014 @ 10:30am
Competition: Make alien bush cooking recipe and win a copy of UW
The winning recipes will go in the game. Writing style should be like something from wikipedia:

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Showing 1-15 of 15 comments
Antiga Mar 26, 2014 @ 3:01pm 
You should pin this.
Refactored Games  [developer] Mar 26, 2014 @ 3:14pm 
IT TICKLES Mar 27, 2014 @ 1:05am 
What's it gonna be today guys? Blind Rat Sous-vide, or Fried Thunderchicken?
Refactored Games  [developer] Mar 27, 2014 @ 3:41am 
It's gonna be tough to choose, so many yummy recipes! Deadline is March 27 (Today!) at 12pm PDT / 7pm GMT
pango Mar 27, 2014 @ 3:54am 
Like Captain James T. Kirk, I love me some alien bush.

I'd love to win a copy of the game from entering this competition and I have the free time to write a recipie but it seems like you would already have to be familiar with the game in order to write one, since you would have to know the tools and ingredients available.
Last edited by pango; Mar 27, 2014 @ 3:56am
Refactored Games  [developer] Mar 27, 2014 @ 4:53am 
If you come up with new types of tools and materials that's good, just name them and describe them briefly
Refactored Games  [developer] Mar 27, 2014 @ 2:25pm 
Competition ended. Gonna be hard to find a winner, so much goodness.
iamaplayer Mar 28, 2014 @ 5:44pm 
I wanted to thank you devs for picking my entry: the Ursinix.
I can't wait to see the creature in game! :)

Thank you for the copy of the game, cheers!
Refactored Games  [developer] Mar 29, 2014 @ 9:57am 
CONGRATS to iamaplayer and thank you everyone for participating! Feel free to continue brainstorming in this thread, we can always use more ideas.
Refactored Games  [developer] Apr 3, 2014 @ 11:02am 
I'm putting the ursinix in now - this is the way I'm thinking of using it, I've modified it a bit - hope you're alright with it? Else, please comment:

It's a gatherable resource that you find by foraging. Gathering it requires a spear.

Name = "Ursinix",
SummaryDescription = "Spherically shaped animal that lies in ambush, half buried.",
Description = "ANATOMY: Many legs on a spiked, round body give the ursinix an appearance somewhere between the terran spider and sea urchin. Has the size of a watermelon.

BEHAVIOR/HABITAT: Most species are found in coastal areas. Burrows in soft, wet sediments where it lies in ambush, its body half covered. Attracts prey by extending a multicolor and vibrating lure into the air. Its ability to imitate many sounds and movements makes it able to attract a diverse range of small animals, although the binal rat is probably its favorite prey. Once the prey is near, the ursinix quickly impales it with a barbed spike, injecting a paralyzing venom which acts within seconds. The prey is then dragged into the gaping maw of the ursinix.

NOTES: We have found the ursinix to be a valuable food source, but preparing it for cooking is a rather elaborate process. It is recommended to kill the animal with a spear, out of reach of its venomous spike. It must then be dug out and the poison gland carefully removed from its back. Then, cut the ursinix in half alongside the mouth, remove stomach contents and set the two halves out to dry under the sun. This last step is very important, as the UV rays will break down harmful toxins.",

After gathering the ursinix, it then needs to be cleaned with the use of a knife. This gives you:

Name = "Ursinix (cleaned)",
SummaryDescription = "Ursinix with poison gland and stomach contents removed",
Description = "Ursinix, cut in two halves and cleaned. Before it can be used in cooking, it needs to be dried in the sun. UV rays will break down the toxins in its flesh."

When you leave this item out for about a day, it dries and changes into:

Name = "Ursinix (dried)",
SummaryDescription = "Ursinix ready for cooking",
Description = "With poison gland removed and toxins broken down by sun drying, the ursinix is ready to be cooked.",

You can then cook it on a campfire, giving you 2 servings of:

Name = "Grilled Ursinix",
SummaryDescription = "Excellent nutritional value and sweet crab-like taste.",
Description = "",

Still need some description here. So the animal in my mind is the size of a spiked watermelon with legs, that you cut in half...and then let the two halves dry in the sun. Maybe the best way to cook it is just to put the two halves on the campfire.
I think maybe the dish name "The New World's Grilled Crab" is a bit long, but it might work!

iamaplayer Apr 3, 2014 @ 1:04pm 
Dev, thank you so much, you made my day, I am so happy! :)

A side note if I may: what about the sub-species living in the sand-like substance?

This one could be ultra venimous, making it unedible, and it could poison anyone who wasn't aware of the difference between the main species (edible after removing the poison gland, and after being dried up under some UV or sun) and the sub-species ( from which the poison is not removable)?
Just another idea...
Last edited by iamaplayer; Apr 3, 2014 @ 1:04pm
Refactored Games  [developer] Apr 4, 2014 @ 1:56am 
Cool! However, we're not going to have simulation of poison effects or diseases for a while, it still needs to be coded up...but no reason why the alternative species couldn't go in the game as well, it would just be inedible for now, and waste a bit of the colonists time, because they spend time harvesting and drying it, only to find out that it ends up inedible.
iamaplayer Apr 4, 2014 @ 12:52pm 
You guys rock! :)
Thank you so much for considering all this!
radradrobot Sep 8, 2014 @ 7:21pm 
I have a detailed post in the Flora/Fauna/Nature post. What about a seed from the plant that is close to both muckroot and firegrass biomes. The plant it comes from is discribed in the post. The seed could be used in a recipe to give the colonist a boost to their immunity from this planets microbes, fungus, and parasites. It could be crushed up, and put in a mixture with the crystal berries/crystal pods I saw in the game already. This way if someone is sick they would get an energy boost plus the increase in immunity. This could be a start to the immunization process later, or just a temporary solution.

Also, there could be a reaction, describes in a bit more detail in my Flora/Fauna/Nature post, that could be used to strengthen the first type of glue we find in the game. The process the seed bonds to the insect. This could be researched later to be able to create a stronger glue later in the game when you are able to research things. This could be a replacement for the super glue brought by the colonist. Just some thoughts I had. Maybe this could all work, some of it, or none of it.
Refactored Games  [developer] Oct 10, 2014 @ 2:27am 
Interesting suggestion, no doubt.
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