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A bit of feedback
So I remember trying to play room escape games back in the flash days, I was always terrible at them, but I kept coming back. This game reminded me a bit of those arcane puzzleboxes, but I actually finished this demo on my own, and that was very nice!

I enjoyed my time with this, but I almost quit the demo at one point: I knew I needed an access card to do something in the first room, but I really struggled to find it, even with the hint system. Hiding it under the velcro mat was really devious, and probably would have worked better for me if I had registered what I was supposed to be doing in the first room. I don't know if there could be a better way to introduce the concept that objects can be hidden Anywhere. I'm pretty sure I was supposed to get the hint from the one log, but I really was stuck without that insight.

Other than that, this was great! The music is lovely. I enjoyed the unique way of navigating the rooms and finding hidden items. It took a bit to get used to that, but it's really neat! The conversation logs were well written, and I found a couple spelling errors but those seemed like they may have been intentional, given the casual tone of them. I usually hate sliding tile puzzles, but these ones worked for me because I wasn't being asked to solve a full NxN grid of arbitrarily scrambled tiles. I also was amused/horrified by the bizarre logic of the puzzles...those key codes still seem more secure than some things I've seen in the real world. Also, using PB-scale storage drives for such simple data is pretty funny.

Best of luck with the rest of the game!
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Showing 1-3 of 3 comments
exodrifter  [developer] Oct 18, 2024 @ 8:41am 
Thank you so much! I will do my best. I also miss the escape room games back from the flash days, especially since they tended to be more serious and interesting to me. These days I feel like the hidden object genre is saturated with asset flips, so I wanted to bring a little of the old flash days back.

It's understandable that the first part of the game is a bit difficult, I've been having trouble myself with finding ways of making that part have the exact right amount of difficulty without frustrating players.

Originally posted by inappropriately_gendered_fungus:
those key codes still seem more secure than some things I've seen in the real world.

You cannot hear me but I am screeching in terror.
rabiddeity Oct 22, 2024 @ 4:31pm 
I wanted to like this demo, but gave up trying to find the access card. Maybe make the first one easy to find, so players know what it's supposed to look like (size, shape, color?)
exodrifter  [developer] Oct 26, 2024 @ 5:42pm 
Originally posted by rabiddeity:
I wanted to like this demo, but gave up trying to find the access card. Maybe make the first one easy to find, so players know what it's supposed to look like (size, shape, color?)

It's a good point that players don't know what it looks like yet; I'll take your suggestion into consideration. For now, there's a clue in the logs about where the card is!
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Showing 1-3 of 3 comments
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