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ultamashot Oct 14, 2024 @ 5:12pm
Control suggestion
Having space as relative up, and CTRL as relative down would go a long way helping with navigation.
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Showing 1-6 of 6 comments
exodrifter  [developer] Oct 17, 2024 @ 1:35pm 
Relative movement with E and Q or R and F for up and down respectively is already implemented in the game! Support for Space and CTRL are on the list of planned improvements. Thank you for the suggestion <3
Parma Oct 18, 2024 @ 4:11am 
As a bit of additional feedback, I'm sure the full game would explain movement, but realising I could hold right mouse to look around made it infinitely better after fighting with that blacked out area.

Also, is it deliberate that everything is noclipping like a Source game rather than staying within the room? I assumed movement worked like Source noclip (what I'd say is best in class for that kind of movement) simply because the game is clipping through everything including the walls? May just be a bug or may be deliberate for the puzzles, apologies if it is!

This is initial impressions from the first few minutes of the game so obviously all these things might be answered, but it's not very intuitive to pick up as an intro.
Last edited by Parma; Oct 18, 2024 @ 4:17am
exodrifter  [developer] Oct 18, 2024 @ 8:32am 
The game is actually originally designed to be played with just left click and left click drag, but the alternate controls (like WASD or right click to move around) have been added to increase accessibility for the game. Unfortunately, the alternate controls also allow you to move the camera in a way that can cause you to become lost in the blacked out area.

I'm considering adding a notice that tells the player what the intended control scheme is after a player tries to use an alternate control scheme, but I'm not sure how I feel about that since I'd like to give players the freedom to pick how they want to move judgement-free. The other solution, which I plan on adding in an update, is just to make the controls help button and camera reset button available right from the start of the game.

I am not familiar with what Source noclip is like, but it is indeed intentional that the player can clip through all of the geometry in the room. There's a diagetic reason for this and it's also a mechanic I intentionally use to link the dialog and hidden object mechanics together.
Blomvik Oct 25, 2024 @ 7:55am 
I would suggest to add a toggle for free-roam camera, as dragging the mouse around was the only negative thing in the demo for me.
exodrifter  [developer] Oct 26, 2024 @ 5:46pm 
Originally posted by Jan Arthur:
I would suggest to add a toggle for free-roam camera, as dragging the mouse around was the only negative thing in the demo for me.

A toggle for the free-roam camera is in the list of planned improvements. Thank you for the suggestion!
exodrifter  [developer] Jun 25 @ 8:06pm 
A new demo build (v0.35.18) was uploaded today which adds space and ctrl as alternate elevation controls. The game's tutorial was also changed to use fps/free-roam controls as the recommended control scheme.
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