SimplePlanes 2

SimplePlanes 2

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FAQ
Q: What is the release date?
A: We plan to release SimplePlanes 2 in April 2026 on Steam for Windows and macOS in Early Access. The exact release date will be finalized as we get closer to launch.

Q: Why Early Access?
A: Because we wouldn't dream of trying to finish this game without the community's input. We’ve built something here that we’re truly proud of and it's shaping up to be our most exciting, feature-packed launch ever. But there's still work to do: localization, VR support, more parts, more environments, and most importantly, time to listen and respond to the community before calling it final.

Q: What platforms are you releasing SimplePlanes 2 for?
A: Steam is planned for 2026 with support for Windows and macOS. Next we plan to tackle iOS and Android. After that, we will continue to evaluate any other platforms that make sense. Console and Quest are certainly in the realm of possibility.

Q: Are there SimplePlanes 1 builds in the SimplePlanes 2 trailer?
A: Yes! SP2 will be backwards compatible so players can fly their old SP1 crafts in SP2. There are so many great crafts that players have made over the years that we wanted to make sure they can experience them in SP2 with better visuals, new environments, and multiplayer. We also upgraded the crafts in the trailer with some of the new enhancements in SP2 such as new curvy wings, procedural jet engines, aircraft textures, etc.

Q: Will it be localized?
A: Yes, localization is planned to make SimplePlanes 2 accessible to a global audience. The initial release into Early Access will not be localized, but the final release when we exit early access will be localized.

Q: Will it support VR?
A: We do plan to support VR, because we love flying your crafts in VR, but this may not make the initial release.

Q: Will it have part X/Y/Z or feature A/B/C?
A: With Early Access right around the corner, we are focused on finalizing the core feature set for launch. We are not planning to add large new features before April. Early Access is when we will work closely with the community, listen to feedback, and decide what new parts and features make the most sense to add as development continues.

Q: What will happen to SimplePlanes 1 when SimplePlanes 2 is released?
A: SimplePlanes 1 will continue to be supported with approximately one maintenance update per year. Players will still be able to upload and download crafts from SimplePlanes.com. However, crafts created in SimplePlanes 2 will not be compatible with SimplePlanes 1.

Q: What will happen to SimplePlanes.com when SimplePlanes 2 comes out?
A: SimplePlanes.com will continue to serve the community as it does now, and we will expand its capabilities to support uploads from SimplePlanes 2. As we shift our focus to developing SimplePlanes 2, expect to see enhancements to the website. These updates will aim to improve user experience and functionality, ensuring the site remains a vibrant hub for both SimplePlanes and SimplePlanes 2 players.

Q: This is exciting, what do I do?
A: Join the excitement by wishlisting SimplePlanes 2 on Steam! Stay tuned for more updates and engage with our community to be part of the journey toward release.
Last edited by JundrooGames; Feb 19 @ 11:16am
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Showing 1-15 of 27 comments
will there be actual functioning radars and radar warning receivers to spice up air to air combat a bit more?
Hey there im so exited, i saw in the video it shows a targeting screen and pod will any other screens be added like if i wanted to have a radar or a screen that displays a camera so for example i could put a camera looking behind or one on the top vertical stabilzer to see above where i could then view it from the cockpit?
Will SimplePlanes2 have components such as tracks that can break through the atmosphere, realistic light sources, and a complete FunkyTree system (such as ray detection)?
Will there be vapor effects on our aircraft? For example, the condensation that forms when a plane pulls a lot of G's and the wingtip vortices that form at higher AoA.

Will there also be contrails?

Honestly, I'm just so excited, I'm gonna buy a more powerful laptop if my current one can't play it.
This is so so exciting!! One thing I'm wondering is if the game would include a mechanic that allows one to make our builds radar evasive?

Either something as simple as having the aircraft be made with angles and shapes that are perfectly aligned with one another be enough to suffice for a minimum detection range, or something as complicated as needing to make a combination of special shapes and even coatings and materials that one would need to implement properly to reduce our build's detectability at long range.
What about AI planes?

Please!!!!
For the love of everything, make the AI able to avoid crashing into the ground and make them fly correctly because I hate when I make the AI fight each other in a dogfight and they pull a massive amount of unnecessary negative G's for an entire turn instead of just positive G's.

dogfighting
This might be complicated to code but could you make the AI in dogfights do better BFM (Basic fighter maneuvers)?

https://www.youtube.com/watch?v=OCFMX5z-ed4

Another thing, make the AI able to fly helicopters and other types of crafts.

Either way, I'm gonna play the game. ;)
Last edited by Emma159; Apr 27, 2024 @ 9:26am
will we have proper ai airport traffic
have a better SDK for map-making
also will we have better enemy ai dogfighting?
Can we have more customizable parts like the canopy shape, or engines. Also, can we have custom sounds and realistic lighting and textures, and new game modes?
My question is,

will this version of the game be multi-thread optimized to take advantage of modern high-core count and hyperthreaded CPUs?

I've been playing the original game for years and at least from my experience, the game doesn't run as smoothly as it can due to the limitations of the version of Unity the game is currently coded for. It seems to heavily favor the use of just a single core and one thread which disproportionately affects those with higher core count but slower frequency cores like those of AMD Ryzen 3000 and 5000 as well as older CPUs by both Intel or AMD. Having the game use multiple CPU cores should provide a meaningful uplift to performance and the part count of creations that all could download
Will you be able to change weapon inputs? Like a cannon on trhottle? or a wing gun on the FireWeapons button? Or an ai craft that fires it's rocket pods with Funky Trees?


Also, will you be able to assign a certain type of ai to your crafts? Like a box that you can check, so your Jeep doesn't take a leap of faith upon spawning?
Last edited by Winterro; Apr 29, 2024 @ 4:46am
Hello,
on witch engine the game will be developed ?
Will a full devkit be available ?

A fan who loves your work
How would the game know when you've been shot down?
Originally posted by Suited_Agent:
How would the game know when you've been shot down?
Prolly like SP1
Damage, rapid deceleration and rapid altitude drop
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