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Will there also be contrails?
Honestly, I'm just so excited, I'm gonna buy a more powerful laptop if my current one can't play it.
Either something as simple as having the aircraft be made with angles and shapes that are perfectly aligned with one another be enough to suffice for a minimum detection range, or something as complicated as needing to make a combination of special shapes and even coatings and materials that one would need to implement properly to reduce our build's detectability at long range.
https://www.youtube.com/watch?v=OCFMX5z-ed4
Another thing, make the AI able to fly helicopters and other types of crafts.
Either way, I'm gonna play the game. ;)
have a better SDK for map-making
also will we have better enemy ai dogfighting?
will this version of the game be multi-thread optimized to take advantage of modern high-core count and hyperthreaded CPUs?
I've been playing the original game for years and at least from my experience, the game doesn't run as smoothly as it can due to the limitations of the version of Unity the game is currently coded for. It seems to heavily favor the use of just a single core and one thread which disproportionately affects those with higher core count but slower frequency cores like those of AMD Ryzen 3000 and 5000 as well as older CPUs by both Intel or AMD. Having the game use multiple CPU cores should provide a meaningful uplift to performance and the part count of creations that all could download
Also, will you be able to assign a certain type of ai to your crafts? Like a box that you can check, so your Jeep doesn't take a leap of faith upon spawning?
on witch engine the game will be developed ?
Will a full devkit be available ?
A fan who loves your work
Damage, rapid deceleration and rapid altitude drop