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Other QFG-inspired games are Quest for Infamy (www.infamous-quests.com), and Mage's Initiation (www.himalayastudios.com), which are both commercial. The Coles (the designers of the original QFG series) are also developing Hero-U (hero-u.net), which is also going to be a RP-adventure game.
There's also at least five other fan-made QFG spinoffs that were started but have since been abandoned, but Hero6 is basically the grandfather game that started it.
I'm saddened that Infamous Quest's SQ3 remake wasn't completed. It's my favourite sci-fi adventure ever, and it would have been nice to see it get point & click accessibility, instead of two remakes of KQ3
On the other hand, I think the QFG concept is the best point & click has ever produced, and I like their unique spin on it. I also feel good that they may be about to make a career of it by going commercial.
IA actually began working on the KQ3 remake back in 2004, and it only became apparent later on that AGDI were also working on a KQ3 remake. IA decided to finish and release their remake anyway, because a lot of work had already been done on it by the time they found out, plus it was good experience for them. IA's KQ3 remake was released in 2006, AGDI's was released in 2011.
Anyway, now IQ is working on QFI which was the title of the first game they originally wanted to develop. As to whether a career can be made by developing retro commercial games - possibly, for a game designer, but for an artist, it would be much harder. Certainly, it wouldn't be worthwhile for me to drop my full time job to make art for games.
Development resumed in December of 2013 and a full version is not scheduled for release until late 2015, early 2016. However, I've decided to make the code and current version of the game downloadable during the development process.
Also, anyone is welcome to contribute!
I've started keeping a to-do list of individual issues I encounter. I'll publish it on the progress page by the end of the month. Great idea!