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(exept for love and slight obsession and that doesn't count)
It's not that i have anything against Alte but damn if she just went from "pretty-evenly-matched-with-Hime" to Sora-Marc-Poppo class
...Makes Hime player sad
Hime starts out better than Alte, and has an incomparible hyper that isn't that bad. I've seen some good plays, but it's kinda late game for what it does. Binding Chain can really screw people over with Lonely Chariot or anything with multiple turns to set up.
Self-Destruct is a counter to Shield Counter.
Also QP's hyper actually counters it, somewhat, as it technically protects your stars and doesn't count as a kill for your opponent. Alte's hyper specifically prevents stars from being gained as the result from being KO'd, and then subtracts your opponent's stars.
As such, SD vs HM means both die, Alte gets +1 Atk, QP revives next turn, and no stars are lost/gained nor wins granted for either.
But SD vs SD means they both die, but only the first to die gains +1 Atk, the other one loses half their stars.
SD does not protect your stars from being lost.
Oh, Self-destruct definitely still works even if the other character uses Shield Counter! Go to about 10:50 in this video and see for yourself:
https://www.youtube.com/watch?v=Rwwc56dR_54
While it may be worth further investigation, I don't think she needs to be immediately changed. Hime, on the other hand, should probably have Binding Chain moved to at least level 3.
Changes:
-Poppo has learned the Blink ability*
-You can now join a game in progress as soon as the game starts, as opposed to after the first chapter.
-You can now see Last Played With users in the Steam interface.
Fixes:
-Alte’s Self-destruct stack no longer incorrectly resets after a 4th successful Self-destruct.
-2x Battle panels should no longer stay extra long when Miracle coincides with Battlefield event.
-A bug sometimes causing chat messages to be attributed to CPUs should now be fixed.
-Lobby Random filter settings now update when the host changes.
-Fixed various small graphic errors in unit sprites.
*(The taskbar icon now blinks when ALT+TABbed when something important happens in the game, such as a player joins your room, all other players have pressed Ready, it’s your turn in multiplayer, etc.)
NOTE: All players in a game must be running the same version.
All hail the new and improved Tomomo's shoe! Glad Kyoko's roll animation got fixed, that was the error that really stood out for me. =D
A new playable character, Marie Poppo (Mixed) is now available to owners of 200% Mixed Juice!.
HP: 7
Attack: -1
Defense: -1
Evasion: -1
(Special) When warping from any effect:
If player level is odd, gain 3x level in stars. If player level is even, draw a card.
Hyper Card: Subspace Tunnel
Level: 1
Cost: Lvl x 5
Effect Duration: Player level
Turn four panels into Warp Move panels and then warp to one of them.
Changes:
- Changed file formats to considerably reduce the installation size and speed up all load times.
- Players can now take control of DLC characters they do not own when joining a game in progress.*
- Added Halloween costumes for new characters added in the past year!
Fixes:
- Fixed a bug where rejoining a game quickly after leaving it sometimes caused undesired behavior.
Balance:
- Passionate Research card is now limited to a maximum of 1 per deck.
*This is a potentially temporary change while we basically evaluate whether this is a direction we can go in.