100% Orange Juice
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PhleBuster[Fruitbat Factory]  [developer] May 21, 2014 @ 11:57am
Update History (latest version: 1.29.1)
Halloween event is now active in 100% Orange Juice until November 16, 10:00 PST! Moreover, two new characters, Mei and Natsumi, are now available to play for owners of the Mei & Natsumi Character Pack!

The 2018 Halloween event, called "Trick and Treat", has an all-new story written by Hono, and brings in a slew of new cosmetic unlocks! Ending illustration for the event is drawn by Kagawa Yusaku.

https://store.steampowered.com/app/955130/100_Orange_Juice__Mei__Natsumi_Character_Pack

100% Orange Juice - Mei & Natsumi Character Pack adds 2 new, fully voiced characters from developer Orange Juice's games. Meet the school friend duo Mei and Natsumi from the QP Shooting universe! This DLC also adds a Red & Blue pet to be used with any character.

Character Pack includes
  • Mei from 'QP Shooting' series, voiced by Satou Megumi
  • Natsumi from 'QP Shooting' series, voiced by Maruyama Miki
  • A unique Red & Blue pet that will follow your character on the game board
  • New, unique special abilities and Hyper Cards for both characters to bring chaos to the battlefield with!
  • New music tracks play as Mei and Natsumi's themes

The new characters are designed by Orange Juice for the game's Steam release, with character and card artwork by Hono.

Mei
+0/+0/+0, 4 HP, REC: 5
Gain "Red & Blue" when holding no cards at the end of turn.

Red & Blue (Gift)
Cost: 0, Level: 1
When holding this card, gain +1 ATK, DEF and EVD in battle. On discard or KO, this card is removed from the game.

Hyper: White Christsmasher (Event)
Cost: 10, Level: 2
Deal 2 damage to players on the same panel as you. For each player KO'd, gain a win and KO'd Player's Lvl x5 stars. When carrying "Red & Blue", this card becomes "True White Christmasher".

True White Christsmasher (Event)
Cost: 20, Level: 3
Deal 4 damage to players within 1 panel of you. For each player KO'd, gain 2 wins and KO'd Player's Lvl x10 stars. When not carrying "Red & Blue", this card becomes "White Christsmasher".

Natsumi
-1/+0/+0, 5 HP, REC: 5
If not KO'd and standing on the same panel with other players at the end of your turn, each unit on the panel recovers 1 HP. For each other player you heal, gain their Lvl x stars.

Hyper: Cooking Time (Event)
Cost: Level x5, Level: 1
All players recover your Lvl x HP. Gain 5 stars for each HP recovered.

100% Orange Juice -version 1.29.1 now live (20/10/2018)

Fixes:
  • Fixed clipping issues with new gallery buttons
  • Fixed random character select allowing colors incompatible with halloween costume
  • Selected pet for a character no longer resets after a game
  • Fixed Red & Blue card effect not stacking when carrying more than one
  • Fixed delay for Natsumi's passive being omitted when meeting specific conditions.
  • Adjusted True White Christsmasher's player on range detection to work more like previous cards with a similar behavior.

Versioned hotfix live (19/1/2018)
  • Corrected the amount of stars given by Natsumi's passive effect.
  • Adjusted CPU AI for some of the new cards.
  • Shortened timer for candy give accept/decline in public lobbies to 20 seconds (down from 40).
  • Adjustments to prevent aforementioned timer from running out unexpectedly.
  • Added "First page" and "Last page" buttons to gallery.

Unversioned hotfix live (16/10/2018)
  • Fixed Beach Party logo showing in place of Trick And Treat logo for unlock.
  • Fixed selected BGM in Sound Test still playing in main menu if you exit quickly.
  • Fixed pets showing twice for Tomato and Mimyuu.
  • Fixed pets not using the same pose as the avatar in the lobby.
  • Fixed Mei's pose being invisible with the pumpkin head accessory.


Versioned hotfix live (15/10/2018)
  • Fixes a bug that would make the game crash if Nath, with one or more Active Extension buffs, were to be involved in a Trick or Treat sequence.

Unversioned hotfix live (15/10/2018)
  • Fixed a bug with Red & Blue having blank textures with Tomomo (Sweet Eater).
  • Fixed one of Mei's victory lines being swapped with a defeat line.

Unversioned hotfix live (15/10/2018)
  • Fixed a bug where everyone was able to equip Red & Blue pet without owning it.

Version 1.29 ~Trick and Treat~ Now Live (15/10/2018)

Changes:
  • Mei and Natsumi are now available as playable characters for owners of the Mei & Natsumi Character Pack.
  • Halloween event is now live - trick and treat players to collect candy to complete it! Ending illustration by Kagawa Yusaku.
  • Red & Blue pet can be selected by owners of Mei & Natsumi Character Pack
  • Added Gallery menu under Player Info. Players can now view previously seen CGs and BGMs here. More features will be added down the line.
  • Various new buttons' texts can now be translated into different languages.
  • Character voices are now loaded differently, resulting in lower memory usage.
  • Battle card selection is now skipped if player is unable to play any battle cards. If neither player can select battle cards (but are holding cards), there's a short delay before card selection is confirmed to hide whether players can use cards or not.
  • CGs are no longer stretched to the screen but follow aspect ratio.
  • Cards in binder are now stacked and show the owned number in the corner.

Fixes:
  • Pirate Crew Member no longer appears when selecting a random character.
  • Pirate Crew Member is now displayed as an enemy type card
  • Fixed a bug with Combat Flight achievement.
  • Captain Tequila now counts toward a specific achievement of Kyousuke.

100% Orange Juice - unversioned hotfix now live (5/10/2018)
  • An issue where users with latest version of Windows 10 cannot launch the game should now be fixed.


100% Orange Juice - unversioned hotfix now live (1/9/2018)
  • Fixes an issue with some hair colors.

100% Orange Juice - versioned hotfix now live (1/9/2018)
  • Fixes minor post-event issues.

100% Orange Juice -versioned hotfix now live (12/8/2018)
  • Fixed an issue where glasses and sunglasses couldn't be unequipped on Suguri, Hime and Sora swimsuit versions.
  • Minor multiplayer adjustments.

100% Orange Juice - Version 1.28.5 Now Live (10/8/2018)
Changes:
  • Added glasses and sunglasses for Suguri, Hime and Sora in swimsuit costumes.
  • Adjusted 2 of Hime's hair colors.
  • Shifu Robot now spawns with full HP in Co-op if it fails all revive rolls.

Fixes:
  • Fixed an issue with hyper effects appearing in portraits and changing the portrait poses.
  • Fixed Mimyuu being able to unlock sunglasses on her own.
  • Fixed issues with Avenger max HP bonus.
  • Right REC value should now be displayed on Co-op character select screen.
  • Fixed an issue where Tequila as Avenger would get the attack bonus from lost HP when using Big Magnum twice.


100% Orange Juice - versioned hotfix live (7/8/2018)
  • Fixes to cosmetic selections.

100% Orange Juice - unversioned hotfix live (7/8/2018)
  • Fixes event cutscene.

100% Orange Juice version 1.28.4 live! (7/8/2018)
Changes:
  • Sunglasses are now unlocked for another character if you win a game using a character that already has them.
  • When clicking on in-game config button, blocked the mouse click from accidentally changing options.

Fixes:
  • Returned right click functionality to lobby and Co-op deck builder menus.
  • Fixed some of Tomomo's special battle voice lines not playing.
  • Fixed Campaign menu displaying all the characters when the player hasn't finished the starting scenarios.
  • Fixed wrong REC being displayed in Card Binder after Co-op is played.
  • Solid Witch now blocks Crystal Barrier's self-inflicted damage.
  • Fixed an issue with one of Kyousuke's special lines.
  • Fixed winner animations not playing correctly and accessories causing the player to have transparent areas.

100% Orange Juice - versioned hotfix live (03/08/2018)
  • Fixed new voices' subtitles not showing up when playing in Japanese.
  • Fixed Saki's Big Bang Bell voice playing for other players in multiplayer.
  • Fixed voiced characters' lines for playing another unit's hyper playing in multiplayer when using Big Bang Bell.

100% Orange Juice - unversioned hotfix live (03/08/2018)
Fixes:
  • Fixed new voice texts for Brazilian Portuguese not displaying.

100% Orange Juice Version 1.28.3 (3/08/2018)
Changes:
  • Voices for Syura, Nanako, Saki and Kyousuke have been added for owners of their DLC.
  • In Co-op mode, Supporters now have the ability to heal units they pass for 1 HP (no cost).

Fixes:
  • Fixed a crash that occurred whenever a player playing as Syura uses Beyond Hell at 1 HP against a neutral enemy.
  • Addressed an error that was causing CPU players to protect themselves in Co-op mode.


Beach Party live until August 31, 10:00 PST!

100% Orange Juice Version 1.28.2 (29/07/2018)

Changes:
  • Stopped co-op role from changing when switching characters in Deck Builder.
  • Added a shield icon to the Protect action button to make it more noticeable.
  • Protect shields are now colored after the Guardian who set them up.
  • Game messages changed to be aligned to the center of the message box.

Fixes:
  • Fixed an issue where Jonathan KO'ing the last player in the Whimsical Windmill sequence, if Jonathan attacked first, would prevent the game from ending properly.
  • Fixed an issue where the last player in the Whimsical Windmill sequence could stop the game from ending by using Tactical Retreat.
  • Made cards that can be played both outside of and in battles selectable during the battle card selection phase.
  • Made Star-Blasting Light show "MISS" only when no traps were destroyed.
  • Fixed an issue where some cards were not displaying descriptions correctly in Portuguese and Spanish.

100% Orange Juice - versioned hotfix live (27/07/2018)
  • Co-op game not ending at chapter 50 should now be fixed.
  • Minor text fixes.

100% Orange Juice Version 1.28.1 (26/07/2018)
Changes:
  • Sunglasses are now rewarded to players from Co-op victories.
  • Big the Jonathan now starts with +1 Attack but his Attack increases slower.
  • Added a tooltip on the global HP counter to show when the next milestone will be reached.

Fixes:
  • Fixed a problem with Korean language users' lobby passwords.
  • Co-op games should now correctly end after Chapter 50 if players survive.
  • Fixed the norma text display on some languages.
  • Fixed event Leaderboard not working.
  • Fixed event Hypers appearing from normal mode Extension card, Treasure and Playground events.
  • Fixed Shield counter appearing twice in guardian E deck (one has been replaced with Piggy Bank).


100% Orange Juice Version 1.28 ~Beach Party~(25/07/2018)

Changes:
  • Summer Event is live, with an all-new Co-op mode! You can change game modes by pressing on the new 'Co-op' or 'Normal' icon on creating a game.
  • Major changes to graphical user interface, including: Last used profile is now automatically loaded on starting the game. 'Free Play' is now 'Online' and takes you directly to the lobby list. 'Campaign' is now 'Single Player' and takes you to campaign screen, from where you can also create a single player game vs CPU.
  • Game Info button has been removed. You can now see the info by hovering on the 'events' tab.
  • New languages can be selected from the game launcher: Spanish, Brazilian Portuguese, Korean.
  • Units now bob slightly when idle on the field.
  • 4 new hair colors are now available for all units from the crate!
  • Cards that cannot be used no longer appear on the battle card selection.
  • Borderless window mode now pillarboxes to keep correct aspect ratio.
  • Playground can now be selected as a field event. Frequency has been increased to every 5 chapters.
  • Changed the texture format to reduce the game's memory footprint.

Fixes:
  • Fixed Sweet Breaker posing on the campaign menu when clicking back on episode select.
  • Borderless window mode now letterboxes to keep correct aspect ratio.
  • Fixed an issue causing full screen to crash on ALT+TAB.
  • Fixed a bug where character hair color would sometimes revert to default in full-screen mode.


Balance:
  • "Stealth On" now grants + 2 ATK when entering a battle with the effect active.


Versioned hotfix (15/6/2018)
Changes:
  • NoName parts are no longer tied to a specific minigame.

Fixes:
  • Fixed player being able to use Mimic even when there are no suitable targets.

Version 1.27.1 Now Live (13/6/2018)
Changes:
  • NoName part can now appear in a Spin the Wheel game of any size.
  • Whack-a-Poppo game now also displays the number of misses.
  • Reduced NoName part score requirement for Whack-a-Poppo game.
  • Playground no longer affects Warp or Warp Move panels.
  • Slightly increased the chance for NoName parts to appear.
  • Mix Phenomenon can now create Heal panels.
  • Improved hair highlights for some characters.
  • Pirate Crew Members now have speech bubbles in combat.
  • Player circles corresponding to their summoner are now drawn below Pirate Crew Members.
  • Healing when at full health now displays HEAL 0 instead of MISS
  • Heal panels now have a new, more distinct graphic.
  • Adjusted the visual effects for Stealth On.

Fixes:
  • IMPORTANT: Fixed an issue with Config file save/load causing incorrect voice settings, or even character voices not playing. This change requires game settings to be reset for all, so please edit your settings to your preference again. Sorry about the inconvenience.
  • Fixed a bug with launcher resolution list that could lead to users sometimes getting incorrect resolutions.
  • Fixed various issues with the Whack-a-Poppo game.
  • Fixed some hair shadows not being drawn when a headwear was also selected.
  • Fixed Tequila's passive ability not working correctly with some other effects.
  • Fixed Pirate Crew Members sometimes granting stars when defeated.
  • Fixed CPU players being able to target players that had Stealth On active with Boost cards.
  • Fixed Sham's "Tag Team" achievement not triggering.
  • Fixed card completion % counting not working properly.
  • Added CPU unit decks for units that were missing them.
  • Playground's Discard effects now damage Store Manager.
  • Fixed some graphic issues with school costumes.
  • Fixed special boss encounter lines not playing for voiced characters.
  • Fixed Solid Witch visual effect not being applied to hair in portraits.

Version 1.27 ~ Playground ~ Now Live (6/6/2018)
Changes:
  • School Crashers! event is now live.
  • New field, "Sakura Smackdown" is available to play during the event, and can be unlocked permanently as a reward.
  • Added random dice and homemark drops from the 2017 Christmas event to the mystery bag.
  • Added new panel type, "Heal". Heals 1 HP if stepped on.
  • Some more UI elements now scale with resolution.
  • 6 new Achievements added for owners of Tsih & Tequila Character Pack to complete.
  • Added a button taking the user to the 100% Orange Juice wiki to the play menu, next to Guide.

Fixes:
  • Fixed an issue where if you did not own Mixed pack and/or Acceleration pack, the numbers in the collection were shown incorrectly.
  • Fixed a visual bug where players joining mid-game would not see Big Poppo but the default boss instead.

Balance:
  • Suguri (Ver. 2) ATK is now +1, up from +0, making her base stats identical to normal Suguri.

Versioned hotfix live (24/4/2018)
Fixes:
  • Fixed headwear not drawing for some players during matches.
  • Fixed draw positions of Ceoreparque's and Flying Castle's hypers.
  • Fixed random character possibly selecting Tomomo Sweet Eater.
  • Fixed player not being able to proceed in multiplayer deck screen if selected character is QP, Suguri, Marc or Kai, and player hasn't unlocked them in singleplayer.

Versioned hotfix live (23/4/2018)
Fixes:
  • Fixed a crash on getting a new cosmetic/pose unlock from crate.
  • Fixed miracle field event not working.

    Version 1.26.2 Now Live (23/4/2018)
      Changes:
    • Added new Character Event.
    • Cosmetic unlocks are now available for characters you won't own but which are available through events.
    • Made the way all panel-transforming effects work more uniform. They all now work the same way: each transformation is based on the currently visible panel, but every effect has their own unique duration, and when one effect expires, the panel returns to the previous still active transformation.
    • Clarified Blazing! description. New description: Inflicts Blazing! on units within 2 panels, and refreshes the duration of existing Blazing! Effect Duration: 3 Chapters. ATK +1, DEF -1. The effect expires upon KO.

    Balance:
    • Revival of Stars effect changed. New effect:
      ★Cost: Level x3. Effect Duration: 3 Chapters. Turn all Drop Panels into Bonus Panels and Encounter Panels into Draw Panels. -1 ATK when on a marked panel.


    Versioned hotfix now live (10/3/2018)
    Fixes:
    • Exchange behavior should now be fixed.
    • Extension can no longer draw Sweet Battle.

    Versioned hotfix now live (7/3/2018)
    Fixes:
    • Fixed incorrect Exchange behavior.
    • Fixed incorrect tooltip for Suguri (Ver.2) in the Shop.
    • Fixed Suguri (Ver.2) games not being tracked correctly (which would also affect unlocks).

    Version 1.26.1 Now Live (7/3/2018)
    Fixes:
    • Fixed Exchange not properly working with Yuki (Dangerous)'s pudding passive and the Magical Red Bean Ice Cream.
    • Fixed Starter Voice Pack characters being silent when playing a hyper they don't own.
    • Fixed being able to play Mimic if all other players were KO'd.
    • To address reports of some players not receiving chocolate NPC skins when winning with them, removed the requirement of Valentines Day event needing to be active to get the chocolate NPC skins. You now just need to have won a game while earned chocolate.

    Unversioned Update Now Live (23/2/2018)
    • Added an Acceleration of SUGURI 2 Open Beta link on the title menu.

    Unversioned Hotfix Live (18/2/2018)
    Fixes:
    • Fixed a problem with Chocolate costumes on avatars reverting to default.
    • A problem with redundant 2017 Valentine's Event challenges appearing even if you own the rewards should now be fixed.

    Versioned Update Live (15/2/2018)
    Changes:
    • Added a Leaderboard entry for most chocolate collected (your entry will update the first time you gain more chocolate)

    Versioned Hotfix Live (14/2/2018)
    Fixes:
    • Fixed being able to reroll Valentine's event challenges
    • Fixed Valentine's event challenges having an expiration date from last year
    • Fixed getting Valentine's event challenges for items you already own
    • Fixed the binder version of the new Valentine's card being able to be drawn by Extension

    Version 1.26 - Sweet Battle - Now Live (14/2/2018)

    Valentine's event is now on in 100% Orange Juice until March 7 - just log in to commence your quest, and unlock great rewards!

    The Valentine's event story line has been specially written by Hono of Orange Juice.

    Changes:
    • New Valentine's Event has been activated.

    Fixes:
    • Fixed some of Aru's special battle lines against QP playing when fighting Poppo instead.

    Unversioned Update Now Live (3/2/2018)
    • Added a Plushie Kickstarter banner on the title menu.

    Unversioned Hotfix Now Live (29/1/2018)
    • Fixed Softened Tomomo pouting and refusing to speak in multiplayer.

    Version 1.25 Now Live (29/1/2018)
    Fixes:
    • Main menu character interaction text bubbles going offscreen on some resolutions has been fixed.
    • Fixed Tomomo (Casual) cards going offscreen in character selection card preview on some resolutions.
    • Fixed not being able to use Mimic on players that have no hypers in their hands.
    • Fixed special Yuki related voice lines not playing for Yuki (Dangerous).



    100% Orange Juice - unversioned hotfix (21/1/2018)
    • Fixed an issue causing some users to crash after a game ends.

    Versioned hotfix (18/1/2018)
    • Added checks for challenges affected by Christmas Event

    Versioned hotfix (17/1/2018)
    • Disabled GIFT button being visible when it is not Christmas.

    Unversioned hotfix (16/1/2018)
    • Updated fonts and text files for Traditional Chinese.

    Version 1.24.2 Now Live (15/1/2018)
    Changes:
    • 100% Orange Juice now supports Traditional Chinese.


    Unversioned hotfix live (3/1/2018)
    • Fixed player being able to get stuck in a loop of the first Christmas event cutscene.

    Version 1.24.1 Now Live (3/1/2018)

    Fixes:
    • Fixed Dark Side of the Business taking stars from a player when used on a neutral enemy.
    • Fixed Yuki (Dangerous) being named CPU-A in the Christmas campaign battle.
    • Fixed Tomomo (Casual) and Yuki (Dangerous) Christmas 2016 outfits not being available in the shop.
    • Removed Magical Revenge from blue treasure chests.
    • Fixed Evil Mastermind potentially crashing the game.
    • Fixed Passionate Research not correctly updating in response to Evil Mastermind and Play of the Gods.
    • Fixed Magical Revenge not changing to Miracle Red Bean Ice Cream on revive if placed into Tomomo (Sweet Eater)'s hand while she is KO'd.
    • Fixed Tomomo (Sweet Eater) being able to hold Miracle Red Bean Ice Cream.
    • Fixed Cast Off not working correctly with NoName (Head) and Tomomo (Sweet Eater).
    • Fixed special items earned from campaign potentially not being saved if you close the game right away.
    • Fixed players being able to skip the initial Christmas Event cutscene and ending up with a negative amount of presents.
    • Various costume graphic fixes

    Balance:
    • Tomomo (Casual) now has Recovery 5 (down from 6).



    Version 1.24 is now live (25/12/2017

    Fixes:
    • Certain unit faces should no longer stretch in portraits.
    • Fixed main menu avatar greeting temporarily switching you out of special poses.


    Unversioned hotfix now live (23/12/2017)
    • Fixed Aru (Scramble) not being available to play
    • Fixed incorrect crate availability checks

    Unversioned hotfix now live (23/12/2017)
    Fixes:
    • Fixed unlock conditions for a reward item.
    • Fixed Halloween Cauldron homepost not being in the Crates.

    Version 1.23.1. Now Live (23/12/2017)
    Changes:
    • The final phase of the Christmas Event is now accessible.
    • 6 bonus presents await Aru's helpers upon logging in!
    • Fixed a bug where the Mystery Bags would not show as sold immediately after running out of contents.
    • Added Halloween 2017 Event items to the crates.



    Versioned Hotfix Now Live (21/12/2017)
    • Fixed a crash in the Girl Power Epilogue where it would try to draw Puyopuyo Mascot
    • Fixed the field challenge giving incorrect fields
    • Fixed Christmas event challenges rerolls resetting their timers to 3 days

    Version 1.23 ~Holy Night~ Now Live (20/12/2017)
    Santa needs your help! Christmas event is now live until January 15!

    Sign on to 100% Orange Juice and follow Aru's instructions to begin the event and receive amazing new rewards, including a new field!

    Other version 1.23 changes
    • Christmas Costumes have now been added for characters added since the 2016 event.
    • Christmas items now have a new background in the Shop.



    Versioned hotfix now live (11/11/2017)
    • Fixed a bug giving players same challenges repeatedly on reroll.

    Unversioned hotfix now live (1/11/2017)
    • Fixed an issue where users might not unlock new campaigns despite owning the character.

    Version 1.22.1 Now Live (31/10/2017)

    Changes:
    • Improved details for QP's new Halloween costume
    • If a voiced unit gets KO'd in combat, only the KO voice is now played (skipping the damage line).
    • Announcers now announce a player joining or leaving the lobby.
    • Removed "player joined" voice line upon a spectator becoming a player.

    Fixes:
    • Fixed Wanted achievement's unlocking mechanics.
    • Fixed announcer voice quickly repeating when asking for a player slot.
    • Fixed certain lines of newly voiced characters not matching their audio.
    • Fixed Wild Party achievement being granted to spectators.
    • Fixed conditions for 100% Orange Juice achievement.


    Version 1.22 Now Live (26.10.2017)
    Changes
    • A new Crate is now available in the Shop: spend 100 Oranges to unlock a random base game character.
    • 8 new achievements have been added to the game, not associated with any DLC.
    Fixes:
    • Fixed the unlock conditions for Card Sage achievement.
    • Fixed a bug where Tactical Retreat would cost double.
    • Fixed a bug where Party Time blocks KO'd units from a revive roll.
    Balance
    • Mimic now changes Hyper cards in your hand to match target's hyper, whether they carry any or not.
    • Lost Child and Price of Power description updated: use the card to discard them. Store Manager now takes damage on using them to discard them.



    Versioned hotfix now live (24/10/2017)
    • Fixes a possible crash when Witch's Hair Lock was used.

    Unversioned hotfix now live (22/10/2017)
    • Fixes the "cards collected" counter % in player info.

    Versioned hotfix now live (21/10/2017)
    • Fixed players loading 1.21 for the first time having their annoucer swapped between Suguri and Marc.
    • Fixed Lost Child warping you to invalid locations.
    • Fixed a display bug with Kyousuke's hair when he is using his new Halloween costume.
    • Updated language files for custom language translations.

    Version 1.21 Now Live (21/10/2017)

    Community Card Pack has been added for free to the base game, purchase the new cards in the Shop as usual. Contains the following cards:

    The Dark Side of Business
    Type: Battle
    Level: 3, Cost: 10
    Gain +2 attack, enemy loses -2 def. For every point of damage you would do this round steal 5 stars from your opponent instead.
    "'Extortion' - An act of monetary gain by inflicting violence upon a weaker target."

    Party Time
    Type: Event
    Level: 2, Cost: 20 stars
    All units are randomly warped onto the same panel. End your turn.
    "At tonight's banquet, the Beasts of Darkness shall dance wildly." ―Krilalaris

    Treasure Thief
    Type: Boost
    Level: 2, Cost: 10 Stars
    Steal a random card from all players on the same tile as you.
    "Pokya Po! (Treasure, get!)" ―Marie Poppo

    Lost Child
    Type: Gift
    Level: 1, Cost: 0
    (Max 1)
    Move backwards while this card is held. Discarded upon KO. Cannot Norma while holding this card.
    "Where am I?" ―Tsih

    Wanted
    Type: Trap
    Level 3, Cost: 0
    You give double wins on K.O. Effect lost on K.O.
    "Over here! My nose is never wrong!" ―QP

    Price of Power
    Type: Gift
    Level: 1, Cost: 0
    Effect: You may play cards one level higher than your current level, at the additional cost of 5 stars.
    "Even if I survive the war... With this body, there's nothing I can do." ―Nath

    Changes:
    • 100% Orange Juice now supports Simplified Chinese! Choose language from the game launcher to use it.
    • Halloween event is now active! Earn Candy in single or multiplayer (rewards are increased in multiplayer) to purchase costumes in the Shop. New costumes cost 50 Candy, old costumes still cost 20 Candy. Candy drop rates are increased from last Halloween event.
    • All BGMs now loop.
    • More texts are now displayed as text rather than graphics, allowing for translation into other languages.
    • Added a filter option to hide all owned items in the Shop.
    • If you do not own the voice DLC, you can no longer preview or even see the character voices you do not own. Character voice options were reset to default as result.
    • Improved character face coordinates in portraits.
    • Hovering over player portrait in-game now shows the unit card in larger size and also shows their Hyper card.
    • Cards now default to English texts if their translations are missing in a custom language pack.

    Fixes:
    • Fixed Shipyard not being available correctly in the Shop.
    • Fixed a bug where Ceoreparque could attack a player attacking her with Protagonist's Privilege active if she evades their attack.
    • The following "set HP to" effects now correctly ignore Solid Witch: Invisible Bomb explosion, Sealed Guardian, Turbo Charged.
    • Misc graphic fixes to DLC banners and Nanako's sprites.
    • Fixed purchasing an item always playing the voice for your slot 1 save character.
    • Fixed a potential crash bug in single player due to a steam call.
    • Fixed KO voice lines only playing for your own character.
    • Avoid overlap option for voices is now on by default.
    • Fixed Star Breaker's bomb damage not showing the DAMAGE message.
    • Fixed damage from Lonely Chariot and Evil Spy Works - Execution not showing the DAMAGE message.
    • Improved graphics on QP's first 4 hair colors.


    Unversioned hotfix now live (15/9/2017)
    Changes:
    • Fixed a bug where invalid costume selections might cause the game to crash when loading avatar data.

      Versioned hotfix now live (8/9/2017)
      Changes:
      • Fixed a potential crash when selecting a random unit.

      Versioned hotfix now live (7/9/2017)
      Changes:
      • Final battle maximum duration is now 10 rounds of battle.

      Fixes:
      • Private lobbies should no longer be able to show up as public on lobby list.
      • Fixed Girl Power Extreme difficulty unlock rewards only triggering from the final episode.
      • Fixed a crash in the main menu if player loses internet connection.
      • Fixed pink and black outfits not dropping for Miusaki and Ceoreparque.

      Versioned hotfix now live (5/9/2017)
      Fixes:
      • Fixed private lobbies becoming public when the host leaves.
      • Added a new define for the Witch Pack if user doesn't own the DLC. CustomLanguages.txt has also been updated with new font information.

      Versioned hotfix now live (4/9/2017)
      Fixes:
      • Fixed a bug that could cause shield counter damage to be calculated incorrectly for Miusaki, potentially desyncing a multiplayer session.

      Version 1.20 ~Two Witches~ Now Live (4/9/2017)

      Changes:
      • New map, Witch Forest, can be unlocked by finishing the Girl Power campaign, or by purchasing from the Shop.
      • The campaign dialogue's look has been updated. Speaker names are now visible.
      • Improved typing for lobby name, password and filter fields.
      • Attempting to join a lobby no longer resets your own stored password.

      Fixes:
      • Fixed Frost Cave and Treasure Island maps not having pop-ups telling you when they become available.
      • Fixed issues with chat word wrap.
      • Fixed certain characters being drawn too close to the sides in the unit portrait.
      • Fixed "VICTORY!" being displayed if NoName was forced into pot form during battle
      • Fixed random filter windows not all having the updated row count. Some screens still had only 6 maps per column, now they should all have 12.
      • Fixed event window being drawn too low for clients using 800x600.
      • It should no longer be possible to temporarily see the new order of cards shuffled by Confusion event.

      Balance:
      • Big Bang Bell's initial damage is now 2 (up from 1).


      Unversioned hotfix now live (30/8/2017)
      Changes:
      • Added support for Thai in the chat as well.


      Version 1.19.4 Now Live (30/8/2017)
      Changes:
      • Chat now supports over 40.000 different characters.
      • Chat supports ALT codes again.
      • Added chat system messages to define files
      • Chat cursor can now be moved with mouse left click, left and right arrow, home and end
      • Chat text can now also be deleted with the Del key
      • Chat can now be scrolled up and down with arrow keys
      • When playing in Japanese, the game title now shows up in Japanese

      Fixes:
      • Fixed a bug that caused chat background to not always fade out correctly.


      Unversioned Hotfix Now Live (20/8/2017)

      Fixes:
      • You can now actually buy the new maps from the Shop.

      Versioned Hotfix Now Live (20/8/2017)


      Fixes:
      • Fixed game crashing if your avatar has an incompatible cosmetic. It will now revert the cosmetic to default.
      • Fixed getting Dapper Poppo instead of Cyborg Poppo in random selection if you only owned the latter.
      • Fixed the preview for Frost Cave, Treasure Island, and Treasure Island (Night) being broken in the shop.
      • Fixed Treasure Island and Treasure Island (Night) being listed as sold out in the shop if you do not own them.
      • Fixed a typo in Kiriko's passive ability.
      • Fixed a crash caused by attempting to sort an empty lobby list.
      • Fixed the random filter buttons being drawn incorrectly for the host in 800x600 resolution.
      • Changed field and event filter windows to have 8 options per column instead of 6. This prevents the windows from being cut off on lower resolutions.
      • Fixed an issue where you could get an invalid challenge character.

      Version 1.19.3 Now Live (18/8/2017)

      Changes:
      • Poppo intensifies more than ever.
      • Changes to crates: Poses now only drop from Regular Crate, and hair colors from Premium Crate. Price of Premium Crate has been lowered from 60 to 50 oranges.
      • Added summer event dice, homemarks and shades to mystery crate.
      • Added tooltips to crates in the Shop.
      • Added summer event maps and Poppo masks to the Shop.
      • Allowed the latest Poppo to also trigger Big Poppo encounter.

      Fixes:
      • Fixed cyber Poppo not being a random cosmetic choice.
      • Fixed text appearing 'wavy' on some cards.


      Versioned hotfix now live (06/07/2017)
      Fixes:
      • Fixed game crash when unlocking the final chest reward while using certain cosmetics.
      • Fixed glasses for enemy and boss characters not being available as random drops.
      • Fixed Tomomo not being visible when KO'd while wearing both the Christmas Outfit and Pumpkin Head

      Versioned hotfix now live (30/06/2017)
      Changes:
      • You now get chests even after disconnecting and rejoining a game.

      Fixed:
      • Fixed a bug in Man's Best Friend achievement.
      • Fixed a bug with Warp Move panels' character voices.
      • Fixed an error in Mimyuu’s hair caused by motion animation.
      • Fixed coloring errors in Aru, NoName and Sora’s hair sets.
      • Fixed a graphic error in Mixed Poppo’s Halloween costume.

      Unversioned hotfix live (26/06/2017)
      • Fixes a crash spectators might encounter.

      Version 1.19.2 Now Live (26/06/2017)

      Changes:
      • The golden summer event treasure chest can now appear starting on chapter 5 in network games.
      • Lobby list now shows a card icon for lobbies that are in deck selection.
      • Adjusted the roll pose for Robo Ball.
      • The default game speed for new players has been changed from "Normal" to "Fast".
      • Added a sound effect for Amplify field event, and added sounds to when the effect boosts players in battle.

      Fixes:
      • Fixed a bug after host has been replaced by CPU due to idling 3 turns.
      • Fixed NPCs using the win pose when getting KO'd by Self Destruct.
      • Fixed several potential crashes when running the game without Steam running.
      • Fixed the shop currency window having an incorrect size upon entering shop screen.
      • Fixed the shop showing a header tooltip while confirming a purchase.
      • Fixed a graphic error in Suguri's 7th hair color.
      • Fixed a potential desync when using cards.
      • Fixed character victory voices not playing when defeating NPCs.
      • Fixed general Marc victory voices not playing.
      • Fixed a bug where Big Poppo's graphics might display on a different boss.


      Unversioned hotfix is now live (23/06/2017)
      • Improved deck generation when the timer runs out in public lobbies.

      Versioned hotfix live (23/06/2017):
      Changes:
      • Deck screen timer has been increased from 60 to 90 seconds.

      Fixes
      • Corrected some scenarios that could cause issues in multiplayer.
      • Fixed the summer event chest collection counter decreasing at an incorrect rate.
      • If someone unlocked invalid hairs from crates in the earlier release, those should now be gone again and players receive a refund in oranges.

      Version 1.19.1 Now Live (23/06/2017)

      Changes:
      • Summer Event is now live!
      • Some time after chapter 10 a golden chest will appear. If anyone in the match collects it, you will unlock a reward for the character you were playing when the game ends.
      • A global counter is now on the play menu. As players collect golden chests the number will decrease and all players receive rewards.
      • A new map has been added: Treasure Island. Unlock it by collecting treasures!
      • You can now randomize your character as many times as you wish in deck creation.
      • Changed Treasure chest coloring and designs to make it easier for color blind users.
      • Changes to Challenges and Oranges:
      • You now earn 40 Oranges from completed challenges.
      • "Play as character X or Y" challenges have been lowered to 2 games (down from 3).
      • "Earn X stars" challenge lowered from 800 to 650 stars.
      • "Earn X wins" challenge lowered from 25 to 21 wins.
      • "Set X traps" challenge lowered from 15 to 12 traps.
      • "Complete X wins normas" lowered from 4 to 3 normas.
      • You now earn Oranges depending on your ranking in a game: 6,7,8 or 10. (up from 5 from winning, 2 from other ranks).
      • Voiced characters now greet you on the play menu.
      • Voiced characters now greet you when they join a lobby you're in.
      • The summer heat is making Poppo multiply - expect more Poppo sightings.
      • New field event has been added: Amplify.
        Every 6 chapters, all characters randomly receive a +1 boost to Attack, Defense or Evasion. Duration: 2 chapters.
      • Improved lobby code.
      • You can now join online game lobbies at all times.
      • When you ready up on deck selection screen in multiplayer, you are now taken back to the lobby and can chat there until the game starts.
      • You can now chat during the countdown when game starts.
      • There is now a 1 minute timer on the deck creation in public lobbies. If the timer runs out, remaining decks are filled at random and game starts.
      • Spectators now return to the lobby screen directly when a match ends.
      • Added a sound effect for all players when someone switches between player and spectator.
      • Added messages into game chat when players switch between spectator and player, or take over a CPU player in-game.
      • When using custom languages, if the define files are missing a translation it will now default to English text instead of showing up blank.


      Fixes:
      • Randoming a character and exiting the game no longer locks your character selection and cosmetics on re-entering the deck creator.
      • Field events are no longer disabled upon first entering the field selection screen.
      • Fixed Suguri not using her special voice lines for attacking Hime or Sora.
      • Treasures no longer spawn on home panels or unreachable warps.



      Versioned hotfix now live (17/06/2017)
      Fixes:
      • Fixed incorrect frames on glasses for Chicken, Tomato and Nath.
      • Fixed NoName reviving as Potted Head when rolling a 6 on first try.
      • Fixed Quick Restoration overhealing NoName in Potted Head form after being KO'd in battle.

      Versioned hotfix now (12/06/2017)

      Fixes
      • Another Ultimate Weapon shouldn't consume your stars when pulled through Extension, again.
      • You should no longer be able to draw Potted Head from a green Treasure chest.

      Version 1.19 ~Extraordinary Specs~ Now Live (12/06/2017)


      Changes:
      • Added new field event, Treasure:
        Every chapter, a treasure chest appears on the map, up to a maximum number depending on the map. Red chest: Stars equal to Chapter Number. Green chest: A random Hyper card.
      • Added options for adjusting the character voice pack voice behavior.
      • Changed the panel layout on Farm.
      • Accidentally loading an an old save file will no longer cause the game to replace older version save backups.
      • You can now return from the Deck Creation screen in single player games.
      • A new type of accessory, Glasses, may now be received as reward at the end of a multiplayer match.
      • Poppo now sees more of your stars.

      Fixes:
      • Fixed the random character filter box being shifted to the left on certain resolutions.
      • Fixed Play of the Gods being able to draw cards from the deck that shouldn't be able to be played.
      • Fixed saved cosmetic sets not being cleared properly if you switched to a different profile without closing the game.
      • Fixed dummy units showing up in random unit filter during the All Characters event.

      Balance:
      • Another Ultimate Weapon buffed: Gain +1 ATK and DEF and an additional +1 ATK and DEF for every 20 stars spent on this card. (Previously: Gain +1 ATK and DEF for every 20 stars spent on this card.)
      • NoName’s passive ability changed: If KO'd, give no stars or Wins from battle and turn into NoName (Head) instead. (Previously: When KO'd in battle, cancel the KO and turn into NoName (Head) instead.)


      Versioned hotfix (22/04/2017)

      Fixes:
      • Fixed a bug in checking whether Melting Memories' cost can be paid.


      Version 1.18.2 Now Live (21/04/2017)

      Changes:
      • Clarified Overseer description to show it only works against players.
      • Added a confirmation dialogue when attempting to reroll a challenge.

      Fixes:
      • Fixed Overseer not cancelling the other party's battle card usage when the battle is cancelled.
      • Fixed being able to receive hairs and poses from the crates for Kiriko and NoName without owning them.
      • Fixed Quick Restoration heals not playing a sound effect.
      • Fixed the cosmetic select options not getting reloaded when the game forcibly switches characters for a campaign mission.
      • Fixed a crash users might experience in certain circumstances when attempting to load a game.
      • Save backups no longer chain, overwriting all previous backups, when loading a save several versions old.
      • Fixed NoName(Head) having a chance to ignore battle stat modifying stock effects.
      • Fixed damage being dealt from end of turn effects (Lonely Chariot, Evil Spy Works - Execution, etc) on players that have already won.

      Balance:

      • Final Surgery now gives 25 stars per KO (down from 30).
      • NoName (Head) now has the following passive ability: -1 to Move rolls.
      • Melting Memories now costs 5 stars per card Overseer now costs 30 stars (up from 20).
      • Princess' Privilege now costs 20 stars (down from 30).
      • Immovable Object duration is now 2 chapters (up from 1).



      Unversioned hotfix (13/4/2017)

      Fixes:
      • Fixed a graphic error in one of Syura's frames.
      • Added 2 missing defines to the Japanese language pack.



      Versioned hotfix now live (13/04/2017)

      Fixes:
      • Fixed a bug that could crash the game when using shirtless Kyousuke.
      • Various unit graphic fixes.


      100% Orange Juice - Version 1.18.1 Now Live (12/4/2017)

      Changes:
      • Improved performance of avatar texture loading.

      Fixes:
      • Fixed a bug that caused Regeneration field event to sometimes not heal players.
      • Fixed various cosmetic-related graphic issues.


      Version 1.18 ~Overseer~ (10/04/2017)

      Changes:
      • New field, Shipyard, can now be purchased from the Shop.
      • You can now spend 2000 stars to reroll a Challenge.
      • Changed how healing effects manifest: sound and heal message now only play if you receive health, MISS message appears instead if healing is blocked.
      • Home panels now perform the Norma check before healing effects take place.
      • Added tooltips for main menu and Shop buttons.
      • People rejoining an online game after leaving it should now take control of their previous character if available.

      Fixes:
      • Fixed a potential issue with saved decks for Aru (Scramble), Nath and Tomato+Mimyuu.
      • Fixed an issue where Xmas costumes gotten from crates could unlock the wrong thing if player did not own all the units.
      • Fixed cosmetic select not properly removing selected items when changing units.
      • Fixed Seagull’s teal color being incorrectly colored in 2 frames.
      • Fixed Play of the Gods using event cards that could not otherwise be played at the time.
      • Fixed a graphic error in Sweet Breaker’s KO pose when using Xmas costume and Pumpkin head.

      Balance:
      • Princess’s Privilege effect changed. New effect:
        Discard all cards in your hand. Draw 3 new cards. Can only be used when you have at least 3 cards in your hand.



      Unversioned hotfix (12/3/2017)
      Changes:
      • Swapped Chicken's attack and roll poses.

      Fixes:
      • Fixed Suguri's winter outfit missing the attack effect from attack pose when using certain costumes.

      Version 1.17.5 Now Live (10/3/2017)

      Fixes:
      • Fixed a bug causing spectators to drop out of games with 6 or more players.
      • A bug causing some people to crash when unlocking certain items from challenge crates should now be fixed.
      • Random unit select now picks the challenge hairs as cosmetics as well.


      Unversioned hotfix (5/3/2017)
      Fixes:
      • Fixed a problem where some new challenges could crash the game when loading.

      Version 1.17.4 Now Live (03/3/2017)

      Changes:
      • Added and replaced several challenges.
      • Reduced "Win 2 games" challenge to "Win 1 game".
      • Valentine's event unlocks can now be found in the Mystery Bag.

      Fixes:
      • Fixed a bug where players might receive several "Play 5 games" challenges.



      100% Orange Juice version 1.17.3 Now Live (28/2/2017)

      Changes:
      • Chicken, Seagull, Shifu Robot, Robo Ball and Nath now have unique poses for every action.
      • Challenges no longer refresh before their status has finished updating from Steam.
      • Added a new define so that challenges can have a "days" unit that isn't "d" in languages other than English.
      • Backups of saves are now also saved to "Documents\Fruitbat Factory\100% Orange Juice" folder.

      Fixes:
      • Fixed Winter Suguri's attack frame clipping her attack effect.
      • Fixed remaining time being able to go into negative values in the daily challenge window.


      Unversioned hotfix live (18/2/2017)

      Fixes:
      • Fixed a bug where unlocking a map from campaign could cause the game to crash.

      Versioned hotfix live (17/2/2017)

      Fixes:
      • A bug where some players were not receiving their Valentine's challenges should now be fixed (upon the next challenge refresh).
      • Fixed an incorrectly colored frame for one of Aru (Scrambled)'s challenge hairs.

      Balance:
      • Tactical Retreat no longer costs stars when drawn through Extension.

      Unversioned hotfix live (15/2/2017)

      Fixes:
      • Fixed a bug where some people would still see duplicate Valentine's challenges.

      Versioned hotfix live (15/2/2017)

      Fixes:
      • Fixed a bug where some online players would see Another Ultimate Weapon cost stars if drawn through Extension.
      • Fixed a bug where some players would see duplicate Valentine's Day challenges. Existing duplicates should now be replaced.
      • Clarified descriptions for Valentine's Day challenges.

        Version 1.17.2 Now Live (14/2/2017)

        Changes:
        • New Valentine’s event is now active! Log in by February 28th to receive Chocolate Dice and start the event!
        • Changed the shop icon for Kyousuke’s Halloween costume.
        • Clarified Hyper Mode description:
          Your unit gains +2 Attack during this battle. If your unit suffers KO during this battle, you give no stars or Wins and the unit will revive next turn.
        • White Winter panel layout has been reworked.
        • Air Raid sound effect now only plays when Air Raid event activates.

        Fixes:
        • Fixed a bug where you could (still) get challenges for characters you do not own.
      • Fixed a bug where online players would see Another Ultimate Weapon miss if the opponent played a battle card.
      • Fixed a bug where the game would attempt to load costumes that do not exist.
      • Fixed Nanako’s KO pose with Pumpkin hat not having pumpkin Bits.
      • Fixed buggy field icons when unlocking fields from clearing campaign scenarios.

      Balance:
      • Binding Chains now applies -2 Evasion to targets while bound. Reduced level to 3 (down from 4).
      • Another Ultimate Weapon level reduced to 3 (down from 4).
      • Syura now has the following special effect: At 1 HP, gain +1 Attack and Evasion.

      **********************

      Version 1.17.1 Now Live (02/02/2017)

      Changes:
      • Updated the look of golden dice.
      • Mystery bag now gives 15 oranges on an "unlucky" purchase.
      • By popular request, event tabs are visible again (Christmas candy purchase options remain disabled outside the event).
      • Players will no longer receive “Win 1 game using character X” challenges when new ones are unlocked.

      Fixes:
      • Fixed a crash resulting from a combination of Kyousuke's accessories.
      • Fixed a bug where crates could drop nothing.
      • Fixed a bug with users getting challenges for characters they don't own.
      • Fixed the graphic displayed when unlocking Xmas hats and Halloween pumpkin costumes.


      Versioned Hotfix (31/1/2017)
      • You now get bonus oranges for playing an online game (2 per game +3 per win).
      • Fixed Kyousuke's halloween costume not matching special poses for avatars.
      • You can no longer get challenges involving Mimyuu or singe player Tomomo. Tomato and online Tomomo will count toward their respective challenges.
      • Fixed not being able customize Mimyuu on deck screen.
      • Fixed a small graphic glitch on the deck creation screen.

      Version 1.17 ~Completion Reward~ Now Out (31/1/2017):

      Changes:
      • Added a new Challenge system:
        Players start with 3 daily Challenges to complete, and a new one is unlocked every 24 hours, with a duration of 3 days. Completing a challenge will net you 50 Oranges, which can be used to purchase bonus crates or new hair for characters in the Shop. There are three types of crates available, which can include hair sets and other unique bonus items. Finishing a multiplayer game will also give you a small number of Oranges.
        Current challenges can be viewed on the main menu and Lobby screens.
      • Avatar Poses and Homestops can now be customized!
      • Shop 2.0 is now live – the entire Shop system has been rehauled to be more dynamic and have more filtering options, as well as use the space better on high resolutions. All Shop icons have been upgraded.
      • Avatar customization 2.0 is now live – the Avatar screen in Player Info and Deck Creation has been rehauled to support more customization options and be more intuitive to use. Additionally, 7 cosmetics save slots have been added for each character on the Avatar screen, and the setups can be loaded on the Deck screen as well.
      • Game now updates Steam connection better on the Shop screen in cases such as starting the game while offline on Steam.
      • DLC purchases now unlock the contents on the Shop screen without needing to restart the game.
      • Improved netplay data verification.
      • Fields with air raid field event should now again play ambient warfare sound even outside campaigns.

      Fixes:
      • Fixed a bug with new players getting desynced after joining a game if the host of the lobby has changed.

      Balance:
      • When you get KO'd as Poppo, you now recover as another, identical Poppo.


      Versioned hotfix (15/1/2017)
      Fixes:
      • Improved detection for other players leaving while player is on results screen.
      • Added missing font files to LanguageFiles.zip.

      Versioned hotfix (15/1/2017)
      Fixes:
      • Fixed Mimyuu appearing on random character selection options, also causing the window to be misaligned.

      Versioned hotfix (15/1/2017)
      Fixes:
      • Fixed a bug where All Characters Event would allow players to random a solo Mimyuu as their player character, resulting in a graphic bug where Mimyuu would also appear as Tomato while playing.

      Version 1.16.6 Now Out (14/1/2017)
      Changes:
      • Improved netpacket validity checking for better multiplayer stability.
      • Removed the short delay before players could roll dice in multiplayer.
      • Improved game behavior in situations where a player leaves on the deck creation screen.
      • You now get a warning message and game closes when trying to load a save data with older game version than what the save was created with.
      • Unspecific Hyper cards that under rare circumstances appear in center deck while using Passionate Research now have a unique icon.

      Fixes:
      • Fixed clients not receiving player info from host when a new player joins midgame.
      • Fixed a bug where the next card drawn would be blank if Play of the Gods drew the last card from deck.
      • CPU unit decks for Aru (Scramble), Nath and Tomato & Mimyuu are now selected properly.
      • Fixed not getting the password input box again when trying to join a lobby using a wrong password.
      • Clients in lobbies no longer sometimes toggle themselves NOT READY even when nothing has changed in lobby settings.
      • Fixed a bug where a client joining mid-game could get stuck at chapter change if joining lobby exactly during chapter change.
      • Fixed a bug where a kicked player would not leave the room on their screen until losing connection to other players.
      • Fixed a graphic error with Robo Ball’s Christmas costume.
      • Made the basic red costume for Flying Castle more distinctly colored.

      Balance:
      • Removed the following special effect from Tomato: “Lose 1/4 stars when KO'd in battle.”
      • Nath now loses 1 stack of Active Extension when KO’d in battle (as opposed to all stacks).


      Version 1.16.5 Now Live (10/1/2017)
      Changes:
      • Improved connecting code in multiplayer (p.s. connecting to old versions does not work).
      • Removed “Retry” option from connection error popup informing player of wrong lobby version.


      Versioned hotfix (6/1/2017)
      Changes:
      • Further optimized mid-game join process.
      Fixes:
      • Fixed a typo in Banned for Life description.

      Versioned Hotfix (4/1/2017)
      Changes:
      • Optimized mid-game join process, hopefully making it much smoother when playing on a bad connection.
      Fixes:
      • Fixed Minelayer field event potentially placing traps on Ice Panels.


      Version 1.16.4 (2/1/2017)

      Changes:
      • Unit cards now show a REC value for unit’s revive roll.
      • Updated all unit cards to remove (Special) tags and mention of special recovery times.
      • Clarified unit description for Tomato & Mimyuu into "Revive as X and act on revival."

      Fixes:
      • Fixed Tomato & Mimyuu unlocks going to only Mimyuu under rare circumstances.
      • Self-Destruct now causes the target player to lose half their stars regardless of character.
      • Fixed Nath's special poses not being drawn for hair and accessories.
      • Another Ultimate Weapon now uses no stars (and gives no boost) when called by Extension.
      • Fixed Nath’s pumpkin headwear missing armor.
      • Fixed a bug where Evil Spy Work – Execution’s effect’s camera tracking would continue off-screen in unstable network conditions.

      Balance:
      • Santa’s Job now gives 5*card Lvl in stars again, but does not share cards above user’s own level.


      Version 1.16.3 (23/12/2016)

      Changes:
      • Clarified Nath's unit description:
        (Special) Gain 1 stack of Active Extension in each battle where a battle card is played (max 3).
      • Another Ultimate Weapon + President's Privilege behavior now more accurately reflects the card descriptions (Another Ultimate Weapon costs no stars, and gives no bonus to Attack and Defense).
      • Jonathan Rush description reworded:
        Move to an enemy and attack them. (previously: Warp to an enemy and attack them.)

      Fixes:
      • Fixed a bug that could cause spectators to desync in games with Tomato&Mimyuu.
      • Fixed a crash when starting a game with a specific Tomato&Mimyuu outfit combination.
      • Fixed a bug where everyone in the game would receive the achievement for Ultimate Destruction when triggered.
      • Fixed Aru (Scramble)'s game attribution as intended.
      • Corrected prices for Silver and Red & Blue color sets.

      (note: the Christmas Candy purchase option is still missing in this version).

      Unversioned hotfix (24/12/2016):
      Fixes:
      • Fixed a white box appearing in some Nath frames since previous hotfix.
      • Fixed a bug where players with an existing user profile creating a new one via New Game option would crash in character creation.

      Unversioned hotfix (24/12/2016):
      Changes:
      • Xmas Candy purchase option is now in the Shop (cost: 300 per Candy).

      Fixes:
      [list ]
    • Fixed incorrectly colored frames in Nath's Christmas and Red & Blue outfits.

    Version 1.6.2 Now Live (23/12/2016):

    Changes:
    • Added 6 new Achievements related to the new DLC.
    • Added option to the Shop to purchase Christmas event Candy Canes for 300 Stars / Candy Cane while the event lasts.

    Balance:
    • Santa’s Job now gives stars equal to Card Lvl x Your Lvl (down from Card Lvl x 5).
    • Chicken now loses 1/4 stars when KO’d in battle.

    Fixes:
    • Fixed Starbreaker's hyper drawing the wrong number of bombs at the start on fields with snow panels.
    • Fixed not being able to select Christmas outfits on DLC characters when that is the only outfit you own.
    • Fixed game attribution on the unit card for Aru (Scramble) to Xmas Shooting – Scramble!!.
    • Updated credit links in Game Info.
    • Fixed Nanako’s bits not changing colors in the attack pose when wearing Christmas outfit.
    • Aru (Scramble)’s pink and black costumes have been stolen back from Dark Santa.
    • Cast Off is now correctly applied before other battle modifiers, not after them.


    Version 1.16.1 (17/12/2016)

    Changes:
    • Christmas candy is now capped to 9999.
    • Added a slight bonus to luck and candy loot from the Xmas bag of presents for the winner of the game.

    Fixes:
    • Fixed an issue where hairs would draw incorrectly in the Windy Enchantment effect.
    • Removed crowns from those that had gained them in 1.16 without meeting the unlocking criteria.
    • Fixed a graphics-related memory leak.
    • Fixed color scrolling passing over the special Poppo costumes.
    • Fixed a rare crash from the Xmas bag of presents.
    • Fixed Xmas bag of presents blocking other drop notifications.
    • Fixed Santa's Job not preserving flipped status on cards hit by Melty Memories.
    • Fixed an issue where ice panels might result in you sliding further than intended.


    Versioned hotfix (17/12/2016)

    Fixes:
    • Fixed a bug where spectators were getting Christmas Candy drops.
    • Fixed being unable to pick Christmas costume if it is the only color you own on a DLC/bonus character.
    • Fixed player stats not updating at the end of game.
    • KO'd units should no longer spin on ice.

    Version 1.16 ~Santa’s Job~ Now Live (16/12/2016)

    Changes:
    • Christmas event is now active! You can receive Christmas Candy by playing and use it to purchase new Christmas costumes in the Shop, or if you’re lucky, immediately unlock a new costume.
    • A new bonus character, Aru (Scramble) is now available for everyone who owns Xmas Shooting – Scramble!! on Steam.

      Aru (Scrambled)
      -1/-1/+2, 5 HP
      (Special) Can hold 4 cards.
      Hyper: Santa's Job (Gift)
      After your turn, send a card from your hand to a random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn*. This card is discarded upon KO or use.

      *Note: the effect from gifting a card from Santa's Job is marked as "Santa's Gift" in player info.

    • Added new panel type: Ice panel. Stepping on Ice panels will cause character to slide over them. (Maximum of 15 panels in a row).
    • Added a new Field Event: Freeze. Every 5 Chapters, some of the panels freeze over for 1 Chapter, acting the same as Ice panels.
    • Added a new Field: Ice Cave. The field is available for everyone to play during the Christmas event, after which it will be available in the Shop.
    • The old Christmas Hat headwear have been updated with a new, shinier look.
    • Changed Niko to Nico in Present Thief’s flavor text.
    • Made Cast Off behavior more consistent – the effect of Cast Off is now always applied after other battle-related Stock Effects.
    • CPU-controlled Sora no longer only picks Wins norma, and Fernet and Poppo no longer pick only Stars norma.
    • White Winter now has Freeze event instead of Minelayer.

    Balance:
    • Banned for Life: now costs 10% of stars to use (down from 20%). Discards entire hand when discarded.
    • Manager now has -1 Evasion (down from 0).
    • Changed Reflective Shell. New description:
      Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 Attack for every damage absorbed. Can only be used when defending.
    • Immovable Object now prevents you from being forcibly moved by Warp effects.

    Fixes:
    • Fixed Golden Egg not changing the panel type underneath immediately after landing on the trap.
    • Fixed a bug where other Stock Effects could block Golden Egg effect.



    Version 1.15.1 (28/11/2016)

    Fixes:
    • Fixed Dance, Long-Eared Beasts! damage message showing 1 damage instead of 2.
    • You can no longer draw Big Magnum with Extension when at 1 HP.
    • Reflective Shell now works correctly while Cast Off is active.


    Version 1.15 ~Jonathan Rush~ (23/11/2016)!

    New Hyper cards and BGM added for the 6 playable "NPC" characters.

    Hyper Cards:
    • Store Manager/Banned for Life (Gift)
      Level 1/★Cost: Stars / 5.
      Can only play Gift cards.
      Using this card sends it to to another player.

    • Flying Castle/Immovable Object (Boost)
      Level 3/Cost 20.
      Effect Duration: 1 Chapter.
      Cannot move. Gain +2 Defense.
      Can counterattack.
      Enemies who move into the same panel must battle you.

    • Shifu Robot/Turbo Charged (Boost)
      Level 2/Cost 20.
      Drop to 1 HP. Gain +1 Attack per lost HP.
      Effect Duration: As many Chapters as lost HP.
      Lose 1 Attack per turn for the duration.
      Effect lost on KO.

    • Robo Ball/Reflective Shield (Battle)
      Level 1/Cost 5.
      Base Attack is 0 in this battle.
      Gain an additional +2 Attack for every damage taken, up to +4.
      Can only be used when defending.

    • Chicken/Golden Egg (Trap)
      Level 2.
      If target is Chicken, Stock Effect (3).
      Drop Panels will act as Bonus Panels.
      Otherwise, Stock Effect (3).
      Bonus Panels will act as Drop Panels.

    • Seagull/Jonathan Rush (Boost)
      Level 3/Cost 20.
      Warp to an enemy and attack them.
      Target gains -1 Defense.
      After the battle, your turn ends.

    Changes:
    • Clarified Store Manager and Flying Castle unit descriptions.
    • Improved CPU behavior against Flying Castle.

    Balance:
    • Shifu Robot maximum HP is now 5 (down from 6).
    • Flying Castle maximum HP is now 8 (down from 10).
    • Flying Castle defense is now -1 (up from -2).
    • Flying Castle evasion is now -2 (down from -1).

    Fixes:
    • Fixed not being able to stop on your Home panel after having passed it once on the same turn.
    • Fixed a graphic issue with Delta Field.
    • Fixed “Norma Check” voice playing on potential Norma up when holding Windy Enchantment.
    • Fixed Flamethrower displaying a Damage (2) message.


    Version 1.14.6 Now Live (10/11/16)

    Changes:
    • Improved AI behavior with regard to using Super All-Out Mode.

    Fixes:
    • Improved Direct3D9 initialization, fixing a start-up crash some users were experiencing.


    Version 1.14.5. (09/11/2016)
    Changes:
    • Removed the shader minimum requirement check.

    Fixes
    • Card descriptions should no longer disappear when Alt+Tabbing out of full-screen mode.
    • Fixed a bug where game would crash when exiting Free Play when not logged in to Steam.


    Version 1.14.4. Now Live (09/11/2016)

    Changes:
    • GPU requirements have been lowered to Vertex Shader 1.1 and Pixel Shader 1.4.



    Version 1.14.3 Now Live (08/11/2016)

    Changes:
    • 100% Orange Juice now uses DirectX 9 instead of 8. This may increase performance for those with slower PCs.
    • Online lobbies should now react faster when someone leaves or disconnects.
    • Online lobbies now display messages in Chat when players join and leave the lobby.

    Fixes:
    • Fixed a graphical error in Syura's idle pose.



    Unversioned hotfix (26/10/2016)
    Changes:
    • Clarified Play of the Gods description: "Play one random Event card (including Hyper cards) from any other player's hand or the deck, at no additional cost." (rather than "any player's hand").

    Version 1.14.2 (25/10/2016)
    Fixes:
    • Fixed a bug where players with high latency might crash or draw a blank card when using Extension.

    Balance:
    • Scrambled Eve now has a cost of 5 stars (up from 0).


    Version 1.14.1 Now Live (19/10/2016)
    Changes:
    • Halloween costumes now cost 20 Candy to unlock (down from 25). Players will automatically receive a rebate of 5 Candy per costume they have previously unlocked.

    Fixes:
    • Fixed a problem preventing a player from purchasing 9 of each card in the Acceleration Pack in one session.
    • Passionate Research now correctly shows the top cards in the Deck after Scrambled Eve shuffles it.
    • Fixed a graphic bug with Gift cards' names in Player Status box.
    • Owned stars should now properly update in player status at the end of the animation, rather than instantly.


    Version 1.14 "Scrambled Eve" (17/10/2016)
    Changes:
    • Added Halloween costumes for new characters added in the past year!
    • Old style Halloween costumes are now separated into separate pumpkin heads and body.
    • New Halloween event has been introduced! Collect Candy by playing, and use it to purchase all-new costumes for each character in the Shop.
    • Increased the amount of possible saved decks from 3 to 5.
    • CPU characters now prepare decks in a more dynamic fashion.
    • Overhead gameplay graphic messages (such as HEAL, DISCARD, etc) now line up horizontally in case of potential overlap.
    • On higher resolutions, cards are now drawn larger in certain situations.

    Fixes:
    • Invisible Bombs are now properly removed by Stiff Crystal.
    • Traps used and traps stepped on counts no longer increase when stepping on your own trap that has no effect (Invisible Bomb, Dance, Long-Eared Beasts!).
    • Mixed Booster Pack cards now show the intended icon.
    • Fixed a bug where closing the launcher with Enter could sometimes start the game in another language.




    Version 1.13.5 (27/9/2016)

    Changes:
    • More menu texts can now be translated to different languages (see language\CustomLanguages.txt for more details).

    Fixes:
    • Fixed Sora's ear changing colors with different hair sets


    Version 1.13.4 (23/9/2016)

    Changes:
    • Added custom language support. 100% Orange Juice can now load any number of additional languages from the launcher. See CustomLanguages.txt in "language" folder for more details on adding a new custom language.
    • Added adjustable zoom. Use Mouse Wheel to zoom closer or further away. Middle-mouse click resets the zoom level.
    • Slightly improved the rendering of very small card description texts.

    Fixes:
    • Invisible Bomb trap is now correctly level 3.
    • Fixed Dance, Long-Eared Beasts! heal message showing 2 instead of 1 HP healed.
    • Fixed Stiff Crystal being consumed by your own Dance, Long-Eared Beasts! trap.
    • Fixed several typos in the campaign and cards.
    • Fixed a slight misalignment of Star Breaker and Sweet Breaker crowns.
    • Clicking on a panel to move to now properly dismisses the route select message.


    Version 1.13.3. (16/8/2016)

    Features:
    • Added support for Japanese language (change language in the launcher).
    • Changed the way card descriptions and most other texts in the game are rendered for better multi-language support.
    • Four new character themed dice have been added to the shop.
    • Poppo has greatly intensified.

    Changes:
    • Sealed Memories now correctly shuffles the cards in the player's hand.
    • Melting Memories now correctly shuffles the cards in the players' hands.
    • The damage of Shield Counter is now calculated after Reverse Attribute Field.
    • Invisible Bombs now appear faster for the player who used Star Blasting Fuse.
    • Starship field can now be purchased in the shop.

    Balance:
    • Krila now has 0 defense (up from -1).
    • Dance, Long-Eared Beasts! now heals the trap setter by 1 HP (down from 2).
    • The card effect applied By Dance, Long-Eared Beasts! now lasts until the affected player's next battle.
    • Stiff Crystal is now limited to 1 per deck. Effect changed as follows: Stock Effect. This card negates the effect of a trap card. Gain 5 stars per level of cancelled trap.


    Version 1.13.2 (30/6/2016)

    Changes:
    • Added Die Customization. You can now choose which of your unlocked dice you want to use by clicking on the die on Avatar screen or Deck Creation.
    • Changed several text fonts in the game.
    • ‘Waiting for other players’ message duration has been significantly reduced in single player.
    • On star die, Poppo now rides a star on 1 instead of 6, as with the earlier dice.
    • Christmas dice (red and green) can be unlocked by purchasing the Christmas Pack from Shop. If you already own the Christmas hat, you will automatically have the Christmas dice as well.
    • Lobby names can now be a maximum of 20 characters.

    Fixes:
    • Source of Conflict achievement should now work again.
    • The Duelist achievement should now work when using Star Breaker.
    • Fixed a typo in Kai’s campaign.

    Balance:
    • President’s Privilege card effect now only lasts for 1 chapter again (down from 2).
    • Confusion field event has been reverted to its original function, with a clarified description: “All cards players hold are shuffled and cannot be seen by the player.” (Cards do not gain Reversed status and do not give a stat bonus to Sweet Breaker).


    Version 1.13.1. (17/6/2016)

    Changes:
    • ALT key no longer causes the game to pause.
    • Move panels no longer activate when the player can't move from the panel.
    • Source of Conflict achievement requirement has been lowered.
    • After being sighted, the patch note thief Poppo dropped some new hints while escaping.

    Fixes:
    • We Are Waruda should now work even when there are a lot of traps on the field.
    • Fixed a few variables not resetting properly between games.
    • Fixed a backtrack pathing issue in Starship.

    Balance:
    • Melting Memories now discards and replaces only 1 card (down from the whole hand). The rest of the effect remains the same.


    Version 1.13 ~Sealed Guardian~ (7/6/2016)
    Changes:
    • Added an improved pathing method: Players can now highlight any of the lit up destination panels after a move roll to display the route to that panel. Left-clicking the target panel will move the character along that route; right-clicking will switch the selected route (if multiple are available).
    • Reworked the Campaign difficulties. There are now 4 difficulties: Casual, Normal, Original, and Extreme. Mouse-over any difficulty to see detailed info on what it does. Campaigns previously cleared on Normal difficulty now show as having been cleared on Original difficulty.
    • Characters on Campaign screen now show an action pose on mouse hover.
    • Changed Norma selection’s font size and button behavior.
    • [Poppo stole this patch note.]
    • Changed the flavor text for Crystal Barrier.
    • Two new campaign maps from Breaker Pack (Sweet Heaven and Vortex) can be unlocked by clearing their scenario, or purchasing them from the shop (available at level 28, cost 10.000 stars).
    • Improved the snow effect in White Winter.
    • Added a new field event, Bomber: A bomb is placed on a random panel that explodes after 1-4 turns, inflicting 2 damage to all units in a cross-shaped area.
    • Added a new field event, Mystery: Every 5 turns, a random field event occurs.
    • There is a new ‘events’ tab at the right side of the screen (visible when there are active events). Mouse-overing it will slide open a display that shows Field Events that are currently active or were activated on that turn.
    • Clearing all original Campaigns on Normal difficulty or higher now unlocks Red Crown headwear for all characters.
    • Clearing all original Campaigns on Extreme difficulty now unlocks Purple Crown headwear for all characters.
    • Changed some mechanics in level design to allow for easier level creation.
      *Spectator chickens are now displayed as a single chicken icon with a counter.
    • A “new” graphic is now displayed when visiting the Campaign screen after a new scenario is unlocked.
    • There is now a notification when unlocking a new field for Free Play in Campaign.

    Fixes:
    • Crystal Barrier or Stiff Crystal are no longer activated when stepping on a Dance, Long-Eared Beasts! trap set by yourself.
    • Traps blocked by Crystal Barrier or Stiff Crystal no longer increase trap counts for the players.
    • You Call That a Trap? achievement no longer fails if the player stepping on a trap is protected by Stiff Crystal.
    • Drop dice roll no longer cuts off by 10px when playing at 1080p resolution.
    • Play menu and dialogue background scrolling texts no longer cut off at high resolutions.
    • Chapter count should no longer move from the Center Deck when dragging the view with the mouse.
    • Fixed a graphic glitch where “Chapter X” message would quickly flash on the screen again after an event has been triggered at the start of the chapter.
    • Various achievements involving defeating other players in battle now also work even when the defeated player has Hyper Mode! active.

    Balance:
    • To avoid confusion, the Confusion event now reverses cards, instead of turning them face down.


    Version 1.12.1 Now Live (20/1/2016)

    Changes:
    - Made the way different effects that activate at the start of turn work together more uniform. If you have any overlapping effects now, only the most recent one should now be consumed when they would activate. (Examples: Hyper Mode and Extend, Dangerous Pudding and Binding Chains).
    - Magical Massacre revive roll stacks are no longer consumed if player has a guaranteed revive like Extend/Hyper Mode/Sora (Military)'s combat revive.
    - Training Program field is now slightly more friendly to star gatherers.

    Balance:
    - Chicken, Robo Ball, and Seagull now give 1 Win when defeated in battle (down from 2).




    Version 1.12 (19/1/2016)
    Changes:
    - Added a special new field, Training Program, to celebrate Sora's release on Steam (design courtesy of Kyle).
    - Field background speed is now adjustable from the Config menu (Note: field background speed is no longer tied to game speed).
    - Config menu can now be accessed mid-game from the Pause menu.

    Fixes:
    - Fixed a crash caused by audio drivers failing to initialize, and added a more informative error message about it.
    - Fixed a bug sometimes causing game to crash when using Krila's hyper card.
    - Chapter count shouldn't stray too far from center deck now when zooming.
    - Tomomo's slightly less eager to play with friends now, when filtered out from random selection.


    Balance:
    - Tomomo's Magical Massacre hyper card now adds a stock effect that reduces her next Revive roll by one for each enemy KO'd.


    Version 1.11 (04/01/2016)
    Changes:
    - Slightly increased the drop rate for Antler headwear.

    Fixes:
    - Tomomo's random character filter should now work correctly.
    - Castle can now attack if attacked by Sherry.
    - Extend and Hyper Mode should now resurrect Shifu Robot with full HP.

    1.10.1 (24/12/2015)

    Changes:
  • Double Drop Event is now on! Doubled unlock chance from playing multiplayer games.
  • Monsters and festive-spirited players now experience something new.
  • Changed the way fields are handled in preparation of supporting custom maps (NOTE: the changes will stop FieldMod from working at the moment).
  • Whimsical Windmill can no longer be used if all other players are KO’d.
  • Chapter Count is now drawn a bit higher if Passionate Research is on.
  • Miscellaneous improvements to system graphics.
  • Players can now close the game launcher without starting the game.

    Fixes:
  • Sherry’s Combat Flight achievement now correctly checks for winning condition.
  • Crystal Barrier no longer activates on players who have the buff and use Whimsical Windmill to battle others.
  • Alt-tabbed players should now get a blinking taskbar icon when attacked by Sherry or a player using Whimsical Windmill in multiplayer games.

    Balance:
  • Changed Sham's attack to 0 (up from -1).


    Version 1.10 ~Little War~ (8/12/2015)
    Changes:
  • When using a card in battle, you can no longer see the card disappear from the player’s hand before the battle starts.
  • Redesigned Deck Creation menu to display cards on mouseover in a larger and easier to read size.
  • Redesigned unit selection in Deck Creation and Avatar screens to a single selection pop-up.
  • Consecutive Warp Move and Move panel re-rolls are now limited to a maximum of 5.
  • Waylaid achievement condition changed to KO’ing one opponent while using Ambush (down from 2).
  • The central deck now displays the current chapter count.
  • Reworked the deck saving buttons on Deck Creation screen.

    Fixed:
  • Fullscreen no longer flickers in Windows 10.
  • NPC unit cards now display as ‘Player’ instead of ‘Enemy’ cards.
  • Warp/Warp Move panels now correctly take you to any other Warp/Warp move panel.
  • Changed Sweet Guardian card type from EVENT to BOOST.
  • Various consistency fixes in card descriptions.
  • Fixed a bug where characters without a hyper card of their own drawing a hyper from deck would remove it from play.
  • Fixed the shop icon for Kae’s basic color pack.
  • CPU can no longer pick multiple Tomomos if Unique option is on.

    Balance:
  • Kae now gains +Attack for all -Defense even when defending.
  • President’s Privilege card effect now lasts 2 chapters, up from one.
  • Krila now has -1 Defense (down from 0).
  • Plushie Master now heals for 2 HP (up from 1) and sets traps on 3-5 panels, depending on map size (up from 3).
  • Subspace Tunnel now creates 4-6 Warp Move panels, depending on map size (up from 4).
  • Present for You now causes players with a full hand to draw 1 card.
  • Effects that would overlap (such as Extraordinary Specs, Lonely Chariot) now act according to the effect last applied.


1.9.9 Hotfix (25/10/2015)
Fixes:
- Minor card description fixes
- Limited the maximum number of cards you can carry to 10.

Version 1.9.9. Now Live (22/10/2015)

A new playable character, Marie Poppo (Mixed) is now available to owners of 200% Mixed Juice!.
HP: 7
Attack: -1
Defense: -1
Evasion: -1
(Special) When warping from any effect:
If player level is odd, gain 3x level in stars. If player level is even, draw a card.

Hyper Card: Subspace Tunnel
Level: 1
Cost: Lvl x 5
Effect Duration: Player level
Turn four panels into Warp Move panels and then warp to one of them.

Changes:
- Changed file formats to considerably reduce the installation size and speed up all load times.
- Players can now take control of DLC characters they do not own when joining a game in progress (Achievements still require DLC ownership).*
- Added Halloween costumes for new characters added in the past year!

Fixes:
- Fixed a bug where rejoining a game quickly after leaving it sometimes caused undesired behavior.

Balance:
- Passionate Research card is now limited to a maximum of 1 per deck.

*This is a potentially temporary change while we basically evaluate whether this is a direction we can go in.

****************************************************

Version 1.9.8 hotfix (26/8/2015)

Changes:
-Poppo has learned the Blink ability*
-You can now join a game in progress as soon as the game starts, as opposed to after the first chapter.
-You can now see Last Played With users in the Steam interface.

Fixes:
-Alte’s Self-destruct stack no longer incorrectly resets after a 4th successful Self-destruct.
-2x Battle panels should no longer stay extra long when Miracle coincides with Battlefield event.
-A bug sometimes causing chat messages to be attributed to CPUs should now be fixed.
-Lobby Random filter settings now update when the host changes.
-Fixed various small graphic errors in unit sprites.

*(The taskbar icon now blinks when ALT+TABbed when something important happens in the game, such as a player joins your room, all other players have pressed Ready, it’s your turn in multiplayer, etc.)

Version 1.9.8. (10/8/2015)

Changes:
  • Added Windowed Full-screen option to the launcher (not available in Windows XP and other operating systems older than Vista).
  • Rehauled some UI graphics and the graphics handling to increase overall picture quality and sharpness.
  • Added a way to filter levels, events and characters when using “Random” option. Use the toolbox icon in Lobby Creation, Lobby and Deck Creation screens to filter the choices.
  • Added 2 new field events:
  • * Sprint: every 6 chapters, roll 2x dice to move (up to 4 dice)
  • * Home Roulette: every 9 chapters, all homes are shuffled.
  • Added a new map: Star Circuit (original design courtesy of Kyle).
  • Improved the Search feature on lobby selection screen. Search should now correctly find lobbies from a partial match.
  • Lobby select screen should now be able to show more than 50 lobbies.
  • Game now backups your save into “user.bak” every time you successfully run the game.
  • Changed the way the game loads graphic resources, which should result in a faster game launch.
  • Changed flavor text of Lonely Chariot to be attributed to ‘Lone Rider’.
  • Added an info text to New Game character creation, which will advise those who own DLC characters that they can choose a DLC character they own at a later stage.
  • Added a new distinct card frame for unit cards from Sora.
  • Cards are now drawn bigger and more easily readable in the Binder preview.
  • Improved Lobby code: this should make especially the process of people leaving the lobby smoother.
  • Poppo intensifies again.

Balance:
  • Krila: Defense increased to 0 (up from -1).
  • Kae: Blazing! now gives +1 attack and -1 Defense (instead of simply -1 Defense). Duration changed to 3 (down from 4).

Fixes:
  • A crash when using ‘random’ in Deck Creation screen while having a DLC character selected should now be fixed.
  • A bug sometimes causing Sweet Guardian card to result in blank cards being drawn should now be fixed.
  • Fixed a bug causing long words to sometimes lose a character in the game chat when they reach the end of the text box.


Version 1.9.7. (20/6/2015)

Changes:
-Added an option under Configuration to disable the map background scrolling
-Slightly increased the volume of Tomomo's BGM.

Fixes
-Fixed a problem with the first two card pack graphics in Shop.



Version 1.9.6 (14/6/2015)

Changes
-Can now scroll the in-game chat with up and down arrow keys.

Fixes:
-Fixed an incorrectly colored hair frame for Krila.
-Battle Master achievement criteria is now also checked after K.O.ing a unit using x16 Big Rocket.
-Dangerous Pudding now displays the duration until the end of debuff, instead of infinite.

Balance:
Blazing! now has a duration of 4 (up from 3)
Kae now has base defense of 0 (up from -1). Changed description:
(Special) When attacking, gain -1 Defense and add reverse value of Defense to Attack.

Version 1.9.5 (12/6/2015)

Changes:
-Added a total of 6 new achievement for the new characters.
-Added effect tracking to player and field info: you can now see the number of stocked effects and their duration.
-Changed experience scaling to remove the up to 20% experience penalty when playing with lower level players.
-Added move panels to White Winter.
-Tomomo’s hyper now also affects units who currently have higher than maximum HP (rule clarification, no change to description).

Balance:
-Out of Ammo level requirement is now 2 (down from 3).

Fixes:
-President’s Privilege now allows you to use 16x Big Rocket even if you don’t have the card’s star cost.
-Passionate Research should no longer result in players sometimes drawing blank cards.
-Fixed a possible crash issue with Passionate Research if using it with a character without a hyper card, and the deck only has hyper cards left.
Mixed Booster Pack includes:

Mixed Booster Pack includes 11 new game cards (3 rare, 4 uncommon, 4 common) designed by Junpyon and Hono of Orange_Juice. The cards of the set can be purchased from the in-game shop and used in both single and multiplayer. As usual, all cards in a multiplayer game can be used by all players via the center deck, even if they do not own the DLC.

Version 1.9.1. Now Live (9/4/2015)

Changes:
-Added 2 new Color Packs to the store. Silver Color Pack for all characters) can be unlocked at level 75, cost: 40.000. Red & Blue Color Pack can be unlocked at level 100, cost: 60.000 stars.

Balance:
-Scary Solicitation now forces other players to pay 15 stars per card drawn, up from 10.

Fixes:
-President’s Privilege now allows players to use cards for free even if they do not carry their star cost on them.
-Fixed a problem with the “A Side Order of Chicken” achievement triggering incorrectly.
-Passionate Research no longer claims to display more cards than there are left in the deck.


Version 1.9 (9/3/2015)
  • 3 New Maps: Clover, Night Flight, and Farm. Clover is available immediately, with Night Flight and Farm unlockable in the Shop. Clover and Night Flight original designs courtesy of Kyle.
  • 2 New Field Events:
    -Backtrack: For one turn, move in reverse direction
    -Confusion: For one turn, players do not see what cards they are holding. The order of cards in their hand is shuffled. Cards can still be used normally.
  • 1 New Panel Type
    -Roll and Move: When landing on this panel, the player will roll to move again.
  • Added small arrows to indicate the directions player may move from any intersection in advance.
  • 9 New Achievements added (7 achievements that require the new DLC, and 2 achievements related to other new 1.9 features).
  • Poppo can now become something else.

Other changes:
  • Changed fonts for several graphics
  • Changed White Winter slightly (moved the pre-Home Warp Panels).
  • Miscellaneous graphic improvements

Fixes:
  • Fixed a wrong colored frame in one of Kyousuke’s hairs
  • Fixed a bug where permanent card effects did not always register correctly when joining a game in progress, potentially causing players to become desynchronized.


Version 1.8.6 (12/1/2015)

Changes:
- Christmas Event is now over; the Christmas Hats can be unlocked for purchase in the Shop by playing as Aru and giving presents to good boys and girls. The hats can now also be unlocked in single player.
- Battle Master achievement requirement lowered from 30 to 21 Wins.
- Starbound achievement requirement lowered from 1000 to 700 Stars.

Fixes:
- Tougher than Diamond achievement conditions should now work correctly.


Version 1.8.5 (31/12/2014)

Fixes:
- ALT+TAB should no longer crash the game while playing in Full-Screen mode.
- CTRL+ALT+DEL should no longer close the game.
- The cursor is now inactive while the game window is not in focus. Clicking on game window to activate it no longer clicks anything in-game.

Balance:
- Nanako now has (Special) Recovery Value: 4.


Version 1.8.4 (26/12/2014)

Changes:
-Added a new map, White Winter.

Fixes:
-Fixed a bug that occasionally caused the game to get stuck if players couldn't act during their turn (K.O. or turn skip).
-Sorting cards in the card binder no longer duplicates certain cards.
-Clients' Ready status in lobby should no longer be turned off unless host changes game options.
-Clicking on Pause menu buttons should no longer activate other game buttons directly behind the button.


Version 1.8.3. (25/12/2014)

Changes:
-Players’ battle card costs are now deducted after both players have made their selection, making it impossible to tell from players’ star count which card they play.
-Players should no longer be able to click on other game buttons such as playable cards while responding to the mid-game join selection pop-up.

Fixes:
-Fixed a problem which sometimes caused players to be unable to rejoin a lobby after failing the first attempt to connect.
-Fixed White Winter not showing in in-lobby map selection options after finishing a game.
-Fixed Store Manager damage pose graphic when using headwear.


Version 1.8.2. (24/12/2014)

Fixes:
-Fixed a bug where map list would not show the correct map if player did not have all maps unlocked
-Fixed a bug where campaign would crash after dialogue if avatar was set to Rad Poppo skin.
-Fixed a crash when randoming Kyousuke or Saki with Halloween skin in deck selection.

Balance:
-Saki’s Big Bang Bell Now has a radius of 2 (5x5 squares), up from 1.
-Kyousuke now has -1 Attack (up from -2).
-Kyousuke’s Cast Off now costs 10 stars (down from 20) and requires Norma level 2 (down from 3).


Version 1.8.1 (28/11/2014)

Balance:
*Saki's Big Bang Bell is now a level 3 card (down from 4). Increases effect damage by 1 for every 2 chapters (up from every three chapters).

Fixes:
*Cast Off now properly wears off after KO, even if the unit is revived with Forced Revival.
*Fixed a bug preventing some users from selecting alternate colors for QP (Dangerous).


Version 1.8 - "Cinnamon Bun" (27/11/2014)

Saki & Kyousuke Character Pack is now playable!

Other:
*Altered the graphic for golden (10 cost) star in cards' star cost field to make it easier for colorblind users to tell the green and gold stars apart.
*Player Avatar is now chosen by default as player character on Deck Screen.

Version 1.7.9 (14/11/2014)


New unit, QP (Dangerous) is now available to owners of QP Shooting: Dangerous!!.
She does not replace QP, but plays as an alternative version of her, with new stats and Hyper Card.

Fixes:
*A bug that sometimes caused crash on startup if Steam wasn’t running should now be fixed.
*Fixed a bug where you could purchase Syura & Nanako Color Packs from Shop without owning their DLC (for new players only - old players can still purchase the packs).
*Corrected Syura and Nanako’s card frame from “Unit (enemy)” to “Unit (player)”.

Version 1.7.8 (10/11/2014)

Changes:
*Halloween Costume Pack is now an unlockable Shop item. Play 10 multiplayer games or 20 single player games (or any combination thereof) with characters dressed in black to unlock the Halloween Costume Pack in the Shop. Costs 20.000 stars.
*Increased Tomomo's BGM volume slightly.

Fixes:
*Fixed a bug where Syura and Nanako did not get default base color when cycling to the left.
*Fixed a bug preventing players from cycling non-DLC character base colors if they only had Halloween Costume Pack unlocked.
*Fixed a bug with Syura and Nanako using a deck full of Dash cards if played by CPU.
*Fixed a bug where And Away They Went achievement is granted on any trap if the enemy player wins the game after landing on it.
*Improved color & hair checks when returning from game and going to deck screen.


Version 1.7.7 (26/10/2014)
Changes:
- It's Halloween time! Dress in black until November 9th, and something cool may happen.

Balance:
- Tomomo has been lonely. Option to allow Tomomo has been removed from multiplayer lobbies. Instead, Tomomo has applied the following effect to herself during multiplayer games:
"Softened: Tomomo is playing with friends and has lowered her attributes." Lowers her HP from 6 to 4 and Evasion from 1 to 0.
- Aru: can now carry 4 cards.
- Present for You description updated: "All players will draw cards until they have a full hand. Gain stars equal to 10x the number of all cards drawn."
- Syura: Increased Defense from 0 to +1.
- Nanako: Increased Defense from +1 to +2.
- Kai: Increased HP from 4 to 5.
- Protagonist's privilege now works only once per combat.

Fixes:
- When winning a game carrying too many cards, you are no longer prompted to discard them before game ends.
- Fixed Shifu Robot Color Pack I name in shop.
- Slightly lowered Tomomo's BGM volume.

Version 1.7.6 (18/10/2014)

Changes:
- New hairs added for Syura and Nanako - play multiplayer games to unlock them.

Fixes:
- Fixed incorrect skin unlocks from online games, including repeatedly unlocking the same skin.

Balance:
- Syura now has Special: Recovery Value of 4. Furthermore, the cost of Beyond Hell has been reduced from 10 to 0.


Version 1.7.5 (16/10/2014)

- Added DLC content
- Added Default field event option while using Random Map, which keeps the original map field event for that slot.
- Renamed Usabit card to Rbits.
- Halved chance to get Chicken, Robo Ball or Seagull while choosing a Random character.


Version 1.7.1 (11/9/2014)

Fixes:
- Fixed a bug that caused save files (user.dat) to corrupt for new players.
- The already corrupted user.dat files will still crash with 1.7.1 Affected players need to either
1) delete the user.dat file if there's no meaningful progress such as unlocks.
2) send the user.dat to tony@fruitbatfactory.com to get their save files fixed.
- Hair colors should no longer unlock for NPCs who don't have new hair colors.
- Fixed a bug that would under certain circumstances reset hair unlocks when making a new profile.
- Fixed a bug that would occasionally show incorrect available slots for saved decks in campaign mode.
- Added security checks for received avatar data from other players to prevent potential crashes in lobby.


Version 1.7 "Dangerous Pudding" (07/09/2014)

Changes:
- Added VAC support for multiplayer. VAC banned users will only be able to play with each other.

- Added Avatar customization:
A new tab called "Avatar" has been added under Player Info. It allows player to choose any of their unlocked characters and customize them with color options they have unlocked. This avatar is used in all their menus, and on the multiplayer lobby screen.

- New character hair colors added:
4 new hair colors have been added for each regular character (not the unlockable NPC/boss characters). One of them can be unlocked for each by playing 10 multiplayer games with said character. 3 others can be acquired as drops from multiplayer games.

- Players can now save custom Decks:
A deck wheel with 3 numbers and a save button has been added on the deck screen. To use it, create the deck you want and press "S", then any of the three slots to save the deck. 3 different decks can be saved for each character to allow for maximum customization and fine tuning. Create your ultimate decks!

- New difficulty settings added:
Campaign screen now has an option to choose from 3 difficulty levels: Casual, Normal and Extreme. Each episode is marked with a different colored crown to signify the difficulty with which you have cleared it (Green - Casual, Red - Normal, Purple - Extreme). Clearing a map again at a higher difficulty upgrades your clear level.
*Normal is the original campaign difficulty setting.
*Casual difficulty gives all CPU characters regular rolls, considerably lowering the difficulty. Note: does not unlock campaign Achievements.
*Extreme difficulty is for those seeking the ultimate challenge. Prepare to lose your sanity as Poppo hammers you to the ground. Doesn't give any special reward, though.

- Added Field Event customization:
Field events for each map can now be freely changed in Free Play.
Added Random option for field events in Free Play: this will random any non-duplicate field event (or possibly 'no event', if Poppo steals it).

-Voice C volume has been raised to bring it on the same level with other voices.

- Menu performance has been optimized, resulting in shorter loading times when moving between menus. The game may initially load slightly longer.

- Renamed Schiff Robot to Shifu Robot.

Balance:
- All Trap Cards now have 0 cost, allowing for more flexible play with them and removing the issue of experienced players being able to tell from the card's cost what each trap is when it is played.

Fixes:
- Fixed some card descriptions/quotes that were getting clipped




Version 1.6.7 (17/8/2014)

Changes:
- Improved lobby filtering:
- 'Dead' lobbies should now be filtered out from the list, allowing the client to properly display up to 50 lobbies.
- Can now sort lobbies by Name, Player count or any other option by clicking on the lobby option's name.
- Added a 'Search' button on the Join Lobby screen to look for a specific lobby (note: only returns exact matches).

1.6.6. (07/08/2014)

Fixes:
- Bug causing new spectators to sometimes disconnect in games with several spectators should now be fixed
- Fixed typo in Protagonist's Privilege card's description


1.6.5. (03/08/2014)

Changes:
- Highlighting the small card icons under player portrait now shows a preview of the card
- Resolution selection in the launcher now remembers custom resolutions (custom resolutions are now also limited to between 800x600 and 1920x1200)

Fixes:
- Fixed card display on various custom resolutions
- Fixed a problem where QP's Hyper Mode stayed active after battle
- Fixed the shop graphic to correctly display Tomomo's Abyss level requirement
- Spectators attempting to join as players just as the game ends should no longer see erroneous star values in results screen

Version 1.6.4 (28/07/2014)

Changes:
- Players can now type longer chat messages.
- Chat messages can now be scrolled with mouse wheel and clicking the middle mouse button returns to the most recent message.
- Chat can now be toggled to cover more of the screen area.
- Chat is now also shown during the game clear event.
- Message input can now be cancelled by pressing ESC.

Fixes:
- Message input should no longer crash for players with short names.
- Adjusted some colors in Hime's and Tomomo's animations


Version 1.6.3 (25/07/2014)

All Fields Unlocked Weekend! You can now play on all the maps in the game online, whether you have unlocked them or not!

Fixes:
- Chat should no longer lose the speaker's name.
- Fixed several issues related to host changing during game.
- Improved safety checks for star and experience rewards.
- Fixed unit animations for Sora's black model.


Version 1.6.2. (24/07/2014)

Changes:
- Traps now appear in the Card Log upon triggering.

Fixes:
- Fixed an issue with players sometimes getting stuck in combat in multiplayer games.
- Fixed chat 'dropping' characters under some circumstances.
- Fixed player quit messages not always working properly.


Version 1.6.1 (22/07/2014)

Fixes:
- Fixed an issue where players would sometimes be incorrectly tagged as idle when KO'd.
- Fixed a problem that caused the chat to show the same message repeatedly.


Version 1.6 "Piggy Bank" (21/07/2014)

Changes:
- Added In-game Chat. Players may now talk with one another in game lobby and during a match. Speech bubble icon can be used to toggle chat visibility.
- Improved CPU behavior against playable boss units.
- Added 2x Battle Squares to Miracle field event. These squares give 2 Wins if the NPC is KO'd.
- Two new color sets can now be unlocked at lvl 25 and lvl 50.
- Two new colors, a common and uncommon one, can now be unlocked separately for each character by playing multiplayer games. The unlock is a random chance at the end of a match, regardless of winner.
- Reduced prices of character color packs as follows:
Core character Basic Color Pack prices now 1.500 stars (down from 2.000)
Boss Basic Color Pack prices now 15.000 (down from 20.000)
Other Basic Color Pack prices now 7.000 (down from 10.000)
- Increased base XP gain by 20%
- Reduced XP penalty from playing with lower level players, and bonus from playing with higher level players.
- Added Star Decay: Games running for over 60 Chapters now suffer a 1% penalty to stars per chapter past 60.
- Slowed down the rotating player markers to make it easier to tell player numbers from them.

Balance:
- For the Future of the Toy Store card level requirement lowered from 3 to 2.

Fixes:
- Fixed an issue with battle cards being displayed in card log before they were used.
- Poppo now intensifies properly.

Version 1.5.1 (11/07/2014)
Changes:
- To support colorblind players, each Goal is now marked with player number

Fixes:
- Adjusted Card Log for various resolutions
- Fixed more cases that could result in player loading no map and seeing all units as KO'd.
- Fixed a bug that prevented Poppo from winning

Other:
- All Characters Weekend! This weekend you can play online with any character, whether you have previously unlocked them or not!


Update 1.5 "Nice Jingle" (04/07/2014).

Changes:
- A Basic Color Pack with 4 extra color presets is now available for purchase for each character in the Shop.
- Character color can be toggled by clicking on a multicolored orange under the character portrait.
- Added option to select Random as the map in Free Play (new default selection). This randoms the map out of the ones the player has unlocked.
- Added option to select random character in deck creation (icon to the right of character portrait). Color can still be toggled after randomizing character.
- Added a new method to review last used cards. There are small card icons in the bottom right corner that update with recent cards. Mouse-overing them shows the full-size card and name of player who played it.
- Added short character descriptions to New Game character selection
- Added unlock notification for new multiplayer items that appear in the Shop as you level up
- Added more wins for Poppo
- When attempting to join a game that hasn't yet started but has 4 players, you now join as Spectator, instead of receiving the "Lobby is full" message.
- Sounds now play even when the game is not in focus.
- Added option in Configuration to mute sounds when game is not in focus, as before.
- Card and button animation speeds have been adjusted for high game speeds.
- Changed the CPU takeover when a Spectator joins as a Player to happen at the start of the next player's turn instead of immediately (indicated by flashing character portrait)

Balance:
- Holy Night card has been limited to 1 per deck.
- (Playable) Boss Robot now has 6 max HP (down from 7).
- (Playable) Flying Castle now has -2 Defense (down from -1).

Fixes:
- Updated the descriptions on x16 Big Rocket and Flip Out to accurately describe their effect.
- You can no longer click Join/Spectate on the lobby screen before host is back in the lobby.
- Fixed crashes resulting from Steam being offline while playing.
- Added a check to better remove old 'ghost' lobbies
- Fixed several issues that might cause the game to desync when host quits.
- Fixed a problem resulting in a player possibly loading no map and seeing all characters KO'd.

Other:
- DOUBLE EXP WEEKEND 4-6. July! Play online for double exp gains!


Version 1.4.1 (23/06/2014)

Changes:
- Mouse cursor movement should now be locked within the screen in full screen mode

Fixes
- Improved stability with Spectators
- Fixed a crash bug when browsing menus in certain order


Version 1.4. "Bad Pudding" (20/06/2014)

Changes:
- Spectator Mode added. 4 Players may now spectate a game.
- Games in progress are now visible in lobby list, marked with a turning gear icon.
- Mid-game Join enabled. Players may join a game in progress from the lobby list. They will join as spectators.
- Spectators can send a request to game host to take control of a free CPU slot (2 minute timer).
- Roll animations have been slowed down at higher game speeds.

Balance:
- Protagonist's Privilege (Kai's Hyper) level requirement has been lowered from 4 to 3. Cost has been lowered from 30 to 20.
- Store Manager's damage penalty from card discard has been lowered from 2 to 1.
- Poppo now loses less games

Fixes:
- Fixed HP on Kai's card


Version 1.3.2 (7/6/2014)

Content:
- Playable versions of the three boss characters can now be unlocked in the Shop:
the Store Manager, Boss Robot and Flying Castle.

Balance:
- Kai's HP has been reduced from 5 to 4, bringing him to default stat distribution
- Fernet's Hyper card now gives 15 stars on every KO (meaning 2 KOs will null the cost, and a third will gain her +15 stars)

Fixes:
- Fixed the multiplayer experience's gain not displaying correctly
- Fixed the checkbox coordinates for Field Events in single player game creation

Other:
- Poppo has stolen all the evidence suggesting that she's winning more games

Update 1.3.1 [01/06/2014]

Changes:
- Players now rejoin the lobby after a multiplayer game ends. The lobby can be joined by other players when in between games.
- Players cannot be kicked if they have set 'Ready', or within 30 seconds of joining the lobby.
- Experience meter filling animation can now be skipped
- Poppo now wins slightly more games

Fixes:
- Fixed a bug with multiplayer lobby field select.
- Fixed a bug causing disconnections in deck select screen.


Version 1.3, nickname "Saki's Cookie" [31/05/2014]
Key features:
- Full HD support (now supports up to 1900x1200 resolution). 720p is still optimal.
- Lobby options can now be changed within the lobby.
- Players in a lobby now see a 'Joining' graphic on players who are connecting, until they are in the game.
- Clients now must click READY for the host to be able to start the game.
- The four starting characters can now be immediately used in Multiplayer.
- Aru has received an additional +1 Evasion, for +2 total.
- Poppo now wins more games

Update 1.2.8 [26/05/2014]

Changes:
-The final Wins Norma now requires 14 wins.
-Bonus panel stars gain is now capped at 3 * dice roll.
-Added a confirmation dialog on exiting lobby.
-Now properly checks version compatibility between lobby owner and joining players (NOTE: version 1.2.7 players trying to join a 1.2.8 lobby will receive an incorrect password message before updating their client).

Fixes:
-Fixed a graphical error in the shop screen.
-Empty lobbies no longer appear in the lobby list.
-CPU will no longer use Tomomo in games where Allow Tomomo is disabled.

1.2.7
Changes:
- Lobby list now has a button leading to the official group chat.
- Tomomo allow option in lobby creation now defaults to No.

Fixes:
- Fixed a crash on game start-up caused by 100% OJ's mouse input code.

1.2.6.
*Really fixes a graphic error causing some players to crash upon entering Free Battle or the Deck screen in Campaign (until proven otherwise).

1.2.5.
Content changes:
*Game Boards can now be bought in shop screen for a high price, as alternative to unlocking them through Campaign mode. A new game board is unlocked for purchase every 4 levels (with all starter character levels unlocked at level 4).
*The player's currently selected Norma is now indicated with a yellow highlight
*The game now remembers your last picked unit and defaults to it

Fixes:
*Fixed a graphic error causing some players to crash upon entering Free Battle or the Deck screen in Campaign
*Fixed Bonus panel :stars: animation for left-hand side players
Last edited by PhleBuster[Fruitbat Factory]; Oct 19 @ 9:28pm
< >
Showing 1,441-1,455 of 2,041 comments
Iridium Apr 21, 2017 @ 7:26am 
Originally posted by ★カオス (Chaos):
Good job, OJ community. The DLC characters are now slightly worse. That's what you wanted, right? At least Sweet is better now.
i'm not sure who you're trying to guilt for this
pretty much everyone except you is fine with noname being nerfed because he was the eugenics lovechild of kai and qp

conversely i don't think many people at all were campaigning for kiriko to be nerfed, but having previously gotten a turn-20 win on sunset where a potg+sg+fs made me completely unstoppable i can at least see why that might happen even if i don't really agree

i'd still rather sink kiriko a little bit to tank noname if the alternative was leaving things as they were since i'm not part of the 'kiriko is literally launch syura 2.0*' group either and have had pretty average success with her
Originally posted by Iridium:
conversely i don't think many people at all were campaigning for kiriko to be nerfed, but having previously gotten a turn-20 win on sunset where a potg+sg+fs made me completely unstoppable i can at least see why that might happen even if i don't really agree
Then the problem is obviously with Play of the Gods being able to bring a level 5 card into play long before it's typically eligible. Nothing more, nothing less. Without Play of the Gods, she has to faff around until at least she reaches level 3 to be able to use Forced Revival, and she's otherwise just trying to avoid confrontation so she can passively gather enough stars to reach higher levels.

Also in regards to Immovable Object. The wording implies that only the roll/movement phase of the turn is skipped, but instead it will skip the entirety of the turn (aside from the discard phase). Having the option to use a card (with the 'Move' aspect of the turn simply being to dismiss the card prompt should the player not want to use any) can open up strategies with the Hyper, such as slapping down a Little War to get more counterattack opportunities, using a Pudding so you can hunker down for the conga line of players who were trailing behind you, or throw down a trap to keep your opponent from getting away scot-free should they survive the counterattack.
Last edited by [FAUCeT] Psychopath; Apr 21, 2017 @ 9:08am
MarkVD100 Apr 21, 2017 @ 1:23pm 
Originally posted by Serpys:
Originally posted by PhleBusterFruitbat Factory:
Version 1.18.2 Now Live (21/04/2017)
  • Fixed damage being dealt from end of turn effects (Lonely Chariot, Evil Spy Works - Execution, etc) on players that have already won.

Oh come on, that was hilarious. Even in death [well, KO], I still claim victory.


I was wondering for a while what it looked like. Like KO'ed pose and then a victory pose.
RyuuKarot Apr 21, 2017 @ 4:25pm 
Originally posted by PhleBusterFruitbat Factory:
  • Melting Memories now costs 5 stars per card
Yes! Now when Sweet Breaker is up against 3 Arus with a full hand each, her hyper costs more than before! It's about time you guys nerfed Sweet Breaker.
In all seriousness, this buff is much appreciated
UnLuckyCat Apr 21, 2017 @ 4:32pm 
Well or just on a Charity turn when she's P1 (or everyone before her is dead). Really nice if you just have one target in mind, though.
Shade Apr 21, 2017 @ 4:34pm 
Originally posted by Jenette, the BEST DOG EVAR!:
Originally posted by PhleBusterFruitbat Factory:
  • Melting Memories now costs 5 stars per card
Yes! Now when Sweet Breaker is up against 3 Arus with a full hand each, her hyper costs more than before! It's about time you guys nerfed Sweet Breaker.
In all seriousness, this buff is much appreciated
It doesn't even have to be three Arus, actually. All it takes is a Charity turn, provided Sweet Breaker goes first.

EDIT: Suddenly, NinjaCat appears
Last edited by Shade; Apr 21, 2017 @ 4:34pm
fulf Apr 21, 2017 @ 4:38pm 
video games
Originally posted by Shade:
Originally posted by Jenette, the BEST DOG EVAR!:
Yes! Now when Sweet Breaker is up against 3 Arus with a full hand each, her hyper costs more than before! It's about time you guys nerfed Sweet Breaker.
In all seriousness, this buff is much appreciated
It doesn't even have to be three Arus, actually. All it takes is a Charity turn, provided Sweet Breaker goes first.

EDIT: Suddenly, NinjaCat appears
You didn't see the trail of empty shells and cigarette butts?
fulf Apr 21, 2017 @ 4:39pm 
Originally posted by Quint the Glowing Bitter Oyster:
Originally posted by Shade:
It doesn't even have to be three Arus, actually. All it takes is a Charity turn, provided Sweet Breaker goes first.

EDIT: Suddenly, NinjaCat appears
You didn't see the trail of empty shells and cigarette butts?
no cigarettes allowed in oj
PhleBuster[Fruitbat Factory]  [developer] Apr 22, 2017 @ 1:26am 
Versioned hotfix now live (22/04/2017)

Fixes:
  • Fixed a bug in checking whether Melting Memories' cost can be paid.
Sunnyside Apr 22, 2017 @ 2:50pm 
Noname definitely needed toning down. The movement reduction on pot form is a pretty cool idea too. I'm looking forward to testing it out. I like the changes to Sweebo's hyper and Princess' Privilege as well.

Still, I'm not understanding the Kiriko change. The nerf itself isn't bad but... nothing else to make up for her downsides? I like the concept of both her passives (max HP loss and inability to heal) but together they're just too crippling. Sure there were a few topics about her being overpowered. However, the majority of people actually posting in said topics felt she was an awful character.

Maybe there's something I'm not getting. For all I know Kiriko has a high win percentage because players haven't figured out her counters. If so all we can do is wait for a buff after the newness fades.

At least 5 stars won't make much of a difference. I still appreciate you guys for doing a much better job handling an online game than most other devs I've followed.
Black Apr 22, 2017 @ 3:27pm 
You treat her like bulkier poppo that rarely uses battle cards and can never heal. Or like an 8 hp krilla that rarely uses battle cards or traps.
Last edited by Black; Apr 22, 2017 @ 3:29pm
PhleBuster[Fruitbat Factory]  [developer] Jun 12, 2017 @ 12:10pm 
100% Orange Juice - Starter Character Voice Pack is now live, alongside version 1.19 ~Extraordinary Specs~!

100% Orange Juice - Starter Character Voice Pack DLC contains new announcer and character voices for QP, Marc, Kai and Suguri!

http://store.steampowered.com/app/648980/100_Orange_Juice__Starter_Character_Voice_Pack/

Features
  • Yoshida Seiko as Suguri
  • Sato Azusa as QP
  • Takai Maika as Marc
  • Matsuura Yoshiyuki as Kai

New voices can be selected as announcers, and also give the characters in question additional dialogue when they are in play.

Version 1.19 ~Extraordinary Specs~ Now Live (12/06/2017)


Changes:
  • Added new field event, Treasure:
    Every chapter, a treasure chest appears on the map, up to a maximum number depending on the map. Red chest: Stars equal to Chapter Number. Green chest: A random Hyper card.
  • Added options for adjusting the character voice pack voice behavior.
  • Changed the panel layout on Farm.
  • Accidentally loading an an old save file will no longer cause the game to replace older version save backups.
  • You can now return from the Deck Creation screen in single player games.
  • A new type of accessory, Glasses, may now be received as reward at the end of a multiplayer match.
  • Poppo now sees more of your stars.

Fixes:
  • Fixed the random character filter box being shifted to the left on certain resolutions.
  • Fixed Play of the Gods being able to draw cards from the deck that shouldn't be able to be played.
  • Fixed saved cosmetic sets not being cleared properly if you switched to a different profile without closing the game.
  • Fixed dummy units showing up in random unit filter during the All Characters event.

Balance:
  • Another Ultimate Weapon buffed: Gain +1 ATK and DEF and an additional +1 ATK and DEF for every 20 stars spent on this card. (Previously: Gain +1 ATK and DEF for every 20 stars spent on this card.)
  • NoName’s passive ability changed: If KO'd, give no stars or Wins from battle and turn into NoName (Head) instead. (Previously: When KO'd in battle, cancel the KO and turn into NoName (Head) instead.)
mariosonicman1 Jun 12, 2017 @ 12:11pm 
Question. are the new announcer and character voices japanese? or are they english since you are the ones making the dlc?
Last edited by mariosonicman1; Jun 12, 2017 @ 12:11pm
> Specs
> A new type of accessory, Glasses

wat u r doing
i c it

> a random hyper
From any character in the match, or from any character ever?
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