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Bir çeviri sorunu bildirin
Did you had the outfits?
Fixes:
Balance:
Dev note: We felt the need to give Suguri (46 Billion Years) a bit of a nudge given that her statline is lower than most Suguris, and many players weren't getting much value from her passive outside of Co-op. We looked for a way to do it in a way that emphasizes her unique ability, and TL;DR is that in most cases it gives the best value in giving her flexibility to bring opponents down to 1 HP for a finisher; however she'd often fail to catch up to them afterwards so this aspect was underutilized too. With this change we found she's both more able to catch up to her targets, and also able to do other interesting plays with the new movement options this offers.
Dev note: We've wanted to buff Iru for a while as well, but had difficulty doing so in a satisfactory fashion. While playing around with her sniping ability, we found changes to it tended to either make her completely overpowered, or not change much at all as we identified her main issue her tendency to get 1-shot in battle thanks to the phenomenon often called "Hime-rolls"; given her below-average stats, we found the change that gave her the best quality of life upgrade was to simply bring her Defense up to 0, which vastly increases her survivability in most scenarios without affecting her overall playstyle.
Dev note: We recognize that Arthur had a chance for a rather unstoppable runaway effect in games where he drew several Hypers, as their star gain effect can quickly get out of control when he places some 10 Shops. The new change does not make a big change in games where he draws the usual 1-2 hypers during the game, but puts a cap on those fringe scenarios and brings his passive more in line with other +star gain passives.
- Fixed broken cosmetics (file name had changed due to modding changes and the new file wasn't uploaded)
...ending a multiplayer game didnt progress it either. i guess it's a global progress then like co-op HP bosses were?
This got me so hyped for a later part of this update to contain that long overdue reworking to make Fighting the Windmills halfway sane... alas, nothing...
It's now been 13 months, by the way. I can't even get emotive about this one anymore. The prolonged apathy over this issue has diminished my interest in the game this year, even with recent awesome QoL upgrades.