100% Orange Juice
PhleBuster  [geliştirici] 1 Oca 2020 @ 15:20
Update History 2020 Edition (latest version: 3.14.1)
Workshop
100% Orange Juice now supports Steam Workshop! Browse and subscribe to mods, and they'll be installed automatically for you.

Rich Presence
100% Orange Juice now supports Steam and Discord rich presence and game invites! You can invite other players directly to your lobby, or ask to join another player's lobby through Steam or Discord.

It's Time to Burn It All Up!
The third official character song pack: Star Baker Breaker is now available!

https://store.steampowered.com/app/2727920/100_Orange_Juice__Character_Song_Pack_Star_Baker_Breaker/

The Shrine Releases Its Treasure!
The secrets are being unveiled - the Alter Ego Pack adds 2 new playable characters original to 100% Orange Juice: Mother Poppo, a mysterious mystical being, and Dark Lulu, a gloomy but supremely cute dragon girl.

https://store.steampowered.com/app/2585600/100_Orange_Juice__Alter_Ego_Pack/

100% Orange Juice - versioned hotfix now live! (30/12/2023)
  • Fixed a crash happening as the game tried to erase something that does not exist at the end of games.
  • Fixed so Co-op bosses start on their home as it should be.

100% Orange Juice - version 3.14.1 now live! (29/12/2023)
  • Star Breaker has learned to sing.
  • Re-enabled support for Windows 7/8.

100% Orange Juice - versioned hotfix now live! (29/12/2023)
  • Fixed taunts being hidden by the Mixers window.
  • Fixed taunt buttons showing up the pet.
  • Fixed an issue that carried over profile cosmetics to the in-game unit.

100% Orange Juice - version 3.14 ~Memory Menders~ now live! (28/12/2023)
  • Added a new event, Memory Menders!
  • Added a new field, The Void. The Void can be unlocked via the Memory Menders event, or afterwards through the Shop.
  • Added Xmas colors for characters released in 2023. Xmas Cakes can be earned while playing during the Memory Menders event. They will be automatically converted to Oranges after the event ends.
  • Decreased the Xmas color prices for units released in 2022.
  • The Taunt system can now be used in the lobby.
  • Collected character pins in-game will be granted as a form of a Steam inventory item.
  • Fixed discrepancies in the game credits.
  • Removed the ghost of Poppos gone from the shop.

100% Orange Juice - version 3.13.7 now live! (5/11/2023)
  • Added Halloween costumes for Mother Poppo and Dark Lulu!
  • Extended event duration by 3 days to give players time to get those as well.
  • Candy payout now occurs only from defeats following refusal to give out candy (previously various other KO circumstances would also grant the candy after refusal to hand it out).
  • Damage penalty from refusal to hand out candy is no longer sourced (doesn't trigger Bloodlust healing).
  • Stealth On no longer prevents treating.
  • Fixed some graphical issues including Mother Poppo's ability to manifest hearts while wearing a kigurumi
  • Fixed an issues here some saves from between Trick & Treat 2021 run and present one had their event progress corrupted (players getting stuck on event clear cutscene should now be able to clear it normally).

100% Orange Juice - unversioned hotfix now live! (30/10/2023)
  • Fixed an issue with Mio questline where a cutscene would get stuck on a loop.
  • Fixed a visual issue with Marc (Pilot)'s new costume
  • Text fixes in various languages.

100% Orange Juice - version 3.13.6 now live! (27/10/2023)
  • Enabled Trick and Treat event. Progress from last run is kept.
  • New costumes for Suguri V2, Marc (Pilot), Yuuki, Teotoratta, Sweet creator, Sweet Maker, Sweet Blogger, Mio (Festive), Krila (Pajamas), Mimyuu (Jailbird).
  • Reopened Halloween shop which uses a new iteration of "Halloween Candy" as a Steam item.
  • Adjusted Character Select screen logic to be more uniform (affected resolutions such as 1366x768).
  • Fixed "Earthbound" achievement triggering when Mother Poppo is already KO'd and warped by another source.
  • Fixed "Mum's The Word" not being attained correctly.
  • Fixed Chris and Lulu's hyper animations giving a purple glow.

100% Orange Juice - unversioned hotfix now live! (19/10/2023)
  • Define updates in Korean language.

100% Orange Juice - unversioned hotfix now live! (19/10/2023)
  • Fixes a start-up crash related to the configuration option "mute the sound when the game is in the background".

100% Orange Juice - version 3.13.5 now live! (19/10/2023)
Changes:
  • Added two new units, Mother Poppo and Dark Lulu, for owners of 100% Orange Juice - Alter Ego Pack.
  • Added 7 new OJDex entries and pins: Mei, Natsumi, Arthur, Nico, Cuties, Iru, Mira.
  • Moved the Steam overlay popup to the bottom-left corner.
  • Updated ending credits with missing card artists.
  • Updated Mother Poppo dialogue graphics.
  • Scaled down the character select screen on some resolutions.
  • Added a "skip all" button to unlock-type popup windows and reduced the wait-time for closing popups.


Fixes:
  • "Lose HP" effect-mushroom no longer triggers Maynie's passive
  • Star Breaker's co-op bombs no longer bypass shields.
  • Fixed Maynie's 8-rage-counters achievement not triggering in combat.
  • Fixed Dark Chocolate Mousse being able to challenge players on the panel it warped away from, and triggering the panel it warped onto rather than skipping the panel trigger.
  • Fixed Mousse unit cards counting towards card collection.
  • Fixed incorrect artist credit for Dark Chocolate Mousse.
  • Fixed graphical issue with event counter with a duplication of Mousse ears in some resolutions.
  • Fixed Play of the Gods failing if the user has Sweet Mountain stocks.
  • Slightly updated Krilalaris' OJDex entry.
  • Fixed anomalous white line on the 6 side of various dice cosmetics.
  • A variety of graphical fixes.


100% Orange Juice - version 3.13.4 now live! (20/9/2023)
  • Added Treasure Tails event! It's a story continuation of Ellie and Lulu's adventures!
  • As a new feature, characters will play voices during cutscenes.
  • Forced Revival Co-op version brought back to 2 deck points.
  • Antlers and crowns can now be equipped with the Mousse Poppo costume.

Treasure Tails features
  • Toggleable in Bounty Hunt.
    In comparison to the usual BH rules:
  • All monster bounties and the invader (spawns when someone reaches Norma 3) are replaced with Mousse
  • Norma requirements lowered to the equivalent of Wins Normas
  • Hand Boost +1
  • All shop prices cut by 50%
  • No duplicate bounty contracts, nor quest stacking (passing over a quest location while holding duplicates of a quest contract gives only one item)
  • Quests let you fight a weakened Mousse in a bounty battle for 2 Fame
  • Defeating Mousse in BH progresses the event
  • Bonus drop rewards are available in all modes but have increased and increasing odds in Bounty Hunt mode.
  • Binder cards for new enemies granted on defeating one of their kind
  • Sunglasses drop in Bounty Hunt mode.


100% Orange Juice - versioned hotfix now live! (10/9/2023)
  • Fixed Co-op Forced Revival being able to be used with no targets.
  • Fixed Co-op role levels popup being covered.
  • Fixed Fish-a-Fish field event being selectable in Fish-a-Fish mode by scrolling right.
  • Fixed unit-inspection popup persisting and unable to be closed if it's up while a fishing minigame starts.


100% Orange Juice - version 3.13.3 now live! (28/8/2023)
  • New Bonus Event Rotation
    A permanent new Bonus Event rotation has been added to the game!

    Every two weeks will see a 3 day bonus event, starting on Tuesday or Friday in turn! These bonus events can overlap with other active events.

List of rotating bonus events:
  • 2x EXP
  • All Units
  • All Fields
  • Double Drop
  • Double Stars (new event)

The rotation will start with a Double EXP event on September 1st.

Balance
  • Mimyuu (Jailbird) HP lowered to 4 (down from 5).
  • Mimyuu (Jailbird)'s Attacker rank has been reduced from A to B in Co-op.
  • Mimyuu (Jailbird)'s Guardian rank has been reduced from B to C in Co-op.
  • Mimyuu (Jailbird)'s Avenger rank has been reduced from A to C in Co-op.

Dev note: the monstrous strength of Mimyuu required Sora to call in reinforcements to stop her escape. A frantic chase ensued, exhausting Mimyuu's reserves of liberated snacks, and necessitating more frequent returns to her secret base to restock. These trips are expected to slow down her escape attempts in the future.

  • Added a Co-op variation of Forced Revival: Point cost 5, Max 1. Restores all KO'd units to half HP, rounded up (instead of to 1).

Dev note: This change is expected to make Forced Revival less one dimensional in Co-op, where it was unduly strong against some bosses and mostly useless outside of them. It is now also a powerful support tool to keep your party alive on harder difficulties.

Other Changes
  • Removed DLC check for unlocking Halena & Cook earmuffs.
  • All Fields event now applies in single player as well.
  • Fixed Swimming Coach's attempted sabotage (Swimming Coach plate border covering other players' co-op roles on CPU customization screen).
  • Fixed CPUs being able to deck multiple copies of Max 1 cards.
  • Made consistency fixes to the following card & unit descriptions to make their effect more accurate and easier to understand: Big Poppo, Highway Robbery, From the Abyss, Chaos Poppo, From the Chaotic Abyss, Krilalaris (Pajamas).
  • Fixed performance issue when changing cosmetics at the deck selection screen.
  • Changed the internal logic of mixer randomization (no noticeable effect to players apart from mixers resetting upon update).
  • Disabled costume display for other players on the CPU selection screen.
  • On team mini-preview under the Customize-CPU option, mini-preview now updates face coordinates correctly when selecting a character through Random.

100% Orange Juice - versioned hotfix live! (7/8/2023)
  • Fixed Star Collector not working in co-op.
  • Fixed "Loved by Fans" achievement not being triggered by Miracle panels.
  • Binding Chains' "Bound" now has its proper duration in Co-op.
  • Tactical Retreat no longer deflates Swimming Coach.
  • Voice lines for Mimyuu (Jailbird) passing units while using Make-Believe Prison Break no longer procure against allies and now only for enemies.
  • Fixed card animations delaying the game-end trigger after Star Devourer runs out of stars.
  • Fixed Encore triggering a Boss encounter after Boss panels have been reverted to Encounter.
  • Fixed Sherry Special Line 4 not triggering against fighting Teotoratta.
  • Spectators can now see taunts.
  • Fixed Sweet Maker's Magic not removing the Red Bean Miracle Ice Cream floating gift indicator when used by non-Sweet-Maker.
  • Fixed Sweet Creator, Maker, Blogger and Mio (Festive) not having their wings in the arcade.
  • Disabled cosmetics and pet display for other players on the CPU selection screen. Host's cosmetics are now properly updated on both CPU selection screen and mini role preview.
  • Fixed mixer bonuses for Goo and Spores, now correctly and respectively Negative and Neutral.
  • Adjusted Make-Believe Prison Break's description to mention traveling rather than traversing for clarity.
  • Every star gain and star loss effect targeted at Big Poppo will now be redirected to the boss that summoned her instead.
  • Big Poppo now starts with 0 stars.
  • Players no longer gain an extra 25 stars if Big Poppo is KO'd by out-of-combat damage
    Fixed player minions not giving stars taken from damaging Star Devourer or KOing Big Poppo.
  • Fixed visual issue of overlapping co-op level display on decking screen.
  • Adjusted Tequila's description to mention that Pirate Crew Members are wild units.
  • Big Poppo now pays out 100 stars and 3 wins if KO'd by non-player events such as Minelayer, Air Raid, Bomber, etc.
  • Fixed tutorial textures piling up, causing new pages to be added with text from other events.


100% Orange Juice - Another Ult- unversioned hotfix live! (21/7/2023)
  • The event is back on!

100% Orange Juice - unversioned hotfix live! (21/7/2023)
  • This update fixes crashes/desyncs when playing Make-Believe Prison Break, Sweet Paradise or using the Deal command.

100% Orange Juice - Unversioned hotfix now live! (19/7/2023)
  • May fix some crashes related to Chinese fonts on 32-bit systems.

100% Orange Juice - Version 3.13.2 now live! (18/7/2023)
  • Updated Pool Party event with new rewards.
  • Increased the cost of Make-Believe Prison Break from 0 to 13.

    Dev note: Rewards don't come without sacrifice. The tough little jailbird was proving a bit more successful in her jailbreak attempts than intended. This change isn't expected to fully limit her potential, but it was evident she should have to fork over some stars to aid in her escape plans. Sora is keeping an eye on her behavior.

100% Orange Juice - unversioned hotfix live! (8/7/2023)
  • Fixed an issue where using Mimyuu (Jailbird)'s hyper would sometimes crash the game.

100% Orange Juice - unversioned hotfix live! (7/7/2023)
  • Fixed Aru's Xmas color being unable to be selected
  • Fixed the Harbinger's theme missing from Sound Test
  • Added "jo" to the launcher and ending credits
  • Fixed Boss Encounter sometimes not ending when KOing the boss with Krila (Pajamas)' hyper
  • Added a visual indicator for Make-Believe Prison Break stacks and added a "message" graphic above the unit when Prison Break's effect ends
  • Fixed Krila (Pajamas) not playing her hyper voiceline when playing her co-op hyper
  • Fixed camera not returning to the active player when sending a Mimyuu (Jailbird) to jail as well as weird jittering when playing Make-Believe Prison Break as other units
  • Fixed Deceptive Disarming not granting a manager counter when failing
  • Fixed the credits ending too early
  • Removed instant KO protection from Co-op Prison Break
  • Fixed an issue with animations that are queued to run after battles messing up the order of game events
  • Fixed Whirlpool BGM looping before reaching the end
  • Fixed duplicate card log entry if Deceptive Disarming is played from Extension
  • Fixed Threats to my Slumber being counted as a damage card

100% Orange Juice - unversioned hotfix live! (28/6/2023)
  • Fixed start-up issue on Proton (including Steam Deck)
  • Some define updates in various languages.
  • Cleaned up some leftover files that weren't supposed to be included.

Version 3.13.1 - Make-believe Prison Break - Now Live! (28/6/2023)

Changes
  • Mimyuu (Jailbird) and Krilalaris (Pajamas) have been added in the Waruda Prison Break Pack.
  • Waruda Prison Break campaign is now playable for owners of the Waruda Prison Break Pack.
  • Added 9 new OJDex entries and 8 pins: Nath, Tomato, Mimyuu, Kiriko, NoName, Miusaki, Ceoreparque, Tsih, Tequila.
  • Added "Thanks" voice lines for Krilalaris and Mimyuu.
  • Updated the game loader to use multiple threads for loading textures (This means no freeze during loading).
  • Added a simple progress indicator (the "Now loading..." caption will light up).
  • Removed -noSmartLoading as it is now redundant with this change.
  • Changed Maynie's indicator to a miniature of the target's player ring.
  • Start-up logo now waits until the "Orange Juice and Fruitbat Factory" voice line finishes, for any announcer.
  • Pins can now be viewed on the OJDex by clicking on the pin button.
  • Self-targeting with Boost cards is now allowed with Stealth On as per description.
  • Fixed Tsih not triggering Evade voice lines during hyper.
  • Fixed Final Surgery not granting -2 REC in Co-op.
  • Fixed incorrect gallery unlock thresholds on cutscenes for campaigns that have stage clear scenes.

Versioned Hotfix Now Live! (23/4/2023)
  • Fixed base colors not being available on certain savefiles.
  • Fixed game stopping responding to inputs when you try to purchase currency without owning the "proof of voices" item.
  • Fixed Sweet Indulgence generating co-op cakes in BH.

Unversioned Hotfix Now Live! (30/4/2023)
  • You are no longer able to redeem the Proof of Voice tokens in the Shop if doing so would exceed the currency you can hold.
  • Added missing visuals for redeeming the Proof of Voice tokens.

Version 3.13 Now Live! (30/4/2023)
Thanks for 2 million downloads!!
  • Added new unit: Mio (Festive)
  • The extra story mission "Secret Santa" has been added
  • The game is now fully voiced by default! All voice packs are now enabled for everyone without having to own DLC. Note that announcer voices still require owning the character.
  • The voice pack DLCs for base game characters will be unlisted. Players who previously purchased this DLC will receive compensation in the form of a new currency known as "Proof of Voices", which can be redeemed for 10.000 Stars and 500 Oranges each.
  • The orange, blue, green, and yellow unit colors are now unlocked by default for all characters, and have been removed from the Shop
  • Added 18 new basic plate backgrounds to the Shop, available for 3500 stars each
  • Fixed incorrect HP value being displayed on the in-game player info plate
  • Fixed Cast Off crashing the game if used two times in a row
  • Co-op Role Hyper selection is now remembered until the game is closed
  • Fixed regular Mio's kigurumis not being hidden from the Shop if Mio is unowned
  • Changed Clash of Cakes gallery icon to Sweet Creator
  • The game will no longer use VSync for framerate when in windowed mode, potentially improving game performance for players running on refresh rates lower than 60hz.

Versioned Hotfix Now Live! (25/4/2023)
  • Fixed Shopaholic shops offering Bounty Hunt versions of cards.
  • Fixed Cooking Time not healing enemies in Unlikely Alliance.
  • Playable Summer Beast no longer loses Hype on KO when instant-revived by a different effect
  • Fixed Chaotic Launch causing poses to persist between games.
  • Fixed the Gremlin card not being given in some instances.
  • Fixed Poppo's position on the event banner lowering after opening the Guide.
  • Fixed Sweet Maker's passive not triggering during Boss Encounter.
  • Chaotic Rampage has been changed into an Event card.
  • Chaos Roulette has been changed into a Boost card.
  • Changed Chaos Battlefield stock effect descriptions to clarify the cap of +3 base ATK/DEF/EVD.
  • Added a proper stock effect description for Chaotic Launch.
  • Fixed Chaotic Launch's card description listing higher AoE than in actual behaviour.
  • Fixed Mausu Pro having two separate entries in the credits.
  • Fixed overflow and overlap issues with mutator descriptions, card text, and mutator selection UI.
  • Cleaned up the in-game player info plate (to avoid text overlaps and make it a little neater looking in general).
  • Fixed graphical issues with aura-like graphical effects (most notably in Overindulgence).
  • Fixed Sweet Maker's Magic interacting in wild ways with overhealed HP and the Avenger passive.
  • The "Card effect stocked" message is now cleared once the card animation finishes.
  • Changed Chaotic Rampage stock effect name.

Versioned Hotfix Now Live! (7/4/2023)
  • Removed the aggressive behavior (auto-challenge by passing units) for Aggressive Chicken, Swimming Ringer, and Balloon Jerk in Four Heavenly Kings.
  • Fixed an issue that made achievement progress display to show up even though no progress can be earned from chaos mutators disabling achievements.
  • Fixed an issue that made the deck to hold 40 cards and have no hypers after playing Four Heavenly Kings.
  • Fixed an issue where CPUs are able to select Four Heavenly Kings units when set on Random.
  • Fixed the version tagline to "3.12".
  • Fixed so the passive of Aggressive Chicken mentions it's ability to grant an extra die to the summoner while reducing ATK and DEF.
  • Fixed an issue where Nico and Arthur hypers were generating one less card.
  • Fixed Natsumi's passive not working on enemies in Unlikely Alliance.
  • Fixed an issue that made Home panels to not be highlighted during movement.
  • Added an indicator that Hold the Gremlin cannot be discarded even when the cards are reversed.
  • Fixed an issue that made the AoE indicator of Big the Jonathan to not disappear when KOed before Chaotic Dive was executed.
  • Fixed an issue where 100% Mixed Juice! was not showing the correct HP amount on the unit card.
  • Fixed 100% Mixed Juice rolling between 0-5 REC instead of 1-6 REC.
  • Fixed an issue where Lonely Chariot was playing a damage sound when the target is under the effect of Solid Witch.
  • Miracle Walker's result is now better randomized when using the card multiple times in the same turn.
  • Fixed a typo in Four Heavenly Kings Summer Beast's passive.

Versioned Hotfix Now Live! (4/3/2023)
  • Fixed an issue where some items from the shop, and some color unlocks would not be properly given when last playing a Chaos Mutator that disables achievements.
  • Fixed an issue where Magical Inferno in the Unlikely Alliance mutator would not share the gained stars to your teammate.

Version 3.12 Now Live! (4/1/2023)
  • Chaos Mode event is now active with new mutators.
  • Added a visual timer to character selection mutators (such as Knights and Faeries) for online games.
  • Mutators supposed to disable achievements are now correctly stopping progress for player stats as well.
  • Bomberjam now has a immunity turn after reviving. That immunity only affects bombs.
  • Character switching mutators now reset players' hands upon switching.
  • Fixed visual issues when dashing vertically in Bomberjam.
  • Fixed Tomomo (Casual) and Mira's Hypers being absent from the random Hyper pool.
  • Fixed both versions of Arthur and Yuuki's Hypers being present in the random Hyper pool.
  • Co-op past chapter 40 now plays the chaos mode chosen boss BGMs
  • Fixed Knights and Faeries invaders skipping their turn after a Forced Departure occurs.

-------------------

Unversioned Hotfix Now Live! (11/3/2023)
  • Fixes dense descriptions not displaying properly with the Russian localization.

Versioned Hotfix Now Live! (1/3/2023)
  • Fixed an issue occasionally making co-op games implode.

Versioned Hotfix Now Live! (1/3/2023)
  • Fixed dice not capping at 4 for players in co-op.
  • Fixed clicking on the consumables button with a unit under it causing the unit's card to be opened.
  • Fixed Sora (Military) sword colors not working in her default poses.
  • Fixed Fernet (Noble) having a bit too much power over game events.
  • Fixed a great many graphic issues with cosmetics.

Version 3.11.1 Now Live! (13/2/2023)
  • Enabled Chocolate for the Sweet Gods event, now with The Toggle, updated with new rewards, and increased the drop rate of event Bonus Items.
  • Added popup for unlocking the Sweet Battle binder card.
  • Added 8 new OJDex entries and pins: Krila, Kae, Alte, Sham, Kyoko, Sherry, Sweet Breaker, Star Breaker.
  • Added bunny ears accessory for all units. They can be unlocked at any time like the Antlers while playing as a character, but during the Valentine's event they further have a doubled drop rate.
  • Fixed various kigurumi + glasses graphic inconsistencies.
  • Fixed CPUs being unable to play reproduced cards in battle unless they were able to play the non-reproduced version.
  • Fixed Completion Reward and Sweet Destroyer appearing on co-op deck build screen.
  • Fixed homemarks covering up bombs, shops, and Mira's marker.
  • Fixed Mescal's pirate being affected by Pet Snacks (unless it's from Tequila's hyper).
  • Fixed incorrect Passionate Research preview on deck refresh.
  • Game now waits for card animations to end before applying certain battle effects.
  • Fixed Sweet Battle card being unlocked on a fresh save file.
    Those who were affected by this issue may already have the
    ending artwork unlocked in the Gallery upon starting the event. You must still finish the event to get all the new rewards, though!

  • Fixed Sweet Maker's Magic interacting in wild ways with overhealed HP and the Avenger passive.
  • Fixed typos in Magical Revenge's description.
  • Made translation of some of Kyoko's voice lines more consistent.
  • Fixed Sora (Military) sword colors not working with default poses.
  • Fixed chocolate counts sometimes desyncing for players joining midgame.

Versioned Hotfix Now Live! (16/1/2023)
  • Sweet Indulgence traps now count towards the "Place X traps" daily challenge.
  • Sweet Creator no longer gains stars when Malt places Portable Pudding as a battle trap.
  • Sweet Blogger and Sweet Maker now use the KO pose when their passives fail, also the fail indicator was changed from "Miss 1" to "Miss".
  • Fixed scaling of Mountain of Sweets' animation across different resolutions.
  • Fixed Mountain of Sweets preventing the use of Battle cards.
  • Fixed Sweet Blogger's outlines for alternate colors in defeated pose. Her bow is also fixed.
  • Sweet Maker's Magic now has rounded corners.
  • Fixed Devil Hand not being procurable on even chapters by Observer of Eternity in Co-op.

Unversioned Hotfix Now Live! (31/12/2022)
  • Added one more Poppo for every cake eaten.

Unversioned Hotfix Now Live! (31/12/2022)
  • Fixed an issue with Marie (Antoinette) randomly creating a revolution when yeeting cakes.

Versioned Hotfix Now Live! (30/12/2022)
  • Added missing shop graphic and banner for the Sweet Gods Pack.
  • Fixed Dangerous Pudding not granting stars to Sweet Creator.
  • Fixed Sweet Indulgence granting stars to Sweet Creator.
  • Added customlanguages.txt and updated defines for translators.
  • Fixed some hair and cosmetic issues for Sweet Blogger.
  • Fixed landing on an encounter/drop panel with demand active still activating the passives of Sweet Maker/Blogger.

Version 3.11 ~Sweet Indulgence~ Now Live! (29/12/2022)
  • Added Sweet Creator, Saki (Sweet Maker) and Natsumi (Sweet Blogger).
  • Saki and Natsumi voices updated with a new "Thanks" line.
  • Fix for Mescal Christmas color.
  • Fixed Player Plate shop banner exceeding the shop row's width on lower resolutions.

Balance
  • QP (Dangerous)' pudding effects are no longer always visible; instead, the pudding cards are revealed at the start of battle and give their bonus in the battle directly.
  • Portable Pudding now heals 1 on battle KO, instead of +1 max HP.
  • Sweet Guardian update: if there are no cards with "pudding" in their name in the deck, instead randomly gain 1 Dangerous Pudding or Bad Pudding.
  • Sweet Destroyer:
    Old effect: Steal a random "pudding" card from each other player. You may play another card this turn. At the end of your turn, discard as many cards as you gained.

    New effect: Steal a random "pudding" card from each other player. You may play another card this turn. For 3 chapters, all non-Hyper Sweets type cards drawn are permanently transformed at random into Dangerous Pudding or Bad Pudding.

  • Sweet Destroyer has been changed into an Event card.
  • Sweet Destroyer is now banned in Co-op.

Unversioned Hotfix Now Live! (27/12/2022)
  • Fixed Rein alternate colors not being purchasable.
  • Fixed spectating games counting as games played for the event
  • Fixed campaign texts not displaying their English counterparts when translation is missing.
  • Fixed gluttonous cake eaters sometimes desyncing lobbies.

Unversioned Hotfix Now Live! (25/12/2022)
  • Added dimming to some new avatar plate backgrounds
  • Increased the quality of one of the new backgrounds.

Version 3.10.4 Now Live! (23/12/2022)
  • Clash of Cakes event added!
  • New Christmas cosmetics added to the Shop.
  • Christmas cosmetics can be bought with the new Cake currency earned from event games.
  • Lowered the price of oldest Christmas cosmetics.
  • Contest winner art has now been added as plate backgrounds (purchasable in the Shop)! Once purchased, you can view the full art in the Gallery as well.
  • Various text fixes.

Unversioned hotfix now live! (1/11/2022)
  • Fixed Halloween shop purchases also deducting stars.

Versioned hotfix now live! (26/10/2022)
  • Minor graphic fixes.
  • Fixed an issue that made the completed pin graphic to go missing.
  • Fixed a display issue with the scrollbar in the Codex screen.
  • Fixed pumpkins being affected by boss abilities that boost movement rolls.
  • Fixed players not stopping when challenging or petting, if a pumpkin is on the same panel.

Version 3.10.3 now live! (24/10/2022)
  • Enabled "Operation Halloween" event:
    -Rerun of the 2019 event
    -Pumpkins now skip their turn after movement in this iteration.
    -There is now a cap of 5 pumpkins collectable per game
    -Bonus pumpkins are able to be received based on placement in Normal/BH (1st place gets 2, 2nd gets 1)
    -Total amount of pumpkins attained for event progress is now displayed on the result screen
    -Changed currency to a new Steam inventory item called "Halloween Candy (2022)"
    -Old currency will be automatically converted to 1 Orange for every 4 Decorations
    -Added new rewards
  • Added new codex entries and pins for Aru, Sora, Peat, Tomomo, Syura, Nanako, Saki, and Kyousuke
  • CPUs now always equip Halloween/Xmas colors during related events.
  • Fixed a minor graphical issue on Arthur's eyebrows.
  • Fixed Tsih and Nico being unable to play Lucky Sevens.
  • Fixed game crash when Arnelle, Pomeranius, or Co-op Big Poppo get hit by a Bomber-type bomb.
  • Fixed summons sometimes not taking their turns due to niche turn-order related shenanigans.



Versioned hotfix now live! (7/10/2022)
  • Fixed "Hide Owned Items" checkbox overlapping with last-page button in 800x600 resolution
  • Improved Tsih AI with regards to gift cards, lending to less discarding of gifts positive for her
  • Shifu Robot AI now considers its shield during battle decisions.
  • Added Watty & Pomeranius to the stats page.
  • Fixed being able to duplicate KO'd units' cards with Goodest Boy.
  • Fixed AI evading at 1 HP when under the effects of Iron Defense.
  • Fixed enemies in Co-op being able to draw cards due to the effects of Goodest Boy.
  • Fixed Protect in Co-op not applying its damage reduction to out-of-battle damage.
  • Fixed Goodest Boy being able to duplicate Bounty Hunt contracts.
  • Added the missing "Effect expires on KO" in Traditional Chinese TL of Goodest Boy.
  • Removed the accent mark in the title of Spanish TL of Torrent of Magic.
  • Fixed missing Spanish TL for Torrent of Magic (Co-op).
  • Fixed Binding Chains visuals not disappearing from Swimming Coach and Goalposts.
  • Fixed Bomb-Sniffing Pomeranius not tracking across games.
  • Fixed Spanish TL of Watty's Co-op unit card stating that you gain 2 stacks per damage reduced instead of 1 stack per 2 damage reduced.
  • Fixed Slow Start stock effect not having text or description in various languages.


Version 3.10.2 now live! (27/9/2022)
  • Added Watty and Pomeranius DLC units for owners of 100% Orange Juice - Watty & Pomeranius Character Pack.
  • Added Pudding Pop song for a special idol.
  • Added several new voice lines for Nath.
  • Reduced Intelligence Officer's cost to 10 (down from 20).
  • Adjusted Shifu Robot.
    Shifu Robot now starts and auto-revives with 1hp, will generate Absorptive Shell on start and auto-revive (absorbs 1 damage).
    -Healing counters are now always accrued when active and no longer removed when KO'd or at full HP, meaning Shifu Robot will now heal 1HP every third chapter at the start of their turn.
    -Turbo Charged now heals Shifu Robot for 1 HP per turn for its duration, accelerating the auto-repair.

    Dev note: these further adjustments are the result of careful deliberation from the survey and other feedback on the previous change's effects. We hope they will make him even more fun to play without making him overpowered! While the Hyper change is a strict buff we feel it's still a fair change as it was a Hyper that mostly went unused, and getting it more into play will create more dynamic situations.

  • Added a visual indicator for when Turbo Charged is active.
  • Removed plushie campaign banner from main menu.
  • Updated character select scale for lower resolutions.
  • Updated Arthur's hair to now include eyebrows.
  • Added First and Last page navigation buttons to the in-game shop.


100% Orange Juice - Versioned hotfix now live! (13/9/2022)
  • Fixed Summer Beast's Dance of the Seagulls trap not overhealing.
  • Fixed costume button highlight inconsistency when loading a cosmetic preset in the deck builder.
  • Taunt customization menu now uses the new costume buttons.
  • AI now considers the cost of playing Backdoor trade in decision making, including cost-altering effects.
  • Fixed Sumika & Alicianrone using voice lines intended for normal Suguri when against Suguri (46 Billion Years)
  • Fixed various issues related to Sora (Military)'s Burn Out; no longer will Sor always be considered to have 1 more burnout stack hidden and applied to every KO, nor will visible stacks not apply to out-of-combat KOs.
  • Adjusted Pet Snacks' description clarifying that Pet Snacks in Co-op's effect can stack.
  • Adjusted Rocket cannon's description clarifying that the upgrade effect is not tied to playing the card itself.
  • Adjusted Affluence (Co-op)'s description to more closely match in-game behavior, clarifying lack of attack as well as the choosing of following effects.
  • Adjusted Saint Eyes description to clarify the condition for the depletion of stacks.
  • Little War and Final Battle now properly set battles to be a certain amount of turns rather than add to it.
  • Updated White Christsmasher's description and clarified that the hyper scales off player level.
  • Grouped the Summer 2018 event role hyper cards with other seasonal event cards in the binder.
  • Heliseed's passive now caps the amount of turns of battle at 3 rounds.
  • Fixed issues with panel immunity effect interactions with regards to Safe Journey.
  • Fixed Chris' summons' unit cards appearing on top of fullscreen events like Fish-a-Fish.
  • Fixed Self-Destruct not affecting units with Solid Witch active.
  • Attacker CPUs will no longer use Fury vs 1HP minions.
  • Fixed Summer Beast's Dance of the Seagulls trap not overhealing.
  • Adjusted Fernet (Noble)'s Co-Op unit card description.
  • Translated missing Generic Line 8 for Hime (Moonlight) and flavour text of Twilight-Colored Dream for Malt in Spanish translation.

100% Orange Juice - Versioned hotfix now live! (18/8/2022)
  • Fixed Awakening of Talent's effect having conditionally infinite duration.
  • Fixed shadows for pets with multiple colour variants.

100% Orange Juice - Version 3.10.1 now live! (17/8/2022)
Changes
  • Added new event: Path to Secrets, alongside a new Event Map mechanic.
  • Added pins and OJDex entries for Yuki, Hime, Fernet, and Marie Poppo.
  • Added new emotes.
  • Amount of games required to unlock each character's OJDex entries has been lowered, now being unlocked at multiples of 5 games with the final entry unlocked at 25 games (previously was multiples of 15 games). Pins remain at 50 games.
  • Re-ordered characters in the OJDex.
  • Adjusted Magical Massacre's description to specify "other units" instead of "enemies" (effect remains the same).
  • Improved -noSmartLoading launch parameter for additional loading changes, possibly fixing long time loads for people playing on the x64 executable.

Fixes
  • Fixed softlock when Haruo uses Swarm while Serene Hush is active. New behaviour: If Serene Hush is in play when Swarm is played, Boss will receive the Dash effect, and all minions the following buff for the next battle: "+2 ATK, and if attacking first, enemy cannot counterattack (once per battle).
  • Fixed Upshift causing characters other than Lone Rider to play their own hyper voicelines
  • Fixed repeats in the free weekly character rotation. As a side effect, the current free characters will change after this update. Sorry, Lone Rider!
  • Fixed typos in Natsumi and Kiriko voicelines (English).
  • Fixed an issue where Special Stage would not properly change the music if it was used immediately after the end of a previous Special Stage.
  • Fixed CPUs using Special Stage too often.
  • Fixed the lobby list orange icon for games currently in deck selection spinning slightly off-center.
  • Fixed Kai's pin missing his glasses.
  • Added missing Spanish translation of Twilight-Colored Dream (co-op).

100% Orange Juice - unversioned hotfix now live! (5/8/2022)
  • Added Plushie Kickstarter banner to main menu.

100% Orange Juice - version 3.10 now live! (11/7/2022)
Balance:
  • Shifu Robot changes: Slow Start now lasts 2 chapters, and inflicts -1 MOV instead of -1 ATK.
Fixes:
  • Revamped CPU targeting logic, fixing all issues regarding invalid targets.
  • Fixed Master Anglers swimsuits relocking and unlocking at random.
  • Fixed being able to save and load cosmetic loadouts with the dice menu open.
  • Fixed daily challenges being able to stretch off the screen on low resolutions.
  • Fixed game crashing when a Bounty Hunt NPC unit steps on a trap set by the Minelayer event.
  • Fixed the "Restart to apply changes" button in the config screen being invisible.
  • Fixed the boss and difficulty settings on the co-op menu appearing as blank on first boot of the game.
  • Fixed Moss Golem in Bounty Hunt Mode having erratic stats when joining an online lobby mid-game.
  • Fixed a desync caused by taking over for a CPU that has Raging Madness active.
  • Fixed Guidance of the Weathercock causing only 2 dice to be rolled on x2 panels.
  • Fixed Bounty Hunt NPC units being affected by Present Thief, Scary Solicitation, Melting Memories, and Treasure Thief.
  • Fixed Quick Restoration sometimes not activating properly if you healed mid-battle.
  • Fixed Headless Chicken not applying +2 ATK when the boss has more than 50% HP.
  • Fixed Mei's Christmashers having the wrong ranges in Co-op.
  • Added some bias towards landing on Encounter panels for CPU Teo.
  • Fixed CPU Teo decking "Oh My Friend".
  • Adjusted CPU logic for determining when to use Star Collector.
  • Corrected the description of White Christsmasher (Co-op).
  • Minor consistency edit in Amplify mixer's description.
  • Various cosmetic fixes.


100% Orange Juice - version 3.9.9 now live! (15/6/2022)
  • Summer Games rerun is active again, updated with new rewards.
  • Added OJDex: This section will have a growing selection of character profiles with expanded information on them. Play games with each character to unlock more information! Playing 50 online games with a character will also unlock a character themed Pin for your avatar plate! The OJDex starts with Suguri, QP, Kai and Marc, and more characters will be added over time!

    Dev note: your progress in normal games has been retroactively applied for each character. As of this update, however, online games across all game modes will count for characters' OJDex profiles, even for characters who don't have profiles yet!

  • A new set of cute Tiger Kigurumi costumes has been added to the Shop! Summer Games event games may also award you free Tiger Kigurumi costumes upon finishing!
  • A new player plate customization that many players have been asking for is now live: Pins!
    Every player may unlock special character pins by playing 50 online games with a character that has been added to the OJDex!

    In addition, three new special pins have been added:
    • Contest Winner Pin: this pin can be given to anyone who won an official 100% Orange Juice contest (art contest, etc).
    • Orange Factory Pin: this pin indicates a current member of the Fruitbat Factory team, including QA, translators etc.
    • Contributor Pin: this pin can be given to people who contribute to the game in any way that gets them credited in-game as well, including commissioned artists, voice actors, and current and past team members.

    The pins are awarded via Steam group membership.

    To receive your Pin in-game, you must contact us via email: support (at) fruitbatfactory (dot) com with the following:
    • Your Steam profile link.
    • Short explanation and proof if relevant (link to winning contest entry or similar) of what that qualifies you for one or more Pins.

    Then you will be invited to the corresponding Steam group(s) and receive your Pin ingame!

  • Lowered price of Cow Kigurumis to 60 oranges each.
  • Repositioned LVL and Wins labels on the player plate.
  • Adjusted event progress given by non-event bosses to make it more consistent regardless of which boss you fight.
  • Slightly updated Completion Reward's description and effect. Having your trap landed on now always counts toward Completion Reward, even if the trap was negated or ignored.
  • Big the Jonathan's Launch is now listed after other boss abilities in the preview.
  • Big the Jonathan's Dive no longer destroys transformed panels that were originally Warp panels.

Fixes:
  • Safe Journey will now prevent you from consuming your own Dance Long-Eared Beasts, Invisible Bomb, and Flying Pirate traps
  • Fixed the panel targeting of Big the Jonathan's Launch not being random enough.
  • Added missing Attacker and Avenger cards to the Co-op binder.
  • Fixed some bonus characters being missing from the Cards section in the in-game shop.
  • Fixed UI overlap for cards with a confirmation prompt.
  • Fixed players doing the warp animation when Big the Haruo uses Group Up.
  • Yuuki's puppet indicators can no longer be covered up by other players.
  • Characters no longer play damage voice lines when taking 0 damage.
  • Fixed delayed camera movement when Ubiquitous/Group Up are used.
  • Updated Ambush description to specify "units" instead of "players".
  • Added missing voice line triggers for some of Peat and Teotoratta's special voice lines.
  • Fixed Alicianrone and Suguri (Ver.2) not playing special voice lines in some circumstances.
  • Fixed inconsistencies in the amount of floating cards that appear above the player during battle card selection phase.
  • Fixed some Master of the Minions unlocks being awarded earlier than they should.
  • Fixed Unlucky Charm/Banned for Life affected by Melting Memories not preserving their reversed state after being passed to another player.
  • Fixed Mimyuu disappearing from the avatar customization screen if a standalone unit was selected prior to selecting Tomato.
  • Fixed some Cow Kigurumis not being hidden in the in-game shop when toggling "Hide Owned Items" on.
  • Fixed lobby chat being unavailable in some scenarios
  • Fixed orbital icons for gift cards not properly updating in some scenarios.
  • Fixed CPUs being able to select invalid targets when taking over during a player selection prompt.
  • Fixed CPUs picking up fights with players using Rival in co-op when the boss is the only valid target and has over 60 HP left.
  • Fixed CPUs using Witch's Hair Lock against invalid targets in co-op.
  • Fixed CPUs using Path Blockers against invalid targets.
  • Fixed some cases of text overflow.
  • Various cosmetic fixes.



100% Orange Juice - versioned hotfix now live (9/5/2022)
  • Fixed game crash upon using Raging Madness in Co-Op or Bounty Hunt.
  • Fixed CPUs treating all players as invalid targets when using Jonathan Rush.
  • Fixed Dance in the Moonlit Night being able to reflect Dark Side of Business.
  • Fixed misaligned co-op class levels in lobby.
  • Fixed Shifu's glasses accessory.
  • Fixed being able to use the chat in Pause menu.

100% Orange Juice - unversioned hotfix now live (1/5/2022)
  • Fixed Tequila's voice files not being updated with the new voice lines.

100% Orange Juice - versioned hotfix now live (29/4/2022)
  • Fixed a bug preventing leveling up via Wins in co-op
  • Text fixes in various languages.

100% Orange Juice - version 3.9.8 now live (29/4/2022)
Changes:
  • Shifu and Reika, and Masshiro pet are now available for owners of the Shifu & Reika Character Pack.
  • Added new voice lines for Star Breaker, NoName, Tequila, and Arthur.
  • Added a visual indicator for Raging Madness, only visible to the user.
  • Adjusted and improved unit card preview for Chris' summons:
    -Chef and Manager Rec values changed to "-".
    -Chef and Manager unit cards are now viewable in the card binder.
    -The hover effect is now static like other card hovers.
  • Players now gain an additional 3 seconds to the battle timer after each round of combat.
  • Lobby password hide option now applies to the password entry screen.
  • Changed Kyousuke character select portrait.
  • Made battle AI consider additional damage when deciding to evade or defend in battles.
  • Santa's Job now considers Price of Power when determining usable level.

Fixes:
  • Fixed the chapter count lowering in placement if holding Intelligence Officer as a non-Arnelle unit.
  • Fixed CPU using Freight in Co-op.
  • Fixed Tomato being absent from the weekly rotation pool.
  • Fixed Marc (Pilot)'s hyper not being upgradable if you're the only non-KO'd unit.
  • Fixed cards handed out by Santa's Job always going back into the deck.
  • Fixed Malt and Santa's Job considering Extension as Level 4 in the Maxtension mutator.
  • Fixed Stealth On not lasting 3 chapters.

Balance:
  • Shifu Robot has received the following changes:
    - Now starts and revives at 2 HP.
    - Upon revival, gain -1 ATK for 3 turns.
    - Auto-repair now heals at the start of turn if active for 3 consecutive turns.

    Dev note: These changes are the result of long discussion, and meant to be a quality of life change for Shifu, not a balance change (though we recognize they will inevitably have an effect on his performance). The aim is to give Shifu more agency over the flow of the game by removing the outlier scenarios where he can be attacked from behind at start of game or right after reviving, without having any defensive options and almost fated to be KO'd. To not make him too strong as a result, the -1 ATK penalty after revive was applied in return. Similarly the healing was made more consistent in nature and player order is no longer a factor for how well it works. We will be watching how these changes play out in practice and may make further adjustments.

  • Miracle Walker is now free to play.
  • Witch's Hair Lock is now free to play.

    Dev note: With these changes we wanted to give more utility to somewhat underutilized hypers that don't give an immediate reward but can create fun play situations.

  • Santa's Job has been changed so that the effect takes place during Standby rather than end of turn, and players now have freedom to choose which card to send, or to not send a card.

    Dev note: While already theoretically powerful, Santa's Job has been limited by its uncontrollable nature. This change is aimed to make Aru (Scramble) more fun and tactical to play, by giving her more freedom on the user of the Hyper.

100% Orange Juice - versioned hotfix now live (4/1/2022)
  • Fixed desyncs in Forced Exchange mode.
  • Fixes desync when joining mid-game on a Mixed Juice mutator game.
  • Fix for the lobby browser showing a blank mutator text.
  • Fixes for Cuties and White Christsmashers descriptions in various languages being outdated.

100% Orange Juice - version 3.9.7 now live (4/1/2022)
Changes:
  • New event, Fool's Gambit, is now live until the end of April! A massive new game mode, Chaos Mode, is playable during it! Chaos mode adds 14 further new game modes that break all the rules! During the event, players will gain an extra Arcade Token from online games.
  • Hyper Deck: All cards in the deck will be changed to pre-generated Hypers.
  • Panel Shuffle: All panels besides any Warp, and Home panels will be randomized every chapter.
  • Ultimate Poppomania: All Hypers drawn will be Ubiquitous.
  • Enemy Draft: Selected units will change owners at the beginning of the match.
  • Ultimate Joker: All cards will act as they were level 1 and have no cost.
  • Unstable Selection: Chosen characters are changed to a random character.
  • 100% Mixed Juice! All stats are randomized at the beginning of the game. All Hypers drawn will be random.
  • Multiplication Sensation: All stats, effects, and durations are multiplied by 2.
  • Maxtension: All battle cards are replaced with Extension, which in this modifier becomes Level 1.
  • Forced Exchange: Every 5 chapters, at the start of the chapter, all cards in players hands are randomly redistributed as if Gift Exchange has been played.
  • Bomberjam: Everyone gets to place bombs down on their turn. It will explode after a random duration. You may also dash around a short distance.
  • Dynamis Dice: Choose the outcome of your dice roll. Once a number is picked, it will remain unavailable until all other numbers are used.
  • Shopaholic: Bounty Hunt shops will spawn on random panels, with tweaked item selection.
  • Knights and Faeries: At the beginning of the match, choose either to play as a Guardian, or Aurora, with modified attributes. All Hypers drawn will be random, and unexpected events may occur.

Other changes
  • Added a new "Hide Password" checkbox for lobby creation to help streamers.
  • Added new accessibility feature: "Use alternate minigame controls". With this option enabled, the game will listen for software clicks (such as those from speech control apps like Windows Speech Recognition); additionally it has added keyboard controls for the minigames to let players with various motoric impairments better play the minigames:
    -Whack-a-Poppo - press 1-8
    -Track the Card - press 1-5
    -Match 2 - press 1-0, '-/_' and '+/=' keys
    -Peek-a-Shroom - press 1-5
    -Saki's Bakery - left and right arrow keys
    -Spin the Wheel - SPACE/ENTER
  • Those players experiencing long loading time issues can now try to use the new launch option -noSmartLoading, which may improve it.
  • Observer of Eternity will no longer have an increased likelihood to pull a transforming Hyper card; all transforming cards should only count once for the pool of available cards.
  • Made Santa's Workshop use the final episode of Crossed Xmases theme as a field theme.
  • Texts with the correct language translation missing now display in English.
  • Updated Overseer's description.
  • Fixed Chef's missing name.
  • Fixed an issue where trying to mod a non-existent Homestop 48 would keep the game from loading.

Balance
  • Iru DEF increased to 0, up from -1.
  • Mei: White Christsmasher range increased from 0 to 1. Now also discards your hand on use. True White Christsmasher range increased from 1 to 2.
  • Cuties now gain extra stars from bonus panels, instead of extra stars from all sources.
  • Suguri (46 Billion Years): Double Damage cost reduced to +50% (down from +100%).

100% Orange Juice - unversioned hotfix live (22/2/2022)
Changes:
  • Updated controller configuration files to address various issues related to them.

100% Orange Juice - unversioned hotfix live (21/2/2022)
Changes:
  • Updated Steam API files.

100% Orange Juice - version 3.9.6 now live! (26/3/2022)
Changes:
  • Steam Deck is now fully supported, and 100% Orange Juice is Steam Deck verified!
  • CPUs are now ever so slightly more aggressive.
  • Adjusted scaling on Marc's Flight Training.
  • Added feature to view Chef/Manager's unit card by hovering over their portraits.

Fixes:
  • Card effects from Extension now go into the card log.
  • Fixed Deckpoints being offscreen in Co-op
  • Tomato no longer disappears in lobby.
  • Cuties no longer suffer from stage fright in the lobby either.
  • Fixed players not being able to move in the arcade version of Saki's Bakery after browsing online lobbies.
  • Extension now gives Nath a stack of Active Extension
  • Playing Freight via Extension now gives the attacker a Freight card.
  • Fixed Special Stage's AoE preview not removing its old instance when the player is warped
  • Fixed several issues with the idle timer.
  • Fixed the Affluence 4 user not immediately fighting the boss if the other player flees with Overseer.
  • Fixed Affluence 4 applying an attack debuff on the opponent's next battle if they had a Chef/Manager/Mescal's Pirate Crew Member.
  • Fixed being able to attack a Chef/Manager user if using Affluence 4.
  • Fixed game crash when returning focus to the game during a match in fullscreen or while playing Marc's Flight Training at the Arcade.
  • Fixed text displayed for the challenges not being parsed in Russian.
  • Fixed all field event stacks of Holy Night being attributed to the first player that played the card.
  • Fixed incorrect star distribution when two opponents use self-damaging mushroom battlecard against each other, self-KOing in the process.
  • Fixed AI refusing to choose a target for Long-Distance Shot if the AI just replaced a player disconnecting during targeting screen (softlocking the game).
  • Fixed not being revived as Casual Tomomo to full HP if KO'd as Sweet Eater Tomomo in Co-op if your max HP was raised with Co-op class effects.
  • Fixed Chris still being able to challenge units on the field without Chef or Manager provided the turn was started with one of them.
  • Shield can no longer be set as a battle-trap by Malt after having been able to use it in a battle prior.
  • Fixed incorrect face file for Sumika.

100% Orange Juice - version 3.9.5 now live! (21/2/2022)
Changes:
  • School Crashers event has been updated. You can now progress the event in any game mode via Playground field event, or in a separate School Crashers game mode which has a higher frequency of the Playground field event. New rewards have been added to the event.
  • 3 new minigames have been added to the Playground field event: Peek-a-Shroom, Marc's Flight Training, and Saki's Bakery.
  • Added 4 additional Taunt slots and a paging system for them.
  • Taunts without voice and default pose can now be played to let wild units use these taunts.
  • Reduced cooldown for Taunts in private lobbies.
  • Added a Deck Search option to let you type the name of a card to find it quickly.
  • New Hyper animation added for Binding Chains.
  • Updated older dialogue portraits to look 12x cuter!
  • Added Controller support via Steam Input.
  • Added option to change next-boot launching options from the Screen config, and removed deprecated options.
  • Changed the hair highlights of Yuki, Tomomo and Kai swimsuit variants to match their regular ones.

Balance:
  • Fernet (Noble): updated Affluence by adding the following effect: You cannot attack.
  • Mescal: updated passive by adding the following effect: If this Pirate Crew Member is KO'd in battle, it will not fight for you for 3 chapters.

Fixes:
  • Fixed some card effect icons remaining around the player after the effect ends.
  • Various graphical fixes.
  • Fixed a crash error that could happen in single player when playing on speed 3 or lower.
  • Completed the missing parts of the Russian translation.

100% Orange Juice - versioned hotfix now live! (19/1/2022)
Fixes:
  • Fixed game crash when returning focus to the game in full-screen mode after having played an online match before.
  • Fixed Passionate Research never fading away when used in co-op.
  • Fixed Store Manager and Banned for Life holders being unable to pull battle cards from Extension when triggered from Malt's trap, and related crash when this happened.
  • Extension now properly plays its effects even if someone was under the effects of not being able to play cards, including Lucky Charm and Special Stage (Normal and Co-op versions).
  • Fixed players being able to use Rival against teammates who are below full HP in co-op.
  • Fixed Big the Jonathan queueing Dive when failing to use Launch.

100% Orange Juice - versioned hotfix now live! (7/1/2022)
  • Fixed oscillation of hovered buttons on both emote and bubble customization windows.
  • Fixed Miracle Red Bean Ice Cream icons not being removed when turning into Tomomo (Sweet Eater).
  • Fixed gift card icon not showing up when starting the game with a gift card.
  • Fixed Confusion field event duplicating orbiting icons.
  • Fixed Bomber bombs crashing the game when KO'ing a Co-op minion.
  • Fixed a text issue when getting an item from a machine.
  • Fixed a bug that would make players unable to unlock Miusaki's secret accessory.

100% Orange Juice - versioned hotfix now live! (31/12/2021)
  • Fixed a scenario where Malt could trigger his own battle card traps.
  • Fixed Miracle's x2 panel effect interacting weirdly with card effects that change panel types.
  • Fixed Raging Mode having a Wins reduction in Bounty Hunt mode.
  • Fix Santa's Gift preventing being challenged instead of preventing challenging.
  • Fixed so you cannot click the pose button in the Taunt menu if another UI is active on top.
  • Fixed fireworks not appearing during New Year's.
  • Minor optimization.

100% Orange Juice - versioned hotfix now live! (25/12/2021)
  • Fixed Malt's Hyper trap stopping effect triggering on any type of panel in normal mode.
  • Corrected Malt's Hyper in normal mode to state it only triggers on traps on Encounter panels.
  • Fixed Malt's Hyper trap stopping in co-op only working on boss panels in Co-op.

100% Orange Juice - version 3.9.4 now live! (24/12/2021)
Changes:
  • Malt and Mescal are now playable for owners of the Malt & Mescal Character Pack.
  • Updated descriptions for Freight, Islay and Extension (existing functionality was not affected).
  • Path Blockers no longer gets consumed if a player naturally steps onto a trap.
  • Added indicator for which player played a Field Effect in the field info.

Additional Dev Note: After thorough evaluation, it was determined that non-battle card cards that can be used as battle cards are only battle cards when used in battle.

Fixes:
  • Fixed crash when playing a taunt that doesn't have a voiceline assigned.
  • Fixed crash when pressing alt-tab in full-screen mode.
  • Graphical fixes for Lone Rider with cow kigurumi and glasses.
  • Various graphical fixes.
  • Fixed being able to select battle commands when Taunt menu overlapped it.

    100% Orange Juice - versioned hotfix live (14/12/2021)
    • Fixed not being able to select Tomomo in the Taunts tab in Player Info when coming back from an online game.
    • Fixed Yuuki (Devil) and Sora (Cuties) voice lines not playing when previewing a taunt, and possibly crashing the game.
    • Fixed taunt emotes not being flipped properly in-game
      for Players 2 and 4.
    • Fixed the selected pose not matching the avatar's pose in Deck Builder when leaving Player Info while the Taunts tab is selected.
    • Fixed Mimyuu disappearing in the Avatar customization menu when swapping from Tomato & Mimyuu to another character and then back to them.
    • Fixed character swap button in the Taunts tab not loading properly when the player's avatar is Tomato & Mimyuu.

    100% Orange Juice - version 3.9.3 now live! (13/12/2021)
    Changes
    • Updated Santa Scramble event with new rewards.
    • Added Taunts! Customize poses, voice lines, effects and more on each character to deliver witty reactions during the game! These can be customized under Player Info -> Taunts.
    • Reworked the term "Challenge" to be acting consistently: "Challenge" now strictly refers to optional battles when meeting another on the field; thus some regular and co-op descriptions, interactions, and achievement checks have been updated to reflect this.

      Dev note: consequently, no card can now force another unit to 'challenge' another unit. In practice this change affects the interactions of Santa's Job, Stealth On, Special Stage, Chris and Fernet (Noble). Several Boss cards were also edited to reword their use of 'challenge'.

    • Reworked the term 'Target' to be acting consistently in co-op. After deliberation, it was judged that boss abilities never 'target' a player as all their cards have by default a clear condition on which player(s) are affected, acting similarly to Event cards in normal mode. Targeting thus only refers to actions that would normally use the targeting interface to freely select a target.

      Dev note: Bosses in co-op never 'target' players. This affected the following Boss abilities: Hen Pecked, Ubiquitous, Swipe, Refined Talons, which were edited. The following effects that interacted with the 'target' concept were also changed in co-op: Stealth On, Live Stage.

    • Made the first card now selected by default when opening the deck builder.
    • Added Cook's special voice lines to be played during December.

    Fixes
    • Changed panel activation to have the lowest priority of all panel events, fixing the following:
      Tripping on traps can no longer cancel the activation of certain panels.
    • If Stealth On is procured through the effects of Assault, it no longer ignores the Encounter panel under it despite having used the effect.
    • Crystal Barrier and Stiff Crystal should no longer behave incorrectly against BanaNana.
    • Encore should now take Demand into consideration and will not execute base panel effect + draw panel effect.
    • Fixed immovable Object not preventing some warp effects.
    • Fixed players not being notified of a battle on some scenarios (like Affluence) by the game blinking in the task bar.
    • Fixed issue with Kyupita's Halloween costume when wearing glasses.
    • Fixed Deceptive Disarming not increasing Chris' Manager Counters when resulting in failure.
    • Adjusted Flying Castle's unit description punctuation.
    • Adjusted Scary Solicitation's description to mention that it only takes effect on active players.
    • Fixed "If searching for Tomato & Mimyuu, the search bar will only respond to the entry Tomato and not Mimyuu".
    • Fixed Cuties not being able to be targeted by Boost cards in Co-op.
    • Fixed Stealth On triggering Boss Encounter panels in Co-op.
    • Fixed Deceptive Disarming not triggering Kiriko's passive upon failure.
    • Fixed Tomato & Mimyuu revive voicelines not playing correctly; Sora (Military) now also plays hers when auto-reviving.
    • Fixed and reactivated co-op random map selection for Normal and Extreme difficulties (not available when selecting a random boss or random difficulty).
    • Clarified that Path Blockers only targets active units.
    • Fixed hovering the cursor over the timer in the Halloween icon having information about the weekly characters displayed and clickbox for the event.
    • Fixed being able to back out of the Bounty Hunt shop menu if you right click on a character profile during shopping.
    • Reproduction of Records now correctly retrieves the latest card and only card in the discard pile after Play of the Gods has been used to pull the last card from the deck.
    • Globbu now properly deducts Defense from the player when dealing damage to temporary HP.
    • Fixed Iru attacking M10 twice when challenging it to battle in Hyper difficulty.
    • Fixed Home Roulette bringing back sweeped homes (via Home Sweeper).
    • Fixed Cuties Unit having Sora display default hair color in a lobby even if it's supposed to be modified.
    • Fixed Hyper Space Computing achievement not working with battle hyper cards.
    • Added a boss panel check to Revival of Stars.
    • Fixed Alicianrone's passive breaking the Evade stat cap.
    • Fixed mouse icon remaining invisible if you viewed gallery artwork and then exited with the mouse icon not visible.
    • Fixed pumpkin home being drawn over Arthur's shops.
    • Fixed Iru's passive procuring when passing through a player under the effects of Immovable Object.
    • Fixed camera to now properly follow where the character warps to with effects of Go Away or Ubiquitous.
    • Fixed an issue which would make Tomato's icon offset in-game.
    • Fixed Christmas Easter egg.

    100% Orange Juice - versioned hotfixnow live! (3/11/2021)
    • Fixed a game crash when a 3rd player joins after a game has been finished.
    • Fixed Sweet Breaker voice lines not loading properly.
    • Fixed Reflective Shell gaining an attack bonus when evading.
    • Deceptive Disarming not doing anything when drawn from Extension should be fixed.
    • Fixed "Tired" and "Exhausted" appearing in the Co-op binder.
    • Being able to do 0 rolls in battle for defense options while affected by Scrambled Delta Field should now be fixed.
    • Fixed game crash when hovering over daily challenge reroll button while playing in Russian.
    • Minor text fixes.

    100% Orange Juice - versioned hotfixnow live! (30/10/2021)
    • Fixed game crashes when a player leaves the lobby.
    • Fixed an issue with the escape key in text inputs.
    • Pressing escape now closes the character select.
    • Fixed Saki visually gaining stars from Big Bang Bell during Unpaid Work.
    • Achievements and voice lines that require gaining stars won't trigger during Unpaid Work anymore.
    • Fixed card pack previews being blocked by stars.
    • Fixed Dance in the Moonlit Night ignoring Safe Journey's effect.
    • Fixed evade triggering battle damage effects even when no damage has been taken (Dark Side of Business/Big Poppo, Protect being consumed, etc.).
    • Fixed Haunted Doll's passive not triggering after countering with Dance in the Moonlit Light
    • Fixed random selected cosmetics not being validated.
    • Made Santa's Job only prevent challenging from meeting on field.
    • Fixed Hime (Moonlight) not being affected by panels marked by Revival of Stars during full moon chapters.
    • Minor text fixes.

    100% Orange Juice - Unversioned hotfix now live! (29/10/2021)
    • Fixes missing event instructions in Korean language.
    • Other minor text fixes.

    100% Orange Juice - Version 3.9.2 - Princess's Privilege - now live! (28/10/2021)
    • New Halloween event, Tricked Out, has been added.
    • Blocked Steam users cannot join your lobbies, and their lobbies will not show up in the lobby browser anymore.
    • Added a search bar to the character selection screen.
    • Fixed Mute on Focus Loss feature being broken with Nanako and Syura's theme.
    • Fixed labels for Railway Runners and Princess Packs in the in-game shop.
    • Fixed crown graphic issues with Tomomo (Sweet Eater) and Tomomo (Casual).
    • Hime (Moonlight)'s full moon display is now always visible during the 5th chapter.
    • Added secondary color customization for Halena.
    • Updated Air Strike's animation.
    • Updated Play Count limit from 9,999 > 99,999.
    • Fixed Hime (Moonlight)'s voice lines in Russian.
    • Fixed an issue with choosing cosmetics and then selecting an alternate costume.
    • Minor text fixes.
    • All old halloween costumes now use a new currency. The old currency can now be exchanged for stars or oranges for now before it is permanently retired later.
    • Bounty Hunt unit cards have now been added for the monsters and Moss Golem in the binder.

    100% Orange Juice - unversioned hotfix now live (22/10/2021)
    • Text fixes in various languages.

    100% Orange Juice - Version 3.9.1 now live! (21/10/2021)
    • Fernet (Noble) and Hime (Moonlight) are now playable for owners of 100% Orange Juice - Princess Pack.
    • Tomomo (Casual & Sweet Eater) and Yuki (Dangerous) have been updated with new, unique character and announcer voices.
    • Fernet, Yuki, Tomomo and Hime updated with several new voice lines.
    • Adjusted hyper upgrade and double dmg button positions when too many cards are being held
    • Fixed Character Select only appearing for avatar customization.
    • Updated latest DLC priorityfor checking which banner to show in the main menu.
    • Fixed game crash when entering a BH shop while not connected to Steam on single player.
    • Fernet, Yuki, Tomomo and Hime updated with several new voice lines.
    • Fixed Whimsical Windmill being able to be used against KO'd bosses.

    100% Orange Juice - versioned hotfix now live (12/10/2021)
    • Observer of Eternity no longer generates the same cards when used multiple times on the same chapter.
    • Poppo Event's remaining time now shows on main menu.
    • The game now saves after unlocking a Poppo Event outfit.
    • Whirlpool now can be selected on Normal difficulty in Co-op.
    • Big the Haruo's Present now counts for Star Blasting Light's retaliation damage.


    100% Orange Juice - unversioned hotfix now live (6/10/2021)
    • Fixes issue with Windows resizing feature being disabled and improves on it.
    • Misc Poppo progression related fixes.
    • Fixes issue with "Skip-CPU-only-events" setting not being visible in lobby creation screen.
    • Fixed Warfare field not being unlocked upon completing QP or Kai's episode 5.

    100% Orange Juice - versioned hotfix now live (4/10/2021)
    • Steamworks API updated to latest version.
    • Fixed networking between x86 and x64 executables.
    • Finished making the labeling of the Breakers, Girl Power, Crossed Christmas, and Old Guardians episodes consistent when viewed in Gallery.
    • Fixed pet mod issue with folders having an underscore.
    • Fixed an issue that made pets of a certain indexing range to be unmoddable .
    • May fix hair color drops sometimes not resulting in an unlock.
    • Updated customlanguages.txt with 3.9 changes.

    100% Orange Juice - unversioned hotfix now live (2/10/2021)
    • Fixed Tomomo's broken cow kigurumi.

    100% Orange Juice - unversioned hotfix now live (1/10/2021)
    • Fixed the shadowy Seal pet.

    100% Orange Juice - version 3.9 now live! (1/10/2021)
    Changes
    • Marie Poppo has intensified once more.
    • Accelerator now has a new Hyper animation visible when playing a Suguri.
    • 100% Orange Juice has been updated to 64-bit architecture, which increases the amount of memory the game can use. This should result in improved performance for users. 32-bit is still supported for the time being, for those who may need it.
    • More archives have been converted to a new .DDS format, which significantly improves graphic handling operations. NOTE: Old mods using archives that have been updated to .DDS format still work.
    • The old game launcher has been updated with a new look that's more pleasant to the eye!
    • Workshop support for the game has now been updated to include pet graphics! Modders have full control over pet parameters like size and movement speed. The Modding Documentation has been updated with instructions for them!
    • Profanity filter option now applies to lobby names on the lobby list as well.

    Balance
    • Balance Updates
    • Halena: Passive now generates Level x2 stars, down from Level x 3.
      Lone Rider: Lone Rider now has 0 base defense (down from +1). Lonely Road now grants +1 DEF as well. Lonely Road now triggers on move rolls higher than 6 (up from 6 or higher). Cost of Upshift has doubled from 5+5x stack to 10+10 x stack.

      Dev note: These balance changes are larger than what we usually apply, but that's because Lone Rider was performing significantly better than characters can be usually expected to. The most problematic areas were identified as a combination of setting up a high number of Upshift too easily, which also means an almost non-stop Lonely Road making his stats too good. With these changes triggering Lonely Road requires more setup, but still has the same synergies as before, and there's a more significant cost to getting a high stack of Upshift. Since it's a large change, we'll be monitoring to make sure the effects didn't end up too punishing.

    • Arthur: Shops now increase Bonus panel and Shop star gain, not star gain from all sources.
    • Tsih:Stealth On now prevents triggering Encounter and Boss Encounter panels.
    • Alicianrone: Alicianrone now procures +1 EVD if facing an enemy with +1 ATK, and +2 EVD if facing an enemy with +2 ATK or more (down from 'higher than +1 or +2 ATK').
    • Suguri (46 Billion Years): Observer of Eternity now allows playing another card after using it.
    • Iru: In a much requested change, Iru no longer goes second when challenging an opponent. DEF has been lowered back to -1 (down from 0).
    • Tomomo (Casual): Red Bean Ice Cream is no longer discarded on battle KO.

    Fixes
    • Game no longer starts in a strange state if Steam is totally closed while launcher is opened.
    • Put It On The Bill now procures correctly and cannot be procured if using Overseer gained from Reproduction of Records.
    • Mixer list now only appears without being mouseover if screen width is at least 1600 pixels.
    • Game buttons (I.e. Move, Card) are no longer clickable when the unit info plate is open.
    • Milestone element moved so avatars can no longer obscure it.
    • Swimming Coach cards updated with artist credits.
    • Random button is no longer drawn when selecting Random map in a Co-op lobby.
    • Plate backgrounds now are saved between save profiles and no longer persist through them all. NOTE: Players need to re-set their player plate customization.
    • Pets now get saved when entering title screen.
    • Intelligence Officer now interacts properly with Serious Battle, Reverse Attribute Field, and Kae's passive.
    • The Harbinger is no longer able to be KO'd by Final Surgery.
    • Game no longer crashes if Gift Exchange is used when the Guardian is on field in Bounty Hunt.
    • Fixed faint lines being on the corners of the pose selection popup.
    • Fixed homemark and dice selection popups getting drawn over the pet and plate selection popups.
    • Fixed weird camera issues related to Ubiquitous.
    • Adjusted some UI elements on the online co-op deck builder screen for 800x600 resolution.
    • Fixed special voicelines not triggering for most characters.
    • Fixed Nico being able to Norma check on other players' homes while under the effects of Guidance of the Weathercock.
    • Fixed some visual issues with Arthur's shops when placed on a panel where an invisible bomb trap has previously exploded.
    • Fixed display of irrelevant tooltips when hovering over the Fields/Misc/DLC tabs while navigating shop with Hide Owned Items checked.
    • Fixed Big the Jonathan being stuck mid-air after skipping Dive.
    • Fixed Swimming Coach and launched Big the Jonathan being hit by Bomber Mixer bombs.
    • Fixed Freight being incorrectly tagged as a common card from the base pack.
    • 0-damage rolls should no longer be possible during Scrambled Delta Field.
    • Fixed an issue where CPU Customization screen may have other players shown with your cosmetics equipped.
    • Fixed Magical Massacre not affecting non-Harbinger summons in Bounty Hunt.
    • Balloons are no longer drawn over the HP visual UI.
    • Viewing Star Breaker Campaign Chapter 4 in Gallery now has the correct background.
    • Fixed lobby settings being too displaced to the bottom and some elements not being clickable under lower resolutions.
    • Fixed inconsistent labelling for episodes of Breakers campaign when viewed in Gallery.
    • Fixed Natsumi getting 10 stars when healing another player on the same panel.
    • Fixed Devourer Poppo not counting towards Big Poppo spawn chance.


    100% Orange Juice - versioned hotfix now live (9/9/2021)
    • Islay's unit card description clarified that she cannot challenge non-player enemies
    • Description of Swimming Coach's range-based abilities updated
    • Encourage no longer ignores Special Stage
    • Big the Jonathan's Dive no longer marks a radius of 1 while the effect covered a radius of 2 panels
    • Fixed shadows being left on home panels when Home Sweeper is used
    • Fixed players being able to target other players with Rival in Co-op
    • Fixed Raging Madness displaying its target
    • Mushroom battle card that deals self-damage no longer ignores Solid Witch
    • Fixed an issue that would make Magical Inferno be able to damage the wrong enemy when KO'ing a Co-op minion beforehand
    • Magical Inferno Co-op version clarified
    • Added Co-op version of Special Stage
    • Invisible Bomb can no longer damage Swimming Coach
    • Sora (Military) no longer can procure Burn Out outside of Co-op
    • Fixed players not receiving Oranges in some Co-op leveling rewards
    • Lucky Zero stock effect no longer applies for fixed dice rolls
    • Rush, Double Rush and Mega Rush descriptions adjusted
    • Sora (Military) no longer skips a recovery roll phase after being KO'd out of battle
    • Extend effects no longer linger for future revivals for Shifu Robot or Sora (Military)


    100% Orange Juice - versioned hotfix went live earlier today (31/8/2021)
    • Fixed the inconsistent ability to challenge Co-op boss and minions
    • Fixed Mixed Poppo not getting any effects from warping


    100% Orange Juice - versioned hotfix live! (30/8/2021)
    • Fixed Observer of Eternity picking duplicate cards from other modes.
    • Fixed players being able to select Hyper difficulty for Swimming Coach while Steam was not running.
    • Fixed new enemy cards being tagged as "Player" cards.
    • Added a unit card description for Goalpost.
    • Fixed Shifu Robot appearing twice in player stats.
    • Fixed Co-op Blazing! applying the regular effect on Kae.
    • Fixed Natsumi not being able to heal herself in Normal Mode when landing on a panel with every other unit present on it at full HP.
    • Fixed Tropical Cyclone marking warp panels.
    • Fixed Discard message appearing on Player 1 when using gift cards regardless of who discarded the card.
    • Fixed Moving the Goalpost ability dealing damage around the Boss panel.
    • Fixed Swimming Coach being able to be hit by Full Speed Alicianrone.
    • Fixed Swimming Coach being affected by some card effects that involve board interactions.
    • Fixed Special Stage using your opponent's level to calculate how many stars to take.
    • Added Bounty Hunt variant of Natsumi's unit card.
    • Made unit card be displayed alongside unit info plate.
    • Fixed non-player units in Bounty Hunt being revealed as "The Harbinger" in disguise.
    • Fixed some places where Campaign mode Mio would show her true HP power levels.
    • RoPochi now loses the intended 100 stars rather than 200 stars from the star reserve when Big Poppo is defeated.
    • Star Devourer now starts with 150 stars.
    • Fixed being unable to use Angel Hand in non-Co-op modes.


    100% Orange Juice - versioned hotfix live! (26/8/2021)
    • Fixed blank map appearing in Shop.
    • Fixed Observer of Eternity being able to generate an Air Support card.
    • Added missing cutscene button in gallery for the new event.
    • Updated so that Aru (Scramble) doesn't discard Santa's Job in Co-op.
    • Minor text fixes.

    100% Orange Juice - unversioned hotfix live!
    • Added missing graphics for new emotes.
    • Added missing patch note for new emotes and achievements.

    100% Orange Juice - version 3.8 now live! (26/8/2021)
    General Changes
    • New event, Pool Party, has been added.
    • New co-op boss, Swimming Coach, has been added.
    • Players can now check daily challenges on the deck creation screen.
    • Players can now customize CPUs allies in co-op, as well as CPU opponents in single player custom games in all game modes.
    • New feature added: hovering over a unit on the field shows their HP and can be clicked to bring up their stock info plate.
    • New feature added: KO'd units now show their current REC value, and star cost to revive if applicable.
    • Unlocking Mio now requires defeating Extreme RoPoChi instead of Hyper RoPoChi.
    • Updated CPU logic to take into account any additional damage and damage reduction effects when picking battles.
    • Added Field Background Brightness option in the config.
    • The font of the "Enemy" ring has been adjusted to be in line with the other rings.
    • Added new avatar frames from gaining level 30 in co-op roles.

    Co-Op
    • Boss ability preview now shows up to next 3 turns of Boss actions.

      Dev note: this is one of the biggest meta level co-op changes in this update. The goal is to give players more tactical control by being able to prepare for upcoming disasters.

    • Devil Hand now deals damage rather than reducing HP in co-op.
    • Added Burn Out passive to Shifu Robot and Sora (Military) in Co-op: Add "Burn Out" effect on KO. For each stock, increase REC by 1 and delay recovery 1 turn for each stack. 1 stack expires every 5 chapters. Only applied to Sora (Military) if she is KO'd through battle.
    • Shifu Robot now starts and revives after 2 turns with 2 HP in co-op.
    • Kae has been adjusted to no longer have -1 Def when attacking, and Blazing inflicts +1 ATK to players, -1 DEF to enemies in a 2 panel radius and refreshes if reapplied.

      Dev note: we've aimed to fix the characters that were considered, for various reasons, to be so good at certain tactics that they make it non-optimal to play any other compositions. These measures were implemented based on the Beta feedback. At the same time, we've implementing various changes to the roles and bosses so that such "broken" unit compositions aren't required to fight the bosses either. The goal is that you can play your favorite character without worries (as long as the overall group composition makes any sense).

    • Added "Random Boss" and "Random Difficulty" options for Co-Op.
    • Added a display for which hyper the player has selected on deck builder.
    • Gentleman's Battle can now be used in Co-op and be used to target full HP enemies.
    • Sweet Breaker has a new Hyper in co-op: ★Cost: Stars / 10. Scramble boss' current hand order. Inflicts Melting Memories to all enemies. Effect Duration: 3 Chapters. Effect expires on KO.
    • Sweet Breaker has a new passive in co-op: When battling a unit under the effects of Melting Memories, gain +1 to ATK, DEF and EVD.
    • Beast Witch has a new effect in co-op: Prevent star loss caused by a Boss or its minions. Discard this card if this effect is triggered.
    • Teotoratta's Dealer Rank adjusted from A to D
    • Fernet's Air Support co-op hyper changed to Air Strike: Every enemy receives 1 to 2 damage. Gain 15 stars on every KO.
    • Fernet's Support adjusted from E to C and Dealer rating adjusted from E to A.
    • Miusaki's passive updated in co-op: When using Defend in battle, never take more than than half your max HP in damage at once (rounded up).
    • Suguri ver. 2's Guardian rank reduced from A to D.
    • Big the Jonathan's Dive no longer destroys home panels.
    • Big Poppo now shares the star pool with the Boss.
    • Players will now be rewarded 100 stars from defeating Big Poppo.
    • M10's Attack Down ability is now Level 3.
    • M10's Health Down ability is now Level 2.
    • Big the Haruo's chicken minions start with 10 stars.
    • Big the Haruo's Hen Pecked now deals damage equal to boss level only.
    • Added a new Level 2 card for Big the Haruo: Chicken Run. Effect Duration: 2 Chapters. All minions on the field will gain +2 MOV and +1 EVD.
    • Big the Haruo: Clarified descriptions for Final Warning and Savage Talons.
    • M10's Rumble passive no longer increases ATK per encounter.
    • M10's shield value is now displayed on the HUD.
    • M10's EMP no longer affects players who weren't damaged by it.
    • M10: Added debuff icons to better show when units are affected negatively.
    • Star Devourer's passive adjusted to give +1 Damage per 300 stars rather than 200.
    • Star Devourer: Star Mania no longer scales by Boss Lvl.
    • RoPoChi: Big Po's Special stock effects lowered from 3 to 2.
    • RoPochi: Refined Talons now deals damage equal to target HP instead of outright KO.
    • Summer Beast: Rampage no longer increases boss max HP, but has "gain Boss Lvl x 1 HP".
    • Summer Beast now has a special message appear whenever gaining Hype.
    • Summer Beast now warps first when using Hide and Seek.
    • Role Hypers are now unlocked at level 10 (up from 5) and role special abilities (except Avenger) are now unlocked at level 5 (down from 10).
    • Removed HP cost on using Protect (Guardian).
    • Added 1 chapter cooldown to Protect (Guardian).
    • Guardian Spirit now lasts 2 chapters (Guardian).
    • Guardian now has a new Iron Defense battle ability with a 3 chapter cooldown that allows a high enough Defense roll to reduce damage down to 0.
    • Protect no longer gets removed unless the player was hit (Guardian).
    • Unforgiving Avenger now revives players with full HP.
    • Changed Avenger's From Beyond ability to be unlocked from the start.
    • Deal can now be used to give cards to KO'd allies.
      ]
    • Allowed players to pick which card to Deal, and to which teammate.
    • Deal now requires you have 3 cards in your hand.
    • Attacker role Hyper cost reduced to 10 stars.
    • Sunset CO: Added 2 entry-only Warp Move panels close to the main loop to make it easier to access the other sides.
    • Treasure Island CO: Changed dead-end Warp panels to Warp Move panels to avoid a scenario where Summer Beast might use Hide and Seek on exit-only Warp panels.
    • Added 7 new Co-op maps: Beginner Town CO, Christmas Miracle CO, Dark Citadel CO, Fungus Cave CO, Practice Field CO, Sealed Archive CO, Sweet Heaven CO. Sweet Heaven CO has been added for extreme difficulty Summer Beast. Beginner Town CO, Fungus Cave CO, Practice Field CO and Dark Citadel CO are Swimming Coach extreme maps.
    • Improved CPU logic for which path to pick in Co-op.
    • Made CPUs not play cards when Temptation is active.
    • Updated Rival so that you can target Big the Jonathan while he's launched.
    • Fixed Natsumi healing when there's a KO'd minion on her panel.

    Fixes
    • Fixed CPU Teotoratta discarding her Hyper cards.
    • Tomomo's Abyss CO is no longer unable to be selected by those who didn't finish Master of the Minions
    • Added missing CPU deck for Suguri Ver.2.
    • M10's self-damaging abilities no longer prevent the unlock of Efficiency Theory.
    • Demand now works on Goo panels.
    • Minor text fixes.

    100% Orange Juice - unversioned hotfix live! (21/7/2021)
    • Fixed an issue that could make units be darkened in the lobby screen.
    • Fixed an issue with the ordering of the player plate backgrounds on the customization screen.
    • Fixed an issue that would make clients unable to press any plate buttons post deck screen while waiting every players to be ready.
    • Fixed so hosts cannot kick clients post deck screen.
    • A minor text fix in Japanese.


    100% Orange Juice - unversioned hotfix live! (20/7/2021)
    • Various text fixes in several languages.

    100% Orange Juice - version 3.,7.1 now live! (20/7/2021)
    • Updated Master Anglers event with new rewards.
    • In Master Anglers game mode, Fish a Fish now lasts 60 seconds and takes place every 10 chapters.
    • Event progress is now based on the total fish score from the game, instead of your high score each game like last time.
    • The grill sets have been changed to be per player - other players completing a set no longer affects your own set, so this gives you more tactical paths to the highest score!
    • Players will no longer gain any wins as reward if their score was 0 in Fish a Fish.
  • Updated unlock pop-ups for most accessories to better highlight the item gained.
  • The "Hide Avatar", "Kick" and "Add Friend" buttons on player plates have been replaced with new icons, which now elegantly appear when hovering a player plate.
  • Various text fixes in several languages.

100% Orange Juice - unversioned hotfix live! (16/7/2021)
  • Fixed incorrect scheduling for the double EXP event.
  • Fixed overlapping double EXP and free character banners.
  • Various text fixes in several languages.

100% Orange Juice - versioned hotfix live! (9/7/2021)
  • Fixed CPU Merchant and Lone Rider packing only Dash cards.
  • Reduced the volume of the Field Intro for Lonely Railway.
  • Fixed gameplay pause when landing on your own home.
  • Korean language text fixes.

100% Orange Juice - versioned hotfix live! (7/7/2021)
  • Extended Pigformation to July 12.
  • Fixed a short "pause" when landing on a home.
  • Updated game credits.
  • Fixed a bug that would make "Beware! Pigformation" event progress require the player to own Lone Rider's and Merchant's pig snouts.

Dev note: As the event is almost over and the Lone Rider & Merchant bug might've stopped some players from completing the event in the remaining time window, we decided to extend it over another weekend to give everyone a chance to finish it.

100% Orange Juice - versioned hotfix live! (6/7/2021)
- Fixed a bug where anyone could get the Lonely Road buff from a 2x Move panel.
- Fixed a bug where right-clicking during Lone Rider's hyper animation would extend it.
- Minor text fixes in the Korean language.

100% Orange Juice - version 3.7 now live (5/7/2021)
  • Added Lone Rider and Merchant for owners of the Railway Runners Pack.
  • Added new field: Lonely Railway.
  • The in-lobby kick option has been expanded to now allow the host to kick players regardless of their ready status. Kicked players will be unable to rejoin as long as the host stays in the lobby.

    Dev note: this has been something we've been hesitant to do as there's potential for abuse in it as well, but recently we've received reports of repeated disruptive behavior by certain players in public lobbies, and felt we needed to make this tool available for players to protect their lobbies from it. We'll be monitoring the developments and how the feature ends up used.

  • Added character unlock popups that now introduce newly acquired characters.
  • Fixed an issue that allowed players to pick up shrooms when they were KO'd in battle on a shroom panel.
  • Minor text fixes.
  • Fixed a text overlapping issue happening in a specific resolution for the card Forced Revival.


100% Orange Juice - unversioned hotfix live (28/6/2021)
  • Fixed an issue with new unlocks textures showing a blank square.
  • Fixed an issue that made random Cow Kigurumis unable to be unlocked after a game.

100% Orange Juice - version 3.6.1 now live (18/6/2021)
Changes:
  • Sora Military's sword color can now be customized separately.
  • Added HD icon for the .exe.
Fixes:
  • Fixed an issue where a wrong version of Cook's hyper could be drawn.
  • Fixed Dance, Long-Eared Beasts!' new art being slightly offset.
  • Fixed Store Manager not procuring the discard penalty when "using" Lucky Sevens to discard it by choice.
  • Fixed no saving happening if unlocking a player plate.
  • Fixed artwork misplacement on Bounty/Quests cards.

100% Orange Juice - versioned hotfix live (9/6/2021)
  • Fixed so Chris' Chef & Manager can get pig hearts for their summoner.
  • Fixed so the [redacted] is unlockable.
  • Fixed so Lulu's ribbon, Ellie's wings & Marc pilot's plane colors can be swapped & equipped properly
  • Fixed an issue that gave a cow kigurumi to Mimyuu alone when it should be Tomato instead
  • Fixed so the friend list has a 0.5 second delay before you're able to click on friend buttons.
  • Removed redundant game save when from main menu to title screen and instead save if there were unit changes when exiting user info.
  • Fixed the single player skip adjustment for cow kigurumis.

100% Orange Juice - version 3.6 now live (8/6/2021)
Changes:
  • Updated Pigformation event with new rewards.
  • Added Cow Kigurumis to the shop. They can be purchased for 80 Oranges each or unlocked by playing during Pigformation event.
  • Updated all card visuals to a slightly snappier design that improves readability.
  • Added an in-lobby Friend List that can be used to invite friends to the lobby directly.
  • Added a "now saving" notification whenever the game is saving data.
  • Removed thumbnails from the mod menu.

    Dev note: it was detected that thumbnails would take a lot of memory if you had a large number of mods. As we don't have a proper solution to keep both the scrolling system & thumbnails, we decided to remove them for the time being. Thumbnails are still required when submitting your mod to the Steam Workshop, however.

  • Lobbies running an incompatible version of the game are now grayed out on the lobby list.
  • Added alternative versions of Guidance of the Weathercock in Bounty Hunt and CO-OP.
  • All event-exclusive fields that weren't previously available in the Shop (Icy Hideout, Ocean Dive, Sakura Smackdown, Fungus Cave, Beginner Town (Winter)) can now also be purchased in the Shop for 30.000 Stars each.
  • Users who for some reason have lost access to Beginner Town (Winter) but meet the conditions should now be able to unlock it.
  • Added a distinct card art for Invisible Bomb and Dance, Long-Eared Beasts!
  • Multiple instances of Scrambled Eve can now be executed in succession with a separate effect each.
  • Graphic improvements to improve performance for some users, and avoid potential crashes.
  • Pig Hearts can now be earned in single player as well.
  • Players can now reset camera zoom by pressing the space bar.
  • Clarified the description of Blazing! and Pet Snacks.

Fixes:
  • Fixed Guidance of the Weathercock with Dash causing 4 move dice to be rolled instead of 2.
  • Fixed the coordinates for the player portrait of Tomato when joining a game in progress (finally!)
  • Halena's achievements can now only be unlocked when playing Halena.
  • Fixed Teotoratta's passive being ignored while under the effect of Safe Journey.
  • Home Improvement now works even if the user was KO'd when the effect triggers.
  • Fixed a popping sound where sounds should play if the master volume is at minimum.
  • Fixed a scenario where discarding a norma-restricting card while holding onto Lucky Sevens caused the player to circumvent the Norma-restriction on rolling a 0.
  • Maynie no longer treats Bloodlust as damage to gain Rage counters from.
  • Fixed the text on Cook's passive in English.
  • Fixed the cost on the graphic of the Expansion card pack.
  • Arthur's Shops are now the correct color.
  • Fixed the roll display not showing up for RoPoChi when it rolls a 0 due to delusional numbers.
  • Fixed an issue where having the pause menu open while the Bounty Hunt shop menu is open would let both menus be highlighted.
  • Witch Hat and Palm Tree home mark icons no longer have black lines.
  • Halloween + Chocolate Flying Castle's cannons are now grey.
  • Mimyuu no longer levitates in game countdown transition.

100% Orange Juice - unversioned hotfix live (4/5/2021)
  • Improved the quality of Cook's BGM track.

100% Orange Juice - Versioned hotfix live (4/5/2021)
Fixes:
  • Fixed the unlock for Halena and Cook's earmuffs not working for players who had cleared the Bounty Hungers event.

100% Orange Juice - Versioned hotfix live (4/5/2021)
Fixes:
  • Added missing shop graphic for DLC.
  • Fixed Guardian and Supporter co-op ratings being reversed for Cook and Halena.
  • Minor define fixes.

100% Orange Juice - Version 3.5.1 now live (4/5/2021)
  • Halena and Cook added for owners of the Halena & Cook Character Pack.
  • Added support for 2560 x 1440 resolution.
  • Updated the visuals of the character selection screen.
  • Fixed voice list being unaligned in Config.
  • Fixed missing Party Time artist name.
  • Fixed Pudding Pack full-sized image not appearing when prompting to buy it.
  • Fixed being unable to get Bit pet from the catcher.

Balance
  • Lowered Accelerating Sky cost to 20 stars (down from 30).

Dev note - Accelerating Sky's cost to effect ratio was evaluated against other events with stat modifying effects, and was determined to be higher than reasonable.

100% Orange Juice - versioned hotfix live (17/4/2021)
  • Fixed the player plate info pop-up not being localized.
  • Minor text improvements in various languages.
  • Fixed "Monster Bird?" achievement being unable to be unlocked.
  • Fixed Pet Snacks enhancing summoned units like Chef and Manager.
  • Fixed the turn timer counting down while an animated event is going on.

100% Orange Juice - unversioned hotfix live (12/4/2021)
  • Fixed issue that caused certain items in shop to crash,
  • Fixed issue with event cutscenes,

100% Orange Juice - unversioned hotfix live (11/4/2021)
  • Fixes a minor issue with event ending.

100% Orange Juice - version 3.5 - Home Improvement - now live! (11/4/2021)

Community Card Pack 3!
Six new cards are now available in Community Card Pack 3, available in the in-game Shop!

Overtime (BOOST)
Level 3, Cost: 10
(Max 1). For this turn, roll 3 dice for movement. Skip next turn.

Deceptive Disarming (BATTLE)
Level 3, Cost: 10
(Max 1). If opponent uses a battle card in this battle, if not restricted by player order its effect is applied as though you played it instead. If successful, opponent does not pay the card cost.

Pet Snacks (EVENT)
Level 1, Cost: 5
Each different wild unit gains +1/+1/+1 during its next battle.

Home Improvement (EVENT)
Level 1, Cost: 5
(Max 1). At the start of your next turn, randomly swap home panel positions. The first player to land on each home draws a card.

BanaNana (TRAP)
Level 1, Cost:0
Roll to move again without activating this panel.

Lucky Sevens (GIFT)
Level 1, Cost: 0
(Max 1). While holding this card, your natural die rolls can range from 0 to 7, and the minimum roll result is 0 when rolling 0. Cannot perform a Norma check after rolling a 0 for move on the same turn.

The cards are available in the Shop for 1080 stars per booster pack (minus store discounts).

6 new achievements related to the new cards have also been added to the game!

Player Plate Customization!
Another big change in version 3.5 is the new ability to customize your player plate! You can do this via Avatar Customization under Player Info.

Player plate background and frame can be customized separately. Everyone starts with 4 options for player plate frame and 5 options for the player plate background.

Additional frames are unlocked retroactively for reaching online level 10, 25, 50, 75 and 100. A number of backgrounds are unlocked retroactively based on all completed events and single player campaigns.

In addition, a special set of 4 player plate backgrounds with art by Usanekorin from the Level 99 Games LLC board game Bullet🍊[www.level99store.com] are unlocked upon reaching online Level 99!

Updated Valentine's Event!
Chocolate for the Sweet Gods event is now active until May 10! The event has been updated with new rewards, as well as all rewards of the 2017 Valentine's event, and a new ending illustration by hexun!

Other changes
Changes:
  • All the Community Card Packs now have a random booster pack art in the Shop, which changes every time you launch the game.
  • Lowered the price of Community Card Pack 2 boosters to 580 stars.
  • Added a new button in the lobby to toggle the visibility of each player's avatar.
  • Made various changes to the text and layout of the player plates.
  • Changed pet button in character customization to use an icon instead of text.
  • Increased space for unit names in config voice tab.
  • RoPoChi's Delusional Numbers now has RoPoChi roll a minmum of 0 in battle as well.
  • Mousse skin can now be unlocked separate from any events through a hidden mechanism.
  • Marked 800x600 resolution as 'Legacy' in the launcher.

    Dev note: The game's original 800x600 resolution with its limited screen estate has been a consistent issue for implementing new features, but we're aware that some people are still using it. That's why we've decided to allow some visual features to be omitted or display less than optimally on 800x600, in order to both keep the resolution functional for the foreseeable future, and to give us the freedom to improve the game's GUI more freely.

Fixes
  • It is no longer possible to send hearts to Co-op bosses.
  • Doom now properly awards Soul Eater to the Harbinger.
  • Fixed Doom removing incorrect stock effects when it takes effect.
  • Fixed a bug with cards stacking in the Match 2 minigame of Playground.
  • Arnelle's Intelligence Officer passive now properly shows cards instead of white squares.

Balance
  • Wolly DEF is now 3 (up from 2).
  • Bunnizard HP is now 10 (up from 9).
  • Turnislime now gives an additional -1 ATK if your ATK is 2 or higher at the start of battle.

    Dev note: We discovered that Wolly, Bunnizard and Turnislime have been performing as significantly 'easier' Bounties for their difficulty, and these changes are aimed to make them slightly more troublesome to bring down without changing their overall design, making the mode more balanced regardless of which Bounties are randomized..

  • Deploy Bits cost is now 10 (down from 20).

    Dev note: while Nanako's Hyper is strong, its random nature made it less reliable than other battle Hypers for its cost. The new cost should be more consistent with its benefits.

  • Scrambled Eve cost is now 20 (up from 5). New description: All players return their hand to the deck, and the deck is shuffled. After 3 chapters, all players draw as many cards as they discarded from this effect.

    Dev note: Scrambled Eve has been a topic of much debate both internally and externally. It has a very strong card control utility - which remains mostly unchanged with this change, but it also had a long-lasting effect of just making the games more boring by removing "plays" due to leaving people's hands empty. With this change to how Scrambled Eve functions we both give it more tactical use with the potential of hand size related plays, and it (eventually) gives the players newfound power with the extra card draw, keeping the match more exciting. We also didn't feel the star reimbursement was really thematic with the card, and given its card control power we opted to remove that and make it more expensive to use instead.

  • Alte now sees a random battle card from the opponent's hand in battle (as opposed to a random card).

    Dev note: We've long wanted to improve Alte's utility somewhat, and while testing the new cards I think we've homed in on an idea that has a good synergy for her. The new Searchlight passive will only trigger when the opponent is holding one or more battle cards, so it gives Alte a great ability to play around her opponent's battle card choices.

  • Princess' Privilege can now be used when it is the only card in your hand, or when holding 3 or more cards.

    While the strongest card draw card, Princess' Privilege hasn't seen much use because of its severe usage limitations. This new utility combines its original function with the more recent one, making it much easier to put to use.

  • Heat 300% is now a Stock Effect (1), instead of Effect Duration: 3.

    Dev note:Not a major change, but after the change Heat 300% guarantees its severe debuff triggering, making it somewhat more dangerous.

  • Serious Battle is now limited to Max 1.

    Dev note: Multiple copies of Serious Battle was deemed much power for certain characters to carry.

  • Lowered Dark Side of Business cost to 5 (down from 10).

  • Buffed Krila's name to Krilalaris.

100% Orange Juice - version 3.4.1 now live! (11/3/2021)
Changes:
  • The Harbinger has received various changes:
    * 5 HP -> 6 HP.
    * Can no longer be damaged or KO'd from out of battle effects.
    * Every 5 chapters, use Doom on the active player with most fame.
    * If defeated, everyone who dealt damage to Harbinger receives the "Fearless Hunter" stock effect: Reduce all incoming battle damage by 1 for the next 3 battles.
  • You can now send :hearts:s to your own summons in Bounty Hunt.

Fixes:
  • Fixed so Natsumi's Hyper cannot affect summons & Harbinger.
  • Fixed so the Harbinger's BGM should not interrupt Cuties' hyper song.
  • Made a change to networking that may eliminate an obscure cause of desyncs.
  • Fixed so game mode specific cards can only be drawn in their respective game mode (by extension & nico hyper for example).

100% Orange Juice - versioned update now live! (4/3/2021)
  • Fixed so Holy Water cannot be drawn from Extension outside of the Bounty Hunt mode.
  • Fixed so friendly summons do not trigger your "Invisible Bomb", "Dance, Long Eared Beast" and "Flying Pirate" traps.
  • Missing arrows on shops should now be fixed.

100% Orange Juice - versioned update now live! (1/3/2021)
  • Fixed cards displaying incorrectly with Passionate Research or Arnelle's ability.
  • Fixed Chris' summon fame gain on players & Harbinger.
  • Fixed so the Mercenary card shows correctly in shop when checking in the shop.
  • Added a coop variant of Rival with accurate description.
  • Fixed so Gentleman's Battle only target players outside of Co-op mode.
  • Card variants should now correctly show up in the shop when hovering a button.
  • Fixed so boss panels created by Lure will be changed to encounters when the boss is defeated.
  • Fixed an issue that made Tequila's HP not show up on the Bounty Hunt card variant.
  • The tracking stat for Quest completed should now update correctly.

100% Orange Juice - versioned hotfix now live! (25/2/2021)
  • Fixed an issue that made Beginner Town (Winter) music to be not moddable.
  • Fixed not being able to challenge NoName right after turning him into NoName (Head) through some damage dealing cards.
  • Fixed bounties counting for Unruly Friend's achievement.
  • Fixed Globbu's defense reduction not affecting Kae's passive.
  • Fixed an issue with passionate research card visibility.
  • Fixed an issue that made the Tavern only spawn in a single copy for the entire game.
  • Fixed a crash happening if any of Chris' summon would KO the Harbinger.
  • Fixed Beak of the Godbird and Beak of the Demi-Bird not ordering player challenges properly.

100% Orange Juice - versioned hotfix now live! (24/2/2021)
  • Fixed a desync that might happen if a consumable item was used at the same time as another action happened in an online game.
  • CPU players are now trained to understand the value and risks of Bounties when prompted to select one.

100% Orange Juice - versioned hotfix now live! (24/2/2021)
  • Fixed invisible homestop icon
  • Fixed so Banned For Life, Aru Scramble's Hyper, Aru's Hyper, Unlucky Charm, and Flamethrower cannot affect summons and the Harbinger.
  • Fixed the music volume parameter for mods.
  • Fixed font files using more memory than intended (should fix crashes some users not using English language were experiencing).
  • Game now creates a packet_game_log.txt in online matches for potential diagnostic purposes.

100% Orange Juice - unversioned hotfix now live! (23/2/2021)
  • Corrected version number on title bar to 3.4.
  • Fixed so the Cuties are back from their break in the free character rotation.

100% Orange Juice - version 3.4 now live! (23/2/2021)
Bounty Hunt
Bounty Hunt is a permanent new "race" type of game mode where 4 players compete to reach 20 Fame first by doing delivery Quests and fighting various monsters for Bounties.

The updated version comes with 12 different Bounty monsters, 12 Quest locations, and 4 Shop types! For every match, 2 random easy, medium and hard Bounties, and 6 Quest locations are chosen randomly, so every game will play out differently!

As a new feature, cards can now be sold to the Shops for stars! Each Shop can give different prices for different cards.

Each Shop type can further be upgraded by selling cards and buying items from them, up to level 10. Higher level shops give discounts, increased item stacks, and more rare items! Many new items have been added to spice up the game mode.

New summons are also available: Aurora, who will heal and revive the player, and Guardian, who will independently hunt for Bounty monsters you have a contract for and give you Fame on wins.

Lastly, a mysterious invader called the Harbinger may appear after Chapter 15, and start hunting the players...

Certain cards and units behave differently in the Bounty Hunt mode.

Note that Bounty Hunt is a somewhat longer than the other game modes, and in return EXP, Stars and Orange rewards give a +50% bonus in this mode.

Changes
  • Added Bounty Hunt game mode.
  • Added Bounty Hungers event.
  • Added new field, Beginner Town (Winter)
  • The modding system has been updated and expanded:
  • Can now mod Panel graphics
  • Can now mod Homestop graphics
  • Custom translations can now be distributed via mod system
  • A better error check has been added. JSON errors will show up in the mod list, pointing out the issue (if any).
  • You can now modify the volume of custom music with a dedicated parameter.
  • New HUD added for minions.
  • 6 new achievements related to Bounty Hunt have been added to the game.
  • Reduced the overall VRAM usage.
  • Improved the networking code by adding additional catch-ups in case the host would disconnect.
  • Added a card binder tab for Bounty Hunt.
  • Added an HUD element displaying the HP status of summons. (will not display for 800x600)
  • Added a separate win tracker for online Bounty Hunt wins.

Fixes
  • The game will no longer act as Idle CPU if someone engage a battle with you on the first chapter before your turn.
  • The damaged pose of Castle (chocolate color) no longer has a grey cannon.
  • Fixed Peat's Santa Scramble outfit + Christmas color not saving/restore cosmetics properly
  • Fixed the same with Fernet + swimsuit + Halloween color.
  • Fixed a graphic issue when using Mio with Christmas color + Rein costume.
  • Fixed Seagull's glasses not being on the right layer when using the kigurumi costumes.
  • Fixed the Wanderers Episode 1, Episode 3, and Episode 4 having a wrong background when seen in the gallery.
  • Fixed the Waruda Christmas Party ending cutscene showing a wrong background transition.
  • Fixed an issue with Cuties zombie skin + glasses combo.

100% Orange Juice - unversioned hotfix live (13/2/2021)
  • Possible fix for graphic issues some players have been experiencing.

100% Orange Juice - versioned hotfix live (10/2/2021)
  • Fixed "All Ablaze" achievement being unable to be unlocked.
  • Fixed The Evil Is Sealed achievement unlocking when not going first in battle.
  • Fixed duration for Revival of Stars and Mix Phenomenon not updating properly in the Field info plate.
  • Fixed Field Events list not updating properly when using the mouse wheel to scroll through fields on the field selection screen.
  • Fixed text boxes disappearing prematurely for modded voicelines.
  • Fixed Sumika not reacting when fighting Suguri.
  • Made QP (Dangerous) say "Pudding!" when using Sweet Guardian.
  • Fixed players becoming zombies when activating From Beyond in battle after using a mushroom card that self-damages them.
  • Fixed the Golden Egg being more precious than intended.

100% Orange Juice - versioned hotfix live (30/12/2020)
  • Fixed "Call of the Chicken" not letting Big the Haruo level up an ability if played as the fifth card of the deck rotation.
  • Fixed an issue that would make Co-op bosses not be able to level up cards.
  • Adjusted effects of Mix Phenomenon, Subspace Tunnel and Revival of Stars to last a full chapter instead of until end of chapter.

100% Orange Juice - versioned hotfix live (26/12/2020)
  • Fixed so Chris is unable to battle two or more units on the same panel if her minion is KO'd after the first fight.
  • Fixed a crash when attempting to mod some of Kiriko's accessories.
  • Fixed so Chris cannot get the May I Take Your Order? achievement off herself.
  • Fixed so summons are correctly removed from the game when KO'd by Alte's Self-Destruct.
  • Fixed a graphic issue where Kyupita's eye effect is not showing up when using an alternate hair color.

100% Orange Juice - unversioned hotfix live (26/12/2020)
  • Updated voice archives for QP to include the updated voice lines that were missing.

100% Orange Juice - versioned hotfix live (25/12/2020)
  • Fixed so it's not possible to gain Manager Counters via Play of the Gods if you're not Chris.
  • Fixed unit hair modding.
  • Fixed the Poppo mask position on Chris.
  • Minor text fixes in Spanish and Chinese.

100% Orange Juice - version 3.3 now live (25/12/2020)
Changes:
  • Chris and Kyupita are now playable for owners of the Chris & Kyupita Character Pack!
  • Added new voice lines for QP.
  • Added social media buttons to the main menu.
  • Added an icon indicator for Yuuki's Angel & Devil mode.

Fixes:
  • Fixed an issue with the mod view when switching display modes.
  • Fixed Kyousuke's and Nath's portrait sprites not updating when their in-game sprite changes.
  • Fixed so Pirate Crew Member unit graphics can be modded.
  • Fixed Golden Egg activating twice when landing on a bonus or drop panel that has a trap set on it.
  • Saved Xmas.


100% Orange Juice - versioned hotfix live (15/12/2020)
  • Fixed some Co-op cards being displayed as the wrong card type.
  • Fixed Extension drawing some invalid cards.

100% Orange Juice - version 3.2.1 now live! (14/12/2020)

Fixes:
  • Fixed Sherry keeping her battle card boost if used with her hyper in the last battle.
  • Fixed the icon for the newly introduced Homemark from the Xmas event.
  • Fixed a great number of missing & wrong effect descriptions while hovering effects in the new player plate.
  • Miusaki under Solid Witch & Metallic Monocoque no longer loses stars when hit by RoPo barrage.
  • Fixed Xmas event tutorial using a outdated picture.
  • Yuuki's stats are no longer unaffected when she lands on a flowery panel from Revival of Stars.
  • All challenges that require completing a game now say so.
  • Rocket Cannon can now be upgraded when Big the Jonathan is using Launch.
  • Fixed Coop Boss displaying as level 1 despite the difficulty level being above casual in the new player plate.
  • Fixed dealing Intelligence Officer and dealing it back not updating the shown card texture.
  • Fixed some mushrooms still not being random enough.
  • Scrambled Delta Field now has the correct duration on players.
  • Fixed graphical issues with Teotoratta equipped with the Xmas unit color and the Rein kigurumi.
  • Fixed Tactical Retreat not costing 5 stars minimum.
  • Using Rival while not being on a flowery panel and attacking someone on a flowery panel no longer gives -1 ATK to both units.
  • Fixed Suguri (46 Billion Years) graphical issues when wearing Crowns & Christmas outfit.
  • Mushrooms that give +MOV no longer overwrite the Support role's inherent Movement Buffs.
  • Spores mixer now correctly activates every 3 chapters in co-op.
  • Corrected the quote on Lonely Chariot to the up to date translation.
  • Many minor consistency edits in card descriptions.

100% Orange Juice - versioned hotfix live! (25/11/2020)
  • Fixes minions in Co-op getting too excited about being gifted presents and crashing the game.

100% Orange Juice - version 3.2 live! (25/11/2020)
Changes
  • Updated Xmas event and rewards.
  • Added the Xmas color to units released in 2020.
  • Added a new "player plate": clicking on the user info hud element (when hovering a player info in the corner) will keep it opened for further details on stock effects (which can be viewed by hovering the effects).
  • Added glasses to Marc (Pilot).
  • Added Winter Suguri and Winter Hime emotes.

Fixes
  • Fixed an issue that made newest events not showing the event tutorial after checking the in-game tutorial.
  • Fixed so the playmenu's config button cannot be clicked if a banner is currently displayed.
  • Fixed graphic issue on Arnelle with the Santa hat.
  • Fixed so disabled mods will not replace card texts if they have a higher priority than another mod for same card that is enabled.

100% Orange Juice - versioned hotfix live (8/11/2020)
  • Fixed a bug that would make CPU players target themselves with Raging Madness.
  • Fixed Cuties in portraits not matching the chosen cosmetics.
  • Fixed panel dimming not being reverted after being KO'd by a Trick or Treat penalty.
  • Made the modding of the Final Stage (Tomomo's Hell) music possible.

100% Orange Juice - versioned hotfix live (30/10/2020)
  • Added the updated .exe (see previous notes), oops!

100% Orange Juice - versioned hotfix live! (29/10/2020)
  • Fixed Arnelle's coat to show in her idle pose while wearing the Kigurumi accessories.
  • Fixed an issue with Arnelle's Poppo mask position in her throw dice pose.
  • Updated shop icon for Marc (Pilot)'s Halloween costume.
  • Fixed Raging Mode's stacks being cleared when using Raging Madness again.
  • Fixed stretched Maynie portrait when being prompted to revive her in Co-op.
  • Fixed some accessories being cut off on KO poses in the player's in-game corner portrait.
  • Fixed not being able to Trick or Treat other players while Serene Hush is active.
  • Fixed not being able to challenge NoName after KO'ing him with Final Surgery.
  • Updated Mimic to use the new player targeting UI.
  • Fixed Mimic so that it allows targeting KO'd players as card description implies.
  • Updated description for Long-Distance Shot.
  • Fixed Trick or Treat activating idle timers in solo lobbies.

100% Orange Juice - versioned hotfix live (23/10/2020)
  • Fixed an issue that was making players be prompted to Trick or Treat another player after KO'ing said target by a special effect that deals damage when passing by units on the field.
  • Fixed Islay not being able to Trick or Treat other players.
  • Fixed Special Stage BGM stopping when Raging Mode ends for all players that had it active.

100% Orange Juice - unversioned hotfix live (22/10/2020)
  • Added warning popup for Steam client update in case players are running on an outdated client.
  • Fixed an issue with the Weak Point achievement not working properly
  • Filled the emoji gachapon that Poppo had stolen the contents of in the Arcade.
  • Added a check against Poppo stealing your oranges with empty gachapons in the Arcade.
  • Added the missing gear icon for main menu's Config button.

100% Orange Juice - unversioned hotfix live (22/10/2020)
  • Fixes Arnelle and Maynie stats not displaying correctly.
  • Should fix Rich Presence making you auto-join lobbies.

100% Orange Juice - Version 3.1 Now Live (22/10/2020)
  • Added Arnelle & Maynie
  • Added new Acceleration of SUGURI 2 based emotes.
  • Added new Halloween costumes for recently added characters to the Shop.
  • Updated networking to use Valve's new low-latency networking, potentially improving connection quality greatly and increasing online safety.
  • Added support for Steam's own chat filter. To use it, enable "Chat Filtering" under In-Game settings on Steam.
  • Added a new config option to adjust the characters' movement animation speed.
  • Changed the next card to be used after Big the Jonathan's Dive be announced during Launch.
  • Added a Config button (a gear) to the main menu.

Balance:
  • Reduced the cost of Full Speed Alicianrone from 50 to 30.
  • Alicianrone's +2 EVD passive now activates against opponents with more than +2 ATK (down from +3).

Dev note: From our point of view, Alicianrone hasn't been performing quite as well we wanted, a sentiment generally shared by the community. In this case, she had easy focal points to improve by just changing some parameters, while her concept remains untouched. We'll keep an eye on her to see if these changes make her more enjoyable to play.

Fixes:
  • Fixed Quick Restoration 'gaining' HP instead of healing.
  • Fixed an issue that made emotes have a line at the bottom.
  • Fixed issues regarding Reflective Shell not recognizing the proper base attack with some special units and card effects
  • Fixed Poppo Universe and Robo Tax not being safe around KO'd minions as ability description suggests and adjusted panel highlighting to fit new behavior.
  • Fixed Co-op boss's Protect and Po-tect not showing up when joining a game in progress.
  • Made a minor clarification to Desperate Modification card text. New description: "For this battle, randomly roll either a natural 1 or 6 for each attack, defense and evasion."
  • Fixed so the Hard Counter achievement can be unlocked again.
  • Fixed graphics in the Arcade sometimes disappearing.

100% Orange Juice - versioned hotfix live (2/10/2020)
  • Fixed Avenger role's passive effect not working properly after healing with a mushroom during battle.
  • Made clear rewards for "Mio's Dark Citadel" be unlocked when visiting the campaign screen if campaign mission has been cleared and the rewards have been somehow missed.

100% Orange Juice - unversioned hotfix live (29/9/2020)
  • Fixed bugged unlocks for the final event rewards.
  • Minor text fixes.

100% Orange Juice - unversioned hotifx live (28/9/2020)
  • Minor text fixes.

100% Orange Juice - unversioned hotfix live (25/9/2020)
  • Fixed the event progress bar being stuck at 66.67%.
  • Fixed Co-op event pets being in the wrong category.
  • Fixed Game Night of the Witches' cutscenes including an invalid cutscene when browsing the in-game Gallery.
  • Fixed so mods targeting player variants of NPC units will correctly set the face coordinates to the player variants as well as the NPC one.
  • Fixed an issue with mods enabling themselves or disappearing from the list when attempting to download more than 1 mod at once.
  • Fixed an issue that made modded music events declared after units getting ignored by the game.
  • Fixed an issue with scrolling and the compact mode in the mod menu.
  • Fixed accessory icon for Christmas 2018 accessories.

100% Orange Juice - versioned hotfix live (23/9/2020)
  • Added a compact display mode to the mod menu.
  • Improved the scrolling in the mod menu to take in consideration the total amount of mods.
  • Fixed so mods without face coordinates using the parameter "single_file" will display the default coordinates.

100% Orange Juice - versioned hotfix live (20/9/2020)
  • Fixed Iru's unit effect affecting battles with Sherry, leading to some crashes.
  • Fixed Fight/Card option redundancy when canceling out of card selection.
  • Fixed a bug that was making the mushrooms' random effects not be random enough.

100% Orange Juice - versioned hotfix live (20/9/2020)
  • Fixed a softlock happening in battles when trying to go back from using cards.
  • Really fixed so Tomomo (Sweet Eater)'s music can be modded.
  • Fixed a bug that was making some campaign scenarios with ending cutscenes send the player to the main menu instead of the game results screen, making some unlocks unavailable.
  • Added enable/disable all mods checkbox for the mod menu.
  • Changed mushrooms with gain/lose star effects to give stars based on player level x random amount instead.
  • Made Warp effect mushrooms correctly warp the player to any kind of panel.
  • Fixed a crash happening by attempting to mod the card Sky Restaurant 'Pures'.
  • Added the field "Over the Sea" to the in-game Retired Events shop.
  • Added decimals to event counter progress.
  • Fixed event counter progress being confused.

100% Orange Juice - versioned hotfix live (19/9/2020)
  • Fixed a crash related to the playground minigames.
  • Fish-a-Fish regular field event now lasts 30 seconds and gives 2/1/0/0 wins depending on ranking.
  • Added a way to mod Tomomo (Sweet Eater)'s music.
  • Added a missing Build-A-Castle graphic for the arcade version.
  • Made Extension not give any mushroom cards.

100% Orange Juice - unversioned hotfix live (18/9/2020)
  • Fixed broken cosmetics (file name had changed due to modding changes and the new file wasn't uploaded)

100% Orange Juice - version 3.0 ~Toy Store~ Now Live (18/09/2020)
Changes:
  • Steam Workshop support added. A detailed Workshop guide can be found here.
  • Mod Support Extended to Card Art, BGM, Voices & SFX.
  • A new Arcade floor has been added to the Shop with the following Game Machines: Fish-a-Fish, Playground, Build-a-Castle!
  • A new event, Shroom Zoom, has been added.
  • New field, Fungus Cave, has been added. It can be played by all during Shroom Zoom event.
  • New panel type added: Goo panel! Moving into panels with Goo takes an additional point of movement. Goo prevents panel activation.
  • New field event added: Fish-a-Fish. The fishing event from Master Anglers event is now available as a field event, which activates every 9 chapters.
  • New field event added: Spores. Spawns mushrooms on the field, which give free cards with random effects when picked up!
  • New field event added: Goo. The opposite of Freeze event, this event adds Goo to panels every 5 chapters - the affected panels don't activate, and moving into them takes an extra point of movement per panel!
  • Beach Party event added to Retired Events. Buy its module in the Shop to begin, then defeat Big the Jonathan 10 times to complete the event and unlock its items in the Shop.
  • Fury can now be activated at the start of a battle, as opposed to at the start of unit's turn.
  • Updated loading graphics when the game is launched.
  • Added a new Quick Join option to the game: Each game mode has a new lighting icon; clicking it will join the first lobby available.
  • Game window can now be resized by dragging with the mouse. To reset to original size, use the new option in Config.
  • Added an in-game timer for active events.
  • Poppo now wins Whack-a-Po minigame more frequently.
  • Added 2 new Mixers to Co-op: Goo (negative) and Spores (neutral).
  • Added a new background for "Random" field selection.

Fixes:
  • Fixed so Nico won't gain more stars if she carries Lucky Charm.
  • Fixed an issue where Alicianrone's Hyper doesn't stop the player if KO'd while running.
  • Fixed an instance where Co-op bosses would still announce cards while KO'd.
  • Fixed Chicken emote 5.
  • Fixed an issue that made most recently added fields not show up in lobby on some saves.
  • Made Frostwalker's Freeze last a full chapter instead of until end of chapter.
  • Fixed an issue that made some units appearing incorrectly in the free character rotation system.
  • Minor story typo fixes.

Balance:
  • Suguri (46 Billion Years) now gains an extra die on the following Move roll after using her ability to 2x a damage card.

Dev note: We felt the need to give Suguri (46 Billion Years) a bit of a nudge given that her statline is lower than most Suguris, and many players weren't getting much value from her passive outside of Co-op. We looked for a way to do it in a way that emphasizes her unique ability, and TL;DR is that in most cases it gives the best value in giving her flexibility to bring opponents down to 1 HP for a finisher; however she'd often fail to catch up to them afterwards so this aspect was underutilized too. With this change we found she's both more able to catch up to her targets, and also able to do other interesting plays with the new movement options this offers.

  • Iru DEF increased to 0 (up from -1).

Dev note: We've wanted to buff Iru for a while as well, but had difficulty doing so in a satisfactory fashion. While playing around with her sniping ability, we found changes to it tended to either make her completely overpowered, or not change much at all as we identified her main issue her tendency to get 1-shot in battle thanks to the phenomenon often called "Hime-rolls"; given her below-average stats, we found the change that gave her the best quality of life upgrade was to simply bring her Defense up to 0, which vastly increases her survivability in most scenarios without affecting her overall playstyle.

  • Arthur's passive changed to "Gain X additional stars from all sources, where X is the number of Shops in play, up to current Lvl."

Dev note: We recognize that Arthur had a chance for a rather unstoppable runaway effect in games where he drew several Hypers, as their star gain effect can quickly get out of control when he places some 10 Shops. The new change does not make a big change in games where he draws the usual 1-2 hypers during the game, but puts a cap on those fringe scenarios and brings his passive more in line with other +star gain passives.

  • Clarified Syura's unit description: "When at 1 HP at the start of battle, gain +1 ATK and EVD until end of battle." (Note: no effect on how she already plays.)

******************************************************


100% Orange Juice - unversioned hotfix now live (19/8/2020)
  • Fixed being unable to select RPG costumes.

100% Orange Juice - versioned hotfix now live (18/8/2020)
  • The Master Anglers event's Fish-a-Fish minigame now takes place every 7 chapters. (Up from 5)
  • Completing grill sets now yields 20 points. (Up from 15)
  • Fishing lines are now colored according to the rod's owner.
  • Fixed the achievement progress display for game wins & battle wins.
  • Made cosmetic menu no longer show unlocked options for the character which are incompatible with the current costume instead of crossing them out with a gray X.
  • Fixed an issue with field scrolling when random filter window was open.
  • Fixed an issue with random filters in co-op casual mode.

100% Orange Juice - versioned hotfix live (5/8/2020)
  • Fixed one of Syura's accessory icons being invisible
  • Fixed a bug where Piyopiyo Procession did not properly randomize the three enemies to fight.
  • Event Bonus Items now drop in all game modes while event is active.
  • Slightly boosted the random drop chance for Bonus Items.
  • Fixed a few typos.

100% Orange Juice - versioned hotfix live (1/8/2020)
  • Fixed the invisible icon for new home markers.
  • Slightly increased the drop rate for Master Anglers bonus rewards.

100% Orange Juice - versioned hotfix live (31/7/2020)
  • Fixes a bug where players might sometimes incorrectly receive 0 stars in Fish-a-Fish.

100% Orange Juice - Version 2.9.8 now live (31/7/2020)
Changes:
  • New event, Master Anglers added, now live until August 29.
  • New minigame, Fish-a-Fish added as part of the Master Anglers event.
  • Updated and modernized the game ending credit roll.
  • New option added to the Config: CPU Cosmetics. You can now enable whether CPUs in your game may start with random cosmetics (in multiplayer, lobby owner's setting determines this).
  • New accessibility option added to the Config: Reduced Clicks. Enabling this will automatically roll 'timed' dice rolls for you.

Fixes:
  • Fixed being unable to click the random filters.
  • Fixed mixer effects not being active if texts for them didn't load properly.
  • Fixed Magical Inferno taking stars from NoName's regular form.

100% Orange Juice - versioned hotfix live (15/7/2020)
  • Fixed event ending a day too early.
  • Fixed so Rone & Teo can unlock their glasses properly.
  • Fixed so clients can scroll through random filters properly.
  • Fixed a bug that was making players carrying "Beast Witch" able to steal the loot Pirate Crew Members were obtaining for Captain Tequila.

100% Orange Juice - versioned hotfix live (5/7/2020)
  • Fixed so Summer Beast gives 0 wins upon getting KO'd again.
  • Fixed unlock conditions for Nath and Tomato&Mimyuu 10 game hairs.
  • Fixed some cosmetic unlocks not triggering in single player.
  • Fixed the random filter so it shows correctly and updates properly for clients.
  • Fixed a graphic issue with Alicianrone's hair colors.

100% Orange Juice - unversioned hotfix live (1/7/2020)
  • Lowered VRAM consumption of font files.
  • Added missing texts in some languages.
  • Added missing sound effect for Full Speed Alicianrone.

100% Orange Juice - versioned hotfix live (29/6/2020)
  • Summer Beast wants to play more!
  • Made it so the random filters use scrollbars.
  • Fixed DLC ownership check for the campaign mission of Alicianrone & Teotoratta.
  • Fixed so Fast Cut is only given to the player achieving it and not spectators.
  • Fixed an accessory graphic issue with Alicianrone, Teotoratta, Ellie, Lulu, Suguri (46 Billion Years).
  • Fixed invisible Cuties sometimes showing up when unlocking sunglasses cosmetics.
  • Fixed players being able to choose to stop on their home multiple times when it's placed on an intersection.
  • Fixed a bug that was making Teotoratta not trigger Piyo Piyo Procession and Invasion trap cards properly.

100% Orange Juice - versioned hotfix live (25/6/2020)
  • Fixed an issue with Alicianrone's hair colors.
  • Fixed false advertising in the Shop.
  • Modified the Halloween color for Alicianrone.
  • Made the game re-unlock the Co-op Dealer class automatically upon loading the game for people who've played games with it before (Needs connection to Steam).
  • Fixed issues with Summer Beast's HP bar display on game startup.
  • Fixed Japanese description for Alicianrone's Hyper.

100% Orange Juice - version 2.9.7 now live (25/6/2020)
  • Alicianrone and Teotoratta are now playable for owners of 100% Orange Juice - Alicianrone & Teotoratta Character Pack.
  • Extra mission: Game Night of the Witches is now playable for owners of 100% Orange Juice - Alicianrone & Teotoratta Character Pack.
  • Miusaki and Ceoreparque have been updated with character and announcer voices.
  • Updated Summer Games event with new rewards and lowered milestones. Fighting other co-op bosses except Summer Beast now also advances the event but at half the rate.
  • Alternative colors for Pomeranian pet can now be purchased in the shop.
  • Made Witch's Hair Lock use the new targeting UI.
  • Made Mio trigger one of Peat's special voicelines
  • Made QP, QP (Dangerous), Yuki and Yuki (Dangerous) trigger one of Sherry's special voicelines
  • Added missing CPU logic for deciding when to use Reproduction of Records and Observer of Eternity
  • Added Scarred Land to the in-game shop.


100% Orange Juice - unversioned hotfix live (22/6/2020)
  • Added missing Brazilian Portuguese texts for Marc (Pilot).

100% Orange Juice - versioned hotfix live (19/6/2020)
  • Fixed so Rocket Cannon & Big Rocket Cannon can't be used if there is no valid targets.
  • Fixed so Marc (Pilot) has specific battle voice lines.
  • Made it so the upgrade hyper button & double damage button is opaque red instead of semi transparent for better visibility, if it cannot be selected.

100% Orange Juice - version 2.9.6 now live (18/6/2020)
Changes
  • Marc (Pilot) is now playable for owners of Flying Red Barrel - The Diary of a Little Aviator on Steam.
  • Added a Hyper animation for x16 Big Rocket.

Fixes
  • Fixed Tequila saying his boss defeat line on normal wild units.
  • Fixed so secondary characters (like Cuties Sora) have a voice during the Free Character rotation.
  • Fixed an issue where swapping characters revealed the character on Discord through Rich Presence.
  • Fixed RoPoChi's unit card being displayed as a <PLAYER> card.
  • Updated Co-op boss unit cards to list their hyper card's name on the "Hyper" section of the card.
  • Fixed some old enemy units not having the correct names on the player plate in campaign episodes.
  • Fixed a bug that was making Waruda Christmas Party start with no background music.
  • Fixed an issue where Big Po had no texture when used as a missile.
  • Made it so the chat button redirects to 100% Orange Juice Steam chat room, not the Fruitbat Factory one.
  • Clarified Revival of Stars description to match already existing effect: "Turn all Drop Panels into Bonus Panels and Encounter and Boss Panels into Draw Panels."

100% Orange Juice - unversioned hotfix live (29/5/2020)
  • Fixed an issue with sound/mod config tabs.

100% Orange Juice - versioned hotfix live (29/5/2020)
  • Fixed an issue where co-op EXP bar was not updating.
  • Fixed an issue where game could crash at result screen after a match.
  • Fixed an issue with chat text appearing at the wrong position in Windows XP.

100% Orange Juice - versioned hotfix live (27/5/2020)
  • Fixed an issue with Tomomo games not being counted.
  • Fixed an issue with Tomomo hair 1 unlock.
  • Fixed so you can sort lobbies by field name.
  • Fixed a bug that was making Match 2's rows of cards stack on each other.

Version 2.9.5 now live (25.5.2020)
Changes
  • Added Modding support to the game.
    https://docs.google.com/document/d/1GC63DntRWPV00zKe1y9r48mvMbcjHVWEuuNaKSMBbtQ/ for instructions and terms of use.
  • Added turn timer options: Both private and public lobbies can now choose between 90/60/30 second turn duration or disable the timer.
  • Added a new additional save backup that is automatically updated once a week.
  • Player frames in the lobby have been improved, mostly fixing the steam profile link click issues for 800x600 users, as well as using an improved unit animation.
  • "Play 10 games as..." achievements now display a progress popup when they're halfway completed, as do achievements for winning games & NPCs KO'd (20-40-60-80).
  • Changed muting to persist across lobbies.

Fixes
  • Fixed Sora's hyper making thunder clouds.
  • Fixed so Whack-a-Po correctly show star particles upon hitting your targets.
  • Fixed an issue with muted messages reappearing.
  • Fixed an issue with Sora (Cuties) hair colors not appearing on co-op result screen.
  • Fixed an issue where the result screen would change for other players if the host changed the game mode.

100% Orange Juice - unversioned hotfix live (11/5/2020)
  • Fixed the emote machine having a ghostly emote in it.
  • Fixed an issue where you could click the steam profile buttons elsewhere than the lobby screen.
  • Removed still remaining DLC checks for the 10 games achievements.

100% Orange Juice - version 2.9.4 Now Live (10/5/2020)
General:
  • Added new heart and dice emotes to the base emote set.
  • Added co-op boss emotes to the Emote Gachapon machine in the Arcade.
  • Reduced the volume of Sora (Military), Ellie BGMs, increased volume for Suguri (46 Billion Years) BGM.
  • Fixed a few achievements still having the DLC requirement check.
  • Made idle turn timers be disabled when a game ends.

100% Orange Juice - version 2.9.3 Now Live (9/5/2020)
General:
  • Added a weekly free character rotation: 2 random DLC or bonus characters will be available for free each week, alongside their character and announcer voices.
  • Removed all DLC ownership checks from all Steam achievements.
  • Added color options for the Mousse cosmetic for Marie Poppo.
  • You can now click on a player name in the lobby screen to open the player's Steam profile.
  • Adjusted the volume of Ellie's BGM.
  • Removed the "let's roll" voice lines playing when clearing a Norma.
  • Added co-op ratings for Ellie and Lulu.

Bounty Hunt:
  • Increased the cost of overheal items (by tier):
    I: 20->30
    II: 40->60
    III: 80->120
  • Increased the base price of permanent stat boost items from 100 to 150.

Fixes:
  • Fixed the co-op level 25 dice not unlocking as soon as you reach level 25.
  • Fixed the special accessory visibility for Ellie and Lulu.
  • Fixed so Bounty Hunt mercenaries cannot be affected by the Charity field event.
  • Fixed so Star Chasers mixer & Nice Jingle don't affect the star ability of Lulu's Lucky Egg.
  • Fixed the co-op tooltip not updating properly in the post-deck screen.

100% Orange Juice - versioned hotfix live (1/5/2020)
  • Fixed wrong Norma clear condition being set for players whenever the game picks one automatically.
  • "Ellie's Miracle" effect no longer stacks when playing the card again before a past effect runs out.
  • Fixed Scarred Land being unlocked in multiplayer lobbies.
  • Added missing Homemark graphic.
  • Fixed an issue with poses not being selectable for pigformed chibis.
  • Fixed Ellie & Lulu default extra color being blocked when their special accessories aren't unlocked.

100% Orange Juice - version 2.9.2 now live (30/4/2020)
General:
  • Ellie and Lulu are now playable for owners of the Wanderer Pack DLC.
  • 7 new achievements added.
  • Added new field, Scarred Land.
  • Added new emotes.
  • Sora and Sora (Military) hyper cards now have a special visual effect upon activation.
  • Sora (Military) now has extra poses with glowy eyes as an unlock.
  • Added a voice playing when successfully clearing, or missing to clear a Norma.
  • Kiriko can now benefit from "gain HP" effects.

Bounty Hunt:
  • Increased EXP, stars, item drops, oranges, and fame rewards by 50% for bounty hunt games.
  • Players now win 1 fame in Bounty Hunt mode by defeating a player in battle that has more fame than them.
  • Updated Bounty Hunt field event to guarantee at least 1 spawn of each type of monster hiding spots if possible.
  • Shop turn-in arrows are now drawn over player units in the Bounty Hunt mode.
  • Red & Blue Island overheal effect lowered from 4 to 3 in Bounty Hunt mode.
  • Mercenaries are now affected with the following cards: Dinner, Magical Massacre, Super All Out Mode, Sealed Guardian, Indiscriminate Fire Support, Blazing!, Magical Inferno, Big Bang Bell.

Fixes:
  • Fixed so players using Indiscriminate Fire Support correctly take damage if a missile land on them. (Ally mercenaries are excluded.)
  • Fixed voices in battles not playing if the user has "voice only my character" enabled.
  • Fixed Iru's battle start shot triggering Haunted Doll's unit effect.
  • Fixed so Amplify events won't override shop-purchased stat boosts.
  • Fixed Haunted Doll being able to use Ceoreparque's damage-on-evade effect when fighting Repa.
  • Fixed Mousse voice lines so the text bubbles are reflecting what they're supposed to be.
  • Improved card text quality.
  • Fixed co-op cards being included in Bounty Hunt weapon armories.
  • Fixed the lobby browser Chat button not working.

100% Orange Juice - versioned hotfix live (19/4/2020)
  • Haunted Doll now has -1 ATK (down from 0).
  • Turnislime now has -1 DEF (up from -2).
  • Fixed event Fame being awarded from other game modes but Bounty Hunt.
  • (Really?) fixed ATK/DEF/EVD not being limited to +-9.
  • Fixed Mercenaries being too intoxicated to be affected by Self-Destruct.
  • It's no longer possible to stay at a Shop infinitely, no matter how good the selection.
  • The Mercenary cannot be targeted by cards like long distance shot anymore.
  • Mercenary units are now affected by Binding Chains and Delta Field.
  • Tweaked the panel preferences of the Mercenary.
  • Added a limit of stars (200) displaying when activating Another Ultimate Weapon.

100% Orange Juice - version 2.9.1 now live (19/4/2020)
  • Player now starts with 40 stars in Bounty Hunt Mode (adjusted by player stats similarly to Shop prices.)
  • Players can now move the camera while on the bounty select screen.
  • Fixed the Beginner Town map not being available in the field selection in-lobby.
  • Fixed 1 Mousse voice line.
  • Fixed an issue where the 3D background of Beginner Town was cut off at the screen edges in some resolutions.
  • Fixed a bug that was making Magical Inferno erroneously calculate how many stars to take from KO'd players.
  • Fixed Mercenaries sometimes getting stuck in warp panels after another Mercenary is defeated.
  • Fixed Poppo sometimes not winning Bounty Hunt mode.
  • Fixed Trollite being able to be so weak that it goes beyond the limits of -9 ATK, and Bunnizard being able to be so stronk that it goes beyond +9 ATK/DEF/EVD.

Dev note: We observed that Bounty Hunt games tend to run significantly longer than other modes, largely because it usually takes around 10 chapters before players can really afford any Shop items to get their game going. An easy way to make the games "shorter" would be to just lower Fame requirements, but this would favor "rush" characters over those with a strong end-game due to Shop discounts. We hope this initial star bonus will speed up the games somewhat while also balancing them slightly more in favor of low stat characters that rely on the Shop.

100% Orange Juice - versioned hotfix live (18/4/2020)
  • Fixed midgame joins bugging if changing from one lobby to another in Bounty Hunt mode.
  • Fixed the CPU throwing a hissy-fit if not allowed to buy their favorite thing in the Shops in Bounty Hunt mode and refusing to leave it.
  • Fixed Discord rich presence for Bounty Hunt Mode.
  • Added missing credits to game launcher.
  • Fixed missing gallery BGM for wild units and Tomomo (Sweet Eater).

Bounty Hunters!
The first event of the 100% Orange Juice Season 2 storyline is now live in version 2.9 ~Lucky Charm~!

The "Bounty Hunters" event introduces a new pair of characters, Ellie and Lulu, who have to make ends meet by taking on the dangerous job of hunting monsters for cash!

The story for the event is written by Hono of Orange Juice, and the ending illustration is provided by Ogipote!

A new Bounty Hunt game mode is temporarily playable for the duration of the event, until May 17, 10 AM PST.

To complete the event, players must climb from rank E to rank B in their Guild.

In Bounty Hunt mode, players will increase their Guild rank by gathering Fame from completing various quests at the local Guild. These include hunting down dangerous new monsters, and performing odd jobs around town.

There are 6 new Wild Units and 1 new Boss unique to the mode.

In this event, several rules differ from the normal mode:
  • There is only 1 Norma type available: Fame. Fame is gained from defeating Bounties and completing Quests. Reach 20 Fame to win the game! (Note that norma selection restrictions of certain characters don't apply in this mode).
  • All units have a permanent +1 MOV, +1 hand size, and gain increased stars each chapter.
  • Different types of field locations appear on random panels, and are refreshed every 6 chapters. These include monster locations, and Shops.
  • Players can stop at all Homes, and every time you stop at a Home, you can choose 1 out of 4 available Bounty or Quest cards. These cards must be carried to complete missions.
  • Bounties are completed by carrying the corresponding Bounty card and defeating the monster in question. Each field location houses one of the 6 monster types, and once a player passes over it, the monster is revealed. If the player is carrying a Bounty card for that monster, they can challenge it to battle. Each player starts the game with one easy difficulty Bounty card.
  • Each Bounty battle lasts up to 10 rounds, and the monsters come in 3 different difficulties, giving 2,3 or 4 Fame.
  • Quests require to visit a field location of the indicated type to gather a quest item, and then returning it to the indicated Shop. They give 2 Fame for completing.
  • Different Shops carry various powerful items - cards, healing, temporary buffs and even permanent stat boosts!
  • Shop prices are affected by your character's stats: Based on the default stat spread of +0/+0/+0, 5 HP, characters will gain an adjustment to their Shop prices based on how positive or negative each of their stats is. (ATK gives a 25% modifier, while DEF, EVD and HP give 10%. Example: Marie Poppo gains a -25% discount based on -1 ATK, -1 DEF, -1 EVD and +2 HP, while Sherry gains a +45% price increase based on +1 ATK, DEF and EVD).
  • Defeating the field Boss will give 6 Fame to the one landing the killing blow.

A funky new field, Beginner Town, is available to play during the event, and can be permanently unlocked as a reward.

Other version 2.9 ~Lucky Charm~ changes
  • AI got jealous of players and are now able to randomly have unit and hair colors, and wear glasses.
  • Co-op lobbies now have a tooltip on the player frame, showing their co-op levels.
  • Fixed a crash with how card effects gets removed on a player revive.

**********************************************

100% Orange Juice - versioned hotfix now live (9/4/2020)
  • Fixed unit voices not loading if player doesn't own the DLC even if they're enabled by an event.
  • Mio can now be used during All Units Event
  • Co-op Boss units can no longer be used during All Units event.
  • Fixed a cosmetic check for Krila's 9th hair unlock not working as intended.
  • Fixed Co-op Robo Ball units not counting for Krila's 9th hair unlock.

100% Orange Juice - version 2.8.3 now live [real version] (1/4/2020)
General:
  • Poppo has been revised. She can finally speak normally now.
  • Updated the Sound tab in the game's Configuration menu to have scrollbar support and rearranged some of its options.


100% Orange Juice - version 2.8.3 now live [APRIL FOOLS version] (1/4/2020)
General:
  • New rhythm game "Idol's Journey" has been added. This replaces the normal versus mode.
  • Voices have finally been added for the bosses of the game, bringing voice to all units in 100% Orange Juice!
  • 90 new wild units have been added to the game, and you have to catch them all!
  • Added Hyper difficulty for single player missions. On Hyper difficulty, all opponents use double dice, in addition to the extreme difficulty adjustments. Clearing all missions on Hyper difficulty will unlock hats for your dice.
  • The Hearts system is now live! Now each character has five hearts that fill up as you use them, which will unlock their support dialogues as well as some other goodies! The stats of the character will also increase when the hearts are maxed out.
  • Character voices can now be played at will in-game for all players to hear for 50 Oranges apiece.
  • Added a new My Room feature - players can now upload a photo of their own room to a lobby for other players to mock.
  • Added beard color options for all characters.
  • Poppo has been revised. She can finally speak normally now.
  • The Cuties unit has split up citing creative differences.
  • Updated the Sound tab in the game's Configuration menu to have scrollbar support and rearranged some of its options.

Co-op
  • Reaching lvl 50 in each of the co-op roles now unlocks one of the co-op bosses as playable units in normal mode.

Fixes:
  • Fixed a bug limiting the random interval character voices only happening at 8% of the intended frequency.

Balance:
  • Nanako now has 8 Bits (up from 7). Her visuals have been updated accordingly.


100% Orange Juice - versioned hotfix live (25/3/2020)
  • Fixed issue where glasses and other transparent accessories would show the field background.
  • Fixed issue where emote window was active in deck screen and blocking cosmetic buttons.
  • Fixed issue with Tomomo's staff showing on top of RPG costume and glasses.
  • Fixed an issue where invalid cards in save data could cause the game to crash.

100% Orange Juice - versioned hotfix live (17/3/2020)
  • The system voice should no longer spam "Connection Failed" when the player inputs a wrong password.
  • Fixed a bug where the bonus oranges from Mixers weren't given out in online games.

100% Orange Juice - versioned hotfix live (13/3/2020)
  • Updated the graphic for the WIKI button on Main Menu.
  • Fixed an issue where the pending invitation would show "Discord" after a lobby's information gets updated.
  • Fixed players being able to get random color unlocks on the game results screens for DLC units they don't own.
  • Fixed players in a co-op game not getting the same amount of oranges after finishing.
  • Improved the A.I. for Poppo Shooting minigame.
  • Fixed interlude cutscenes being unlocked for playback in Gallery even if the player hadn't seen them yet.

100% Orange Juice - unversioned hotfix live (8/3/2020)
  • Fixed layering issue with glasses and some of the accessories.
  • Fixed customization buttons being available for costumes that don't support it.
  • Fixed issue with customization windows going off screen.
  • Fixed random character option putting glasses in the old category.
  • Fixed a startup crash if the rich presence option was disabled.

100% Orange Juice - versioned hotfix live (4/3/2020)
  • Fixed a lobby graphic issue / crash if full-color textures option was disabled.
  • Fixed M10 Robo: Attack/Defense/Evasion down effects lasting 3 chapters instead of 2 as indicated on the card.
  • Updated game info credits.
  • Fixed players being unable to use "Evil Mastermind" while carrying no trap cards and standing on a panel with a "Rbit Hobby Shop" trap set on it.
  • Fixed a bug that was making "Do Pirates Fly in the Sky?" and "Plushie Master" unable to replace any set "Rbit Hobby Shop" traps.
  • Fixed players under the effects of playground Joker still using up stars when playing Tactical Retreat and Another Ultimate Weapon.
  • Fixed Poppo Galaxy, Poppo Tax, Robo Tax and Poppo Universe highlighting extra field panels that were unaffected by the ability.
  • Fixed a disco effect that was made with old panel highlights that weren't reset properly.

100% Orange Juice - versioned hotfix live (2/3/2020)
  • Suguri (46 Billion Years) no longer lends her awesome damage-doubling powers to other characters.

100% Orange Juice - version 2.8.2 live (1/3/2020)
Changes:
  • Added support for game invites from Steam and Discord.
  • Added a Config option to disable Rich Presence.
  • The cosmetic screen text buttons have been updated with cute new icons.
  • Glasses are now separate cosmetic category, so you can equip glasses and other accessories together!
  • Game invites will be joined automatically from the menu screen.
  • A pending invite popup is shown in shop/user info screen, which can be cancelled at any time.
  • Players' Steam avatars are now shown on the lobby screen.
  • Updated the visuals on one of the new emotes.
  • Fixed the chat log being cleared after finishing a game.

100% Orange Juice - versioned hotfix live (17/2/2020)
  • Fixed crashy-crashy.

100% Orange Juice - version 2.8.1 now live (17/2/2020)
Changes:
  • Added school uniform costume for regular Aru. (Unlocks automatically on Main Menu if you have already cleared the event).
  • Updated Co-op Support role A.I. to revive teammates more often when passing next to them if players have more stars available.
  • Made minigame Joker's effect work the same as the Co-op mixer Joker's effect.
  • Added an orbiting icon for minigame Joker effect.
  • Made Track the Card guarantee at least one positive prize to spawn at the start of the minigame.
  • Made Poppo Reverse, Poppo Dice and Poppo Frostwalker show the correct effect duration in player info plates.
  • Changed the DAMAGE message to no longer cap the number at player HP. The damage dealt is still the same, but you'll be able to tell that Big Bang Bell really really hurt.
  • Added display of plus/minus damage to combat stat plate.
  • Made Protect's Shield effect appear in battle when the unit has a Protect effect active instead of a damage reduction effect.
  • Made Star Devourer's additional damage passive effect display on the combat stat plate.
  • Updated Co-op's Mixers timer format to match the existing Daily Challenges timer format.
  • Added chapter duration display for Mixers in effect to the in-game info plate.
  • Made minigames stop the public lobby idle timer.
  • Added built-in idle timers to Match 2 and Track the Card.
  • Made players get the NoName prize from Match 2 if they match the pair regardless of whether it was the last pair matched or not.

Fixes:
  • Fixed graphical issues with Alte's school uniform when using her Halloween 2016 tennis player accessory.
  • Fixed a 4-legged Marc.
  • Fixed black unit color unlock not showing up properly on Results screen.
  • Fixed issue with chat typing window staying open between lobby changes.
  • Fixed issue with shop exit button not being highlighted when hovered.
  • Fixed Bloodlust's damage being affected by some damage reduction effects.
  • Fixed Special Stage letting players still use cards in battle.
  • Fixed Poppo the Snatcher giving the player carrying the card more stars than the amount of stars the player affected by it lost.
  • Fixed Match 2 minigame only creating instances with 12 cards in it.
  • Fixed cards created with Reproduction of Records displaying the wrong base cost if there's other active effects that affect the reproduced card's usage cost.
  • Added missing Spanish translation for School Crashers story.

Balance:
  • NoName now gives wins and stars when he would be KO'd out of battle with effects that reward the user with such. New unit card description: "If KO'd, turn into NoName (Head) instead. Give no stars or Wins if KO'd in battle."

While a minor change, this affects some head to head match-ups significantly. Originally NoName was vulnerable to all such effects (x16 Big Rocket, Air Strike, etc), but in version 1.19 he was changed to turn into pot form instead of KO when KO'd out of combat also, in order to make him more possible to actually KO for real. This had the side effect of giving him unnecessary extra immunity to some card/unit effects, and we're now rectifying that.


100% Orange Juice - version 2.8 now live (10/2/2020)
School Crashers/Playground:
  • Added new minigame to Playground: Poppo Shooting, where the goal is to throw darts and break balloons with rewards inside. Match 3 rewards and it's yours - fail and you get punished!
  • Addded new minigame to Playground: Poppo March, in which a flood of Poppo march across your screen in various costumes. Identify the 3 correct Poppo and click on them before they run away!
  • Added 3 new rewards/penalties to the Playground minigames: Draw 2 (Draw 2 cards), Joker (Effect Duration: 1 Chapter - cards can be played as though they were Lvl 1 and had 0 base cost), Drop (Lose Lvl x 6 stars.)
  • Added new rewards to School Crashers.
  • Playground can now be fast forwarded in single player like the rest of the game.
  • Event progression for School Crashers has been made faster since the first time.

Chat update:
  • The Chat UI has been reworked with new size and opacity settings, as well as buttons for deleting all chat messages and to toggle chat fade.
  • Chat now supports emotes! Everyone has a basic emote set to start with.
  • A new Gachapon machine can be found in the Arcade: for 30 Oranges you will receive a random new emote (no duplicates)!
  • The emotes can also be unlocked individually from the Shop's new Emotes section for 45 ('generic emotes') or 75 Oranges (newly drawn emotes) each.
  • All chat members can now be muted and unmuted with a click (this setting is individual; only you don't hear that player).

Other changes:
  • Lobby name and password can now be changed from the lobby screen itself at will! Game Speed option is also saved if you change it on the lobby screen.
  • Added a lobby option for CPU units to skip minigames.
  • Your Game Speed option is now saved if you change it during a match.
  • Poppo stole the balloons.
  • Lowered the cost of Regular Crate (poses) from 40 to 30 Oranges, and Premium Crate (hairs) from 50 to 40 Oranges.

This is mainly a quality of life update with some features that we've already worked on for months between content updates. The chat update has been on our to-do list for a long time, and we've collected highly requested features for it. Hopefully it'll now offer much greater flexibility for the users' chat experience. The Gachapon machine in the Arcade is visually based on the actual gachapon machines commonly seen in Japanese arcades, and after quite some deliberation we ended up making the chat emoji non-tradable (despite Steam precedent) and unique with an Orange cost due to a few reasons: their volume, which might make trading them through Steam cumbersome, and because we wanted to give those players who already had everything more use out of their Oranges. Since the emotes aren't tradable and there's a lot of them, it could be frustrating if there's a specific one the player wanted, so we decided to also make them all purchasable separately in the Shop. At the same time, we significantly lowered the Orange cost for purchasing previous Orange crates to make it easier for new players to acquire all content.

Fixes:
  • Fixed game speed not updating properly when changing the setting in a lobby's waiting screen.
  • Fixed Normal mode Golden Egg's effect not activating immediately after activating the trap card if it was placed on top of a Bonus or Drop panel.
  • Fixed Shield Counter's damage being affected by Metallic Monocoque.
  • Fixed Invisible Bomb's damage being affected by Metallic Monocoque.
  • Fixed Star Breaker being able to clear Star normas and Sham & Sora (Cuties) being able to clear Win normas in Co-op.
  • Fixed Star Breaker not playing a voice when clearing a norma in Co-op.
  • Fixed Tomomo (Sweet Eater) not turning back to her original form after being KO'd while having Extend stocked, and being revived by another player.
  • Fixed Mix Phenomenon showing infinite duration instead of 3 chapters.
  • Fixed some character hairs showing up when using a Kigurumi accessory paired with a school uniform unit color

100% Orange Juice - version 2.7.3 now live (17/1/2020)
  • Minions of the Master and Master of the Minions event contents (cosmetics, story etc) can now be unlocked as part of the core game by taking certain co-op related steps.
  • Added the option to refresh completed challenges by paying 5000 stars.
  • Added a "Master Volume" slider in Sound tab of Config window. This affects the overall volume of the game.
  • Added an "All Voices" slider in Voices tab of Config window. This changes all voice volumes to match with what it's set to.
  • Added an alternate Sakura Miko-themed costume for owners of Kiriko.
  • Fixed Portable Pudding not setting HP to current max HP if the player has over max HP.
  • Added a new in-game shop tab for retired events: "Retired Events".
  • Fixed an error that wasn't letting the tutorial show up right for new save files right after returning to the main menu from a cutscene.
  • Made RPG costumes always show up on the accessory customization screen.
  • Voice actor names are now displayed on announcer select screen.
  • The duration of character speech bubbles is now more closely tied to their voice duration.

100% Orange Juice - versioned hotfix live (6/1/2020)
  • Fixed Binding Smokescreen being applied to nearby teammates when a unit that isn't Mira uses Leap Through Space.
  • Fixed Binding Smokescreen not being applied to KO'd enemies when a player uses Leap Through Space.
  • Fixed the mixer "Flipped" incorrectly reversing unit stats after a battle card is played.
  • Added some missing texts in Spanish and Portuguese.
  • Fixed an inconsistency with Sumika's pink unit color.

100% Orange Juice - unversioned hotfix live (4/1/2020)
  • Added missing Kiriko voice lines in Portuguese.

100% Orange Juice - versioned hotfix live (1/1/2020)
  • Fixed reproduced variable cost cards displaying the wrong amount of gray stars.
  • Fixed reproduced variable cost cards still taking stars from players when used while the mixer "Joker" is active.
  • Character voices now play even if text files for them are missing.
  • Fixed players being unable to use x16 Big Rocket, Tactical Retreat and Subspace Tunnel if they weren't carrying enough stars even when the mixer "Joker" is active.
  • Fixed Game Progress in Player Info displaying an incorrect percentage for players who have beaten Mio's Dark Citadel.
  • Added playback for both Master of the Minions' interlude cutscenes to Gallery.
  • Ended New Year's fireworks.

Earlier update history
Due to the insane size of the update history, I'm starting a new thread to keep track of updates.
You can always visit the original Update History thread here for pre-2020 notes.
En son PhleBuster tarafından düzenlendi; 30 Ara 2023 @ 11:00
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726 yorumdan 346 ile 360 arası gösteriliyor
PhleBuster  [geliştirici] 1 Ağu 2020 @ 8:40 
100% Orange Juice - versioned hotfix live (1/8/2020)
  • Fixed the invisible icon for new homestops.
  • Slightly increased the drop rate for Master Anglers bonus rewards.
PhleBuster  [geliştirici] 5 Ağu 2020 @ 2:29 
100% Orange Juice - versioned hotfix live (5/8/2020)
  • Fixed one of Syura's accessory icons being invisible
  • Fixed a bug where Piyopiyo Procession did not properly randomize the three enemies to fight.
  • Event Bonus Items now drop in all game modes while event is active.
  • Slightly boosted the random drop chance for Bonus Items.
  • Fixed a few typos.
İlk olarak PhleBusterFruitbat Factory tarafından gönderildi:
  • Event Bonus Items now drop in all game modes while event is active.
This is a huge improvement, thank you.
PhleBuster  [geliştirici] 18 Ağu 2020 @ 14:09 
100% Orange Juice - versioned hotfix now live (18/8/2020)
  • The Master Anglers event's Fish-a-Fish minigame now takes place every 7 chapters. (Up from 5)
  • Completing grill sets now yields 20 points. (Up from 15)
  • Fishing lines are now colored according to the rod's owner.
  • Fixed the achievement progress display for game wins & battle wins.
  • Made cosmetic menu no longer show unlocked options for the character which are incompatible with the current costume instead of crossing them out with a gray X.
  • Fixed an issue with field scrolling when random filter window was open.
  • Fixed an issue with random filters in co-op casual mode.
Azurée  [geliştirici] 18 Ağu 2020 @ 16:04 
Items not unlocked will not appear anymore in the accessory list.
Did you had the outfits?
En son Azurée tarafından düzenlendi; 18 Ağu 2020 @ 16:05
İlk olarak PhleBusterFruitbat Factory tarafından gönderildi:
100% Orange Juice - versioned hotfix now live (18/8/2020)
  • The Master Anglers event's Fish-a-Fish minigame now takes place every 7 chapters. (Up from 5)
But... why? I enjoyed fishing so often...
İlk olarak Matihood tarafından gönderildi:
But... why? I enjoyed fishing so often...
:poppo:
PhleBuster  [geliştirici] 19 Ağu 2020 @ 3:54 
100% Orange Juice - unversioned hotfix now live (19/8/2020)
  • Fixed being unable to select RPG costumes.
PhleBuster  [geliştirici] 18 Eyl 2020 @ 13:14 
100% Orange Juice - version 3.0 ~Toy Store~ Now Live (18/09/2020)
Changes:
  • Steam Workshop support added. A detailed Workshop guide can be found here.
  • Mod Support Extended to Card Art, BGM, Voices & SFX.
  • A new Arcade floor has been added to the Shop with the following Game Machines: Fish-a-Fish, Playground, Build-a-Castle!
  • A new event, Shroom Zoom, has been added.
  • New field, Fungus Cave, has been added. It can be played by all during Shroom Zoom event.
  • New panel type added: Goo panel! Moving into panels with Goo takes an additional point of movement. Goo prevents panel activation.
  • New field event added: Fish-a-Fish. The fishing event from Master Anglers event is now available as a field event, which activates every 9 chapters.
  • New field event added: Spores. Spawns mushrooms on the field, which give free cards with random effects when picked up!
  • New field event added: Goo. The opposite of Freeze event, this event adds Goo to panels every 5 chapters - the affected panels don't activate, and moving into them takes an extra point of movement per panel!
  • Beach Party event added to Retired Events. Buy its module in the Shop to begin, then defeat Big the Jonathan 10 times to complete the event and unlock its items in the Shop.
  • Fury can now be activated at the start of a battle, as opposed to at the start of unit's turn.
  • Updated loading graphics when the game is launched.
  • Added a new Quick Join option to the game: Each game mode has a new lighting icon; clicking it will join the first lobby available.
  • Game window can now be resized by dragging with the mouse. To reset to original size, use the new option in Config.
  • Added an in-game timer for active events.
  • Poppo now wins Whack-a-Po minigame more frequently.
  • Added 2 new Mixers to Co-op: Goo (negative) and Spores (neutral).
  • Added a new background for "Random" field selection.

Fixes:
  • Fixed so Nico won't gain more stars if she carries Lucky Charm.
  • Fixed an issue where Alicianrone's Hyper doesn't stop the player if KO'd while running.
  • Fixed an instance where Co-op bosses would still announce cards while KO'd.
  • Fixed Chicken emote 5.
  • Fixed an issue that made most recently added fields not show up in lobby on some saves.
  • Made Frostwalker's Freeze last a full chapter instead of until end of chapter.
  • Fixed an issue that made some units appearing incorrectly in the free character rotation system.
  • Minor story typo fixes.

Balance:
  • Suguri (46 Billion Years) now gains an extra die on the following Move roll after using her ability to 2x a damage card.

Dev note: We felt the need to give Suguri (46 Billion Years) a bit of a nudge given that her statline is lower than most Suguris, and many players weren't getting much value from her passive outside of Co-op. We looked for a way to do it in a way that emphasizes her unique ability, and TL;DR is that in most cases it gives the best value in giving her flexibility to bring opponents down to 1 HP for a finisher; however she'd often fail to catch up to them afterwards so this aspect was underutilized too. With this change we found she's both more able to catch up to her targets, and also able to do other interesting plays with the new movement options this offers.

  • Iru DEF increased to 0 (up from -1).

Dev note: We've wanted to buff Iru for a while as well, but had difficulty doing so in a satisfactory fashion. While playing around with her sniping ability, we found changes to it tended to either make her completely overpowered, or not change much at all as we identified her main issue her tendency to get 1-shot in battle thanks to the phenomenon often called "Hime-rolls"; given her below-average stats, we found the change that gave her the best quality of life upgrade was to simply bring her Defense up to 0, which vastly increases her survivability in most scenarios without affecting her overall playstyle.

  • Arthur's passive changed to "Gain X additional stars from all sources, where X is the number of Shops in play, up to current Lvl."

Dev note: We recognize that Arthur had a chance for a rather unstoppable runaway effect in games where he drew several Hypers, as their star gain effect can quickly get out of control when he places some 10 Shops. The new change does not make a big change in games where he draws the usual 1-2 hypers during the game, but puts a cap on those fringe scenarios and brings his passive more in line with other +star gain passives.

  • Clarified Syura's unit description: "When at 1 HP at the start of battle, gain +1 ATK and EVD until end of battle." (Note: no effect on how she already plays.)
En son PhleBuster tarafından düzenlendi; 18 Eyl 2020 @ 14:42
Finally, an ability to make BGM mods! Time to make an extended version of Iru's theme...
PhleBuster  [geliştirici] 18 Eyl 2020 @ 13:33 
100% Orange Juice - unversioned hotfix live (18/9/2020)
- Fixed broken cosmetics (file name had changed due to modding changes and the new file wasn't uploaded)
i take it ending single-player games with a legendary mushroom in hand is supposed to not progress the bar?

...ending a multiplayer game didnt progress it either. i guess it's a global progress then like co-op HP bosses were?
En son mds2005 tarafından düzenlendi; 18 Eyl 2020 @ 14:19
Iru got buffed! The dream has come true.
I will be disappointed if there is no Pot of Greed mod for Nice Present within the first week of workshop's release.
Congratulations for the workshop support and game window modernisations.

İlk olarak PhleBusterFruitbat Factory tarafından gönderildi:
Beach Party event added to Retired Events. Buy its module in the Shop to begin, then defeat Big the Jonathan 10 times to complete the event and unlock its items in the Shop.

This got me so hyped for a later part of this update to contain that long overdue reworking to make Fighting the Windmills halfway sane... alas, nothing...

It's now been 13 months, by the way. I can't even get emotive about this one anymore. The prolonged apathy over this issue has diminished my interest in the game this year, even with recent awesome QoL upgrades.
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