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my least favorite maps are warfare, christmas miracle, highway heist, sunset, and treasure island
to a lesser extent i also don't care much for lagoon flight, star circuit, night flight, and white winter but i'm fine with them every now and then
i have a love-hate relationship with starship in that i know it's terrible but sometimes i just want everything to return to dust
Other than split maps, including Treasure Island (♥♥♥, my least favorite are Warfare and Highway Heist. Starship is thoroughly stupid, but sometimes funny stuff happens there. White Winter is better in a sense, but it's now proportionally got way more encounter panels, so it's basically alternate Tomomo's Abyss with unavoidable warps.
Why do I hate Warfare? Both the inner and outer paths are bad ideas for different reasons. Bully types can own the middle without much trouble, but anyone else has to get stuck outside for seemingly forever.
Highway is really biased towards certain home panel locations, and is the worst with Random Warp. Ok, split maps are worse with that, but HH is still pretty bad. Most maps at least put you close to somebody's home, but there's huge strings of nothing here that you can easily go for half the match without ever crossing over a home of any sort.
Practice Field: The perfect map to learn to hate the choice between Boss or Drop Panel. Not much else to say about it.
Space Wanderer: Idem as Iridium, not much to add.
Pudding Chase: I like it, games can go fast here, or so long depending on the events.
Christmas Miracle: Battle Panels are optional, unless you decide to warp for some reason. One of my favorite maps.
Planet Earth: I.HATE.THIS.MAP. ...but it's a personal thing, since for some reason my worse games are always in this map.
Lagoon Flight: Can be quick, or extremely long depending on your luck. I have it unchecked from my random pool since the challenges are a thing.
Warfare: An unpopular map that I actually like, except when I warp to those corners that makes me take long to reach home.
Highway Heist: One of my favorite maps. It's long, but the outside part is not so painful.
Sealed Archive: My favorite map for no particular reason.
Sunset: My best games as Saki have been always here, but again, since the implementation of challenges, I have this board unchecked.
Tomomo's Abyss: Reach level 5 with Mixed Poppo, play President's Privilege and then Lonely Chariot.
White Winter: Now that there are Ice Panels and Freeze, it's actually playable. Still, I'll never forget that game... *Vietnam flashbacks with the final of a tournament that you can watch at Ryuukarot's Youtube Channel*
Night Flight: We are trapped in an infinite loop, no matter what you do, the result will be the same, right? That's because you're facing it the wrong way. I'll be perfectly clear, that mortal loop can be avoided. I spent two years developing a technique to break that loop, and that's why you're seeing this, because of our shared desire to skip that loop and reach Home;Gate. You know why I called it Home;Gate... it means nothing... right? I'll explain now the parameters of the final mission, operation Skuld. Use the Dash card to get out of there, and reach Home;Gate. Good luck. El... Psy... Kongroo Ahem, other than the mortal loop, is always fun to combo Specs on those Move panels.
Clover: I swear those x2 Drop Panels are magnetic or something >->
Farm: This map lost its charm *badum tss*.
Star Circuit: Cool map, not particular good or bad feelings about it.
Training Program: The coolest background so far imo. The map itself is fun since they changed the Drop Panels for Blank Panels, wich was soon after release.
Vortex: Loved the background because I played Sora not long before the Breaker Pack was released. The map itself is nice.
Sweet Heaven: It gave me diabetes.
Starship: My second favorite map, and my only complain is about those x2 Drop Panels at the center of the board, so by extension, I hate being on the second or third home.
Frost Cave: Another board that gives me headaches because of my bad luck. So like Planet Earth, for my own personal experience, I dislike this board.
Shipyard: ...
Treasure Island: As Broken Matt Hardy would say... DELETE! DELETE! DELETE!
Treasure Island (Night): Way more fun that the day version, by far.
Maps I dislike for miscellaneous reasons include Clover and Planet Earth for their forced boss tiles and just generally bad tile setup, and Star Circuit for its blindingly bright background. I don't disable these maps though, because they effect everyone similarly. Highway Heist I consider an exception, in that home position can make or break the match for 0/-1 defenders, and I do end up disabling most of the time. Sealed Archive, while a map comparable in scale to White Winter, is well-structured enough not to earn my ire, and I will only disable if it's getting drawn a lot consecutively.
So I guess that narrows down my list mostly to small/medium stages where battling players or effective hyper use is what earns you the win, rather than mindless star or win farming outside of any interaction between players, the former being far more engaging and satisfying to me personally regardless of match length or ultimate position. At the end of the day, I think most lobby hosts use the random filter as a reflection of their preferred playstyle, which they are perfectly entitled to do.
on paper "dude what if we combined lagoon flight and starship" sounds like a recipe for disaster but
it just works
i mean it's not like my favorite map in the game or anything but i'd choose it ten times out of ten over the day version
Although I have found that playing Castle on the map can flip that idea on its head and bait players into making very poor decisions, in the long term. He still has trouble winning afterward, of course, but what else is new there?
I also really enjoy Clover just because of how hectic games can get due to the small size combined with Roll Again and Warps.
Starship earns a bit of credit here because RNG can't really screw you from your home, just delay you.
Training Program just because how fun it is to take a gamble and the fact those x2 Bonus spaces are so tempting despite the fact your odds of ever getting them are almost non-existant.
Also with the change on Farm from having the stupid warp spaces any time you wanted to go to a Home Space
Planet Earth - The shortcuts in each corner are warps, and I swear half the time I'm stuck picking between the warp panel and the draw panel. Having to pass through a ton of bonus and draw panels just to get to the next home because of that is really annoying.
Clover - I despise the x2 drops right before each home. They slow down the game early on and losing up 60 stars (If you're norma 5) from a single drop panel just isn't very fun.
Farm (Before the panel change) - The amount of times you'll have to skip going to your home because of warp panels was ungodly.
Literally any split map - I hate all the split maps in this game, mostly because home are often on both islands, and since which island you go to is dependent on warp panels, it's very easy to be really behind on norma just because you're stuck on the wrong island.
Not much later, something similar happened with Warfare, but this time it was another played suffering. :P
Still, I don't entirely approve of recent new maps overuse of warp-move tiles. If Sweet Heaven has taught us anything, sometimes less is more.
Now here's hoping they'll do a similar revamp for Night Flight: Even adding a single other warp space would make it infinitely more playable. Perhaps in place of the existing drop tile in the bottom middle.
Each and every field in the game fails this test except for Star Circuit, Clover, and White Winter. I'm really strict in that regard, but I still enjoy a good game when some of the less-intrusive criteria are present but not obnoxiously in your face.
Now, though? If you warp while going home, you're 100% guaranteed to be the furthest possible distance from home, so it always sucks. Or if you warp while leaving home, you're halfway across the map, which is closer back to your own home, but you lose the opportunity to pass over the other players' homes.
I dunno, it's not enough to make he hate it, but the warps aren't really any good still, they're just... less.
Wouldn't that be even worse? Instead of getting stuck in a loop at the top, you're now stuck in a loop of the wrong half of the stage. You're still no closer to your home. Meanwhile the others get to loop their own home repeatedly. It'd almost be like a split map.