Star Ruler 2

Star Ruler 2

View Stats:
GGLucas  [developer] Jan 29, 2015 @ 2:33pm
Patch Notes (r4398, February 20th)
  • Add 'Hedge' card.
  • Add 'Support Station' artifact.
  • Added distinct races with various unique gameplay elements! The race selection menu will pop up whenever you try to start a new game.
  • Some planets will now have one or more moons. Moon Bases can be built to extend the amount of space available to construct buildings on.
  • Chat messages in multiplayer may now be sent to specific players / teams / allied / etc.
  • Constructions in the build queue can now be reordered by dragging.
  • Add 'Floating Continent' artifact.
  • Build queues can now be set to repeat mode.
  • FTL Crystals now have an extra special effect at level 5.
  • Cyllium now has a special effect at level 4.
  • Reduce money cost of FTL jammers but increase their FTL usage.
  • Cost to use hyperdrive and fling now scales with the mass of the ship.
  • Tweaked the costs of things in other FTL methods.
  • Torpedo damage is now unspillable (cannot be lost by piercing through the entire ship).
  • Muon cannon damage now completely ignores all Damage Resistance.
  • Change the level up benefit effects for Allondium.
  • Add a limited firing arc to hyperdense lasers.
  • Added new Gate model.
  • Fixed a crash caused by keybind reloading.
  • Optimized some areas causing framerate losses on radeon cards.
  • Fix ships firing weapons at asteroids.
  • Fix ships being able to fire weapons while in FTL.
  • AI has a basic understanding of the Nylli and Feyh races.
Last edited by GGLucas; Feb 20, 2015 @ 12:25pm
< >
Showing 1-15 of 67 comments
isaacssv Feb 2, 2015 @ 7:08am 
Does the keybind reloading crash refer to the game crashing whenever you press certain keys such as Shift and esc? If so I really look forward to being able to save properly.
Thy Reaper  [developer] Feb 2, 2015 @ 12:53pm 
Originally posted by isaacssv:
Does the keybind reloading crash refer to the game crashing whenever you press certain keys such as Shift and esc? If so I really look forward to being able to save properly.

It only fixes a crash if a modifier key was being held while the mods were being reloaded. Please report any crashes you experience.
Agent Blaiszik Feb 3, 2015 @ 4:53pm 
I don't have problems saving, but I crash to a grey screen about 1/5 times I try to load a save game.
Thy Reaper  [developer] Feb 3, 2015 @ 5:42pm 
Please upload any save game that you have issues loading so we can investgate the issue. Saves can be found in Documents/My Games/Star Ruler 2/saves/
Dalo Lorn Feb 4, 2015 @ 3:13am 
I sense a disturbance in the Force... as if a major game mechanic had just been turned upside down and improved... :D

(No, I couldn't help it. :()
Cessnatore Feb 4, 2015 @ 7:46pm 
Loving the races idea, really takes the game and turns it 180 in terms of playability. Before races were barely different, now they do stand out. but does the ai now understand different methods of ftl or it still defaults to Hyper?
Thy Reaper  [developer] Feb 4, 2015 @ 8:08pm 
The AI will need to be taught how each race differs from the default. For now, they only stick with the default.
myrath Feb 5, 2015 @ 2:33am 
So I did some tests on the mono race

- Race is weak
- Level 4 FTL world does not help to migrate free people.
- Lower civilian costs tech does not seem to apply to population costs
- Costs of population grow. Thats ok. but if you consider players owning a fleet, then it becomes unpayable to get population.
- Gates do not effect the FTL cost of moving population. So long range colonzation is a desaster.
- Cards for planet quality and size are useless when effecting population

I got far behind on AI growth rapidly.
Although I had ok income, i had no fleet.

Dalo Lorn Feb 5, 2015 @ 2:39am 
Actually, myrath, I think the Mono might be intended to terraform all food/water resources away. While a significant early-game investment, it would provide them with a drastically superior budget.

The other stuff does sound like a bunch of bugs, though.
myrath Feb 5, 2015 @ 2:43am 
First reaction to Oko:

- So the colonization ships are 1B people.. should be in the notes.
- I have no clue what those stalks do? Except cost money?
Dalo Lorn Feb 5, 2015 @ 2:44am 
Stalks allow you to use pressure. Without Stalks, planets have a pressure cap of 0.
Dalo Lorn Feb 5, 2015 @ 4:27am 
Okay, my Mono went with fling beacons. So far, around 40 minutes into the game, I've built my first Battleship (my first non-starting flagship, period!) and have one level 2 resource. As I suspected, terraforming seems to be a useful asset - by terraforming Textiles from an adjacent Meat planet, I was able to get +175k income somewhere around the 30th minute.

Needless to say, the low population makes the construction of Metropolii a must - I've also found it useful to ship Morphic Materials to money-producing worlds for a substantial cash infusion.

Another thing: While each planet can produce a token amount of Labor, I've found that the homeworld is the most effective source of new population as, later in the game, the labor costs rocket past the ability of mere population to handle.

Edit: I must, however, observe that the population-generated Labor is useful in mining asteroids.

Re-edit: One noteworthy thing is that scalable resources CANNOT provide their level 0 bonuses, as the planet auto-levels to 1. The homeworld's Unobtanium is probably best used to replicate a scalable or one of the 'Unique' 10-pressure level 0 resources, as Mechanoids don't need population to level up a planet whose native resource is level 0.

Keeping this in mind, it may be wise to leave only 1 population on the homeworld, using Metropolii in considerable quantities as an alternative solution for the pressure cap.

Re-re-edit: 55 minutes into the game, I've started building a trio of extra Battleships, have an income of 2M, and am mostly struggling to get the extreme amounts of FTL required to colonize a 20k-spacing galaxy. Anyway, that's it for now, and I'll go back to the game later.
Last edited by Dalo Lorn; Feb 5, 2015 @ 4:44am
amimai002 Feb 5, 2015 @ 2:59pm 
hmm the only practical way to play mono i have found is to convert homeworld into FTL crystal and then enfocrce a vicious policy of forced asimilation of the enemy empires populance :D

Why waste your production on building people when there are plenty of meatbags on those silly meat worlds they live on to harvest!

...ok, i think mono are the most evil empire in star ruler 2!
Last edited by amimai002; Feb 5, 2015 @ 3:00pm
Astus Feb 5, 2015 @ 4:35pm 
The Nylli need a way to store more FTL. The FTL capabilities are very restricted due to the lack of FTL storage buildings on planets.
Last edited by Astus; Feb 5, 2015 @ 4:36pm
GGLucas  [developer] Feb 5, 2015 @ 4:52pm 
The Nylli need a way to store more FTL.

You're right, that's an oversight. I'll let them build an FTL storage orbital in the next update.
< >
Showing 1-15 of 67 comments
Per page: 15 30 50

Date Posted: Jan 29, 2015 @ 2:33pm
Posts: 67