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번역 관련 문제 보고
The dev studio was closed even before they published the DLC and the free update that came along with it. Game just sold too poorly, probably because of lack of publicity.
Think of it as like Kerbal space programme movement except rather than you having direct control over current thrust the computer attempts to work out the best points to do so based on where you've told it to move. The problem is it's not great at changing direction once you've started movement (again like the real world, turning in space takes a long time when at speed).
You have momentum in all directions in SR2. but all flagship engines except one can only apply thrust in one direction and the AI behind movement doesn't do this the smartest way when you change direction after movement is started.
Graviton Engines can apply thrust in all directions and this can help a lot.
SR2 tried to use Newtonian physics for movement, real world movement unlike the vast majority of games which use fantasy movement. Up to you whether its good or not.