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We also know that some players are struggling with enemy attack patterns and lack of the information about them in the game, which was mainly mentioned in the negative reviews. While we respect your point of view and understand the reasoning behind those negative reviews, making the game this way was a conscious decision on our side. From the very beginning, our goal was to include this layer of difficulty, encouraging players to learn enemy behaviors and rethink how to rebuild their decks after consecutive defeats, without any additional information. 
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