This War of Mine

This War of Mine

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The characters really are ♥♥♥♥♥♥♥
They become broken so fast it's incredible. 70% of the loot is stealing over people, get over it, jesus.
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It's easy to stop characters from becoming broken if you avoid doing bad things. Most decent people would find it damaging if their actions hurt or killed others. So the game designers are staying true to what they wanted to get across.
However, having said that, I think we should have a couple of unscrupulous characters to play with.
I find the most annoying part of the mood system is when characters get down after being raided when no one is home and there is nothing to steal. It makes solo runs on hard settings impossible.
They start half broken. It's wartime. Their homes are gone, their things are gone, sometimes their families are gone. Some have seen their families die or be killed. There are bad people out there. There are snipers killing innocent people. There are people robbing humanitarian aid efforts. There are bombings that kill dozens. It's winter and there holes in the walls. It's freezing. There's no food. There's no medicine. There's next to nothing. All there is is a chance to try and find that stuff, and it's dangerous.

These characters don't lack empathy, like you might. They're mostly good people. They grew up being taught right and wrong (or not). It's not easy saying yes to someone asking you to come over to their place and protect them for a day or two, leaving the ones you're working together to survive with. One person goes out at night. They might come back with stuff, they might come back with nothing. They might come back to someone injuried or killed while they were gone. They might not come back at all. Watching people get sick and starve, and you can't just call an ambulence or go buy food (someone said their currency is devalued by the war, it's useless).

You've got 2 cans of food, 3 people. Do you feed the sick? The wounded? Who goes without?

I made it almost 3 weeks yesterday. The winter was over (never got around to finishing that snowman), and it was warming up. Katia was terminally ill (I could not find medicine or trade for it). Marin was having a tough time with it. Arica finally left the house. Marin (not my usual scavenger) came back with an okay haul of stuff. But it hit him as he got in the door. He sat down and he wouldn't get up. So I used the bottle of alcohol I made the day before to "help" him. Katia drank with him. They both got drunk. They stumbled around mumbling about giving hugs or something. Marin *tried* some drunken carpentry (finally got around to making that comfy chair), but he just couldn't finish it. Someone's at the door. The lawyer (can't remember her name) joined my house. Just in time to help out as Katia died that night (at least she got a going away party). Hungover and broken, Marin wouldn't move the next day. He commited suicide that night while the lawyer was away scavenging in the school.

But I'm sure she'll get over it.
Abyss Jan 3 @ 9:48am 
Originally posted by Astralite:
They start half broken. It's wartime. Their homes are gone, their things are gone, sometimes their families are gone. Some have seen their families die or be killed. There are bad people out there. There are snipers killing innocent people. There are people robbing humanitarian aid efforts. There are bombings that kill dozens. It's winter and there holes in the walls. It's freezing. There's no food. There's no medicine. There's next to nothing. All there is is a chance to try and find that stuff, and it's dangerous.

These characters don't lack empathy, like you might. They're mostly good people. They grew up being taught right and wrong (or not). It's not easy saying yes to someone asking you to come over to their place and protect them for a day or two, leaving the ones you're working together to survive with. One person goes out at night. They might come back with stuff, they might come back with nothing. They might come back to someone injuried or killed while they were gone. They might not come back at all. Watching people get sick and starve, and you can't just call an ambulence or go buy food (someone said their currency is devalued by the war, it's useless).

You've got 2 cans of food, 3 people. Do you feed the sick? The wounded? Who goes without?

I made it almost 3 weeks yesterday. The winter was over (never got around to finishing that snowman), and it was warming up. Katia was terminally ill (I could not find medicine or trade for it). Marin was having a tough time with it. Arica finally left the house. Marin (not my usual scavenger) came back with an okay haul of stuff. But it hit him as he got in the door. He sat down and he wouldn't get up. So I used the bottle of alcohol I made the day before to "help" him. Katia drank with him. They both got drunk. They stumbled around mumbling about giving hugs or something. Marin *tried* some drunken carpentry (finally got around to making that comfy chair), but he just couldn't finish it. Someone's at the door. The lawyer (can't remember her name) joined my house. Just in time to help out as Katia died that night (at least she got a going away party). Hungover and broken, Marin wouldn't move the next day. He commited suicide that night while the lawyer was away scavenging in the school.

But I'm sure she'll get over it.
Yeah well I know I don't have much empathy but even Roman is still not much empathy less imo.

What does the snowman do btw?
you dont have to steal anything but if you do take out the bad guys make sure to come back later to get the loot in the building as it wont be classed on stealing if you've taken them all out and returned another day
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Date Posted: Jan 3 @ 3:14am
Posts: 4