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报告翻译问题
Ask & ye shall recieve: http://forum.egosoft.com/viewtopic.php?t=216690
- Ryan Paul Fialcowitz
Although I play AP, TC is the same. Expect your favourite ships to be there and more to boot.
Each class now has heavy, medium and light classes within it, and various stats have been tweaked (everything is faster and aims better... usually at you!) There is also more choice in buying stations (you can buy shipyards and oribital weapons platforms)
Weapons are race restricted, which actually makes sense and gives meaning to choosing a variety of ships. And there are new weapons as well for various races to compensate the loss.
Xenon and Kha'ak are even more vindictive and start spawning heavy forces earlier in the game, meaning your learning curve just got that much more steeper and pirates are more active (and annoying).
There are a lot of tweaks and changes, basically, the mod gives you more bang for your buck. I'll admit, It can be very frustrating at the start, especially when it seems like the entire galaxy is out to get you.
It is compatible with a lot of different mods, especially lucike's.
In the above link to the egosoft forum there is a list of recommended extra mods that can be added (with internal and external links to them) and also those mods which are incompatible (mostly because they are already integrated within XRM)
As a side note, although instructions are included on how to load the mod, I've always found being shown helps my memory. This youtube video guide helped me, although... It is in English and the guy talks fast, so peeps may find him hard to understand unless English is your first language:
http://www.youtube.com/watch?v=wF3-1KwRzOA
Cool!.
I seriously have been waiting on hold, playing Mass Effect the 3rd time from the very start because I couldn't decide if I should go vanilla or get the XRM with the X Universe. Sounds like XRM offers greater difficulty and contains a variety of ships and weapons. Just what I'm looking for.
Thank you for the post man. Cheers...
Of course, if you don't care about having a 'modified' tag in your steam game, then don't bother with the all the faff and just go ahead in the steam folders.
But, a word to the wise, if you want to keep your vanilla saves, back them up somewhere else, unlke me, who forgot, and overwrote them all with my XRM saves. Galaxy spanning vanilla empire, just ashes and fading dreams... sob!
The first time I entered "The Vault" in my Vulture, my scanners caught an Advanced Khaak Destroyer and 2 Advanced Frigates ... They wiped out everything in that sector as I watched in horror, save 2 stations. Of course I went back much, much later and they had rebuilt some of it, so thankfully the sector still has some value, but...
Things like that just didn't happen in vanilla and it added to my involvement in the universe.. a lot.
One other thing I'll mention is that it restricts access to the jumpdrive to ships with XL sized cargo holds - which makes there a point to using military transports. Trust me, it might sound like it sucks, but it's just one more touch that really pulls you in. I really enjoy that when my little group of M6's need some backup I can jump in my Zephyrus' and have them deploy some speedy wings for backup. Of course you COULD do that in vanilla, but there wasn't a lot of incentive to use TM's.