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1) Some AI Empire delete their Primitive Factory. Screwing them selves over. Having Constent Consumer Foods and Food Problems. almost allways in the red. Making Crises events for them selves. that they only fix temporarally when the event gets worse enough, by buying what they need. But then not fixing the problem. So all this repeates it self constently.
2) When watching My AI empire. the Religous empires don't start with Temple buildings, and Temples don't give Jobs like they used too. I'm assuming these are a Bug. because there is no Jobs related to Priests. even though i have a Bunch of Bonuses for them.
Also, would be pleased if the army invasion bug could be fixed before the 4.0 goes live
1. Trade being a resource.
Very cool and an improvement. I like it better than the previous solution. You sell energy credits at the start, buy trade currency and then buy minerals.
2. Minerals seem the most important resource.
Well in the previous version minerals was the most important resource and it seems now its even more important. Previously you could easily buy 40-50 minerals at the start with no problems. You need 50 minerals per month at the start to build science buildings, otherwise you will be so behind.
Suggestion - Add a min cap of 50 minerals at the start for each empire for balance. If players choose to add modifers its their decision. Right now being behind minerals at the start is unfair compared to those who have minerals.
3. Planet UI is cool.
The new UI is pretty cool i like it. The only thing i dont like is the "Development 3 / 6" part. Its so small but maybe i just need to get the hang of it. Before those small boxes looked cooler in my opinion. Having them as lines is a bit out of the ordinary.
4. Dont really understand how population growth works.
The "Management" UI is hard to understand.
Suggestion - Show how many pops you grow each month? I didn't seem to find it.
5. Economy tab too big.
Very hard to pop manage. Dont forget that the higher you go in difficulty the more you want to pop manage it. Currently i have to scroll down scroll up, drag the slider left and right. I spend about 10-15 moves to setup my planet. This needs to be simpler. First of all maybe an ON/OFF button? OFF means no assigned population, ON means max population assigned. When pop managing i turn ON/OFF jobs. I dont care about percentages.
Suggestion - Add a MIN/MAX button to assign 0 to 100 pops. Scrap the slider idea, it looks cool on paper, but for avid players its just annoying. Also make the Economy UI smaller. Listen the thing is that economy/management should be = FAST. Not != COOL.
6. Empire focus and timeline is MEGA COOL.
7. Build QUEUE should be always visible.
Listen i really liked to sometimes watch how my planets are constructing buildings. The thought of just looking at building the next great temple or big construction. Hiding it defeats the purpose of me looking at my planet. Do not hide the build queue, its fun to wait for the finishing! I think something needs to be done with the buildings showing in general. I like to build my planets and just admire them. Right now i feel the admiration part has lowered a bit. I like looking at my planets having multiple research buildings. The other planet having temples and all sorts of buildings. Thats why i just like to admire them. Do not hide the cool building icons! Make them more visible!
All in all, great job team! Pretty cool features! I like it! Needs some tweaking for players who micro manage pops and maximize their planets. Some features look cool on paper but not when you actually min/max the game at higher difficulty levels. Some features are MEGA COOL and an improvement to the game.
I have no idea how the population is growing.
The features of the planets have become boring. You don't feel that one planet is really unique compared to the others since the dust caves have become simple mining districts.
The build queue MUST always be visible, for goodness sake.
The unity is unmanageable at the start of the game, I can't increase it. (I play a basic empire)
My biological slaves are used pretty much everywhere (even in specialist jobs they're not supposed to be doing) except for power generation, which is exactly the vocation they've been genetically tuned and perfected for.
Old version or beta, why can't I just manually “take” a population unit and assign it to a job?
This was even possible in 1995 in Master of Orion II and was a simple, easy on the nerves method, why is this no longer possible 30 years later and why does it have to be so terribly complicated instead?