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Akutagawa Feb 15, 2018 @ 3:06am
How to defeat a militant Awakened Empire and its 316K fleet?
One of the four Fallen Empires in my galaxy woke and vassalized the most powerful empire in the galaxy. It has a 316k fleet. I am one of the strongest empire and I have a 50k fleet. No one else has more than 70k. How can I neutralize this threat? It seems undefeatable. Even if I attack that fleet it would vaporize me in seconds.
Last edited by Akutagawa; Feb 15, 2018 @ 3:09am
Originally posted by Generic Fodder:
The Stellaris wiki has a breakdown of the FE/AE traits that you may want to look at. It details what the empires' subjugation status entails and so on.

As it stands, your only hope is that you and a system of allies are fairly close in combined fleet strength, especially if you can stack a combined fleet on top of a fortress system or two - it may be possible to whittle their fleet down and gradually force a stalemate in that case. This is especially the case if you can take Galactic Contender. Sounds like that isn't your situation, though.

Generally speaking, it's best to just submit if they awaken fairly early as their fleet starts at around 250-300k in strength and can be built up noticeably beyond that. It's a hit, but it's better than losing a bunch of planets in a war that ends with you being their subject anyways. Eventually they will probably eat up the whole galaxy and start accruing a very nasty decadence penalty. This makes them reasonably vulnerable to revolt once you hit a tipping point in the balance of power.

FWIW, as the AI will keep blindly builidng towards the 50k fleet size that is required to trigger the countdown to an awakening, it may be worth your while to intervene in wars and such just to keep AI strength down, even if you do not claim anything. This assumes that they have not snowballed and become a somewhat unmanageable fleet to fight, though.

As an example, in my current playthrough, the galaxy ended up being eaten by me and two other empires - as a consequence of that snowballing, one of them, a civilization of evangelizing zealots, managed to accrue a fleet strength of 50k that had vastly inferior technology in general, but regardless it was sufficiently strong to trigger an awakening. Lo and behold, the spiritualist fallen empire that they had enveloped woke up and wrecked them. I just opted to surrender rather than waste my resources, though the initial hit to my economy was substantial due my opting for just enough energy to maintain my fleets. Nonetheless, I have been able to stabilize things and largely keep my own ambitions going, albeit more slowly. The cost of losing a war to them usually is not worth it unless you can muster something sufficiently comparable.
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Showing 1-15 of 29 comments
A Bunny Feb 15, 2018 @ 3:16am 
Suck its d♥ck. I mean, I haven't managed to beat a Fallen Empire that's done that before. Stellaris can really be a angry bunny sometimes!
Akutagawa Feb 15, 2018 @ 3:20am 
They are reptilians. I am not sure reptilians are into d♥ck sucking... So your advice doesn't help much. :2016imnotcrying:
Pure Hostility Feb 15, 2018 @ 3:25am 
Originally posted by Akutagawa:
They are reptilians. I am not sure reptilians are into d♥ck sucking... So your advice doesn't help much. :2016imnotcrying:

Furry community would disagree with you on that.
Akutagawa Feb 15, 2018 @ 3:32am 
Originally posted by Pure Hostility:
Originally posted by Akutagawa:
They are reptilians. I am not sure reptilians are into d♥ck sucking... So your advice doesn't help much. :2016imnotcrying:

Furry community would disagree with you on that.

OK then, walk me through the process. How to suck a Fallen Empire's d♥ck? :steammocking:
Chucktown Feb 15, 2018 @ 3:43am 
You wont be able to beat it. The only thing you can do is capitulate if they declare war on you and spend the rest of your game researching and building naval capacity up until you can field a fleet that is comparable.
Akutagawa Feb 15, 2018 @ 4:03am 
Originally posted by Chucktown:
You wont be able to beat it. The only thing you can do is capitulate if they declare war on you and spend the rest of your game researching and building naval capacity up until you can field a fleet that is comparable.

Can vassals expand their territories? If not that's not really an option. My territory is not that big. I have 21-22 planets. I would probably lose my vassals too.
NixBoxDone Feb 15, 2018 @ 4:27am 
You become a signatory. All but the benevolent interventionst AEs don't care if you expand or even declare war on other signatories, so what you do is you sign up, you rebuild your fleet, you make a beeline for habitats/ringworlds if you have it, and then you start terraforming and settling anything you can get your grubby hands on.

The objective here is to push your naval capacity, so you can stack laboratories and power plants on the surface (to avoid crippling your tech and to pay for the extra ships) with 1 or 2 mines scattered among them or a planet dedicated to minerals if you have enough candidates in your borders (or available via war, if the AE isn't the xenophile one).

If you have access to habitats, put one on every orbit you can't put feet on the ground on. Have them focus on energy credits until you make an ungodly fortune with them (allowing you to ditch power plants on any planet that isn't FOCUSED on power plants) and laboratories once you feel you have enough to buy whatever your heart desires.

Use excess energy either to terraform to gaia/machine worlds if you have access or to trade with either the enclaves or other civs for access to research agreements, strategic resources and minerals.

You push your research and your econ to get more starports for as long as you can - until the AE gets hit with decadence. Then, when you can stand up to the weakened fleets on your own, you have a last push to build military fortresses in every system (in case you narrowly lose - the AE is much worse at reinforcing than you are, so a heavily damaged remnant should have trouble getting rid of them quickly) and declare war.

It will take time, but usually once you do that the outcome is pretty much set.
Last edited by NixBoxDone; Feb 15, 2018 @ 4:48am
Shad Feb 15, 2018 @ 5:05am 
Originally posted by Akutagawa:
One of the four Fallen Empires in my galaxy woke and vassalized the most powerful empire in the galaxy. It has a 316k fleet. I am one of the strongest empire and I have a 50k fleet. No one else has more than 70k. How can I neutralize this threat? It seems undefeatable. Even if I attack that fleet it would vaporize me in seconds.
Awakened empires eventually weaken using the decadence mechanic. You could simply submit to them and bide your time for an opportunity.

Stopping the AEs dead in their tracks without submitting is almost impossible without cheesing the AI.
Akutagawa Feb 15, 2018 @ 5:29am 
Originally posted by Shad:
Originally posted by Akutagawa:
One of the four Fallen Empires in my galaxy woke and vassalized the most powerful empire in the galaxy. It has a 316k fleet. I am one of the strongest empire and I have a 50k fleet. No one else has more than 70k. How can I neutralize this threat? It seems undefeatable. Even if I attack that fleet it would vaporize me in seconds.
Awakened empires eventually weaken using the decadence mechanic. You could simply submit to them and bide your time for an opportunity.

Stopping the AEs dead in their tracks without submitting is almost impossible without cheesing the AI.

Does the number of the AE's vassals affect its decadence? I am on the other side of the galaxy. The AE is currently trying to vassalize my western neighbour. I could help to prolong the conflict but I am caught up in a smaller conflict with my southern neighbour right now.
Akutagawa Feb 15, 2018 @ 5:31am 
Originally posted by NixBoxDone:
You become a signatory. All but the benevolent interventionst AEs don't care if you expand or even declare war on other signatories, so what you do is you sign up, you rebuild your fleet, you make a beeline for habitats/ringworlds if you have it, and then you start terraforming and settling anything you can get your grubby hands on.

The objective here is to push your naval capacity, so you can stack laboratories and power plants on the surface (to avoid crippling your tech and to pay for the extra ships) with 1 or 2 mines scattered among them or a planet dedicated to minerals if you have enough candidates in your borders (or available via war, if the AE isn't the xenophile one).

If you have access to habitats, put one on every orbit you can't put feet on the ground on. Have them focus on energy credits until you make an ungodly fortune with them (allowing you to ditch power plants on any planet that isn't FOCUSED on power plants) and laboratories once you feel you have enough to buy whatever your heart desires.

Use excess energy either to terraform to gaia/machine worlds if you have access or to trade with either the enclaves or other civs for access to research agreements, strategic resources and minerals.

You push your research and your econ to get more starports for as long as you can - until the AE gets hit with decadence. Then, when you can stand up to the weakened fleets on your own, you have a last push to build military fortresses in every system (in case you narrowly lose - the AE is much worse at reinforcing than you are, so a heavily damaged remnant should have trouble getting rid of them quickly) and declare war.

It will take time, but usually once you do that the outcome is pretty much set.

The AE in my galaxy is a Doctrinal Enforcer. Is millitary expansion still an option in that case?
Ohnonoki Feb 15, 2018 @ 5:52am 
I built fortresses in every system I owned, and then waited till like the VERY end of the game, I'm talking hundreds of hundreds of years, and then I, and one other empire, were able to ♥♥♥♥ them up by continously spewing out fleets, and making more while the fortresses bought time. It seemed to me that I could make fleets far faster than them, even if they were weaker.

I was able to whittle them down that way.
NixBoxDone Feb 15, 2018 @ 6:19am 
Originally posted by Akutagawa:
Originally posted by NixBoxDone:
You become a signatory. All but the benevolent interventionst AEs don't care if you expand or even declare war on other signatories, so what you do is you sign up, you rebuild your fleet, you make a beeline for habitats/ringworlds if you have it, and then you start terraforming and settling anything you can get your grubby hands on.

The objective here is to push your naval capacity, so you can stack laboratories and power plants on the surface (to avoid crippling your tech and to pay for the extra ships) with 1 or 2 mines scattered among them or a planet dedicated to minerals if you have enough candidates in your borders (or available via war, if the AE isn't the xenophile one).

If you have access to habitats, put one on every orbit you can't put feet on the ground on. Have them focus on energy credits until you make an ungodly fortune with them (allowing you to ditch power plants on any planet that isn't FOCUSED on power plants) and laboratories once you feel you have enough to buy whatever your heart desires.

Use excess energy either to terraform to gaia/machine worlds if you have access or to trade with either the enclaves or other civs for access to research agreements, strategic resources and minerals.

You push your research and your econ to get more starports for as long as you can - until the AE gets hit with decadence. Then, when you can stand up to the weakened fleets on your own, you have a last push to build military fortresses in every system (in case you narrowly lose - the AE is much worse at reinforcing than you are, so a heavily damaged remnant should have trouble getting rid of them quickly) and declare war.

It will take time, but usually once you do that the outcome is pretty much set.

The AE in my galaxy is a Doctrinal Enforcer. Is millitary expansion still an option in that case?
Check when they offer you signatory status: the game will have a tooltip when you press to accept that tells you their stipulations. Afaik the only one that prohibits you from expanding via war are the benevolent interventionists, and their signatory status AFAIK only stipulates that you cannot declare war.

The others don't care - it's not like normal vassalization either, where you can only colonize what's in your borders.
Shad Feb 15, 2018 @ 6:23am 
Originally posted by Akutagawa:
Originally posted by Shad:
Awakened empires eventually weaken using the decadence mechanic. You could simply submit to them and bide your time for an opportunity.

Stopping the AEs dead in their tracks without submitting is almost impossible without cheesing the AI.

Does the number of the AE's vassals affect its decadence? I am on the other side of the galaxy. The AE is currently trying to vassalize my western neighbour. I could help to prolong the conflict but I am caught up in a smaller conflict with my southern neighbour right now.
I think it's the combined size of the vassals. The more of the galaxy subjugated by the AE, the faster their decadence builds up.
Akutagawa Feb 15, 2018 @ 6:47am 
Originally posted by Misaka Mikoto:
I built fortresses in every system I owned, and then waited till like the VERY end of the game, I'm talking hundreds of hundreds of years, and then I, and one other empire, were able to ♥♥♥♥ them up by continously spewing out fleets, and making more while the fortresses bought time. It seemed to me that I could make fleets far faster than them, even if they were weaker.

I was able to whittle them down that way.

Is there a time limit for the game? When will the game end?
Akutagawa Feb 15, 2018 @ 6:48am 
Originally posted by Shad:
Originally posted by Akutagawa:

Does the number of the AE's vassals affect its decadence? I am on the other side of the galaxy. The AE is currently trying to vassalize my western neighbour. I could help to prolong the conflict but I am caught up in a smaller conflict with my southern neighbour right now.
I think it's the combined size of the vassals. The more of the galaxy subjugated by the AE, the faster their decadence builds up.

So it's bett if I let them grow. Their demise will come sooner. It's good to know.
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Date Posted: Feb 15, 2018 @ 3:06am
Posts: 29