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번역 관련 문제 보고
The cyber ascension is kind of underwhelming ever since Synthetic Dawn came out. Driven Assimilators actually start the game with cyborg pops and the technology to convert people into cyborgs, which means you've already got half the benefit of the cyber ascension right from the beginning.
And turning your organic pops into synthetic bodies doesn't come with any of the benefits that starting as a synthetic empire would. It's basically just a waste at this time.
But Genetic ascension is good for building the perfect race through which to rule the galaxy, while Psionic ascension comes with a bunch of story driven opportunities, as well as exclusive technology that nobody else can obtain. Such as the psionic powered shields and warp drives.
The same goes for my ascensions. Considering the potency of the edicts now, I have even done an edict duration build. So many active edicts..... Edicts plus unity is laughably strong!
Overall, gotta play it by game. If you lock yourself to one playstyle, it is to the detriment if your start doesnt have perks in your space to favour that.
Let's agree to disagree.
As of right now, Bio ascention is definitely the weakest and most micro heavy option, here is why.
1) Synth Ascention is so much better than starting as a robot
- You start Life-seeded materialists and rush to Droids to colonize
- You have ridiculous tech boosts from Materialists + you make your pops Intelligent + Thrifty + Traditional, leaving mining to your robots/droids and you chew so much resources better
- You have your bio pops growing for free, saving gazillion of minerals as opposed to robots who have to build each and every pop
- You enslave your Synths in Servitude and they produce ridiculous amount of minerals in colonies this way
- You are immune to Synth uprising soon as you pick Flesh is Weak, your synths will mine your minerals forever
- You have Ruler who applies additional goodies unlike robots, Industrialist + Investor with Scientific Leap agenda is ridiculously strong
But wait, it gets better!
- After you Synth ascend, you have fully habitable pops with baseline 20% resource production boosts, affected by Happiness for another 20% boost, and affected by Gaia worlds (those ringworlds you have built) for another boost to happiness and production!
- And icing on the cake, with Assimilation enabled, if you conquer any other empire, they get assimilated and... replaced with your own happy pops! This is ridiculously strong and snowballs insanely.
So all in all, going Materialist -> Synth ascention beats robots, who are so far from those Machine worlds, every single time.
But most important is that all of these bonuses are very quick and easy to reach unlike Bio, where the things start looking up only after you get access to bio tinkering.
2) Same approach with Psionics has more difficult start, since we are not using robots to mine, but in the end even more rewarding.
Have to start Industious + Intelligent + Traditional, because minerals is a thing, turn on Map the Stars and pray to land Ancient Hulk anomaly asap, so you have another Gaia planet to settle mining operation on.
As psionics, your pops will crap out so much energy and science, it is ridiculous - so the start is much slower than Materialists, but the lategame is much stronger.
Now, even without Bio ascention , in both cases you can:
- Find and apply Brain Slug to your race for insane boosts
- Apply additional trait and remove 1 bad trait, I usually replace Sedentary and apply Talented for extra level
- Then find and apply Venerable from Alien Box anomaly
That gives you insanely OP bio pops, especially in Psionic case (because synth ascention removes Brain Slugs etc), and if played right and applied in correct order, is just as powerful as Bio.
Oops, first if any moderator reads, am on mobile and accidentally posted as a report and not a quote. My bad...
So the minerals though... Slave synths so many minerals... The problem usually is more if you let the AI sector management build. Not enough planetary security and bots you dont need.
There is also an anomaly giving the Extremely Adaptive trait, although not useful for Synth, only Psionics
Additionally, tens of thousands of minerals saved simply not having to build bots.
Then tech evolutionary mastery only available with the genetics ascension for even more insanity.
Nah. Evolution build is hugely potent. But like everything is situational to a whole package in how you play. I am out right now, will get my slave's bonuses later and compare to my technocracy.
2 - Mind over matter
3 - Master Builders
4- Galactic Wonders
The idea behind picking voidborn fist is to make Master Builders available as the 3rd perk so that you get asap the mega-engenering research option, research it and build megastructures very early in the game to become very strong: very advanced technologically thanks to the think-thank, very rich thanks to the dyson sphere. Then you can resettle all your population to ring worlds (to gain in space and core world limit). Once obtained the titan tech you'll then be able to get the colossus perk and blast all habitable planets in your empire for mineral and space with the world cracker.
5 - Galactic Force Projection
6 - Transcendence
7 - Colossus Project
8 - Grasp the void
Galactic Force Projection is necessary to quickly have a sizable fleet and beat the crap of the mid-game crisis and leviatans with a swarm of highly evasive corvettes.
I prefer the Psionic Ascension Path because it unlocks Psionic technologies through the cloud like Psionic Shields (they are the best!), and increase the speed of research.
Grasp the void to make anchorages to increase the size of your fleet and have more titans available.
Huh? As I have mentioned - if you go to Flesh Is Weak, you can do with your synths whatever you want and no rebellions will ever happen.
https://stellaris.paradoxwikis.com/AI_rebellion
Read the list of requirements to get AI revolt going.
Ha, why would you ever let AI build anything?
The current sector AI is atrocious. It literally builds a Fortress on top of 3 mineral tile, seen with my own eyes. The current sector AI can only be used as upgrader engine - disable everything from it, literally leave only "Respect tiles" and "Build robots" if you play with robots and need AI to build your pops. You trash the planet completely, build all buildings where you want them, then let AI upgrade them.
This is why currently even Grand Admiral AI sucks so hard - their planets are disaster. I feel sorry for the AI civs.
Yeah I know that, if played to full strength, bio ascended empire will eventually mine more (stack all possible mineral bonuses of a pop, nerve staple it, enslave it, and more fun stuff) - but by the time that happens, Materialists have mined dozens of thousands minerals with synths from best planets around.
It is a matter of taste fo course. Caste systems are fun.
Anyway, my order is
1) Technological Ascendancy
2) Voidborne
3) Master Builders
4) Galactic Wonders
5) Ascendancy 1
6) Ascendancy 2
7) Galactic Force Projection (mainly for fleet size limit so I can cram more Battleships in my monofleet)
8) Colossus for giggles, never gets old to slam Divine Purifier beam and make a believers out of some stupid materialists.
Life-seeded. No need for extra influence costs decrease, since early game not going to expand past 20-40 systems (depends on special resources around, Living Metal is must-have)
Rush to Habitats and Ringworlds. Will conquer other systems later, when they cost 20-60 influence to claim from someone.
For traditions I almost always go for Prosperity, Harmony, Supremacy first.
I usually focus on economic growth (power and minerals). The stronger the economy the faster you can expand and develop planets, the more starbases, ships and armies you can support etc.. Research and Unity take care of themselves.
my guaranteed ascention points are technological ascendancy and voidborn. beyond that i'll sometimes take the +5 core worlds one and then whatever ascention path i want to follow unless playing robots. force projection and eternal vigilance are sometimes picked depending on how i feel about my naval capacity or if i'm playing a pacifist.
only time i took interstellar dominion was to test it with an empire i made that was focused on claims. decided i didn't need systems to cost 12 influence
Finish off Discovery and take the + 10 % science buff to further boost Faith in Science, hire extra scientist as soon as I have 5 labs on my home-world for assist research.
I really focus on scanning during this time, getting out extra scientists to hopefully get free ships, resource-granting anomalies or access to the artist enclave quickly.
Second pick sometimes goes to Mastery of Nature if I'm playing robutts or an empire type that can quick access to other species, otherwise I feel it's not worth it (by the time you can get the tech to settle/terraform unsuitable candidates the cost for unblocking tiles really doesn't matter and in an empire that would need to wait for above I'd rather just go for habitats and screw tinkering with bleh planets entirely, settling them later with bots for extra resources).
I like to take the one that grants extra starbases instead in such situations, allowing me to build more trade stations above colonized planets, black hole stations for extra science or bastions for defense.
I used to pick Voidborne early, but with above choices I usually rake in unity quickly enough that it really doesn't matter if I pick it early - I still get it before I have the minerals to really make it shine.
To be fair, though, I tend to stay within my core sector limit for most of the early game and only expand and sectorize once I have Citadel, Battleships and Mega-Engineering so the low number of planets doesn't neuter my science focus and unity.
Once I have those I can then start taking all the planets and building ring worlds in bad systems / habitats in already colonized ones to get the minerals I need to supply a huge fleet of advanced battleships while simultaneously continuing the mega-structure rampage.
Technological Ascendancy - 10% research speed.
Voidborne - Unlocks habitat (I will always not spend that perk until I have unlocked this, I will sometimes not spend the perk for ages).
Master Builders - 50% Megastructure build speed and 3 extra habitat slots.
Galatic Wonders - Unlocks main megastructures.
Executive Vigor - 50% edict duration, absolutely mandatory in every game.
Machine Worlds - 20% extra production for my pops.
Galatic Force Projection - +80 Naval, +20 Fleet.
My last one is either extra damage to Fallen Empires or extra damage to Crisis depending on how the current game is going.