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Shouldn't be too hard to port. I'm sure they will want people playing Deus Ex on their SteamBoxes ;)
Edios Montréal are nice guys, but they're not the ones doing the porting. They didn't even do the PC port (that was Nixxes) nor the Mac port (Feral). I guess they could pay, say, Icculus Gordon to do that, but they're probably already to busy concentrating their efforts and funding on Thief.
Porting a direct X game on linux requires quite a lot of refactoring, and while the Mac port does reduces the burden of porting the DirectX calls to OpenGL/OpenAL, you still need to replace every Windows only lib used by the engine by others that are avilable on linux, and that's when you don't need to code a replacement yourself (what makes Ryan Gordon such a good porter is that he possess a lot of experience in coding game libraries, being involved in SDL and others). Compiling agains winelib may cut it for smaller indie games like Limbo, but won't do the trick on anything that can't already run on wine.
I believe that is what libwine does. It thus wouldn't be compiled against the linux api, but the windows api via wine. This works well for quite a few titles, such as Dear Sophie (?) for which the linux version is simply the windows version compiled against cedegas wine fork.
My point is that while the ultimate solution is a truly native version, I believe most linux gamers would be quite happy with a version that work in linux and would be much less bothered with how it is compiled.
Dear developers, please let this happen!