Aragami

Aragami

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em4n3m Oct 14, 2016 @ 4:14pm
Latest update crashes on Linux [WORKAROUND]
Hi,

Just updated the game and crashes straight away after the white Made with Unity screen:
ema@scv:/disk6/SteamLibrary/steamapps/common/Aragami$ ./Aragami.x86_64 Set current directory to /disk6/SteamLibrary/steamapps/common/Aragami Found path: /disk6/SteamLibrary/steamapps/common/Aragami/Aragami.x86_64 Mono path[0] = '/disk6/SteamLibrary/steamapps/common/Aragami/Aragami_Data/Managed' Mono path[1] = '/disk6/SteamLibrary/steamapps/common/Aragami/Aragami_Data/Mono' Mono config path = '/disk6/SteamLibrary/steamapps/common/Aragami/Aragami_Data/Mono/etc' displaymanager : xrandr version warning. 1.5 client has 4 screens displaymanager screen (0)(DP-4): 3440 x 1440 Using libudev for joystick management Importing game controller configs Segmentation fault (core dumped)

Please fix it, it's an awesome game and I'm having a great time!

Update

Tried to debug, of course all symbols are removed, anyway this is the stacktrace of the crash:
Thread 1 "Aragami.x86_64" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff7fc0740 (LWP 3187)] 0x0000000000f2dd3d in ?? () (gdb) bt #0 0x0000000000f2dd3d in ?? () #1 0x00007ffff619ffe8 in __run_exit_handlers (status=0, listp=0x7ffff65295f8 <__exit_funcs>, run_list_atexit=run_list_atexit@entry=true) at exit.c:82 #2 0x00007ffff61a0035 in __GI_exit (status=<optimised out>) at exit.c:104 #3 0x00007ffff6186837 in __libc_start_main (main=0x4651a0, argc=1, argv=0x7fffffffdf68, init=<optimised out>, fini=<optimised out>, rtld_fini=<optimised out>, stack_end=0x7fffffffdf58) at ../csu/libc-start.c:325 #4 0x000000000046f695 in ?? () #5 0x00007fffffffdf58 in ?? () #6 0x000000000000001c in ?? () #7 0x0000000000000001 in ?? () #8 0x00007fffffffe2c7 in ?? () #9 0x0000000000000000 in ?? ()

Perhaps is of some help?

Update 2

Workaround:
Originally posted by CHUI2CH:
you need to add libCSteamworks.so and libsteam_api.so from another unity game in the /SteamLibrary/steamapps/common/Aragami/Aragami_Data/Plugins/X86_64
Last edited by em4n3m; Oct 15, 2016 @ 1:35am
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Showing 1-6 of 6 comments
Figment Gamer Oct 14, 2016 @ 4:28pm 
I'm seeing the same issue here as well.
bcsaller Oct 14, 2016 @ 4:38pm 
same here
CHUI2CH Oct 14, 2016 @ 4:41pm 
you need to add libCSteamworks.so and libsteam_api.so from another unity game in the /SteamLibrary/steamapps/common/Aragami/Aragami_Data/Plugins/X86_64
bcsaller Oct 14, 2016 @ 4:44pm 
Originally posted by CHUI2CH:
you need to add libCSteamworks.so and libsteam_api.so from another unity game in the /SteamLibrary/steamapps/common/Aragami/Aragami_Data/Plugins/X86_64

Thank you, that worked
yochaigal Oct 14, 2016 @ 5:27pm 
This worked, I had to make sure to copy the x86 AND x86_64 libraries over to the appropriate plugin directories.
Last edited by yochaigal; Oct 14, 2016 @ 5:38pm
em4n3m Oct 15, 2016 @ 1:33am 
Originally posted by CHUI2CH:
you need to add libCSteamworks.so and libsteam_api.so from another unity game in the /SteamLibrary/steamapps/common/Aragami/Aragami_Data/Plugins/X86_64
Thanks this does work - not sure how this slipped through basic QA?
Anyhow, hopefully the devs will fix it properly soon...
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Showing 1-6 of 6 comments
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Date Posted: Oct 14, 2016 @ 4:14pm
Posts: 6