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Inoritewtf Jan 8, 2016 @ 3:01pm
To Free, or not to Free...
(update: to be clear to everyone, these topics are being brought up as exploratory, not as factual paths for the game. We simply wanted to see if the community saw this as a good or bad thing, the steam forums have made it abundantly clear that there are more negative than positive associations with the existing community, and that is driving us more towards just keeping the project as a paid project.

On the concept of paid mods, we are deciding against it, as this also has a lot more gray areas than not. And instead, Nerd Kingdom would license/pay for mods out of pocket that introduced the most "benefit" to the community, so we can show our appreciation to them.)

I posted a vlog yesterday discussing what is going on now, and what is going on in the future... but the biggest take away, is the things that we are considering.

It is true that I/We are considering moving to free, but not free in the same way that I think we, as gamers, tend to run and scream fun. More of the free that comes from could technology or communities... no gimmicks, no sneaking time sinks... we want to take an honest approach if we do.

I am bringing this up early, and NOT waiting till the day it happens, so we can explore this idea with the community. Its going to take some serious time working through it all, and your continued patience and communication is overwhelmingly appreciated.

Here is the link to the vlog in question: https://www.youtube.com/watch?v=XDOr8EtGSvg and yes, my beard IS as glorious in person, as it is on the vdeo.

And the promised follow up:
https://www.youtube.com/watch?v=WMPS4XApXNo
Last edited by Inoritewtf; Jul 12, 2016 @ 4:05pm
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Showing 1-15 of 75 comments
mmchaos Jan 9, 2016 @ 12:35am 
nice vid... worth the 12 minutes.
i like your outlook on things most developers dont ask opinions beforehand.they just try to justify it later.
it will be interesting to see what ideas come out of it.
Inoritewtf Jan 9, 2016 @ 8:18am 
Originally posted by mmchaos:
nice vid... worth the 12 minutes.
i like your outlook on things most developers dont ask opinions beforehand.they just try to justify it later.
it will be interesting to see what ideas come out of it.

Thanks man! Good feels.
Sarthos_Jacruga Jan 9, 2016 @ 3:04pm 
So, is this why we are unable to purchase the game at the moment?...

... What if i want you to take my money?...
Inoritewtf Jan 9, 2016 @ 4:00pm 
This actually was an error on valve side that was unfortunately timed. They don't really respond on weekends, so we are needing to wait till mo day :(
*shrug* early access, played 100 hours, paid 15 knowing EA. I enjoyed what I got so I've no complaints. Agree with the points on OpenGL, and appreciate your candour and beliefs on the project.

So good luck, choose well, don't get burnt but don't sacrifice your dream, and love the beard.

Bad on you for the Distracted Driving though =P

Inoritewtf Jan 9, 2016 @ 6:49pm 
Originally posted by 殺してあげる:

Bad on you for the Distracted Driving though =P

I never really look at the camera, and no more than I would a speed gauge. Just like talking to myself. Besides, driving with kids and a wife all the time, talking and driving is second nature!

Glad you got so much out of our EA. The move to openGL will bring some neat new stuff as well re features, etc.
Last edited by Inoritewtf; Jan 9, 2016 @ 7:29pm
Nuushba Jan 10, 2016 @ 4:49pm 
I'm glad you explained everything. My number one concern about going free to play is the need for internet access. Most free to play games even if they aren't multiplayer have to have internet access. Most of my play is offline due to where I live we have internet maybe 2 days out of the week if I'm lucky. If it came to that I just spent $20 last week for a game that I can play now but not be able to play in the future.
Inoritewtf Jan 10, 2016 @ 5:06pm 
@Nuushba, this is actually one of a few things wholly unique about what is being proposed for "FTP". We will allow the game to be played offline, and also allow people to mod in whatever content they like on their own servers.
Zero_ Jan 11, 2016 @ 8:39am 
Why wouldn't people want it to be FTP?
Charlock Jan 11, 2016 @ 8:46am 
Originally posted by Zero_Percent:
Why wouldn't people want it to be FTP?

I think the main concern (at least from what I've gathered from a lot of posts opposed to the change) is that some early backers, such as Kickstarter contributors and those who have purchased TUG through Steam's Early Access are concerned that they've "thrown away their money" by purchasing a game (albeit at a much lower price than what would be expected from a finished, polished product) that would ultimately have been free if they had just waited.
Rawr Jan 11, 2016 @ 4:30pm 
Originally posted by Zero_Percent:
Why wouldn't people want it to be FTP?
Adding on to what Charlock has said, the concerns I've picked up on are:
- Concerns about NK still being able to deliver on TUG.
- If TUG went F2P, how would the needs of various parts of the community be addressed.
(kickstarter, EA, etc...)

If I'm not mistaken, part of what was said in the video is that if an even better idea for a business model came out of the community, NK would seriously consider it. I feel it'll be a little bit before that sinks in and admittedly it'd be the first time I ever been able to have my say in this regard.
Unfy Jan 11, 2016 @ 7:17pm 
You can try what StarMade does; have a downloadable demo which is actually the full alpha but with less support(?). So you can keep a pricetag on it while anyone curious can try out the full game while it's in EA.
http://store.steampowered.com/app/244770/

Edit: I'm not a backer but I don't see a problem with it going F2P, a lot of games do that and yes most of them do warn you beforehand (i.e. DD2, H1Z1, Creativerse) while some just go F2P out of nowhere and give anyone that purchased the game some sort of reward like a Founder's Pack, or a DLC of some sort. Either way the backers need to agree that it's for the longevity of the game, especially for multiplayer and publicity.
Last edited by Unfy; Jan 11, 2016 @ 9:55pm
deasanta Jan 12, 2016 @ 1:01am 
two options that comes to mind:
- free to play with buy to mod
- free single player with pay for multiplayer

two questions that come to mind:
- what made you buy minecraft?
- why did microsoft give windows 10 away?
Last edited by deasanta; Jan 12, 2016 @ 1:54am
ciceqi Jan 12, 2016 @ 5:39am 
Originally posted by Charlock:

I think the main concern (at least from what I've gathered from a lot of posts opposed to the change) is that some early backers, such as Kickstarter contributors and those who have purchased TUG through Steam's Early Access are concerned that they've "thrown away their money" by purchasing a game (albeit at a much lower price than what would be expected from a finished, polished product) that would ultimately have been free if they had just waited.

Uh, actually, you might want to reconsider the "much lower price" assumption here...some of us were $45 backers, just as an example. :critter: And no, I don't have a hard and fast opinion on where this is going, not having watched the vlog yet, but in the spirit of honesty, I wouldn't have given this game a second look if F2P had been discussed at the outset; the model just doesn't have any positive connotations for me, and while I don't mind gambling on EA/Kickstarter games, I wouldn't have chosen to gamble on F2P. YMMV.
Charlock Jan 12, 2016 @ 5:53am 
Originally posted by ciceqi:
Uh, actually, you might want to reconsider the "much lower price" assumption here...some of us were $45 backers, just as an example. :critter: And no, I don't have a hard and fast opinion on where this is going, not having watched the vlog yet, but in the spirit of honesty, I wouldn't have given this game a second look if F2P had been discussed at the outset; the model just doesn't have any positive connotations for me, and while I don't mind gambling on EA/Kickstarter games, I wouldn't have chosen to gamble on F2P. YMMV.

I was referring more to Early Access and the Humble Store opportunities (folks that purchased from Humble Store got the game for $1 and got to choose from the standalone client or a Steam key. That's a pretty damn good deal, IMO.).

I too spent significantly more than $14.99 in the Kickstarter, but I did so because of what the ground-level idea for the game was and still is (also my opinion). If F2P allows Nerd Kingdom to continue with the core ideas for TUG, I'll support them with the knowledge that they're going to support us in the same way.

What seems to be escaping a lot of people is what you said. This is in discussion and is not a hard and fast decision by developers that don't have their ears to the ground. They've always listened and continue to do so.

I'll be disappointed if we lose a bunch of players because of whatever the ultimate condition is, but I have no doubt that if those players walk, Nerd Kingdom will make sure their needs are met as well.
Last edited by Charlock; Jan 12, 2016 @ 5:54am
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TUG > General Discussions > Topic Details