VIDEOBALL

VIDEOBALL

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VIDEOBALL > General Discussions > Topic Details
hatatk Jul 12, 2016 @ 4:10pm
Mac and Linux release?
Howdy! I'm super pumped for the VIDEOBALL release, having watched the release trailers several times over. I saw in press coverage in a few places (Destructoid, Polygon, etc.) that Mac would be supported, but right now only Windows is available. Will the Mac version come out today, or will it be a while? Just asking so I know when to invite all my friends over :D

I've seen Linux mentioned off and on in different articles, so I couldn't tell if yall were planning to support it. I'm sure Linux users out there would like to know if there are plans for support there too.
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Showing 16-30 of 36 comments
madjr Jul 15, 2016 @ 9:53am 
Wine can be a "temporary" workaround like to Test the game if you don't have windows, but it can get complicated, you need to run a separate steam version, etc.

The beauty of this game is it's simplicity, so a hackish setup is NOT a solution for the less technical savvy or for SteamOS users who play on their TV / couch.

I much prefer to wait and get a proper port.

Most likely the engine used may already have an "export function" (like in unity3d), which usually works after some testing.

If not there are many awesome "Native" porters out there, which you can ask help from, i.e.:

Ethan Lee
https://twitter.com/flibitijibibo

Cheeseness (Josh)
https://twitter.com/ValiantCheese

Ryan C. Gordon
https://twitter.com/icculus

If a native port is not feasible than As last resort you can use "Crossover" (special version of the Wine wrapper; being used for the Vanguard princess port)

https://www.gamingonlinux.com/articles/vanguard-princess-a-2d-fighting-game-that-features-an-all-female-cast-is-coming-to-linux.7584
Last edited by madjr; Jul 15, 2016 @ 3:28pm
hatatk Jul 15, 2016 @ 12:11pm 
Yeah, I'm still hoping that native Mac and Linux versions come out eventually. Fingers crossed!
Kandarihu Jul 15, 2016 @ 12:18pm 
As a Linux user who wants to support the proliferation and growth of Linux as a viable desktop OS, it is counterproductive to dual boot or use Wine or anything else to use the Windows version of Steam just to play the games that lack native Linux support. The reason being that doing so contributes to the statistics of OS usage in favor of Windows, not Linux. Too many Linux users already do this, and this reduces the number of people who are actually being flagged as Linux users on Steam down to 0.8% of all Steam users. It's getting bad that people come in to threads like this one and discourage devs from making native ports at all, claiming that it would be more work than it's worth. I dearly hope you would disagree with that sentiment and work on a port for Linux (and maybe even Mac). Thank you. This has been my +1 post.
brentporter1s  [developer] Jul 15, 2016 @ 1:10pm 
Not quite full disclosure: we are extremely frustrated that mac and linux versions of VIDEOBALL are not available right now. Uhhhhh some of us used macs to work on this game. We hope something can be done about the situation soon.

Thanks to everyone for finding alternate solutions. We never planned on leaving anyone out!
Originally posted by glub ♥Linux:
Originally posted by Green /̵͇̿̿/’̿’̿ ̿ ̿:
Really good way to motivate people NOT support your point of view :S

I don't care if people don't "support my point of view".
Wine is not a solution. Dual booting is not a solution.
It's a simple fact. People who suggest otherwise don't have my sympathy.

Then you already know asking the developer something when you actually dont care about his answer is pretty useless. Good talk though ;).
Last edited by Green /̵͇̿̿/’̿’̿ ̿ ̿; Jul 15, 2016 @ 2:13pm
Originally posted by hatatk:
Originally posted by LK4O4:
I don't have a ton of experience with it either. I followed a tutorial a while back to get Steam running under Wineskin, and I didn't have to do any special tweaking apart from what I already had for getting Steam working.
Oh okay, so you have an entire Steam installation running inside Wineskin? That's really interesting. Wonder if any of my other Windows-only games would run like that...
Did the tutorial you used look something like this? http://steamcommunity.com/discussions/forum/2/412447613562583036/
Anyway, I'll surf around a little bit and try a few things, see what I can get working.

This was how most linux gamers played before valve started with steamOS. Works okay for a lot of games. Costs some performance though and higher changes on bugs in the extra software layers.
Last edited by Green /̵͇̿̿/’̿’̿ ̿ ̿; Jul 15, 2016 @ 3:55pm
madjr Jul 15, 2016 @ 3:36pm 
Originally posted by brentporter1:
Not quite full disclosure: we are extremely frustrated that mac and linux versions of VIDEOBALL are not available right now. Uhhhhh some of us used macs to work on this game. We hope something can be done about the situation soon.

Thanks to everyone for finding alternate solutions. We never planned on leaving anyone out!

That's OK.

Your engine used seems to be Unity 3d right? That gives us higher hopes :)

Am pretty sure you'll have something sooner than later or find a solution to whatever is holding things back. When you need help / testers , let us know.
hatatk Jul 15, 2016 @ 4:41pm 
Originally posted by madjr:
Originally posted by brentporter1:
Not quite full disclosure: we are extremely frustrated that mac and linux versions of VIDEOBALL are not available right now. Uhhhhh some of us used macs to work on this game. We hope something can be done about the situation soon.

Thanks to everyone for finding alternate solutions. We never planned on leaving anyone out!

That's OK.

Your engine used seems to be Unity 3d right? That gives us higher hopes :)

Am pretty sure you'll have something sooner than later or find a solution to whatever is holding things back. When you need help / testers , let us know.
Same. Let us know if we can help out with anything :)
jayobroin Jul 15, 2016 @ 10:59pm 
+1 for a Linux version. I'd definitely want to pick up a copy of the game once a Linux version of available. Wine wouldn't be an option for me due to its lack of controller support.
tc04 Jul 16, 2016 @ 11:39am 
bootcamp.
only way to play CPU demanding games on a mac.

Games like Videoball are not that cpu demanding , I guess.
So it would be nice to play it on OS X

brentporter1s  [developer] Jul 16, 2016 @ 1:34pm 
We talked abou the mac/linux situation last night on the stream and I'll repeat what I said here. If you want, you could try to tweet/email and bother anyone having to do with VIDEOBALL who is not part of the ACTION BUTTON team. We also feel like there should be proper mac and linux versions.
wolf Jul 17, 2016 @ 4:13pm 
Read: Iron Galaxy, the game's publisher

twitter.com/itotheg

go go go
gamelord Jul 17, 2016 @ 8:14pm 
So what you're saying is that we should bother Dave Lang on Twitter? The game looks awesome, but my roommates will probably never play it if it doesn't run on SteamOS.
Г Jul 18, 2016 @ 10:00pm 
+1 for Linux
tim108  [developer] Jul 19, 2016 @ 7:26pm 
Hello! I am the designer / director of this game. I would like to point out that the Linux and Mac versions do in fact exist. We made VIDEOBALL in Unity, which can deploy builds to Linux, Mac, Windows, PlayStation -- anything! I personally did all my development and testing of this game on a Mac.

The reason we haven't released the Linux and Mac versions is not a very exciting reason: our publisher had to do full QA on the game before release (obviously). They didn't have time to QA the game on all platforms, so they picked the three for which they expect the most sales: PC, PlayStation, and Xbox.

Furthermore, though the game works perfectly fine in Mac OS X, it might not support as wide a range of controllers as the PC version supports, so we're looking into that. We're doing so on Linux as well.

We really hope these other versions get released as soon as possible! It's going to happen, as soon as the publisher finishes pushing out the final updates of the PC and console versions! We just all need to be a little patient. I know that I for one would love to play some quick VIDEOBALL matches on my Macbook . . . !!

In closing, I remind you that the team who worked on this game is tiny. Our publisher is bigger than us, though they are certainly not Activision or EA! We appreciate your patience while we build a community! We love this weird game and we want everyone else to be able to love it, too!
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VIDEOBALL > General Discussions > Topic Details