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Web of steel allows additional parries, but they are stil just normal parries and -1OP. There is no additional from Web of Steel.
That is what makes the merc captain special. With his -1OP in addition, they are -2, or a free counter in the case of a 1 handed weapon.
(tip:there is one other way, for units to have free counters in the case of parry, but its something for the darker arts. The doomweaver's starting spell, Boon of Ruin, lowers the cost of counter attacking by 1, but costs the attacks to cost the attacker health. In some cases, having a parry unit get the free counter, can be worth hurting them a little. This can be further minimized, if also using idol of blood, for the attacker to regain hp off of attack with)
With 1 OP left, a normal warrior can go into web of steel and potentially do 3 counter attacks (considering if web of steel and swift counter were both mastered). If you have more than 1OP left, you can potentially do many counter attacks even when your parry fails (costing 2 OP). For instance, a warrior with 3 OP left can parry counter and gain 1 OP back, fail a parry and normal counter and gain 1 OP back (now left with 2 OP), parry counter and gain 1 OP back and still have 1 normal (non-parry) counter left for a total of 4 counter attacks if 2 parries are successful.
This, of course, has many variations and depends on how many incomming attacks you think you may get but the return damage is tangible with swift counter.
Or just cast, attack, cast, attack, cast, web of steel. Using only mastered comet, depending if others gain benifit of sigmar's hammer or not and depending on how many incomming attack she has.