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good job^^
Blame Unity for forcing us to re-pack Asset Bundles when some tweak are made to characters.
Cheers!
yeay 1.8gb for some tweeks GG Unity3D! ;)
PS, thanks a ton for your hardwork and efforts. Fantastic game.
Please do something about Disengage and Desyncs, main 2 problems of game right now! :(
Also simple bugs such as boarding prowess not giving +crit % on charge were not adressed, neither missing high ground bonus for ranged attacks or -30% on hit for engaged targets not being displayed...?
I hope another patch is already in the works. Isn't there usually only one bug fixing patch after a dlc? If so this is so bad.
Nimble: the bonus to Initiative has been increased to 8 for the Normal version (was 4) and to 16 for the Mastery version (was 8)
Embedded Wyrdstones: switched the immunity of Wyrdstone effect that increases the cost of Attacks to the Base version and moved the immunity of Wyrdstone effect that increases the cost of spellcasting to the Mastery version
Tactician: increased the duration to 3 turns for both regular and mastery version (was 1 turn)
Underdog: increased the bonus to 8% for the regular version (was 5%) and to 15% for the Mastery version (was 10%)
Flawless Positioning: increased the bonus to 15% (was 10%) for the Mastery version (the regular version remains unchanged)
Nerves of steel: lowered the requirements to be 6 for the Regular version and 12 for the Mastery version (previously was 9/15)
Inspiring: lowered the requirements to be 3 for the Regular version and 9 for the Mastery version (previously was 6/12)
https://www.youtube.com/watch?v=PDnW5XxjwI8