Mordheim: City of the Damned

Mordheim: City of the Damned

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Kes  [developer] Nov 8, 2016 @ 8:00am
Full Release Patch 10
Hello Everyone,

Today we are proud to release the 10th patch (v1.4.4.4) for Mordheim: City of the Damned.

We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned.


General
  • Armor Absorption: the maximum amount of Armor Absorption is now capped at 95%
  • Undead Mission 2-4: fixed the Reinforcements that weren’t showing up
  • HUD Scale: You are now able to scale the size of the GUI down to 90% to help readability on some monitor.
  • Higher Ground Bonus: fixed an issue where the bonus wouldn't be applied for higher ground range attacks

Skills
  • The Crypt Horror has now access to all Warband skills like any other Undead warrior
  • Nimble: the bonus to Initiative has been increased to 8 for the Normal version (was 4) and to 16 for the Mastery version (was 8)
  • Embedded Wyrdstones: switched the immunity of Wyrdstone effect that increases the cost of Attacks to the Base version and moved the immunity of Wyrdstone effect that increases the cost of spellcasting to the Mastery version
  • Tactician: increased the duration to 3 turns for both regular and mastery version (was 1 turn)
  • Underdog: increased the bonus to 8% for the regular version (was 5%) and to 15% for the Mastery version (was 10%)
  • Combat Expertise: increased the bonus to 10% for the regular version (was 5%) and to 20% for the Mastery version (was 10%)
  • Flawless Positioning: increased the bonus to 15% (was 10%) for the Mastery version (the regular version remains unchanged)
  • Nerves of steel: lowered the requirements to be 6 for the Regular version and 12 for the Mastery version (previously was 9/15)
  • Inspiring: lowered the requirements to be 3 for the Regular version and 9 for the Mastery version (previously was 6/12)

Fixed Issues
  • Fixed the colour presets issue on the Vampire Thrall arms that made them disappear and could result in freeze during the loading of a mission.
  • Fixed missing shouts during some of the Vampire Thrall, and Katherina von Dernsbach's attacks
  • Fixed vertical scrollbars issue when using the mouse wheel, while the mouse was moving
  • Fixed alternate weapon set not showing up properly
  • Fixed issue with Zombie failing a climb and not allowing it to perform a new climb right after
  • Fixed visual issues in some missions of the Market Place
  • Tweaked the loin cloth on the Ghoul to prevent interpenetration
  • Fixed multiple localization issues


How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

Enjoy the patch and feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned
Last edited by Kes; Nov 8, 2016 @ 11:22am
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Showing 1-15 of 59 comments
Yay on ghouls decency!
ElArt0 Nov 8, 2016 @ 8:12am 
Thanks Kes for your continuous patching and fixing - you guys do a great job at communicating with us and using our feedback to improve the game!
toranaga1985 Nov 8, 2016 @ 8:21am 
noo i can no longer be a ghoul perv ;_;
good job^^
Namless Nov 8, 2016 @ 8:28am 
I can now begin the Undead campaign ! Thanks a lot !!
Paranoia Nov 8, 2016 @ 8:31am 
Very nice.
Panzerhoernchen Nov 8, 2016 @ 8:34am 
yeay 1.8gb for some tweeks GG guys!
Ishan451 Nov 8, 2016 @ 8:36am 
Nice.
Kes  [developer] Nov 8, 2016 @ 8:39am 
Originally posted by =UG= Totenkopfhörnchen:
yeay 1.8gb for some tweeks GG guys!

Blame Unity for forcing us to re-pack Asset Bundles when some tweak are made to characters.

Cheers!
True_Blue Nov 8, 2016 @ 8:53am 
Combat Expertise may actually see some daylight now? :)
Originally posted by Kes:
Originally posted by =UG= Totenkopfhörnchen:
yeay 1.8gb for some tweeks GG guys!

Blame Unity for forcing us to re-pack Asset Bundles when some tweak are made to characters.

Cheers!

yeay 1.8gb for some tweeks GG Unity3D! ;)

PS, thanks a ton for your hardwork and efforts. Fantastic game.
Last edited by JuJu <+|Laughing.Coffin|+>; Nov 8, 2016 @ 8:58am
La roca Nov 8, 2016 @ 9:00am 
Just had my best Mordheim game so far go totally wrong cause of a couple of Disengage bugs, only to lead to a final DESYNC on climax, because each of us saw a different roll.
Please do something about Disengage and Desyncs, main 2 problems of game right now! :(
cantila1 Nov 8, 2016 @ 9:03am 
I must say I am quite disappointed. Tons of reported bugs were not adressed. It was implied the bug would adress the disengagement bugs, the stairs bugs and so on..no word of this? Unless localisation means that..(what does it refer to)?

Also simple bugs such as boarding prowess not giving +crit % on charge were not adressed, neither missing high ground bonus for ranged attacks or -30% on hit for engaged targets not being displayed...?

I hope another patch is already in the works. Isn't there usually only one bug fixing patch after a dlc? If so this is so bad.
Last edited by cantila1; Nov 8, 2016 @ 10:44am
Llch Nov 8, 2016 @ 9:36am 
The Crypt Horror has now access to all Warband skills like any other Undead warrior
Nimble: the bonus to Initiative has been increased to 8 for the Normal version (was 4) and to 16 for the Mastery version (was 8)
Embedded Wyrdstones: switched the immunity of Wyrdstone effect that increases the cost of Attacks to the Base version and moved the immunity of Wyrdstone effect that increases the cost of spellcasting to the Mastery version
Tactician: increased the duration to 3 turns for both regular and mastery version (was 1 turn)
Underdog: increased the bonus to 8% for the regular version (was 5%) and to 15% for the Mastery version (was 10%)
Flawless Positioning: increased the bonus to 15% (was 10%) for the Mastery version (the regular version remains unchanged)
Nerves of steel: lowered the requirements to be 6 for the Regular version and 12 for the Mastery version (previously was 9/15)
Inspiring: lowered the requirements to be 3 for the Regular version and 9 for the Mastery version (previously was 6/12)
https://www.youtube.com/watch?v=PDnW5XxjwI8
Darth Cannabis Nov 8, 2016 @ 10:04am 
I didn't see anything in those notes on patch as to the bug with necromancer's facing death (and other permament injury) on the curse rolls of spellcasting. Was this fixed or not? I was expecting it fixed next patch.
Kes  [developer] Nov 8, 2016 @ 10:15am 
I'll check with Sultan later to see if some fixes are missing in the Patch Notes.
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Date Posted: Nov 8, 2016 @ 8:00am
Posts: 59