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Bir çeviri sorunu bildirin
To the developers: please consider the game be ported on the Mac operating system. It'll be a huge help to the community. Thank you!
Well that's false, especially now. I have an M1 Mac and play Baldur's Gate, amongst many other intensive games that play just fine.
This isn't 2012 anymore dog. Mac GPU's are more than fine the problem these days is that games have to be coded specifically to naively utilize the metal API or they run like ♥♥♥♥. Most devs aren't willing to put in the work for such a small base.
Intensive games isn't the problem, the problem is optimization. There's a difference between the two. I'll give you a huge example:
Team Fortress 2. Not a very intensive game, hell it ran on a PS3. But the optimization was so ♥♥♥♥ even modern computers during the Pyro update STILL struggled to play the game properly, and I should note the game did not get any graphical update so by all rights, this shouldn't be happening to begin with. This is where optimization comes into play to: to make sure the game doesn't ♥♥♥♥ itself when it sees medibeams up close or the phlog flamethrower destroying your PC.
Rivals is less intensive and more unoptimized. Baldur's Gate, from what I understand, is optimized extremely well on PC.
Devs typically don't answer on steam forums. Might need to ask somewhere else
I mean it works on (X86) Linux.