No Man's Sky

No Man's Sky

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Hello Games  [developer] Jul 25 @ 8:34am
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Experimental Branch 25/07
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

If you experience issues accessing the Experimental branch, please opt out of the Steam Client Beta and try the "3xperimental" code again.

The patch notes are as follows:

Experimental Branch 29/07
  • Fixed a crash related to texture rendering.

Experimental Branch 27/07
  • Fixed an issue that could cause a white screen on PC when using Alt-Tab.
  • Fixed a crash related to FrameGen.
  • Fixed a crash related to reflections.

Experimental Branch 26/07
  • Fixed an issue that could cause black screens on Mac.
  • Fixed a GPU crash on PlayStation 4.
  • Fixed a crash related to hazard protection.
  • Fixed a crash related to biological horrors.
  • Fixed an issue that prevented the Comms Station download limits from working correctly during Expeditions.
  • Fixed a number of issues with DLSS3 and Streamline.
  • Fixed a hang related to Sentinel drone navigation.
  • Fixed a number of visual issues that could affect water rendering on PlayStation.

Experimental Branch 26/07
  • Fixed an issue that could prevent mission progress in the Metamorphosis milestone in the Liquidator's Expedition.
  • Fixed an issue that could incorrectly report the player's inventory as full and prevent redemption of the rewards for the Infestation Beta milestone in the Liquidator's Expedition.
  • Fixed an issue that could prevent mission progress in the various Infestation Site milestones in the Liquidator's Expedition.
  • Fixed a crash related to terrain generation.
  • Fixed a visual glitch with water rendering on Xbox.
  • Fixed an issue that could cause an infinite load when starting the game on Xbox.

Experimental Branch 25/07
  • Applied some minor polish to the companion register UI to make it more clear there are more than 6 available slots.
  • Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
  • Fixed an issue that made it difficult to rotate the model of the starship or backpack on the Inventory page.
  • Improved the summoning position of the pirate dreadnought freighter to make it easier to fly into.
  • Fixed a number of issues that caused inapplicable markings options to appear when customising some player appearance settings.
  • Fixed a rare issue that could cause walls to be missing from some planetary buildings in Gek-dominated systems.
  • Fixed an issue that could label Solar-class starships as Fighters in the Starship Fabricator.
  • Fixed an issue that could cause two brood mothers to appear in the same position when killing juicy grubs.
  • Fixed a number of minor text issues.
  • Fixed an issue that could result in the Minotaur falling through the surface of the planet when loading a save.
  • Fixed an issue that prevent the Minotaur's stun cannon from working correctly.
  • Fixed an issue that caused the hostile security drones on derelict freighters to become stuck in the ceiling.
  • Fixed an issue that could make it difficult to summon starships to the exact correct position on the water.
  • Fixed a rare issue that could prevent progress on the tutorial by preventing warp to the target system.
  • Fixed an issue that could result in incorrect counts on the Wonders catalogue.
  • Fixed an issue that could leave lingering echoes of old ships in the Quick Menu after salvaging a ship.
  • Fixed an issue that caused existing freighter bases to fail to properly snap together, causing corridors and doors to turn into walls.
  • Fixed a rare issue that could block the hand-in of Nexus missions.
  • Fixed issue where the Multi-Tool was visible in Photo Mode when the player was using the first person camera.
  • Improved a number of the graphics setting descriptions in the options menu.
  • Fixed a number of UI rendering issues.
  • Fixed an issue that could cause some settlements to fail to appear during building generation.

  • Fixed an issue with the 'Fire in the Hole' milestone in the Liquidator's expedition.
  • Fixed an issue with the 'Blood in the Water' milestone in the Liquidator's expedition.
  • Fixed a number of balance issues in the Liquidator's expedition.

  • Fixed a number of visual issues with the Liquidator mech.
  • Fixed a number of visual issues with scorched world props.
  • Fixed a number of visual issues with frozen world props.
  • Fixed a number of visual issues with radioactive world props.
  • Fixed a number of visual issues with plant/animal hybrid creatures.
  • Fixed a number of visual issues with barren world props.
  • Fixed a number of visual issues that could occur when killing walking buildings.
  • Fixed a number of visual issues that could occur when killing jellyfish.
  • Fixed a number of visual issues that occur when shooting creatures.
  • Improved the visual effects for damaged starships.
  • Improved the visual effects when shooting brood mothers.
  • Fixed a number of visual issues with refractions in the starship cockpit.
  • Fixed a number of LODing issues with floating islands.
  • Fixed a number of animation issues with walking buildings.
  • Fixed a number of animation issues with hostile bugs.
  • Improved the ambient visual effects on extreme firestorm worlds.
  • Fixed a number of visual issues with the Minotaur cockpit.
  • Fixed a number of general animation issues that caused over-exaggerated bending.
  • Fixed an issue that caused foliage rendering to become corrupted.
  • Fixed a number of visual issues with water rendering.
  • Fixed a number of visual issues with wind.

  • Fixed a number of audio issues with the Minotaur's flamethrower.
  • Improved the ambient audio on floating islands.

  • Fixed a number of issues related to DLSS3 and FrameGen.
  • Added a VR optimisation for AMD graphics cards.

  • Fixed a crash that could occur when reloading saves.
  • Fixed a crash related to loading Exocraft.
  • Fixed a crash related to texture rendering.
  • Fixed a crash related to loading discoveries.
  • Fixed a hang related to planetary rendering.
  • Fixed a VR-specific crash.

  • Improved the quality of water rendering on consoles.

  • Introduced a number of Xbox-specific performance optimisations.

  • Fixed a Switch-only issue that make it difficult to interact with the base Scientist's terminal
  • Added a number of memory optimisations to Switch.

  • Improved the quality of particle rendering in PSVR2.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Jul 30 @ 7:29am
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Showing 1-15 of 130 comments
yaerav Jul 25 @ 8:38am 
Done :-)
Originally posted by Hello Games:
  • Improved the summoning position of the pirate dreadnought freighter to make it easier to fly into.

it was already really easy tho ? lol. Pirate freighters still have a number of bugs :

-bridge and crew NPC swapping to regular reighter type if you load a save that has a regular freighter before loading the save with the pirate one

-The appearance customization screen for pirate dradnoughts doesn't display the proper changes

-purple and red lights appear as bright colored pixelated lines through the clouds when looking at the freighter from a planet, while the rest of the freighter is blurred

Thanks for the fixes !
Last edited by momopovich; Jul 25 @ 10:02am
Reflections are still broken on Experimental Branch in all other settings except "Enhanced".
Kroink Jul 25 @ 9:00am 
huge 25/07 patch
Wow. o7
Last edited by T H ☰ O R ☰ M; Jul 25 @ 9:15am
that is one heck of a sexy hotfix. Thank you.
"Fixed a rare issue that could cause walls to be missing from some planetary buildings in Gek-dominated systems."

Yeah, not rare at all. This has been a problem with outpost buildings for years. Glad it's finally getting fixed, though. :steamthumbsup:
does the lod fix for floating islands make it so you can actually hit them and stand on them and land on them? its mental that a mod was needed or that.

https://www.nexusmods.com/nomanssky/mods/3111
Last edited by Lewdest Road Cone; Jul 25 @ 12:27pm
Tuxedo64 Jul 25 @ 12:50pm 
Thicc patch. I wish they would also update FSR 2.0 to 2.2, to alleviate the flickering on metalic surfaces.
Frame gen still completely broken
Originally posted by Chichen Nuggest:
Frame gen still completely broken
I second this, Turning on Frame gen tanks my FPS of 175 down to 130 which makes no sense. Seems its still broken.
Originally posted by Lewdest Road Cone:
does the lod fix for floating islands make it so you can actually hit them and stand on them and land on them? its mental that a mod was needed or that.

https://www.nexusmods.com/nomanssky/mods/3111
I'm curious about this as well. It seems like a total oversight since the footage they used for trailers showed a dev standing on the smaller islands.
Masque Jul 25 @ 2:31pm 
Originally posted by UNBREAKABLE:
Originally posted by Lewdest Road Cone:
does the lod fix for floating islands make it so you can actually hit them and stand on them and land on them? its mental that a mod was needed or that.

https://www.nexusmods.com/nomanssky/mods/3111
I'm curious about this as well. It seems like a total oversight since the footage they used for trailers showed a dev standing on the smaller islands.
Hmm.. It must have been just some models of floating island where this was the case. I've got a base in progress on one of the larger types, and have since Worlds pt 1 was released.

It's one that looks almost like two mashed together, with rivers and waterfalls on two separate levels. I can land and walk all over every part of the island -- except a big rock outcropping in the center of the top part. I do walk right through that part.
Sadly my settlement disappeared all of a sudden after the latest update 8(.
Game crashes on launch after installing the experimental patch.
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Date Posted: Jul 25 @ 8:34am
Posts: 130