No Man's Sky

No Man's Sky

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Hello Games  [developer] Sep 30 @ 10:31am
Experimental Branch 30/09
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 07/10
  • Further VR optimisations.

Experimental Branch Update 05/10
  • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.
  • Additional fixes to provide a smoother framerate in VR.

Experimental Branch Update 01/10
  • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
  • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
  • Trader ships that land on the planet's surface will now crush any objects they land on.
  • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
  • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
  • Fixed a number of minor errors in interactions.
  • Players may now use the back-out button to select the 'Leave' option in an interaction.

Experimental Branch 30/09
  • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
  • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
  • Increased the likelihood of meteor showers on dead planets.
  • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
  • Fixed a number of audio issues with creatures.
  • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
  • Added the ability to tilt the camera in Photo Mode.
  • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
  • Weather warning decals are no longer visible in Photo Mode.
  • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
  • Fixed an occasional visual glitch that caused stretched polygons in the grass.
  • Improved the icon for the Data Packet.
  • Fix an issue that caused the Vy'keen smuggler to only say 'Grah!'
  • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
  • When using the Analysis Visor, more distant markers are now shown slightly faded out.
  • In Photo Mode, props will now be shown at the highest possible detail setting.
  • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
  • Fixed an number of flickering issues present when using DoF controls in Photo Mode.
  • Fixed an issue that made it difficult to summon the starship on some planets.
  • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
  • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
  • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
  • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
  • Virtual keyboard is now supported in Steam VR.
  • Fixed a number of clipping issues in the UI.
  • Fixed a number of text issues.
  • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.
  • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
  • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
  • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
  • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
  • Fixed an issue that caused distant thunder audio to only play occasionally.
  • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
  • Fixed an issue that caused some flying creatures to be classified as 'Ground' by the Discovery Page.
  • Fixed an issue that caused jellyfish to face the wrong way while swimming.
  • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
  • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.
  • Fixed an issue that could cause poor framerate on PC VR.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Oct 7 @ 10:11am
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Showing 1-15 of 374 comments
Bowi Sep 30 @ 10:33am 
👀


Thanks for fixing some very old bugs! 😅 This is nice!
Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.

Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
Keep working on creatures-related bugs! 🙏
Last edited by Bowi; Sep 30 @ 10:42am
Wouaw, why I'm actually surprising by this patchnote, well done ! :)
TheSha Sep 30 @ 11:02am 
Thanks!
Still no fix for the the stuttering and crashing in VR, for me. Running a Radeon RX 5600 XT with a Ryzen 5 3600 CPU.
cfbonfield Sep 30 @ 11:22am 
Hi
I 'm new to NMS freshly installed on Sunday 26/09/2020. I love this game, the graphics are beautiful and the game play is fantastic. Only issue is my game keeps crashing my system, making it unplayable. I have checked the event log which is as follows:

Log Name: Application
Source: ESENT
Date: 30/09/2020 19:10:33
Event ID: 642
Task Category: (1)
Level: Warning

System:
Name Microsoft Windows 10 Pro
Version 10.0.19041 Build 19041
Processor Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 3801 Mhz, 4 Core(s), 4 Logical Processor(s)
BaseBoard Manufacturer Gigabyte Technology Co., Ltd.
BaseBoard Product H77-D3H
Installed Physical Memory (RAM) 8.00 GB
NVIDIA GeForce GTX 1650 SUPER


Let me know if you need any further information to resolve this issue.
Cheers


Update 03.10.2020
I have updated my GPU driver to the latest version and no more crashes so far :)
I will update again if there’s any further issues.



Update 04.10.2020

My game just crashed again with the same issue as above. So problem still not fixed!
Last edited by cfbonfield; Oct 4 @ 7:18am
theexpir Sep 30 @ 11:24am 
Please, link body and head so body will turn when you look back in VR.
Often rotating physically, the HUD remains behind the back, as well as the body looks in the opposite direction.
Make it possible to change the size of the HUD in VR, this option does not work now.
Last edited by theexpir; Sep 30 @ 11:29am
Acrilix Sep 30 @ 11:30am 
Multi-tool update station on space stations still locks game up in VR. (using Valve Index)
I wish they would make it easier to use the galaxy map on PC.

Apparently there are more functions on console.

Especially to follow a path to the destination of a mission.
Rouge24 Sep 30 @ 11:48am 
My game is still freezing as soon as it loads audio still works but as soon as I click anywhere it hangs up. I haven't been able to play new update at all :(
Chro Sep 30 @ 11:53am 
I'm glad to see such a big fix list, however there are many bugs out there that need solving such as the infestation creatures on derelict freighters clipping into the floor and just dying, the odd behavior of biological horrors where they will just circle the player and not attack and of course the damned "you are disconnect from the discovery servers"
zcaalock Sep 30 @ 12:09pm 
Virtual keyboard is now supported in Steam VR

OMG thank you!!
Thanks for the update, HG.

This thread bears reading, and all the screenshots in it need seeing. Please fix the horizon water line when looking out over the oceans. It looked so much better pre-Beyond. The water line on the horizon used to make such great screenshots -- now they look 100 x worse: you simply cannot get a straight line horizon now -- it's always jagged and ugly.

https://steamcommunity.com/app/275850/discussions/0/2850173019346996673/
Last edited by vackillers; Sep 30 @ 1:04pm
Originally posted by vackillers:
Terrain Tesselation bug where it effects the terrain LOD not loading in.

https://steamcommunity.com/sharedfiles/filedetails/?id=2244195576

https://steamcommunity.com/sharedfiles/filedetails/?id=2244195535

You can try my mod:
https://www.nexusmods.com/nomanssky/mods/1316?tab=description
Among other things it fixes the terrain LOD issue.
Dirkson Sep 30 @ 1:09pm 
3.02 broke VR support when running via proton on linux. This experimental build still shares this bug.
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