No Man's Sky

No Man's Sky

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No Man's Sky > General Discussion > Topic Details
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Hello Games  [developer] Feb 18 @ 9:42am
Experimental Branch Update 18/02
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 18/02
  • If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
  • Fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings. Players should no longer be sent repeatedly to the same building when using multiple charts.
  • Fixed an issue that caused distress signals to occasionally lead to a crashed ship site with no crashed ship.
  • Added an instant split button to allow players to quickly divide stacks of items in half.
  • Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly.
  • Fixed an issue that prevented the Exocraft Summoning Station from working if placed within a base.
  • Improved the range of the Exocraft Summoning Station, so that it allows Exocraft to be summoned from anywhere in the system.
  • Planets that you have discovered no longer need to be repeatedly rescanned to see their resources from space.
  • Fixed an issue that caused the planetary resources popup to flicker while pulsing towards a planet.
  • Fixed an issue that made it difficult to enter Space Stations from tight angles.
  • Allowed starships to reverse during atmospheric flight if stuck in other geometry.
  • The automatic Launch System Recharger now functions while the player is sitting in the cockpit, if the ship is landed.
  • Improved VR swimming controls for VR devices that use thumbsticks.
  • Significantly increased the distance players are able to move the camera in Photo Mode.

  • Introduced a number of significant GPU optimisations to terrain rendering.
  • Introduced a number of significant optimisations to terrain generation.
  • Introduced a number of significant memory optimisations.
  • Introduced some minor load time optimisations.
  • Introduced some smaller optimisations and visual fixes to cloud rendering.
  • Introduced a number of water rendering optimisations for PSVR.

  • Fixed an issue that caused Proximity Switches to be activated by empty Exocraft.
  • Fixed an issue that prevented decals from working when customising Exocraft appearances.
  • Fixed an issue that caused the Analysis Visor UI to judder in VR.
  • Fixed a number of issues that made it difficult to warp to the centre of the galaxy.
  • Fixed an issue that caused the kill count to reset in the final mission for the Armourer if players entered a building during combat.
  • Fixed an issue that caused Carbon Planters to be unavailable for purchase.
  • Construction-style missions from the Nexus will properly mark the desired construction site if players leave the planet mid-mission.
  • Fixed a number of issues that prevented items from being taken out of or put into Storage Containers.
  • Fixed an issue where pirates would occasionally ask for wildly incorrect amounts when bargaining for peace.
  • Fixed an issue that could prevent special mission Portals on the Artemis path from functioning correctly if they were left while in an active state.
  • Fixed an issue that could cause a ship docked at a Trade Outpost to be placed underneath the landing pad when loading into the game.
  • Fixed an issue that caused the filter icons to be incorrectly aligned in the Galaxy Map.
  • Fixed a rare crash that could occur when warping to a base after having used a Portal.

  • Fixed a bug that allowed Nexus missions to be restarted from the mission log.
  • Fixed a number of issues that could cause Nexus missions to select inappropriate star systems.
  • Fixed an issue that could cause Nexus missions to send players to the wrong building.

  • Fixed an issue that could occasionally cause visual elements of the Personal Refiner to render in first person.
  • Fixed an issue that caused the Personal Refiner not to stop animating when refining was complete.
  • Fixed an issue that caused the names of unknown planets to be revealed by their moons.
  • Improved the position of HUD markers in the Analysis Visor UI.
  • Improved the positioning of the ship repair UI in VR.
  • Fixed an issue that could cause the ship crosshair to judder.
  • Fixed some minor text issues in missions objectives and the Guide.
  • Fixed an issue that could cause filters to apply incorrectly on the Space Station, Space Anomaly, frigates and freighters.
  • Fixed an issue that made the Space Anomaly too green when using HDR.
  • Fixed an issue that prevented the VR eject handles in ship cockpits from lighting up when the player first enters the ship.

  • Fixed an rare issue that allowed players to equip weapons in the Space Anomaly.
  • Fixed an issue that prevented Solar Panels from playing their audio.
  • Fixed an issue that could cause the torch light to flicker while moving.
  • Fixed an issue that could cause recently used interactions to be reset shortly after loading.
  • Fixed an issue that caused an empty black dialogue box to appear when leaving a planetary Technology Merchant.
  • Fixed an issue that caused the Nutrient Processor’s inventory to be incorrectly labelled.

  • Updated the visuals of the Bytebeat Cable so it is distinct from the Teleport Cable.
  • Fixed an issue with the Bytebeat Switch that caused the On Arpeggio Note output to fire when not playing an arpeggio.
  • Fixed an issue with the Bytebeat Switch that caused note colours to be reversed.
  • Fixed an issue with the Bytebeat Switch that caused triggers to be sent for parts that are not active in the Synchroniser.
  • Fixed an issue in the Bytebeat that caused visuals to go out of sync when editing tempo.
  • Fixed a number of minor glitches when scrubbing in the Bytebeat UI.

  • Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
  • Fixed an issue that caused the Pulse Engine tutorial to incorrectly appear in the middle of combat.
  • Fixed a text mismatch in the standing rewards, where Mercenary and Explorers Guild standing rewards were mislabeled.
  • Fixed an issue that could cause the Surveying Tutorial to move on before the player had actually learned the Survey Device.
  • Fixed an issue that prevented the Show HUD binding from working on PC keyboard controls when piloting a ship.
  • Fixed an issue that caused a number of building parts to be unknown when starting a Creative Mode game, including industrial Silos.
  • Fixed an issue that caused Black Holes not to warp players if they were somehow approached on foot.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
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Showing 1-15 of 52 comments
Thank you o/ :)
lesakgm Feb 18 @ 10:09am 
Thanks! <3
iamcll Feb 18 @ 10:22am 
Still nothing on Vsync being broken af, And HDR missing on 5700xt amd gpus ?
Since the latest experimental update I can't play the game any longer. When I choose to load a game, and it starts to go through the star field it will CTD.

This also happens when I start a new game as well.

I have uninstalled the game, and re-installed it on my SSD, and still the same issue.

I was able to play the game before this update with no issue's so you guys did something with it.
Last edited by MycroftCanadaNS; Feb 18 @ 10:27am
thank you Hello Games!! Please dont fix this:

Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
Brickticks Feb 18 @ 10:44am 
Wow, impressive bug fix list. I don't think I see a fix for the Freighter Power Systems not working when adding new parts to the layout, or how I can never seem to enter Bay 2 of my Freighter's Landing Bay Hanger, even though there is clearly a spot in Bay 2, at the back, I always seem to wind in Bay 3. Oh well, good job either way! Thanks! Rockatoa, a very happy Brickticks out!
Здраствуйте прошу вас починить ошибку с застряванием в обектах после varp gamp
Gumsk Feb 18 @ 10:54am 
Looks like a good just of fixes, though I don't relish updating mods ;)
El_Chavo Feb 18 @ 10:57am 
Glad to see you're working hard on this. Keep up the amazing work! Thank you
Rickynho Feb 18 @ 11:10am 
Gente e os ovos? quando vamos poder criar nossos animais de estimação?
mors Feb 18 @ 11:21am 
Thanks for continuously improving VR :SpRad_ThumbsUp::lunar2019coolpig:
AMinder Feb 18 @ 11:51am 
This is a stealth major update. There are a ton of new things in it not in the patch notes.
Brickticks Feb 18 @ 12:04pm 
Originally posted by AMinder:
This is a stealth major update. There are a ton of new things in it not in the patch notes.
Oh really? Such as?
Adarynin Feb 18 @ 12:11pm 
Originally posted by AMinder:
This is a stealth major update. There are a ton of new things in it not in the patch notes.
Are you saying that if one were to install the experimental now, it would be full of spoilers?
Gumsk Feb 18 @ 12:17pm 
Originally posted by Adarynin:
Originally posted by AMinder:
This is a stealth major update. There are a ton of new things in it not in the patch notes.
Are you saying that if one were to install the experimental now, it would be full of spoilers?
Yes, definitely. If you don't want spoilers, start avoiding Twitter and the discussion threads for a week or two.
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No Man's Sky > General Discussion > Topic Details
Date Posted: Feb 18 @ 9:42am
Posts: 52