No Man's Sky

No Man's Sky

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No Man's Sky > General Discussion > Topic Details
Planets get boring and repetive fast
Hi,

(first: I LOVE the game. Bought it 6 days ago, now 40h in....what is going on :steamhappy:)

I have seen quite a few planets now in the starting galaxy Euclid and they really get boring after a while because the procedural generation is quite the same all the time. The generation really seem biased or limited artificially for each galaxy. I see a frozen planet from the distance, and I do not even go there anymore because I know there will be some snow covered pines as trees with only marginal variations from planet to planet. Same with orange grass planets, they all have the same tropical trees with reddish-greenish color leaves. Where are the giant red-pulsating mushrooms on the frost planets. It is the universe and such a thing might exist, right? Everything planet generation is quite biased to what we know from earth (e.g. snow -> pines, warm climate -> tropical plants,...), which is not so good.

I found mods that shake up the generation and they are only a few hundred kb in download size. They just give the game other input parameters for generation and density of trees and stuff.
It looks infinitely more interesting to me. Of course, in game options are better because mods tend to mess up other stuff occasionally and so on.

Mod examples for more interesting planets:
https://www.nexusmods.com/nomanssky/mods/407
https://www.nexusmods.com/nomanssky/mods/493

So here is my question: Would it be difficult to add a few options for procedural generation in the game. If there was an option a) earth-like biome planets or b) abstract weird planets, then I would choose b) because I am in the universe and want to see things that I do not see on earth. Right?

I also would not mind denser vegetation. The game runs just fine. It is only the Vsync that is messed up. Just follow this guide -> 60 fps straight.
https://steamcommunity.com/sharedfiles/filedetails/?id=1450968623

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Showing 1-15 of 32 comments
Hazy Lunar Jul 31, 2018 @ 5:33am 
I do agree with you on this. I've traveled more than 150k (Yes, 150,000) Light Years (Mostly using black holes). In hopes of finding unique and different generated planets. But no, they're all just about the same stuff. Dissapointing as it beats the purpose of exploration to find new things.
𝓥𝓾𝓻𝓽 Jul 31, 2018 @ 5:34am 
The generation is indeed very similar. I've yet to had a single planet with dense grass (20+ planets visited). You'd think you would run into it at least once.

around 50% of the planets have rings. Why? Would be far more cool to have very rare ringed planets that makes you go "oh, cool!" instead of "another one, meh."

The procedural generation makes most planet feel extremely similar, same as before. Underground areas are extremely lacking and boring.. Terraria, for example, does a wonderful job of keeping it quite interesting.
mille_eintausend Jul 31, 2018 @ 5:36am 
Go to NMS Reddit page. Check first 3 pages. Have you really see it all? Then uninstall the game and stop whining.

Originally posted by 𝓥𝓾𝓻𝓽:
Terraria, for example, does a wonderful job of keeping it quite interesting.

This is like comparing GTA V with GTA 2.
Last edited by mille_eintausend; Jul 31, 2018 @ 5:37am
my hopes are on this modder and that he updates his mod for NEXT.
https://www.nexusmods.com/nomanssky/mods/407
𝓥𝓾𝓻𝓽 Jul 31, 2018 @ 5:40am 
Originally posted by POWER SOCIAL JUSTICE WARRIOR:
my hopes are on this modder and that he updates his mod for NEXT.
https://www.nexusmods.com/nomanssky/mods/407

Yeah that looks nice. The procedural generation have to take console users into account, which is very unfortunate for us with PC and high-end machines.
𝓥𝓾𝓻𝓽 Jul 31, 2018 @ 5:41am 
Originally posted by Johnny_Tesla:
This is like comparing GTA V with GTA 2.

It's still procedural and they are similar games, which was my point.
Last edited by 𝓥𝓾𝓻𝓽; Jul 31, 2018 @ 5:41am
Yarusenai Jul 31, 2018 @ 5:42am 
The guide doesn't give many people 60 fps still. I have a good system and the whole Vsync fix still doesn't work for me, same with the other fixes. I hope they will continue to optimize.
Arsat Jul 31, 2018 @ 6:19am 
Originally posted by Johnny_Tesla:
Go to NMS Reddit page. Check first 3 pages. Have you really see it all? Then uninstall the game and stop whining.
You havent understand whats the point.
Its random what planets, creatures and so on you see. When you have seen 10-20 Planets you know all variety of plants and creatures its like 90 % of all you can see.

sure there are spezial planets too, but you can play 200 hours and havent seen them because.... random !

the game really needs factor 10 more variety for planets, creatures and plants and i know the engine can do it and its only a task requiring great diligence for a designer
Last edited by Arsat; Jul 31, 2018 @ 6:20am
BravoOne-PC Jul 31, 2018 @ 6:27am 
Go to NMS Reddit page. Check first 3 pages. Have you really see it all? Then uninstall the game and stop whining.

This is a bad arguement and flawed nor factual. The procedural generation that creates the first 100 planets doesn't some how change how it will generate the last 100. You clearly don't know how the technology works.

While yes the tech is random to a extent it does follow parameters that the devs set. Also the type of planet generated is random not the parameters that build that planet. That's why in a galaxy u will never find the same type of planet or the same number of planets the enviorments have all pretty much been the same.


Smh only an idiot would be tricked into playing more and hoping things change that is practically the definition of Insanity.
Last edited by BravoOne-PC; Jul 31, 2018 @ 6:35am
Ghostlight Jul 31, 2018 @ 6:32am 
The problem for me is that no matter how exotic and beautiful planets can look, they are all funtionally the same. AND NOTHING EVER HAPPENS. If I avoid sentinels, nothing will ever attack me or chase me. There is no suspense in the game whatsoever. Everything happens at the same slow, gentle narrative pace and tone. And that tone is....bland.

The game urgently needs a "director" along the lines of Left 4 Dead 2. A sub-routine that makes loads of interesting little vingettes happen at random as you move around.
Ghostlight Jul 31, 2018 @ 6:34am 
Originally posted by HippoZoned:
Originally posted by Arsat:
You havent understand whats the point.
Its random what planets, creatures and so on you see. When you have seen 10-20 Planets you know all variety of plants and creatures its like 90 % of all you can see.

sure there are spezial planets too, but you can play 200 hours and havent seen them because.... random !

the game really needs factor 10 more variety for planets, creatures and plants and i know the engine can do it and its only a task requiring great diligence for a designer

This is a bad arguement and flawed nor factual. The procedural generation that creates the first 100 planets doesn't some how change how it will generate the last 100. You clearly don't know how the technology works.

And you clearly do not know the basic tweaks one can do with procedural generation in order to hide the fact that it is procedural generation. So you could easily have the last 100 planets totally different from the first 100. In short procedural generation algorithms should have PROGRESSION.
Last edited by Ghostlight; Jul 31, 2018 @ 6:34am
mille_eintausend Jul 31, 2018 @ 6:35am 
Or you could simply accept that this game isn't for you. ;)
BravoOne-PC Jul 31, 2018 @ 6:37am 
Originally posted by Ghostlight:
Originally posted by HippoZoned:

This is a bad arguement and flawed nor factual. The procedural generation that creates the first 100 planets doesn't some how change how it will generate the last 100. You clearly don't know how the technology works.

And you clearly do not know the basic tweaks one can do with procedural generation in order to hide the fact that it is procedural generation. So you could easily have the last 100 planets totally different from the first 100. In short procedural generation algorithms should have PROGRESSION.

Basic tweaks? Lmfao if it was so simple why haven't the devs done it? Hmm? Again I explained above in my post that the planets themselves aren't really procedurally generated fully.

While yes the tech is random to a extent it does follow parameters that the devs set. Also the type of planet generated is random not the parameters that build that planet. That's why in a galaxy u will never find the same type of planet or the same number of planets the enviorments have all pretty much been the same.
Last edited by BravoOne-PC; Jul 31, 2018 @ 6:37am
BaneBlackGuard Jul 31, 2018 @ 6:39am 
more variety in everything sounds great to me. I love the game as it is, 1000+ hours, but sure i'll take more variety.
Problem is the limited procedural generation kills my desire to explore.
I see a orange/blue planet from the distance and I know exactly there will be reddish/greenish tropical flora on it with only small variations compared to the last orange/blue planet that I visited. I do not even go there anymore and just skip it because I know it will not have spectacular large crystal formations or something interesting instead of the tropical flora.

I do not know, it makes little sense to me to first produce this fine procedural technology and then restrain is so much that it essentially generates maps like other open worlds with manual design do. I could as well run around on, I do not know, maybe the Ghost Recon Wild Lands map for 20h and would have the same sensation of "new environments". It would definitely benefit the game if they let loose a little bit on the procedural generation and not limit it to an extent that it basically resembles hand made maps of other game only with tiny variations.
Last edited by Ten Finger Keyboard Warrior; Jul 31, 2018 @ 7:22am
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No Man's Sky > General Discussion > Topic Details
Date Posted: Jul 31, 2018 @ 5:29am
Posts: 32