No Man's Sky

No Man's Sky

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No Man's Sky > General Discussion > Topic Details
Shame Jul 24, 2018 @ 6:06pm
Honest feedback about starting off the game and bad UI...
So I trash a lot like some others do about the game because they can't figure something out, that's quite normal, but I want to genuinely address the issue of the tutorial. The update focused on a lot of things, but this wasn't one of them, which is a bit understandable, considering that multiplayer, terrain generation, fleet and economy system, as well as base construction has been the bigger focus of the NEXT update. Before, nobody seemed to care much about the controls or needed much tutorial stuff because there wasn't that much depth. Now it's one level deeper almost and it has become a bit of an issue.

There are so many random buttons to press! Q and E to do this, A and D to do this and that, Z to do this, X to that, P to this, B to blow that, how many ♥♥♥♥♥♥♥ controls is this going to have? A different game I play, called Rain World, has basic controls, yet the game has a lot more complexity than NMS has ever had. And the tutorial tells you the controls that are in-your-face almost and sets up a nice setting at the beginning for you to learn them. NMS? Too much on the screen! UI is cluttered and there's way too much to read. Pointless information given all over the place, and you don't know what you need to do to find out about what!

I can accept random materials being given at any given point that you can't yet use, or won't be able to for a long time. In a game with a lot to discover (potentially, the game's not really there yet at all), this would make sense and give an idea of what the player should expect. The fact that you also require to craft a Refiner and Signal Booster, and involve some walking around the planet before you lift off is nice. But it takes too long because the controls are too convoluted and the UI is horrible and never really on-point, there's just too much going on; stuff at the top of your screen that you have scanned, resources pointed out to you from the scanner, hostile mob, sentinel around you, your suit health, your life support system, your , the tutorial on your bottom left that blends in with everything and contains too much text to read to understand what it's trying to tell you... it's just too much!

Here are some ideas as to how to design this better:
1) Make the UI as minimalistic as possible. Show only what's most crucial at the time.
2) Have a better guide; may be that little robot on your sholder could act kind of like the guide in Rain World does in pointing you directly towards what you need to do visually with a sentence of text sppearing in contrasting color to your surroundings.
3) Change those ♥♥♥♥♥♥♥ default controls. There's too much. Rain World in-game only used Shift, Z, X, space and arrow keys, THAT'S IT. And it worked! Where-as in NMS, you're expected to read the guide while collecting resources, repairing your suit's life support and whatnot, while keeping on the run, pressing obscure buttons all over your keyboard... it's too much stress, and the only obvious thing the player can do is just mine, open inventory and get in and out of the ship if it's available. There's no time to think outside of the ship!
4) Even though X allows you to open a quick-menu, it's still too slow! I would suggest to REMOVE the ability to repair your suite with basic resources and instead allow for ONE or so component that is craftable to do so, that does it with the click or two of a button. The less you need to click and think what to click to do a thing, the better! Then the controls can come in naturally and you know what to expect.

Also, may I suggest that you remove the boost and instead have the ship move at boost speed at all times, and set Shift to be the Pulse Drive button? That would make sense and make things a bit less complicated. Or even two buttons to gradually make your speed faster or slower, and having some more precision control over your ship, instead of it feeling so sluggish, which I've found to always be an issue for me, even now.

And why not allow the player to use pulse-drive in-atmosphere? It gets you to points quicker, instead of you having to slowly get there with boost or having to launch into space, use the pulse drive, hit atmosphere just a bit too far/not close enough to the destination, that you have to go there on boost still for about 2 or 3 minutes or so. Of course, since it's in-atmosphere, it could have a downside of you taking some shield damage and this could allow you to crash into a planet at a very fast speed as well, but that's what creates fun, adrenaline and a risk-and-reward situation!
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Showing 1-15 of 23 comments
its garbage.

You can put anything you want into a container on a ship remotely, but in order to retrieve it you have to physically walk up to it in your cargo hold, which is retarded.
HiSaZuL Feb 10, 2019 @ 1:43pm 
I bet it took you longer to find this then to type that garbage. Congratulations, 99.9% of people still wont give a ♥♥♥♥ about your opinion. But hey at least you probably care.
davidb11 Feb 10, 2019 @ 1:57pm 
Originally posted by The Philosophating Phrog:
its garbage.

You can put anything you want into a container on a ship remotely, but in order to retrieve it you have to physically walk up to it in your cargo hold, which is retarded.

You're drunk. Go home.
There's literally an item you can craft that allows you to retrieve from your ship a larger distance away.
Rectifier Feb 10, 2019 @ 2:27pm 
Originally posted by HiSaZuL:
I bet it took you longer to find this then to type that garbage. Congratulations, 99.9% of people still wont give a ♥♥♥♥ about your opinion. But hey at least you probably care.

Oh dear, overtired little one?
davidb11 Feb 10, 2019 @ 2:31pm 
He's talking about how silly it is that it took Phrog literally 9 months to find this thread to whine about something that makes no sense to whine about.

I dare say calling him Overtired doesn't even make sense.
Pul Myfinger Feb 10, 2019 @ 4:03pm 
Originally posted by Shame:
Honest feedback about starting off the game and bad UI...

davidb11 Feb 10, 2019 @ 4:07pm 
I'd just let this thread die, honestly, Phrog was drunk and brought back an old topic.
Pul Myfinger Feb 10, 2019 @ 4:09pm 
Originally posted by Pul Myfinger:
Originally posted by Shame:
Honest feedback about starting off the game and bad UI...


Shame Feb 10, 2019 @ 4:34pm 
A lot of this still applies to in-game now, may be all of it. Don't have that high hopes for this game anymore really, it's just so dull after a while. This would work well if it had complex algorithms that actually generated new content somehow in the background, but that would not only take long, but require way more processing than probably many powerful computers out there can handle. Because manually made content can only go so far before you have nothing to do with it. And I'm still waiting for an open universe, looks like that's never going to happen at this point.
davidb11 Feb 10, 2019 @ 4:42pm 
Your complaints are basically nonsensical.
That's why no one paid attention to your thread since July when you made it.

Because they knew it was trollbait.
And if it was not trollbait, it was just silly.
Shame Feb 11, 2019 @ 4:37am 
I don't understand. This was genuine criticism.
davidb11 Feb 11, 2019 @ 5:08am 
Okay, maybe I'm mistaken, but you came across as haughty with your original post, to me, and maybe that's just me.

I'm sorry for misunderstanding the reasons for you making your post.
Old-gamer Feb 11, 2019 @ 6:59am 
Constructive criticism is OK with me, but many people won't read a "wall of text" unless it is something that really interests them. If you have complaints about the ways the game is designed, post it to the Devs via the vehicles they use for feedback. They don't participate here in this "player" forum, so waxing-on about the design problems (here) is a waste of time (for you).
Last edited by Old-gamer; Feb 11, 2019 @ 7:00am
Aachen Feb 11, 2019 @ 10:54am 
Shame, do you honestly think the content of No Man's Sky is all made by hand?
HiSaZuL Feb 11, 2019 @ 11:32am 
Originally posted by Shame:
I don't understand. This was genuine criticism.
Most rational people don't mind criticism. It's just how you brought it and the timing that was poor. Honestly I think if this was posted now it would garner more attention then 9 months ago. HG is currently doing a lot of polish so request for some quality of life polish to first introduction/tutorial missions is something I could see as being relevant.

Tho some bits of your post just weren't thought through imo. Just to name one would be pulse engine in atmosphere. It makes no sense from a lot of directions.
1. game can't load things that fast it would be utterly pointless.
2. Some semblance of relatable concept still need to apply, that kind of speed in atmosphere? Uhhh that is just no. It would rip your ship apart. I'm not asking for realism, the opposite usually, but when some overhyped turd movie shows you a scene where a room is turned into a pool by shoving rug under the door... I usually feel like I want to punch whoever directed that in the private parts.
3. Pulse engine is ment for getting you to where you want to go quickly, atmosphere is meant to slow you down so you can see things. Those two do the opposite. If you want to reach something quick just leave the damn atmosphere... it takes a whooping 5 seconds, longer then it takes for pulsedrive to activate.
4. With upgrades your ship already moves faster then game can load things in atmosphere and with double engine upgrades well... ye...

Also way too much personal opinion turned into global fact of the universe. Not everyone things the way you do and some of the stuff you hate plenty of people find enjoyable and not a demerit, the opposite. Just word it better bud.

And as Oldie said, if you think HG reads steam forums... think again. You want them to read it go to reddit and bribe some those voting superheros, just need a few of the "self important" the rest of the sheep will exercise their glorious voting powers. Make lots of stink and it will get to HG... otherwise pfft.
Last edited by HiSaZuL; Feb 11, 2019 @ 11:36am
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No Man's Sky > General Discussion > Topic Details
Date Posted: Jul 24, 2018 @ 6:06pm
Posts: 23