No Man's Sky

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Hello Games  [developer] Aug 8, 2018 @ 11:14am
NEXT Experimental Branch 08/08
Hello everyone,

After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements, which we have now finished QA testing and are ready to release to Steam Experimental.

As always, thank you for playing the game and taking the time to report any issues you encounter! We appreciate your patience and understanding while we tackle the highest priority issues first.

Please note that due to the large number of changes in this patch, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here:

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[] with the phrase "Steam Experimental 08/08" in the ticket title.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into".

Latest changes on Experimental 09/08:
  • Fixed an issue that prevented pre-NEXT saves from accessing the Base Computer Archive missions
  • Fixed an issue where some non-existent base parts were showing in the Guide
  • Fixed an issue that made melee boost jumping overly hard to do
  • Made further adjustments to the farming timers. Note: plant timers have been on real-world rather than in-game time since the launch of NEXT, and these adjustments are in response to that.

This is an addition to the fixes already deployed to the Experimental branch 08/08:
  • Fixed a memory leak in the UI
  • Fixed a number of crashes to do with freighters
  • Fixed a crash that affected particular planets
  • Fixed a crash that could occur while creating a race track in a borrowed Exocraft
  • Reduced texture memory usage to improve overall stability

  • Fixed an issue where players would get stuck in The Purge mission
  • Fixed an issue where players would get stuck in the Ghost in the Machine mission
  • Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc
  • Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission
  • Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs)
  • Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT

  • Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products

  • Fixed an issue where trade commodities were not available for sale in the space station

  • Fixed an issue where player ships could shoot themselves in multiplayer

  • Fixed an issue where some base parts were not available in the blueprint analyser
  • Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial

  • Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around
  • Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations

  • Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer
  • Fixed an issue where Base Computers placed inside other bases could not be deleted

  • Fixed some instances of an issue where ships would all spawn on the same landing pad

  • Fixed a number of incorrect refiner recipes
  • Expanded the available refiner recipes

  • Removed the chance to get nanites from Buried Technology Modules
  • Reduced the frequency of storms in some situations
  • Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters
  • In normal mode, slightly reduced the base rates of hazard and life support fuel usage
  • Slightly reduced the radius at which Sentinel drones will investigate players
  • Reduced the time required to scan discoveries with the Analysis Visor
  • Increased the recharge rate of the jetpack when onboard a Space Station

  • Since the release of No Man's Sky NEXT, farm plants have grown in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices.

  • Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model
  • Fixed an issue where mission markers would not attach to the correct base

  • Reduced the number of whispering eggs around Abandoned Buildings

  • Fixed an issue with rain audio
  • Added audio to the target tagging UI

  • Fixed a bug in the auto-aim system concerning large creatures
  • Reduced the critical hit zone for biological horrors
  • Fixed an issue in creature replication that could cause creatures to freeze
  • Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer

  • Fixed an issue that could cause the third person camera to turn sluggishly

  • Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again

  • Fixed an issue where some of Nada + Polo's missions had untranslated text
  • Fixed an issue where some of the procedural missions given by NPCs had untranslated text
  • Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm
  • Fixed an issue where chairs did not display their text correctly

  • Fixed an issue where the launch fuel tutorial did not trigger correctly
  • Fixed a number of incorrect timings of mission update messages

  • Fixed an issue where activating the torch did not close the quick menu

  • Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player's ship.
  • Fixed an issue where the freighter would not be visible to other players in multiplayer

  • Fixed a number of issues where expeditions would reward the wrong player in multiplayer
  • Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition.
  • Fixed an issue where changing between first and third person camera while on a ladder would break player animations.
  • Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT
  • On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc.
  • Fixed an issue where Korvax eye textures would become misaligned.

  • Fixed an issue where falling animations would not play
  • Fixed an issue where the player would play the sliding animation while swimming
  • Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations
  • Fixed an issue where Multi-Tool lasers would bend in the wrong direction.
  • Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor

  • Fixed a number of issues for players in specific timezones

Thank you,

Hello Games
Last edited by Hello Games; Aug 9, 2018 @ 8:54am
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Showing 1-15 of 816 comments
M.Spengler Aug 8, 2018 @ 11:18am 
Bobby Bodega Aug 8, 2018 @ 11:20am 
Thanks for the quick patch notes and all the fixes.
[OMA] Dark-Noir Aug 8, 2018 @ 11:20am 
Yeah thats looks nice, but will it run better?

@HelloGames: "%USERPROFILE%\AppData\Roaming\HelloGames\NMS\" or "%appdata%\HelloGames\NMS\" ;)
Last edited by [OMA] Dark-Noir; Aug 8, 2018 @ 11:30am
GraShropp Aug 8, 2018 @ 11:22am 
Nice big list of fixes...
Prime Aug 8, 2018 @ 11:22am 
Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer

GANJATRON_5000 Aug 8, 2018 @ 11:24am 
Wow, that's a big list, happy to see all these bugs getting squashed. Thank you.
48philou Aug 8, 2018 @ 11:24am 
Good Job !
ŁōãŦ Aug 8, 2018 @ 11:26am 
Wow, amazing. I love you hello games.
Jim_101 Aug 8, 2018 @ 11:28am 
Pro tip: Typing %appdata% in your file brower address bar will take you directly to your roaming folder.
Vinterskog Aug 8, 2018 @ 11:29am 
Great work guys. Kudos to the team at HG for this massive patch!
FEARGASM Aug 8, 2018 @ 11:29am 
did this patch fix horrid optimization or not.
[RWB] FxUK Aug 8, 2018 @ 11:29am 
Nice list of fixes.
Zaydin Aug 8, 2018 @ 11:30am 
That is a glorious list of fixes.
[RWB] FxUK Aug 8, 2018 @ 11:31am 
Originally posted by Jim_101:
Pro tip: Typing %appdata% in your file brower address bar will take you directly to your roaming folder.

Protip v1.1: Can also include additional folder paths too

More importantly, please fix the 'random joining players' permissions so they cannot just edit / mass delete players bases.

Edit: See here
Last edited by [RWB] FxUK; Aug 8, 2018 @ 6:16pm
Adarynin Aug 8, 2018 @ 11:33am 
Originally posted by Naamtar:
Hey Hello Games, there's no option in the Beta drop down to opt into Experimental for me, any idea how to fix this?
Type the word "3xperimental" into the Code box under properties -> beta
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No Man's Sky > General Discussion > Topic Details
Date Posted: Aug 8, 2018 @ 11:14am
Posts: 816