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No Man's Sky > General Discussion > Topic Details
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HG_Hohbes Aug 31, 2017 @ 4:43am
Changes on Experimental [08/09/2017]
Hi everyone!

Kicking off a fresh Experimental thread to make things easier to track. Read on to find out what changes are currently being tested in Experimental.

IMPORTANT:Please keep discussion on this thread focussed around Experimental - posts should only be made if you've played on Experimental and have feedback (this helps us understand better if the fixes we've made are helping). If you'd like to report bugs you're experiencing in the LIVE game, please use either the Tech Support forum, or report the bug to us here: https://hellogames.zendesk.com/hc/en-us

Changes currently live

No changes currently live

The experimental version can be accessed using this access code: 3xperimental

Please let us know in this thread if any of the issues above persist when playing on experimental.

I'll go ahead and keep this thread updated with any new changes on Experimental as they come in - so be sure to check back from time to time.

Cheers,
Hohbes
Last edited by HG_Hohbes; Sep 19, 2017 @ 9:36am
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Showing 766-780 of 1,003 comments
ChewieGamez Sep 12, 2017 @ 10:14am 
I know its a small QoL improvement on experimental, but Thank You HG for implementing the instant access to boxes and terminals when removing rust and goo.
scimuse Sep 12, 2017 @ 10:22am 
thank you for making the new flight controls optional, i can get back to playing now.
-FAP- Jägerbomber Sep 12, 2017 @ 10:25am 
Am I missing something here, or am I the only one baffled by the existence of the rusted metal and slime or whatever?.... Especially if you aren't going to give us more slots, what's the point? If it's just for immersion, then it's really lousy....
Last edited by -FAP- Jägerbomber; Sep 12, 2017 @ 10:26am
Vroomfondel Sep 12, 2017 @ 10:26am 
Possibly a stupid question - how do we switch between control schemes?
Gonna try out the Tethered with the new patch. Tethered is kinda growing on me. Gonna see if the patch helps my butter fingers out.
Originally posted by Vroomfondel:
Possibly a stupid question - how do we switch between control schemes?
Check options tab under flight? Should be.

Yeah it's under General Options->Control Settings/Flight Controls, change to tethered or locked.
Last edited by Cpt. Wardova TCNMS Intrepid; Sep 12, 2017 @ 10:33am
MerlinW Sep 12, 2017 @ 10:34am 
Thanks
kiksu_ Sep 12, 2017 @ 10:35am 
Great stuff HG! I do still like the locked control scheme better, but it's good to have options.

There's still one bug with the new item transfer system that isn't fixed. I haven't reported it here before, but to Zendesk.

Here's the bug:
You cannot transfer items from your storage containers by selecting an empty slot in your exosuit and then selecting what you want to transfer to that slot. You can only transfer full stacks from the containers by transferring the items from that stack to your exosuit. So it's either all or nothing.
Furebel Sep 12, 2017 @ 10:39am 
Originally posted by HonoredShadow:
@ Furebel. No one cares whether you said so or not as no one remembers you. All you have done is clog up the thread with more nothing.

I agree with Dirak2012. Wipe the thread and start again and hope people keep on topic...
The few people, that were just ♥♥♥♥♥♥♥♥ing about how terrible this experimental is, and that it ruins the game, because supposedly HG does not care about community and will throw this experimental live the next day, and that "i told you so" definitely remember me calling them to calm down and explaining that this is experimental. Sorry, but you missed.



Originally posted by HG_Hohbes:
Hi everyone,

We're rolling out a new patch now to Experimental to address the feedback we've seen so far. Here are the notes:

Control scheme tweaks
  • Added the option to switch between the new Tethered control scheme and the previous Locked control scheme
  • Fixed a bug that caused the Tethered control scheme to be less responsive than expected for some players
  • Restored previous keybindings for ship movement and landing, however players can still bind Turn Left and Turn Right to the keyboard in the settings menu
  • Added inverted mouse movement for the new Tethered control scheme
Other fixes

In addition to the above control tweaks, we've also fixed the following:
  • Fixed an issue that could cause excess items to disappear when transferring items from large to small inventory slots (for example, from Freighter to Exosuit)
  • Fixed an issue that affected Freighter prices, all Freighters will now be appropriately priced
  • Updated conflict icons in the galactic map to represent difficulty level
  • Fixed hazard fullscreen effects
  • Fixed control issues which occur if you enter a portal with the quick menu open
  • Added Carite Sheets to list of known products in Creative Mode

Please do continue to leave your feedback, it's hugely appreciated.

Hohbes

I think now I get this commonly known "glossy shadder" bug more often, I run GTX 970, i7 proc 16GB RAM. Dumping catche folder fixes it, but it comes back relatively fast.
Extremity Sep 12, 2017 @ 10:44am 
thank you.

could we get some better, more realisitic looking textures and models please, i.e. finer, thiner more detailed grass, and glassy crystals etc.
Oh wow I like the Tethered flight control now! When you bring it back to center it goes to center and doesn't swing the other way. Much tighter and much better. Rocking Tethered now with 10 on move and 30 on flight and 0 mouse smoothing.

I actually do like this better than the old locked flight controls. It gives me alot more control. The slipperiness you can tune down, and the rubberbanding is all gone now.

Now to retrain myself to stop smashing F to land! XD E sillee!! E!

Now to go out-fly my husband mwahahah~
Locked even feels tigher than before. Thanks, HG!
tanoccb Sep 12, 2017 @ 10:54am 
Originally posted by HG_Hohbes:
Hi everyone,

We're rolling out a new patch now to Experimental to address the feedback we've seen so far. Here are the notes:

Control scheme tweaks
  • Added the option to switch between the new Tethered control scheme and the previous Locked control scheme
  • Fixed a bug that caused the Tethered control scheme to be less responsive than expected for some players
  • Restored previous keybindings for ship movement and landing, however players can still bind Turn Left and Turn Right to the keyboard in the settings menu
  • Added inverted mouse movement for the new Tethered control scheme
Other fixes

In addition to the above control tweaks, we've also fixed the following:
  • Fixed an issue that could cause excess items to disappear when transferring items from large to small inventory slots (for example, from Freighter to Exosuit)
  • Fixed an issue that affected Freighter prices, all Freighters will now be appropriately priced
  • Updated conflict icons in the galactic map to represent difficulty level
  • Fixed hazard fullscreen effects
  • Fixed control issues which occur if you enter a portal with the quick menu open
  • Added Carite Sheets to list of known products in Creative Mode

Please do continue to leave your feedback, it's hugely appreciated.

Hohbes
Can't believe the awesome work you are doing with this game... hat off
tanoccb Sep 12, 2017 @ 10:57am 
Now, give us a shortcut to get in photomode!!
CSD - Dark Sep 12, 2017 @ 11:02am 
Thanks for giving us the option, now on another note

Any timeframe on 1.4
Is it going to continue in the ARG, as there are still glyphs to be opened and still we havent received the v4 passes

Much appreciated...
Last edited by CSD - Dark; Sep 12, 2017 @ 11:06am
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No Man's Sky > General Discussion > Topic Details
Date Posted: Aug 31, 2017 @ 4:43am
Posts: 1,003