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回報翻譯問題
Hopefully for the sake of folks who don't know to look for this sticky or search the forum, you add an option for this in-game. I'd hate for people to miss out on this title just because they couldn't get the deadzones working right. I almost did! =)
Awesome job with the controller support and configuration options in game! Add these settings to the menu when you can.
http://steamcommunity.com/app/274500/discussions/1/1290691937719411055/
Also, some users have reported unplugging & plugging it back in has solved that issue, but not all.
Now this is just a programmer guessing, as I don't know how the game sets the deadzones initially, but could the real issue here be that the deadzones are not set into the profile.json when it's created? So, there's no deadzones at all and instead they're at 0.0? I know the quote says that those values should be 0.25 by default, so could it be a bug?
I set both to 0.25 and everything is fine now. Like was mentioned here already, also the menu was scrolling like crazy without those values, so I did not even try playing. Luckily I had seen this discussion already so I knew what to do.
A good alternative is third party software like Xpadder (which I use), JoyToKey, or Pinnacle Game Profiler. Google them for more info.
Or just modify the INI files like the Dev suggested ;^)
Here's an article on how to get to the calibration tool: https://support.xbox.com/en-US/xbox-on-windows/accessories/calibrate-xbox-360-controller-for-windows
When the tool says D-pad, you want to actually use the left thumbstick.
Things the article doesn't mention:
- the "Z Axis" test checks the L/R triggers
- X Rotation is the right thumbstick, but only left to right motion
- Y Rotation is the right thumbstick, up and down motion
As others have said, you can't actually set a deadzone via settings or the calibration, but based on the tests it runs during calibration, I think it TRIES to automatically generate a deadzone on its own.
Example:
S1X = (-10, 5)
S1Y = (-4, 6)
S2X = (-2, 3)
S2Y = (-5,5)