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Fordítási probléma jelentése
It may be feasible to make modified demos that record all of the action everywhere. The free-flying camera has been tested as a proof of concept. It's still several steps away from being ready to use in this way, though.
http://www.descent2.com/ddn/specs/dem/
Demos seem to lack any sort of persistance as well:
-such as a power-up was located at x,y,z last frame, so unless there was a remove message it should still be there this frame.
-nor does it predict linear movement such as conc missle shot from x,y,z travelling at a,b,c speed at time d, so unless there was a remove message it should extrapolate it's new position based on that initial position,speed, and time elapsed.
But no, it seems every single frame has the entire scene written over again. I suppose all of this inefficiency caused them to limit demos to 30fps.
The reason I thought demos might have all action recorded was because I'm fairly sure that all action is sent over the network, regardless of whether it might visable or hearable to the player it's being sent to. You say free moving camera has been tested, tested in the Rebirth port by chance? Recording all action should be feasible if static and linear persistance was used.