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I don't have a specific ETA but sometime this summer seems realistic.
Differences between linux distributions is often exaggerated. Steam comes bundled with most of the dependencies a developer should need, or so I hear (steam-runtime[github.com]). So cross distro support shouldn't be a big deal. It all comes down to picking a distro to support and going with it (generally either Ubuntu or SteamOS from what I've seen most devs do) and then providing a list of dependencies so people on other distros can get the software running in case their distro doesn't come bundled with said dependency.
The biggest problem with supporting many distros if you're not relying on steam I guess would be the different package managers they use, but usually preparing the package for various package managers shouldn't be much of a pain either. You can also just do what VMWare did, give the middle finger to package managers (that's the lazy way, but no one will actually hate you for it I don't think).
But well, judging by that ETA it will probalby take until the end of this year for linux support to drop in, now I just need to argue with myself whether I can live with that or not.
linux + blender integration, pls
waiting... .. .
Any update to the summer release date? It's now the end of August.
Still having more "procedural" workflow that Substanse offers would be great.
Hope its still on the map