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But then I heard this news, that when Kojima made an offer to the guy who voiced Major Zero in Snake eater, the offer was "insulting", probably because it was so low. Where the heck's all that funding at?
Oh, and Happy New year.
Not even joking. I do enough PR work on the side to know how much companies spend on this kind of stuff. It's utterly ridiculous.
The reason we get so little information anymore is our own doing. We've brow-beating developers into seclusion. The gaming community is largely a corrosive, unsatisfiable lot. Even the slightest delay is translated as "they're ♥♥♥♥♥♥♥ us." Every bug not fixed at the clap of our hands, a personal slight. What PR wants to babysit the needs of squalling manchildren all day? What PR would even do a bit of good assuaging those that have no desire to understand or listen?
Because that's what PR is paid to do.
I work PR on occasion. My job is to sell products. That means I have to deal with whatever the customer's ♥♥♥♥♥♥♥♥ is, and just get them to the register with cash. It's a dirty business, but sometimes it's satisfying when you love the product you're selling, and you manage to make people feel happy.
Why should PR not do the thing they're paid to do? If your job is to market the game to as many people as possible so the company can rake in cash and you can get paid, shouldn't you be doing your damn job? PR for Rockstar isn't even that difficult; post a couple updates on the newswire with some screenshots (slightly touched up in photoshop), order a new trailer to be made and uploaded, and then make a few Twitter updates and reply to some questions.
The simple fact of the matter is that they're either lazy, only paid to work on very limited days/hours, or they've been specifically told to only do PR for people who play the game, so they can sell more of those GTA V cash card ♥♥♥♥♥♥♥♥ things.
Says who? You could get the same amount of replayability in any other demo. And probably do a lot of things differently.
Well, put in a resume or start your own gaming PR firm. If it's as effortless as you believe, you'll be rich by 2016.
I'm too busy developing games and interning at dev studios to be doing PR fulltime.
Another reason would be the triple-dip; get people to buy last-gen, current-gen and then PC copies. Whoever thought of that, as well as those money cards is unfortunately a rich genius.
I don't believe there was any concern for PC optimisation, because most suits have never actually seen what it takes to make a game run smoothly on a code level.
Yeah ok but you don't know what a port is.
Also, please link me to the store page of any game you've shipped as I would like to exchange money for it.
They didn't start this from the ground-up IMO. They would have used the console versions as a base, and continued from there.
I've not released any games, and I'm okay with admitting that. Nothing I've made has been fun enough for me to warrent releasing, and that will probably stay the same for a while.
I've kept saying it's my opinion, and I'm sharing it because I want people to hopefully understand why there are people who are not so confident that Rockstar has the best interests for PC gamers.
I really do hope it's great, and that I'm wrong about it being a port, and that their PR guys will eventually come through. But right now, I simply don't feel confident, and I'm more interested in the games from Telltale Games and also No Man's Sky.
I thought they said they never ported RDR because the coding was such a mess it would be too much hassle trying to port it to pc?
I also thought they had confirmed that it is NOT a port, this version was built at the same time as the XBO/PS4 versions, since they use the same architecture as a PC
Eh, either way I don't think it matters to r* if a few people are feeling pessimistic and don't wanna buy the game day one.. It doesn't matter because they're still gonna sell a ♥♥♥♥ ton of copies anyway