Grand Theft Auto V

Grand Theft Auto V

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RIVEIR May 7, 2015 @ 12:08pm
SweetFX / Reshade ..... Bannable?
With the heavy resistance against modding is SweetFX / Reshade now bannable?
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Showing 16-30 of 67 comments
FlamingMonkey May 8, 2015 @ 12:26pm 
Originally posted by pike:
i just re-installed it and ran it for an hour or 2 , no ban , with it active and with it turned off

They may have disabled the check until they can figure out how to make it for Online only.

To everyone else that was/is confused, the problem lies in R*s response. They knew that all SP mods used DLL injectors, yet worded their response as if they did not. Any and all DLL injectors *were* resulting in auto-bans.

As of 15 hours ago (at time of this) Pike showed that they have apparently recinded this decision. Since SweetFX uses a DLL injector system, this would have triggered a ban previously.

So perhaps the FOV DLL injector mod is also safe? Anyone else want to take a gamble?
pike May 8, 2015 @ 12:33pm 
well i'm leaving it in the folder and if i get i ban it will be because it's the only thing i have added to the game , so time will tell ,
if i do get a ban it's only 2weeks , somehow i will survive it
pike May 8, 2015 @ 12:36pm 
why do people like the fov mod ? i found it to distort the screen and it gave me a bit of stutter (adding c++2013 maybe a problem )

i tried 68,75,80,85, fov with calculated height
RIVEIR May 8, 2015 @ 2:18pm 
Originally posted by pike:
well i'm leaving it in the folder and if i get i ban it will be because it's the only thing i have added to the game , so time will tell ,
if i do get a ban it's only 2weeks , somehow i will survive it
Could you report back and let us know how things are going in a week or two?
pike May 8, 2015 @ 2:21pm 
Originally posted by RIVEIR:
Originally posted by pike:
well i'm leaving it in the folder and if i get i ban it will be because it's the only thing i have added to the game , so time will tell ,
if i do get a ban it's only 2weeks , somehow i will survive it
Could you report back and let us know how things are going in a week or two?
sure , i got fov and swfx/reshader installed now , i just spent 2 hours in mp , held up a few stores , stole some cars , did a few races .
and no ban
RIVEIR May 8, 2015 @ 5:40pm 
So does Rockstar primarily do immediate bans? I am not familiar with their system.
H3X May 8, 2015 @ 6:23pm 
I posted an explanation of this in another thread a couple days ago; the reason that SweetFX/Reshade is safe to use is because the game's anti-cheat isn't scanning for a .dll file as such, but it's scanning for modifications to the allocated memory assigned to the game process (or an attempt at it).

The easiest way to do that is to hook into it using a .dll but having the anticheat scan the game folder for any and every file that may or may not belong would be a nightmare to code, and more of a brute force method than is really necesarry. What if it crashdumps, or steam places a manifest file they didn't account for, for example?

That aside, Reshade/SFX has a .dll hook, but only for the DirectX rendering call between the game and the Windows OS. It's basically tagged on after rendering has been completed for a given frame as a global post processing effect, so no allocated memory is ever really modified and the game runs exactly as it would without the effects as far as the software is concerned.

That's exactly why things like MSI Afterburner and RTSS don't trigger the same result. It's also why the steam overlay won't capture SFX in use, because it's hooked into rendering earlier in the sequence than the post processing shaders are applied.

EDIT: FWIW I've played around 70 hours of the game, all but 1 of those I've had Reshade/SweetFX in the game folder. And a good chunk of that has been online play too. No ban. I'd say it's safe at this point.
Last edited by H3X; May 8, 2015 @ 6:25pm
RIVEIR May 9, 2015 @ 1:05am 
H3X thanks for your great explanation. Wish information like this could get stickied.
H3X May 9, 2015 @ 1:21am 
Originally posted by RIVEIR:
H3X thanks for your great explanation. Wish information like this could get stickied.

No problem :) Glad it was of some help, and yeah some kind of sticky would be nice, though I've tried to help out on these threads where I can because there's lots of confusion on whether it's safe to use or not.
Crackhead88 May 2, 2016 @ 11:26am 
Originally posted by Paladin Goo:
Originally posted by Leslie Cottonbutt:
http://segmentnext.com/2015/05/04/gta-5-pc-cosmetic-mods-are-not-a-bannable-offense-rockstar/
Except when that cosmetic mod is by the means of DLL injection - and they only said that for SINGLE PLAYER.


SweetFX doesn't "Inject" anything.
lockinhind May 2, 2016 @ 11:53am 
Originally posted by Crackhead88:
Originally posted by Paladin Goo:
Except when that cosmetic mod is by the means of DLL injection - and they only said that for SINGLE PLAYER.


SweetFX doesn't "Inject" anything.
its near one year since this topic has died
very died topic..everybody know tthat ENB. SweeFX and reshade dont cause a ban because they only change light and shadow without causing any bad thing for every player..R* said this
Last edited by Invocatore Elementale; May 2, 2016 @ 4:53pm
–Ofek– May 18, 2018 @ 10:38am 
Originally posted by H3X:
I posted an explanation of this in another thread a couple days ago; the reason that SweetFX/Reshade is safe to use is because the game's anti-cheat isn't scanning for a .dll file as such, but it's scanning for modifications to the allocated memory assigned to the game process (or an attempt at it).

The easiest way to do that is to hook into it using a .dll but having the anticheat scan the game folder for any and every file that may or may not belong would be a nightmare to code, and more of a brute force method than is really necesarry. What if it crashdumps, or steam places a manifest file they didn't account for, for example?

That aside, Reshade/SFX has a .dll hook, but only for the DirectX rendering call between the game and the Windows OS. It's basically tagged on after rendering has been completed for a given frame as a global post processing effect, so no allocated memory is ever really modified and the game runs exactly as it would without the effects as far as the software is concerned.

That's exactly why things like MSI Afterburner and RTSS don't trigger the same result. It's also why the steam overlay won't capture SFX in use, because it's hooked into rendering earlier in the sequence than the post processing shaders are applied.

EDIT: FWIW I've played around 70 hours of the game, all but 1 of those I've had Reshade/SweetFX in the game folder. And a good chunk of that has been online play too. No ban. I'd say it's safe at this point.


you still using Reshade? i'm using Reshade 3.3 (the new vision) and last month i got banned. and i dont know if i got it because of my Reshade or because of Random Ban

i will appreciate if you can help me with that
Harry Mckay May 18, 2018 @ 10:41am 
Instead of repeatedly necroing these ancient posts, read what they say: ANY unauthorized file installed in the game directory can be flagged as suspicious, and potentially cause you to recieve a ban. If you're willing to risk a complete reset and 30-day suspension (or permaban if you were naughty before) for the sake of some "improved" graphics, it's on you.
lockinhind May 18, 2018 @ 4:44pm 
Originally posted by Harry Mckay:
Instead of repeatedly necroing these ancient posts, read what they say: ANY unauthorized file installed in the game directory can be flagged as suspicious, and potentially cause you to recieve a ban. If you're willing to risk a complete reset and 30-day suspension (or permaban if you were naughty before) for the sake of some "improved" graphics, it's on you.
so basically, yes, which makes no sense because even non multiplayer mods can get you banned. this is why im never buying any microtransactions from rockstar, or any multiplayer only games from them.
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Date Posted: May 7, 2015 @ 12:08pm
Posts: 67