Grand Theft Auto V

Grand Theft Auto V

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Wilbur Cobb Jun 15, 2017 @ 7:51pm
Banning OpenIV fixed nothing.
I can see there are a lot of you that don't seem to understand what Take-Two actually did. Let me explain in full detail about the program, and the game itself.

About OpenIV & Game engine:

GTA V packed their game's core data inside condensed game files known as .RPF's which can only be read by their patented game engine named RAGE (Ex: Source Engine's .VPK's). In order to modify GTA V's content, you have to open their .RPF archives with a special program (OpenIV).

These .RPF archives have unique checksums that are calculated by each line and character of code, anything from models to scripts. If anything in these archives arent completely original, then the game will refuse to load. The catch is, OpenIV can't actually make the checksums the same again, even if you try to revert your edits, that is apart of RAGE engine's security.

You needed a special .ASI file in order to bypass the checksum security, but in order to load these .ASI files, they had to be in your GTA V directory which, for the most part, is secured as well. They also needed something that could hook the .ASI files into the memory (.ASI's didn't work on their own). This hook didn't even let you go Online because if you loaded in with edited .RPF's, your game would either crash, or the anti-cheat would get you instantly.

The funny thing is, .ASI's are used for a range of mods, OpenIV has nothing to do with .ASI's directly. OpenIV can't even work with .ASI files, those were usually compiled in Visual Studio from Microsoft.

About Hacks:

When hacking first started, they used a modified hook that didn't close the game when going online. This wasn't done by the original creator of the hook, it was done by programmers that did HEX edits or made their own version. .ASI hacker menus were starting to be made for Online.

This got stopped when Rockstar put their foot down, and started to increase their security methods. This didn't help much since the bypasses were easy, and still work till this day to some degree! .ASI type menus and hooks went obsolete though since Rockstar started to ban anyone who used a hook, and to this day, still happens.

Hackers went a more premitive and general route to hacking, their menus werent .ASI files anymore. The menus became memory modifiers, like cheat engine, and are still used till this day.

Conclusion:

Hacking originated from a script hook completely unrelated to OpenIV, and OpenIV's edits would never work Online as is. Making OpenIV illegal did nothing to stop Online hacking, so do expect hacking to show up soon, maybe even more aggressive then ever thanks to Take-Two's storm.

TL;DR: If you don't know all this already, and you don't want to read this, then don't bother posting... because what you have to say might not be constructive.
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Showing 1-15 of 60 comments
SGM ツ Jun 15, 2017 @ 7:54pm 
god bless someone actually knows what they're talking about
Degeneracy Jun 15, 2017 @ 7:58pm 
Hopefully that means I can run into more lvl and money hackers so I can get the over priced ♥♥♥♥♥♥♥t.
Wilbur Cobb Jun 15, 2017 @ 7:59pm 
Originally posted by RantinRaginOtter:
Hopefully that means I can run into more lvl and money hackers so I can get the over priced ♥♥♥♥♥♥♥t.
No shame in it at this point, me too!
ash Jun 15, 2017 @ 8:00pm 
rip my SP mods :(
vanilla_muffin Jun 15, 2017 @ 8:02pm 
This was just the most stupid thing they could do, whether they are dumb enough to think this will have any impact or are just tring to drive people to Online, I dont know.
Regardless, I entered a lobby last night that had clearly had a modder it in.
I personally hope that modders do become more aggresive, because R* have not looked out for their community at all. Whether it is the failure to keep online free of scripts, failure to protect my in-game currency which has a real world value on its head, the greed of pushing us all to buy sharkcards etc etc.
I honestly want a full refund at this stage, because it has devolved into a pile of stinking♥♥♥♥♥♥But heres hoping we have more money drops, rockstar dont deserve my money and i want all their overpriced crap
Last edited by vanilla_muffin; Jun 15, 2017 @ 8:04pm
Ceiis Jun 15, 2017 @ 8:07pm 
They're heading for Paid Mods as well, just in a worse way than Bethesda. Taking down OpenIV means they can release their own modding platform. Just one catch: it's not free. Makes sense, since they must have known all of the info the OP said. They just wanted to use cheating as cover.

Bethesda: "We're making Paid Mods. Everyone hates us now!"
Take Two: "Hold my beer!"

SimonSaysAdebisi Jun 15, 2017 @ 8:08pm 
Hope this topic decreases unbelievable ignorance and fanboy numbers, good work and thanks.
LazyAmerican Jun 15, 2017 @ 8:09pm 
Yep I only pray that a standalone version "finds" it's way through the internet, thus no one is accountable and we all get mods still. But if they axe scripthook...might be a moot point.
vanilla_muffin Jun 15, 2017 @ 8:14pm 
The thing that has really screwed this game are the "fanboys". The ones who downvote criticism on the official support forums, the ones who defend the boring grind the game has become and the shamless pushing of sharkcards.
And even now we have these cancerous individuals defending this move, because they think it will actually make a difference and not caring simply because they dont play SP. They actually admit they dont care and that they dont play SP and think the move is a good one. It blows my mind...
Wilbur Cobb Jun 15, 2017 @ 8:36pm 
Originally posted by SimonSaysAdebisi:
Hope this topic decreases unbelievable ignorance and fanboy numbers, good work and thanks.


Thank you, and I am glad to finally see people who see it too. I also hope this topic opens some eyes aswell, I can understand that there are people who really don't know whats going on, not all of us like to use mods, and thats ok.
overkillone Jun 15, 2017 @ 8:43pm 
Best Thread Ever Award
Wilbur Cobb Jun 15, 2017 @ 8:56pm 
Originally posted by Ceiis:
They're heading for Paid Mods as well, just in a worse way than Bethesda. Taking down OpenIV means they can release their own modding platform. Just one catch: it's not free. Makes sense, since they must have known all of the info the OP said. They just wanted to use cheating as cover.

Bethesda: "We're making Paid Mods. Everyone hates us now!"
Take Two: "Hold my beer!"

I don't think they will go this far, but that doesn't mean the possibility isn't there. The thing about it though, is Bethesda failed because everyone attacked it, and no other game has bothered to try ever since.

Microtransactions seem to be widely accepted by a lot of games, this is why War Thunder is still in business. GTA V wasn't always a microtransaction game, it evolved into one, by pushing back their job payouts, and upping the cost of items. It's because of their slow evolution, that they managed to fool people to the point that they still think their getting a fair deal out of every task they perform.

To me, this is has to be the most genius, and legendery microtransaction based game ever composed!
Last edited by Wilbur Cobb; Jun 15, 2017 @ 8:57pm
Wilbur Cobb Jun 15, 2017 @ 8:58pm 
That doesn't mean its ok though, it just shows how crafty business has gotten...
ColossusGang Jun 15, 2017 @ 9:04pm 
GG
Crit Happens Jun 15, 2017 @ 9:05pm 
Originally posted by Wilbur Cobb:
I can see there are a lot of you that don't seem to understand what Take-Two actually did. Let me explain in full detail about the program, and the game itself.

About OpenIV & Game engine:

GTA V packed their game's core data inside condensed game files known as .RPF's which can only be read by their patented game engine named RAGE (Ex: Source Engine's .VPK's). In order to modify GTA V's content, you have to open their .RPF archives with a special program (OpenIV).

These .RPF archives have unique checksums that are calculated by each line and character of code, anything from models to scripts. If anything in these archives arent completely original, then the game will refuse to load. The catch is, OpenIV can't actually make the checksums the same again, even if you try to revert your edits, that is apart of RAGE engine's security.

You needed a special .ASI file in order to bypass the checksum security, but in order to load these .ASI files, they had to be in your GTA V directory which, for the most part, is secured as well. They also needed something that could hook the .ASI files into the memory (.ASI's didn't work on their own). This hook didn't even let you go Online because if you loaded in with edited .RPF's, your game would either crash, or the anti-cheat would get you instantly.

The funny thing is, .ASI's are used for a range of mods, OpenIV has nothing to do with .ASI's directly. OpenIV can't even work with .ASI files, those were usually compiled in Visual Studio from Microsoft.

About Hacks:

When hacking first started, they used a modified hook that didn't close the game when going online. This wasn't done by the original creator of the hook, it was done by programmers that did HEX edits or made their own version. .ASI hacker menus were starting to be made for Online.

This got stopped when Rockstar put their foot down, and started to increase their security methods. This didn't help much since the bypasses were easy, and still work till this day to some degree! .ASI type menus and hooks went obsolete though since Rockstar started to ban anyone who used a hook, and to this day, still happens.

Hackers went a more premitive and general route to hacking, their menus werent .ASI files anymore. The menus became memory modifiers, like cheat engine, and are still used till this day.

Conclusion:

Hacking originated from a script hook completely unrelated to OpenIV, and OpenIV's edits would never work Online as is. Making OpenIV illegal did nothing to stop Online hacking, so do expect hacking to show up soon, maybe even more aggressive then ever thanks to Take-Two's storm.

TL;DR: If you don't know all this already, and you don't want to read this, then don't bother posting... because what you have to say might not be constructive.


if they really cared about preventing MP modding, they could have just packaged multiplayer as a seperate "game" that comes free with GTA V, like how COD did it back in the day.

that way, they could have a full-hitler-level anti-cheat on GTA:O, without harming single player.

but that's NOT their goal. their goal, plain and simple, is to try and kill the longetivity of singleplayer so that more people will play GTA:O and buy their stupid ♥♥♥♥ing shark cards
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Date Posted: Jun 15, 2017 @ 7:51pm
Posts: 60