Grand Theft Auto V

Grand Theft Auto V

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Will they ever nerf the oppressor MK2?
I got nothing against broomstick per se, but as much I tried to take it down with every single weapon in game, it's still the winning one. Just to note it out the important but obvious:

- you can instantly spawn it via MC
- it can dodge anything with ease, turn direction and lock in again better than a heli, also boosting if needed
- it doesnt need literally space of maneuvering, it fits even inside ratholes in a second
- extremely accurate missles, and hitting targets without locking in is still damn easy, due to stability of the bike
- extremely effective contermeasures (flares never fail due to small size)


Personally I can get over all of it. If just they remove contermeasures, or they dont make it a MC vehicle anymore. But as of now it's the most op vehicle in game.
Viimeisin muokkaaja on Bad Harmony; 24.9.2018 klo 15.41
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Näytetään 1-15 / 28 kommentista
in 24.9.2018 klo 15.52 
They will fix speed exploits. Imo high chance on rocket nerf to mk1.
BnN 24.9.2018 klo 16.04 
I don't believe hitting ground targets without lock-on is easy especially with a keyboard. Also flares FAIL most of the times - chaff is much better. Imo the only thing that needs to be nerfed are it's precise missiles.
Viimeisin muokkaaja on BnN; 24.9.2018 klo 16.04
My main problem with all these weaponized vehicles is that the majority of them are actually faster than the unweaponized vehicles, so you can't even outrun them.

The Oppressor goes 140 mph, the mkII is 127mph, Ruiner 2000 is 119 mph, Deluxo is 127mph, Vigilante is 147 mph, and Scramjet is 137 mph. They also all have much higher mobility allowing them to cut across terrain that can't normally be traversed, making them EVEN FASTER. The 811 has a top speed of 132 mph, if you don't understand how ♥♥♥♥♥♥ that is. If that doesn't paint a clear enough picture of the state of the game, then you can look to the Pariah for the actual top unweaponized speed of 136 mph, which is still behind 2 of the weaponized vehicles. The list of cars that break 120 mph is pretty small.

Ignoring top speed, the rocketed vehicles will out perform every other vehicle in the game in terms of acceleration as well, meaning that even if your vehicle did have a higher top speed, they could still gain on you.

Basically the only real counter to most of these vehicles is having the same vehicle, or owning something like the Ardent that can take multiple missiles, AND has access to them. Otherwise you're playing some retarded game of whack-a-mole trying to shoot this tiny speck zipping across the skyline that only pops back up once you've gotten into another car it can lock onto.
Booglies lähetti viestin:
My main problem with all these weaponized vehicles is that the majority of them are actually faster than the unweaponized vehicles, so you can't even outrun them.

The Oppressor goes 140 mph, the mkII is 127mph, Ruiner 2000 is 119 mph, Deluxo is 127mph, Vigilante is 147 mph, and Scramjet is 137 mph. They also all have much higher mobility allowing them to cut across terrain that can't normally be traversed, making them EVEN FASTER. The 811 has a top speed of 132 mph, if you don't understand how ♥♥♥♥♥♥ that is. If that doesn't paint a clear enough picture of the state of the game, then you can look to the Pariah for the actual top unweaponized speed of 136 mph, which is still behind 2 of the weaponized vehicles. The list of cars that break 120 mph is pretty small.

Ignoring top speed, the rocketed vehicles will out perform every other vehicle in the game in terms of acceleration as well, meaning that even if your vehicle did have a higher top speed, they could still gain on you.

Basically the only real counter to most of these vehicles is having the same vehicle, or owning something like the Ardent that can take multiple missiles, AND has access to them. Otherwise you're playing some retarded game of whack-a-mole trying to shoot this tiny speck zipping across the skyline that only pops back up once you've gotten into another car it can lock onto.


I do not understand how you got 127mph for Deluxo when it tops out at 80mph.
It's usually easy (imo) to take out the flying broomsticks! Just a ruiner 2000 (Fully Loaded), Stromberg or any other vehicle with good homing missiles (I prefer ones with some armour against rockets for obvious reasons) and just try and get them stuck on the ground and not glued to the seat of an oppressor MK.II
minigun.... it shreds the mkII immediately. just a soft human body sitting on the thing, dont shoot the bike shoot the player.

easier to kill an mkII dork than it is someone good on the original oppressor IMO. it's just the flavor of the month right now so a lot of people are using it to kill others. the place it really shines is grabbing those business battle goods and such like that because of its speed and manueverability.

if you're worried about it being used as a weapon just be glad people aren't going tryhard in things with explosive cannons at the moment (Lazer, Hydra, Savage). as soon as you're down you ain't getting back up unless they aren't very good. explosive shells are way more of a pain than missiles that don't home onto cargo vehicles.
MK2s seem to rule the skies when they come out and anyone on them seems to be driven and possessed to shoot anything that moves on the ground. But I think instead of nerfing them, it should be considered a special stat for how many MK2s you've shot down.

So far I have two kills.

Everyone should go out and start fighting these things so you can get better at fighting them.
River Tam lähetti viestin:


I do not understand how you got 127mph for Deluxo when it tops out at 80mph.

It tops out at 80mph while it's flying. On the ground, it can reach 127mph.
MK2 nerf? Cries in the Rhino tank.

The problem with some of the solutions given ITT is that you can't assume everyone is level 120+ and has the minigun or the money for a Ruiner 2000 or any of the weaponized vehicles. You will have low level players who will be the targets for MK2 users.

https://www.youtube.com/watch?v=FEY-971GKb0
Countering a mk2 with a mk2 lmao
People sure CRYHARD about the MKII.
No real need to do so, its pretty easy to take out if you know what you are doing.
Reina Orikasa lähetti viestin:
you can't assume everyone is level 120+ and has the minigun or the money for a Ruiner 2000 or any of the weaponized vehicles. You will have low level players who will be the targets for MK2 users.
Yes.
But guess what?
Everyone started out at the bottom, getting eaten alive by overpowered armed vehicles.

When I started in 2016, there were Hydras and Savages everywhere.
Before that, Rhinos and Buzzards.

I climbed the ranks, made $120+ million along the way and bought all the stuff.
Should I now restrict myself in using all the content I played grinded for, just because some self-entitled newbie is crying?
Viimeisin muokkaaja on globefish23; 24.9.2018 klo 22.19
Idle Idol Ideal Idyll lähetti viestin:
Michael lähetti viestin:
People sure CRYHARD about the MKII.
Mk2's imbalance. Just as we did with the explosive snipe before this and the hydra before that. The previous stuff got nerfed.

Just remove the super missiles and I'll be fine with it.


It already has a missle limit on it. If you are on foot and see an MKII inbound wait for him to stop and kill the driver and blow up his ride, you can clearly tell what it is from the minimap icon. I really only use the MKII when I want to chase another MKII down.
Michael lähetti viestin:
People sure CRYHARD about the MKII.

So you have no idea how to play the game is what you are telling me. So you have to spam rockets at people to get those numbers up.
Marion lähetti viestin:
Michael lähetti viestin:
People sure CRYHARD about the MKII.

So you have no idea how to play the game is what you are telling me. So you have to spam rockets at people to get those numbers up.

Why would I care about K/D? I find the MKII to be slow and I already ready have faster aircraft.
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